Average Playtime: 3 hours

Tower of Time

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About

Tower of Time is a new take on classic RPGs. It has hand-crafted levels filled with various enemies, challenging puzzles, and engaging story-lines. Its dynamic real-time combat with slow mode requires tactical awareness and careful preparation of the party.

At the moment the content is for approximately 15 hours of game-play time on normal or lower difficulty, excluding optional battle challenges.Before you buy:If you are looking for a game that is trying to bring something new to RPG genre - Tower of Time is an attempt at just that. If you are not sure if you like the combat we implemented - before you buy - please check some YT clips or visit our YT channel, where we uploaded the combat gameplay recorded and commented by an actual player. This is not a turn-based combat, rather a combination of RPG and RTS on a small scale, where you have the ability to slow time at will.

On Hard difficulty the game is meant to be hard, requiring your undivided attention throughout the entire combat encounter.

On Epic difficulty - there is only one party/skill/item composition for each enemy/boss type that we know of - one mistake will likely wipe your party. You must be in full control of the battle every second. Experimentation and thinking outside-of-the-box will ensure your success here.Features:
  • Engaging story – set in a world where technology met magic with devastating consequences. Hundreds of lore books and scattered pieces of information slowly reveal the history of Artara as the protagonist approaches his fate.
  • Novel combat system – unique real-time action with a slow-time feature, where each match is played on one of many separate tactical maps. Plan ahead and position your party accordingly. Use slow-time to react to new threats or negate enemy skills. No two encounters are ever the same.
  • Five difficulty levels: You can choose whether you want only to enjoy the story or test your tactical thinking and skills.
  • Build your party around typical tank/dps/support composition or try something entirely new.
  • Different combat scenarios - e.g. Swarm or Only Elite - will ensure that combat is not repetitive.
  • Find secret locations, cleverly hidden in the environment. Travel through hand-crafted levels where every single place is carefully designed.
  • Seven classes to choose from, and your party can be adjusted at will and anytime, depending on the challenges you face. Each champion has unique skills that can be upgraded and re-trained at will. (In Early Access six champions are available, as the seventh joins your party at lower levels).
  • New character progression system: there is no experience to gain. Instead, discover ancient knowledge to unlock new skills and carefully design your characters. Each character could be turned into a powerful and durable attacker or a skill-based champion.
  • Defeat powerful elite enemies (bosses) wielding diverse skills and spells. Assess their strengths and weaknesses carefully to succeed.
  • Complete combat challenges for item rewards and unique enchanting recipes, or just to test your new party setup.
  • Random loot system. Craft item of your choice and power, using crafting crystals of various types. Discover ancient enchanting recipes that can change the nature of the combat, granting regeneration aura or immunity to special effects.
  • Upgrade your city as the main training/equipment hub and repository of all the lore you find.
Story:For long ages past, Artara was a place of great peace and beauty. Then, a mysterious event took place. Within a few generations, the land was broken and the skies darkened. More than a thousand years of decline has passed since then.

As a young boy, you came upon the base of an immense Tower, uncovered by yet another violent earthquake. Deep below sleeps an ancient power. Since that day, you have been drawn inexorably to this place. Your task is to lead a group of champions and reach whatever resides in the depths of the Tower. There you will face the ultimate choice…
Release date
Developer
Event Horizon
Publisher
Event Horizon
Age rating
0+ Everyone
Website
http://www.toweroftime.co

System requirements for macOS

Minimum:
  • OS: Mac OSX 10.8 or higher (64 bit)
  • Processor: Intel Core i3 or equivalent
  • Memory: 4 MB RAM
  • Graphics: NVIDIA GeForce GT 700M series or equivalent
  • Storage: 12 GB available space
Recommended:
  • OS: Mac OSX 10.8 or higher (64 bit)
  • Processor: Intel i5 series or equivalent
  • Memory: 8 MB RAM
  • Graphics: NVIDIA GeForce GT 700M series or equivalent
  • Storage: 12 GB available space

System requirements for Linux

Ubuntu 16.04, 18.04 or newer (64-bit)
Processor: Intel Core i5 2400 or higher
Memory: 8 GB RAM
Graphics: NVIDIA GeForce GT 700M series or equivalent
Storage: 20 GB available space
Mouse, keyboard
Additional Notes: VLC package might be required to play cinematics

System requirements for PC

7 / 8 / 10 (64-bit)
Processor: Intel i5 series or AMD equivalent
Memory: 16 GB RAM
Graphics: NVIDIA GeForce GTX 770 or equivalent
DirectX: Version 11
Storage: 20 GB available space
Sound Card: DirectX compatible sound card
Mouse, keyboard
Additional Notes: 8GB+ RAM decreases loading times to almost zero
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Last Modified: Jun 26, 2020

Where to buy

PlayStation Store
Xbox Store
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Sinkler

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Tower of Time - A Brief Review (2018) [1440p Gameplay]
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Skill Up
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1,000,000 items
2.94%
General
Win 5 fights on Laboratory level of the Tower on Epic difficulty
2.94%
Major General
Win 5 fights on Shattered Floor level of the Tower on Epic difficulty
2.94%
Lieutenant General
Win 5 fights on Magi Council level of the Tower on Epic difficulty
4.41%
Min-Max
Achieve 50 points on two attributes
4.41%
Sun Tzu
Win first 2 fights on Observatory level of the Tower on Epic difficulty
view all achievements
78 items
Tower of Time. Floor 6.
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Tower of Time Part 1
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Tower of Time reviews and comments

Translated by
Microsoft from Deutsch
Tower of Time is a nice, small Mix Of Role-playing And Dungeon Crawlers from Polish Developer Event Horizon. Although small is also relative, after All, according to Steam, I got to 69 Hours. On a Journey through the Tower, you control Your Ever-expanding Hero force over 11 Floors, solving a few more or less simple Puzzles and fighting your way through Hordes of Enemies. The Latter is one of the two Highlights of the Game. The Fights take place in Real time in an isometric Perspective, but you have the Choice to pause the Game at the touch of a button and give orders or Let the Fight continue in Slow Motion. If you don't drive the Role-playing part, that is, the Handling Of the Attributes and Skills, completely to the Wall, then you can already experience good fights on Normal or Heavy. On the epic Level Of difficulty, it is advisable to deal with the Values and really actively use the Skills in Battle. Often a Fight at the highest Level of Difficulty quickly went out unhappily, but for that the Sense of Victory is all the better. The other Highlight is the History and Drawing of the World. It starts very shallow And it took me time to get into the World and in between some Dialogues and Documents were a bit tough. But for the fact that the Game only takes place in this Tower it paints a very vivid Picture of the World around it. So good that I would like to have a Game with a big World to be able to visit all the areas mentioned. So are the Characters. All Figures who do not have to hide from Those from Divinity: Original Sin, Baldur's Gate or Even Final Fantasy. I always found the Story itself interesting. Unfortunately, something is negative. The Game does not look like a High-end role-playing Game, but often started to jerk. In addition, it usually took about a Second to open the Inventory or the Diary. That doesn't sound like much, but you often do actions like that and that's where it just stands out. On the other Hand again, the Soundtrack was melancholy beautiful. The Game costs only €20 and is absolutely recommended. Thumbs up.
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Translated by
Microsoft from Deutsch
I haven't played the Game really long yet, but I still want to give a positive Review at this Point. You just notice what you're into quite quickly-namely at a very pretty, coherent and atmospherically staged, classic RPG a la Baldur's Gate. Graphics, Music, Voice Acting, Performance and art Style are easy here. You can clearly see that the Developers have put their Hearts into Here. The Menus are very clear and modern, but at the same time they still look classic. For an RPG, this is actually the perfect Combo. The Talent Trees are certainly nothing New for RPG players, but in my Opinion they stand out because of the Clarity and the Radio Ionality. The Combat System ... It is interesting and fun! For me, anyway. When you encounter an Opponent group, you are loaded into a separate battle map by loading screen, similar To Final Fantasy, for example. After that, you actually realize quite quickly that the Key to victory is not the brainless Onslaught of the Mobs, but the Tactical Forward planning and, above all, the Positioning of the controllable Characters. The basic Combat System is likely to be familiar to some MOBA players, namely with the Skills on the Q, W, E and so on keys. In my Opinion, it is particularly cool that you can draw "Trajectories" with various Skills, for example, that you can use a Skill to draw the exact Path of a Stone wall, behind which you can then take Cover. The Story is also very interesting, the Story of the Hero who wants to save the World is nothing really New in itself. Still, in my Opinion, the story incline comes across very well here. There's one thing I'd really still want for the Game: Even more Voice Acting! At the Moment it is still the case that only during the Cinematics (which btw are beautiful to look at:)) Voice Acting can be heard. The Speaker does a really good Job, so much is certain. And I would also like to see the Same from the Dialogues outside the Cinematics if they were set to music. All in all, I can really recommend this Game to anyone who wants a modern and at the same time classic, atmospheric RPG With a good Combat System!
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