Mega Man ZX Advent

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In Mega Man ZX Advent, the main characters discover the power of the mysterious "Biometal model A," which on its own has several attacks, but also has a special Megamerge ability which allows the character to transform into one of eight "Pseudoroid" bosses that each have a unique set of abilities. Once a boss is defeated, players can emulate their powers to find hidden routes, discover rare items and aid their battles against more powerful enemies. The title takes full advantage of the Nintendo DS features to enhance the action-packed gameplay and story line of the popular series.

Platforms
Metascore
78
Release date
Developer
Inti Creates
Publisher
Capcom
Age rating
0+ Everyone

System requirements for Nintendo DS

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Last Modified: Oct 11, 2024

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Nintendo Store

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Mega Man ZX Advent reviews and comments

Not a fan of the ZX games. They do a lot of experimentation that IMO the Mega Man series has been toying with since the X days and leaned into even more with Zero 1, but they just don't quite hit. The first ZX takes the Metroidvanias level layout - a perfect style for this evolution of games - and does nothing with it, leading to a bland, confusing world with boring traversal and tons of backtracking and padding. ZX Advent seems to understand that what makes a Metroidvania a Metroidvania is not solely the level design but the traversal. Except now instead of new forms like in ZX, you play literally as the bosses in a really boring control scheme? It honestly just sucks, there's not much to say about it. It's like if the missile upgrade in Super Metroid made you take up half the screen and took away half your movement options. One step forward, one step way back.
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