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Shadow Harvest: Phantom Ops

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About

BEHIND EVERY WAR IS A TRUTH YOU WERE NEVER MEANT TO KNOW … The year is 2025 and the world is shaken by numerous conflicts over the control of dwindling natural resources. The hunger of rival warlords and dictators of mainly underdeveloped countries for advanced and highly effective weapon systems appears insatiable and the profits of the arms industry have reached new heights.

As highly advanced weapon systems, made in the USA, are sighted on various battlegrounds in Third World countries, the US government decides to send in an ISA agent, Cpt. Myra Lee, to find out how political enemies are acquiring arms that are under strict embargo.

Myra is sent to Mogadishu, where American made weapons have allegedly been employed in combat by Somali military forces against rebel units. In Somalia, Myra meets Cpt. Aron Alvarez, a hard-boiled close combat specialist of US Army's 1st SFOD-Delta, whose squadron is assigned to assassinate Somalia’s dictator. Myra and Aron begin working together only to discover that that the seriousness of the whole affair reaches much deeper than just the illegal trade of US weapon systems.

A special unit under the codename SHADOW HARVEST is formed within the ISA to reveal the truth. Cpt. Myra Lee and Cpt. Aron Alvarez are made partners in the operational core of this special unit and their investigations lead them to various places all over the world.

  • Based on the operations of the Intelligence Support Activity (ISA), with missions ranging from gathering critical intelligence data to covert direct action operations. The existence of the ISA has never been officially confirmed by the US government.
  • Two completely different characters; each with very specific and fully fleshed out sets of skills, preferences and abilities. Cooperatively complete covert operations. Players may switch between each character at any time, using either Aron's combat abilities or Myra's stealth skills to solve the situation.
  • Players choose from a vast array of weapons and technologies that enhance both characters strengths. Employ mechanized weapons to boldly attack enemies from head-on or an invisibility shield to creep through enemy territory undetected. Take advantage of refined game mechanics that take the traditional shoot-to-kill approach to a new level.
Key features:
  • When a covert operation to stop illegal arms sales reveals a full-scale global conspiracy, a special unit under the codename SHADOW HARVEST is formed to reveal the truth.
  • With two completely different characters serving as the unit’s operation core, you must choose from a vast array of weapons and technologies that enhance both characters strengths.
  • Features a gripping storyline that unfolds organically through the gameplay (doesn’t rely on cutscenes to move the story along). The ratio of gameplay to cutscenes is better than 13:1.
  • Players can switch between the two main characters at any time during the game to take advantage of each character’s strength as well as combat a sophisticated AI that adapts to the strategies you develop.
  • Open level design and option secondary objectives leave the outcome completely up to the player to choose.
Platforms
Metascore
34
Genre
Release date
Developer
Black Lion Studios
Publisher
Viva Meda
Age rating
Not rated
Website
http://www.shadowharvest.com

System requirements for PC

Minimum:
  • OS: Windows 7/Vista/XP
  • Processor: 3.2 GHz or better
  • Memory: 2.0 GB of RAM
  • Graphics: 256 MB RAM
  • DirectX®: DirectX® 9.0c
  • Hard Drive: 8 GB Space Free
  • Sound: DirectX 9.0c compatible
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Last Modified: Aug 28, 2019

Where to buy

Steam

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    Shadow Harvest: Phantom Ops reviews and comments

    Translated by
    Microsoft from Deutsch
    Shadow Harvest – Phantom Ops-Win7 (64) Plot (2 out of 5 Points): Shadow Harvest – Phantom Ops wants to be more than a First-person shooter and therefore tries to combine Shooter, Tactics and stealth action. Unfortunately, this can only be done to a limited extent, so that there is something about everyone, but none comes to bear properly. In this Game they usually take on the Role of Aron, the 0815 soldier as well as the good-looking Myra, a Spy who is henceforth responsible for the stealth action. Often both have to work together at designated Points of the Game, so that Myra, for example, Opens a Door through which Aron can pass. Unfortunately, however, this promotes the "We" feeling relatively little in the Game. Graphic (3 out of 5 Points): The Graphics are okay without getting to Highlights of today. Occasionally, the sometimes exaggerated Bloom effects interfere more than that they look good. Shadow Harvest'S various Locations all offer Variety. So it goes from Mogadishu to Dubai to Cuba. The Interior Levels, on the other hand, all seem Carved out of a repetitive Kit, so that although there are Differences from Scene to Scene, they do not stand out much within a Level. Sound effect/music (2 out of 5 Points): The Sound, the Effects and Background Music are all standard and unfortunately no Highlights. They certainly fit the Setting and the respective Game Situation, but they are all interchangeable. KI/Opponent properties (2 out of 5 Points): There are no Highlights to report in this Section either. The AI is Standard, seeks Cover and shoots to a very accurate point of course. Unfortunately, the Cover System for your own Character is annoying rather than innovative. Unless you march towards them at a 90 ° Angle, it unfortunately only works to a limited extent to not at all. Solving from Cover is also often a Game Of Patience, as you have to take a Step back, which often means a Hit you collect. To look around the Cover unfortunately often results in the Fact that one completely walks away from the Cover and thus (unintentionally) appears again in the shot area of the Opponents. Even one's own Goals is often not so simple, because the Control seems quite hairy at many Points. Scope (3 out of 5 Points): The Scope of the Game goes fine. The Locations are all varied. As a Soldier, you have the usual standard repertoir of Weapons. The Innovations for Myra (stealth suit, stealth syringes for Opponents, etc.) are quite nice, although partly already seen in other Titles. Game error: With the current Steam patches running without any Problems. My Conclusion (3 Stars, 12 out of 25 Points): Shadow Harvest is a double-edged Sword for me. On the one Hand, it tries to unite a lot of different Genres and tries to do a lot of things, but somehow everything doesn't get mature enough. However, it has a lot of cool Ideas and Approaches that annoy You. Even the memory Points, which are often very far apart and the frustrating Cover system in places, do not contribute to The Fun Of the game. As mentioned in other Reviews, the Start from the Dubai level was one Thing you had to try to find the right way. Of course, there were also the Moments when it was Fun, but somehow ... You've seen it all before or played better in other Games. It is not just a real Shooter, nor is it particularly tactical Skill in demand and it is definitely not enough for the pure stealth action hit due to playful and technical Weaknesses. From the Plot it is okay, finally has a 180 ° Turn with it, but otherwise resembles standard works. Can I recommend it? Rather not! For those who have Patience, don't let hairy control spoil the Fun and don't judge too hard here and there, it might be worth a Look. I wouldn't buy it again, even if Myra cuts a pretty good Figure:)
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