Average Playtime: 4 hours

Mages of Mystralia

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About

In the kingdom of Mystralia, it takes more brains than brawn to succeed. You will face down giant, powerful creatures and navigate treacherous terrain. You will encounter puzzles that confound even the wisest of the old sages. And you must overcome obstacles put in place by people who do not want you to succeed. Your path will not be easy. In Mages of Mystralia, you play as Zia, a young girl who discovers that she has been born with an innate sense of magic. Unfortunately, magic has been banned, so she strikes off to train on her own to gain some control over her powers. On her journey, she meets other exiled mages and, discovers runes with magical properties and realizes that she can combine these runes in millions of different ways to come up with completely new spells. The story was written by bestselling author Ed Greenwood, creator of the Forgotten Realms fantasy world for Dungeons and Dragons, which served as the basis for games like Baldur’s Gate and Neverwinter Nights, as well as about 170 fantasy books. Design spells to fight enemies, solve environmental puzzles and battle epic bosses Powerful yet simple spell crafting system Classic action-adventure with over a dozen of distinct regions to explore Original orchestral score conducted by Shota Nakama and performed by the Video Game Orchestra at SoundtRec Boston of Final Fantasy XV and Kingdom Hearts fame
Metacritic rating
75
Release date
May 17, 2017
Developer
Borealys Games
,
Borealys Games Inc.
Publisher
Borealys Games
Age rating
Not rated
Website
http://www.magesofmystralia.com

System requirements for PC

Minimum:
  • OS: Windows 7 64-bit
  • Processor: Intel Core i5 2300 or equivalent
  • Memory: 4 GB RAM
  • Graphics: GeForce GTX 560 Ti or equivalent
  • DirectX: Version 11
  • Storage: 8 GB available space
Recommended:
  • OS: Windows 7+ 64-bit
  • Processor: Intel Core i7 4790 or equivalent
  • Memory: 8 GB RAM
  • Graphics: GeForce GTX 760 or equivalent
  • DirectX: Version 11
  • Storage: 8 GB available space
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Last Modified: Sep 17, 2019

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Mages of Mystralia - Announcement Trailer | PS4
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Mages of Mystralia Gameplay - Ep 01 - Build Your Spells - Mages of Mystralia Let's Play
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Mages of Mystralia reviews and comments

Translated by
Microsoft from Deutsch
For me, Mages of Mystralia is actually not "the" Game I would normally get. However, I was just looking for "what new." And another Game didn't seem interesting enough to me. My First Impression: In style, I would think it has a little of "Diablo" as far as the Fights are concerned (Without the objects falling Here) and in The Game design something from Zelda. So far, the Tasks have been simple: "Here out of three" or "Hole of them four," so nothing special. On the other hand, it seems interesting to me that further Puzzle tasks have to be solved by "Magic and Reflection," which I like so much, as well as the promising Magic System of the Game. Aja, and the two previous "boss fights" were easy for me, but still well done in Graphics & Animation & Idea. Pros: + Graphics are beautifully and lovingly designed. + Sound & Music (Spoken is not spoken, but The Text is emphasized by "Murmurs" etc.) + Technically it runs on my aged computer prima + Gamepad problem I could fix with "x360ce" negative:-Save points (With The Exception of Dark Souls I don't like the). This "top" after about 120 Minutes of play. And Conclusion After about 11 Hours Of play: Good! So far, the Magic Mechanics are really interesting and the Game has a lot of different Puzzles as well as a good Story.
Translated by
Microsoft from Deutsch
Is the Game bad? No, it really isn't. But would I recommend the Game to a Friend? No. Perhaps, though, for his Children. The Game seems like the game could have been much better and more interesting from the Start. Visually, the Style has now been extremely slipped out and most Games always seem a bit "meh," no matter how good the Rest is behind it. Unfortunately, the Fights cannot do a Little justice to the whole magic system. The Magic system has really succeeded. It is very remote reminiscent of Magicka, but without the whole chaos factor. Mages of Mystralia brings Order to the magic system and that's really good. The Game could introduce the System faster, but the System still invites you to experiment. Unfortunately, it is only with an Invitation. As with Metal Gear Solid 5, you could just play through the game with the normal Attacks and hardly even force the Player to try anything else. The Puzzles, however, require the Use of the Runes to Change the basic sayings. The Rest of the Game is relatively inconsequently nice (Story, Game world, design, Chars, Sound, etc.) and that's where the Problem lies. The magic system should be called for more, much more Meaning in the Fights and Staging should simply be made a little more elaborate. The intro video also already suggests that more would have gone here with a little more Effort. Unfortunately, I got bored most Of the time while playing and was constantly hoping that something would still come, but unfortunately that didn't come. With a Co-op mode I might be more likely to be able to make friends with the Game, but as a current Single-player experience, the Game stays below its Possibilities and suffers from the desired Look. The Sequel could get good if you look at the Negative Points, because the Basic Framework is not so bad at all.
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