Average Playtime: 1 hour

Meeple Station

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About

Meeple Station is a cooperative Space station Simulation game. Strongly inspired by Dwarf Fortress and Rimworld (with a hint of Space Station 13). Where the complexity of a simulation game blends with the friendly and satisfying nature of a Real-Time-Strategy game. Meeple are simple creatures. They're not human, nor are they incredibly intelligent. They're a race of space fairing creatures who enjoy industry, work, and exploration. But they need a lot of guidance, YOUR guidance, in fact.Unique Meeple RolesThey come in various shapes, sizes and colours. And each Meeple has their own role, so you'll need to recruit the ones best suited for the jobs you need. Miners, engineers, refiners, janitors, guards or lab workers, there are plenty of jobs to be done. Meeple are very fragile creatures, and if not taken care of properly, can be prone to any number of possible fatalities. If you're not careful, they could easily fall victim to starvation, suffocation, implosion, explosion, decapitation, electrification, incineration or just unlucky enough to get sucked out of an airlock or gobbled up by an alien. Build it your way! There is a wide range of paraphernalia for a space station. From simple furniture, like bedding and seating, to complex machinery, life support and power grids. You choose where and how to build it all, and your Meeple will have to adjust to your changes. You will also be responsible for rigging up the main power grid, making sure everything is plugged in, and that you are creating enough power to keep everything alive! You don't control individual Meeple, your job is to give them orders and create designations. They will always do their best to follow through on the jobs you create, unless of course they're being pursued by a giant electric man-eating space squid... although they may still attempt it. Space is a dangerous place, putting aside natural disasters, solar flares and stray meteors, you also need to worry about pirates! Meeple pirates are bent on destruction, they simply want nothing more than annihilation of everything non-pirate. That includes you and your Meeple! If there are pirates near your station, they wont be able to resist the chance to create havoc. Defend yourself with trained Meeple, and combat turrets, otherwise your station will soon be a floating assortment of scrap. A bustling station will bring in a lot of trade and commerce, traders will fly in from all over the quadrant to dock at your station. Which is fortunately very lucrative for you! There are also plenty of resources just floating around. You can order your mining crew to get out there and salvage it. You can then refine the minerals you collect to construct and develop new components for your station. Undertake a campaign, building difficult stations and meet pressing deadlines. Or sit back, relax and run your own little station, at your own pace, moving around the quadrant, exploring nearby planets and being a centre for trade and commerce.
Platforms
Release date
Feb 7, 2019
Developer
Vox Games
Publisher
Vox Games
Age rating
Not rated
Website
http://meeplestation.com

System requirements for macOS

Minimum:
  • OS: 10.11 or Higher
  • Processor: 1.2 GHz
  • Memory: 1 GB RAM
  • Graphics: Minimal
  • Storage: 500 MB available space
  • Sound Card: Minimal

System requirements for PC

Minimum:
  • OS: Windows 7 or Windows 10
  • Processor: 1.2 GHz
  • Memory: 1 GB RAM
  • Graphics: Minimal
  • Storage: 500 MB available space
  • Sound Card: Minimal

System requirements for Linux

Minimum:
  • Processor: 1.2 GHz
  • Memory: 1 GB RAM
  • Graphics: Minimal
  • Storage: 500 MB available space
  • Sound Card: Minimal
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Last Modified: Aug 28, 2019

Where to buy

Steam

Meeple Station reviews and comments

Translated by
Microsoft from Deutsch
Early Access Review Anyone Who loves the Concept of Spacebase DF-9 and wants to build a Space station in 3D (by which is the Model of the Station, not the Graphics) and has nothing against Graphics in the 8 bit style is right here. The Game is still in Early Access, so you stumble every now and then over smaller Bugs that can always be fixed by Saving and reloading. The Amount of Elements that can be added to the self-built station is still a bit small at the moment, but that is likely to change. On the one hand, the still very limited research allows only a Handful of new Elements to be unlocked, which will certainly change with the Further development of the research tree, and on the other hand, Mods can already provide some new Elements. Add. How far the Game can be changed by Mods (not only the Look but also new Functionality) will show the Future.
Translated by
Microsoft from Deutsch
Product received for free Early Access Review Preliminary Review on the Current Early Access Stand: + Graphic Humor Varied Play Community Nearties (in terms of the Possibility to actively engage in Development, be it with Suggestions or directly via Mods) -Entry-level Hurdle (I advise to read the ingame Wiki and the Tips) "self-responsible" playing I have already spent a few Hours (30 +) playing the Game and have had Fun with it all the time. The Graphics and also the Humour appeal to me. The above varied but also "self-responsible" Games come about due to the Variability of the Game style. In Particular, I mean the Difficulty that can be adjusted on the one Hand in 5 stages from peaceful to masochistic, but also the selectable location of the Station (and later the Choice of the employed Meeple). Starting close to Pirates or Meteorites, it quickly becomes uncomfortable on the Station, while near Trade Routes you get frequent Well-meaning visit. Who has played for a few Hours and continues to travel only on "peaceful" or "mild" in the safest zones of the Galaxy map, which is, by the way Procedurally generated, and then complains about Boredom and Monotony: Even Guilt. You have to be aware of the Challenge and ready to face Dangers. That's likely to change later with Campaign Mode. Currently there is only the free Game and you have to play independently. If it gets too boring and rogue in one Place, you have to throw on the Quantum Engines and travel somewhere else. Or you quickly lose interest in the Game. The community marriage Mentioned gives me cause for optimism about the further Development of this Early Access Title. Because there are Bugs. There are still unpolished Corners and Edges. And above all: There are still features missing (the Multiplayer or the Campaign, for example). However, the Developers make a Point of bringing players on Board and listening to their Feedback. Not only do they want to develop a Game that they find cool, they want their Players to like it. One Way they want to implement that is the good mod support of the Game. Interested Parties can easily create Mods or integrate created Mods into the Game. They also have a Roadmap that looks like this at the moment (January 2019): Modding capabilities: 20% Cooperative feature: 35% Docking Bays/Ship construction: 10% Invading Other Stations: 0% Meeple Traits/Skills/Relations: 30% Pets and Management: 15% There is still a lot What to look forward to.
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