Average Playtime: 1 hour

The Guild II

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This is a historical real-time strategy in which the player will create their dynasty of merchants in medieval Europe. This is the second game in the series. German developers tried to mix the economic strategy with a life simulation. The game begins in 1400, in the same era as the previous game. The game uses the historical regions of Swabia, at the River Neckar and in the valley near the Odenwald in modern Germany. The player creates a character, which becomes the founder of the dynasty. Also, the player chooses a profession that determines the further gameplay. There are four such professions: Patron, Craftsman, Scholar, and Rogue. In addition to singleplayer in the game, there is also a multiplayer that is not available in the Steam version. The game has four modes: Extinction, Dynasty, Mission and Time Limit. All of them can be fine-tuned with difficulty settings and other variables. Also in the game has a simulation of the economy, based on the models of supply and demand.
Metacritic rating
Release date
Jun 24, 2010
4 Head Studios
4Head Studios
THQ Nordic
Age rating
Not rated

System requirements for PC

  • OS: Windows® XP, Vista
  • Processor: 2 GHz CPU
  • Memory: 512 MB RAM
  • Graphics: DirectX9 capable graphics adapter with Pixelshader Model 1.1
  • DirectX®: DirectX9
  • Sound: DirectX9 capable
  • OS: Windows® XP, Vista
  • Processor: 2.8 GHz CPU or better
  • Memory: 1 GB RAM
  • Graphics: DirectX9 capable graphics adapter with Pixelshader Model 2
  • DirectX®: DirectX9
  • Sound: DirectX9 capable
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Last Modified: Sep 17, 2019

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(LP Narratif) The Guild 2 - Episode 1 - Miser sur le bon cheval
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(LP Narratif) The Guild 2 - Episode 3 - Passage de flambeau
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Let's Play The Guild 2 - 01 (Beginning Our Dynasty)
Jan 14, 2010
One F Jef
LE COCO BONGO !!! - The Guild 2 - ep.1 (Avec Bob Lennon)
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Bob Lennon
Bribing an Entire City with Their Own Stolen Money - The Guild 2
Jul 11, 2019
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The Guild II reviews and comments

Translated by
Microsoft from Deutsch
I've been playing this Game for a very long time, unfortunately I'd like it more online but it hasn't worked for a long time. From the Plot's point of view, it's unique. A Medieval Game that you can't compare to any Game otherwise. Create your own Character, Create Professions Choose, House build workers, Polishes, Each House can be Entered, marry Children just testify to a proper More Family Life, work until falling Over, distinguished Goods Possible, Operate selection and With Carts extraditing Trade Bustle, Attention Even Robbers and Bandits can Lurk Behind each corner, You can also play the Villain yourself. What would I improve on all cases to activate Again Multiplayer, after longer play in Story mode When all are extinct no more comes an Opponent after that I would immediately stop. I would also later become extinct because they have not planted themselves to be revived e.g. that ordinary Citizens can also rise up in the Game, and I would also take a Professional Part To it. Businessman that I can put myself on the market and sell I must of Course negotiate with the Companies a Contract so that I were at all can Relate to these Plants or even Meters of Establishments that companies can then deliver to me the were or with Workers are brought in, then another Little thing that had always bothered me is the City Clerk would be happy if he is also to appeal and does his Job with Linguistic which is only usually there and says nothing and actually he does Not to toughen up the whole thing when you get married, I would also change that you can lose your Wife or Even man if you continue to worry after getting married that you do not care about them that belongs to everyday living to be exaggerated. but a nice Guest One could imagine. A Gift, for Example, ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ or Poems a special Kiss last to you come up with what come up with
Translated by
Microsoft from Deutsch
"The Guild 2" is disastrously programmed, the Economic Concept Is completely lost, the game activities are monotonous, the Graphics are from the last Century and the Interface is completely unintuitive. The Transport Carts don't work properly. They interrupt their painstakingly pre-determined Trade Routes on a whim. Moreover, the Way in Which trade Routes are determined is unintuitive and unnecessarily complicated. The Automation of Companies does not work at the back and the front. The AI is unable to hold out to a certain extent. Concrete Automation functions for Trading (such as in Patrician II) are lacking. You can't pretend how many Goods to buy, for example, at what price. And since Patrician II was Already able to design this System flawlessly in 2000, "The Guild 2" could have done so in 2006. Doesn't have it though and that speaks to shoddy, lazy and incomplete Programming. There are no Options for Skipping Dialogues, you can only jump out of the Cutscene instead. This is particularly galling at Council Meetings. The Lap System is completely Banana. Instead of simply running the Days, the Time every 24 Hours jumps by one Year (or up to four Years). These eternal Leaps create Time Pressure and destroy Immersion. The Interface is catastrophic. Important Figures can always be used to call over the Button at the bottom right and the various Ledges. They don't let themselves be captured directly on the Screen to find them quickly. Load Carts can only be loaded and unloaded if they stand 100% still. But If the Plant is just on Automatic, then the Cart does not stand still, because the AI immediately sends it back to some useless Place. It lacks a Button such as "Pause automation this Cart"/"Resume automation." The Camera Boom is Also poorly done. The Perspective is too narrow and if you expand it, then the Game is lagging. And quite honestly: It's all entertaining in style, too. There are no Variations for Clothing. I would like my Figure with different Clothes and maybe a visible one (!) Jewel Necklace or other fitted ... Pustekes! Instead, for each Class, there is exactly one outfit and the Color depends on the previously selected Dynasty coat of arms. There are no visible Accessories. This seems loveless from front to back. I had expected an Economic Simulation to be similar to "Patrician II." Instead, this is a buggy, incomplete and unmature game that features more Facade than Content. Luckily, I bought it during a Sale.
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