Average Playtime: 1 hour

Tachyon: The Fringe

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Caught in the middle of a violent conflict on the fringe of the galaxy — your ability to survive will depend on your piloting skills and combat savvy as a mercenary space fighter. But, as you explore the vastly detailed world of Tachyon: The Fringe, you will often find that the most powerful weapon on your ship is in your head.
  • Single Player Features — Decide where you want to go and what missions you will fly as you explore the vast and richly inhabited universe.
  • Fight in furious space combat battles around the most massive ships and stations ever created in a space game.
  • Explore a multi-sided in-game story line and make crucial decisions that will change your future.
  • Featuring intense team tactics and BASE WARS. Talk to other star pilots and coordinate attacks with Voice-Over-Net.
  • CHOOSE SIDES — Battle across multiple sectors as you fight to destroy opponent's base.
  • Featuring Bruce Cambell as the voice of Jake Logan
Release date
NovaLogic Inc.
NovaLogic, THQ Nordic
Age rating
Not rated

System requirements for PC

  • OS: Windows 2000, XP & Vista
  • Processor: Pentium II 450MHz or better
  • Memory: 128MB minimum
  • Graphics: Direct3D w/ 16MB or better
  • DirectX®: DirectX version 6.0 or higher (included)
  • Hard Drive: 500MB Free
  • Sound: DirectX compliant
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Last Modified: Sep 17, 2019

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Tachyon: The Fringe - Highlights
Aug 17, 2008
Xarlor X
Tachyon: The Fringe (Gameplay)
Sep 14, 2014
Campion pe Sate
Tachyon: The Fringe - Bora Ending
Aug 18, 2008
Xarlor X
Let's Play Tachyon the Fringe 09: Earning some Creds
Jun 16, 2014
Let's Play Tachyon the Fringe 11: Gaining Employment
Jun 20, 2014
Tachyon: The Fringe - Framed!
Aug 15, 2008
Xarlor X
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2,121 items
Space Cadet - Tachyon: The Fringe Part 6
Space Cadet - Tachyon: The Fringe Part 1
Space Cadet - Tachyon: The Fringe Part 5
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6 items

Tachyon: The Fringe reviews and comments

Translated by
Microsoft from Spain
Tachyon is a fairly decent space combat game with a dynamic "quest" system based on contracts with the different factions. With a total of 2 independent campaigns choose between the future of the colony Bora or the interests of the Great GalSpan Corporation, all with 11 fully customizable ships of the different factions. The game is entertaining and worth it for what it costs since it is long and has multiplayer that still works (Via NovaWorld). (To This day there is no Active server) The game is in English but I am translating to Spanish on my website [cadetesdelespacio.es], plus I'm starting to create a structure for a good info/data page with modding utilities and how to create and apply mods, tutorials to play in Modern computers, hosting servers, multimedia material, analysis, step-by-step guidance, etc. So If someone wants to collaborate or follow the project, he/she is invited to pass by. Best regards
Translated by
Microsoft from Russian
About the game learned from the magazine game-Exe in his time (2000) In the game a lot of dialogues, but! They do not have to read, all voiced, each mission is its own unique mini story/story. In Steam Version There is no Russian language. There is a translation from 1c/snowball-it is good but, of course, still inferior to the original. The Game has a news service that responds to the choice/action of the player-) There are two lines of the campaign-for a mighty and Beszhalostnuju Corporation, which pays well, offers more elegant and new ships, weaponry weapons. Or campu for "Bora" colonists/Otschpentsev. Pay Less, ships worse, in most aspects, including the design, the weapon is easier-all in the sake of simplicity and cheapness, but supposedly freedom) Every stage in the campaign-it is a flight to another region, with its color, station. Their Design by the way is very good even by current standards. Landing-Takeoff from the station-not just stopping the ship and the appearance of the menu with options, as in X3 for example, it is the heating of engines, acceleration, departure (on autopilot). The Physics of flight is simplified, arcade. Weapons-more difficult, but it does not spoil the gameplay. There are large ships, very fatty, powerful, but have subsystems of power shields/weapons/engines that are not protected and easily destroyed the player-the main thing-to fly closer) Customization of the fighter is quite simple and understandable-the weight Modules-everything is understandable from the description. Some can only be obtained by passing a certain mission. It Is possible to hire and manage the slaves who can perish! -) Music with atmosphere of immersion and voice-overs of shots/platoons-not worse than in X3. By the quality of the picture-already written, emulation Glide the goalkeeper noticeably improves it.
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