Average Playtime: 4 hours

SUPERHOT

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About

SUPERHOT is an artistically minimalistic first-person shooter. The key feature of the project is its time mechanics. If you don’t move the action slows down so you can think over your next steps. This feature brings together shooters and strategies, making SUPERHOT a mix of these genres.
The story follows the concept of a "game inside a game." It starts with your friend who sends you a game you definitely need to try. But the further you go, the more you realize there's somebody except you in the game, who wants you to stop playing. So you progress through similar levels killing enemies and trying to figure out what's happening. 
Besides original time mechanics, the game makes you quite vulnerable: a single enemy shot kills you making start the level again. At the same time your weaponry is limited, so to survive you need to pick enemies' guns and ammo or use melee combat. Additional to the campaign mode, there's the endless one and the challenge to make levels more difficult.

Metacritic rating
82
Release date
Feb 24, 2016
Developer
SUPERHOT Team
,
SUPERHOT Sp. z o.o.
Publisher
SUPERHOT Team
Age rating
Not rated
Website
http://superhotgame.com
System requirements for Linux
Ubuntu 14.04, Mint 17
Processor: Intel Core I5-4440 3,10 GHz
Memory: 8 GB RAM
Graphics: graphics card with 2048 MB RAM
Storage: 3 GB available space
Mouse, Keyboard
Notice: this game comes with a 64-bit binary only
System requirements for PC
Minimum:
  • OS: Windows 7
  • Processor: Intel Core2Quad Q6600 2,40 GHz
  • Memory: 4 GB RAM
  • Graphics: GeForce GTX 650 (1024 MB Ram)
  • Storage: 4 GB available space
Recommended:
  • Processor: Intel Core I5-4440 3,10 GHz
  • Memory: 8 GB RAM
  • Graphics: GeForce GTX 660 (2048 MB Ram)
  • Storage: 4 GB available space
System requirements for macOS
OS X 10.9+
Processor: Intel Core I5-4440 3,10 GHz
Memory: 8 GB RAM
Graphics: graphics card with 2048 MB RAM
Storage: 3 GB available space
Mouse, Keyboard
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Last Modified: Jun 25, 2019
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MATRIX SIMULATOR | SuperHOT VR #1 (Oculus Rift Virtual Reality)
Dec 21, 2016
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SuperHOT | MUST PLAY!!
Sep 15, 2013
Markiplier
SUPERHOT !
Mar 14, 2016
SQUEEZIE
Game Theory: SuperHot.exe is a VIRUS! SuperHot SUpeErHo̵̝̓̈ͅt̷̡̢͒̕ S̴̏ͅư̵̜p̶̺̍E̸̟̊ṟ̸̓Ĥ̸͖o̸̊͜t̴̯̎
Oct 21, 2018
The Game The...
SIT DOWN! | SuperHOT VR #2 (Oculus Rift Virtual Reality)
Dec 27, 2016
jacksepticeye
BULLET TIME | SUPERHOT #1
Aug 1, 2015
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Pumpkin Spiced SUPERHOT
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PSVR! SuperHot, Mortal Blitz, Spooderman & More - 400k Giveaway -> bit.ly/400kDoods (Sun 8-13)
Superhot trailer
Superhot Gameplay Teaser
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Translated by
Microsoft from Deutsch
"Superhot" is very ... Different. A Special One in the FPS field, if you will. While his genre brothers and – Sisters try to catch players ' attention on a noisy, brachial, at times dull or whistle-fast way, "Superhot" Goes completely in the opposite Direction. Permanent itchy Fingers on the Trigger and overhitting Reflexes don't take you any further here, on the Contrary, it is the pure (and well considered) movement that decides on Success or Defeat. Every step, every Shot, every Action accelerates the Action in an abstract-held VR world in which time without Intervention only moves ultra-slowly, while Red-crystal opponents make the (Over) life difficult for Us. Not understood a Word? Okay, I'll go into that in a moment. Bloss, when asked what "Superhot" should be so "super" or even "hot," I have no Answer to that myself. :-B Via Chat, an Internet acquaintance gives us the Game "Superhot." And we play it, of course. Want to see more after each hosted Level. But then another Person hacks into our private chat and threatens us with Consequences if we don't let go of "Superhot." We don't give any more to touch before the Game ... And ultimately do. Because we can't help it ... Difficult to describe the very cryptically held story more precisely, but from the Point of view of the idea it is not so bad at all and ends with a surprising Bang, so much is said. But it is really important, it is not really important, it is certain: There are 32 Levels in which we simply have to break down all the opponents facing us – all red-colored, faceless Types – into crystal fragments. Although, SO just doesn't, because "Superhot" doesn't work like ordinary Shooters, and yet we look at it just like that, the Screen death with 99.9% is likely. Every freshly started level runs in super slomotion, even if we just stop. Let us, however, set ourselves in motion that Time and so do our Enemies. With Careful observation and Skillful Maneuvers, one has to find the most tactically promising Way and use the Time Manipulation for your own Benefit. We can blow our red Counterpart away with bare Fists, blow away with Firearms or carve it out with sharp-edged katana sword. Since these virtual Traffic Lights are not defenceless and know how to deal with the same weapons, it will once again be a Corner of trickier to keep the Enemies at a Distance and at the same time slowly dodge passing Projectiles. In Addition, any Weapon – Exceeds Katana – can only be used a few Times due to heavily limited ammunition. When the Balls are used up, you have to think about it instantly. Do I Go to the next Weapon even though the Guys have me in The Crossfire? Am I Trying my Luck and raising the Weapon out of my Hand to the next? Do I grab any Object and dust my target opponent with a targeted throw? Since no Level is similar to the other and the Freedom of Movement is sometimes more, sometimes less limited, the Player has to completely switch to any new Situation or Opponent wave. Especially in later Levels these are sometimes very skimpy boxes, the restart button is guaranteed not to be boring. But all in all, "Superhot" is served quite quickly, because with at most 2 To 3 hours, the story mode is decidedly supershort ... Well, you can laugh later. * g * After that, you can let off steam at any unlocked single level at will, trying out alternative Modes (E.g. for Bests, Permadeauts or endless arenas). Whether this is just as motivated in the Long run, I leave it open ... "Superhot" not only has an innovative Game approach, but also a very independent And memorable Graphic style. Brightly lit, texture-free, clinical-pure white Environments, along with the red guys and the black weapon/throwing objects – a very garish color Contrast in an artificial VR world. The Soundscape, on the other hand, is not Able to set any special Accents. Musical sound Is omitted, the few action sound effects are correctly reproduced in alternating Pitches (depending on the Slowing or Slowing down) depending on the pace of the game. Conclusion: "Superhot" can boast of enriching the FPS genre with fresh gameplay impulses, because a similarly slow yet as demanding shooter as this one can't be found a second Time At the Moment. However, the Fact that you get an extremely meagre scope of the game for around 20 Euros has to be taken into account.
5/10 LIKE: - Awesome idea for game; lots of potential - Simple visuals conducive to gameplay DON'T LIKE: - Amateur framing device - Never advances past initial puzzle premise
The game is very entertaining, and that is very simple! 10/10
«Can’t stop playing»
frustrating and I like it 
«Blew my mind»
«Can’t stop playing»
A tremendous game concept (time moves forward only as your character moves) masterfully executed. Unfortunately the VR adaptation of SUPERHOT isn't quite as good as the normal 2D version. But this is without question THE most innovative shooter I've played in years.
It's the most innovative shooter I've played in years. Very unique and stylish game - time moves only when you move. The story takes ~2 hours, but there's a lot of replayability through Endless levels, Challenge Modes, mini-games and hidden achievements and secrets in the story.
«Blew my mind»
«Constantly dying and enjoy it»
Необычный геймплей, подкрепленный довольно банальным, но интересным сюжетом и атмосферой пк-гейминга из 90-х 
Прикольная основная механика игры, делающая её своеобразным пазлом, пусть и не очень сложным. По сути без музыки и графики. Сюжета минимум, но его подача забавна. На момент выхода помню массу восхищений, не могу их разделить, в игре по сути только 1 пусть и очень крутая фишка
Que juego más original, más raro y más entretenido. Me lo he pasado genial haciendo el Neo por ahí, es una rayada mental y a la vez un juego de acción. La historia es corta, pero el precio es ajustado. Si el 10 % de los juegos de mi biblioteca llegase al nivel de este sería un tipo feliz y mis reviews serían magico-festivas.
«Blew my mind»
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