Average Playtime: 1 hour

Underworld Ascendant

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Underworld Ascendant is the next-generation follow-up to Ultima Underworld, the critically acclaimed series credited with creating the ‘Immersive Sim’ genre and influencing such game series as Bioshock, Deus Ex, Dishonored, Elder Scrolls and even Minecraft. OtherSide™ Entertainment, which includes original creators of the Ultima Underworld series, is innovating upon the series' signature player-authored gameplay in bold new ways. Return to The Stygian Abyss a breathtaking fantasy realm, rife with danger and full of intrigue. Journey through the unfamiliar. Unlock your creative potential. Utilize your environment to stack the odds in your favor. Devise the ideal battle plan or dive in and think on your feet. Each decision holds great opportunity and grave consequence. What you leave behind will be engraved on the lives of others. Assuming you survive… KEY FEATURES: A DEEPLY IMMERSIVE WORLD Enter a fully-realized dungeon realm, rendered in expressive detail, where simulated systems make logical sense and creative experimentation is amply rewarded. DYNAMIC NARRATIVE Become embroiled in an epic plot, as rival factions vie for dominance in struggles that ebb and flow across the realm. Your choices will alter the outcome in subtle and dramatic ways. Which side will you join? Will you unite or destroy? A HERO TO CALL YOUR OWN Launch yourself into fluid, intense combat. Cast powerful magic to defeat the enemy. Use stealth and subterfuge to avoid enemies and obstacles altogether. Freely mix and match across any skills to develop a unique hero, tailored to your style of play. UNBOXED GAMEPLAY Unlock your creative potential with the Improvisation Engine. Experiment with a wide array of skills and magic. Manipulate your environment – and creatures who reside in it – to stack the odds in your favor. The game sets the challenge, the solution is up to you. Craft your own adventure.
Release date
Nov 15, 2018
505 Games
OtherSide Entertainment
505 Games
Age rating
Not rated
System requirements for PC
  • OS: 64-bit Windows 7, 64-bit Windows 8 (8.1) or 64-bit Windows 10
  • Processor: Intel CPU Core i5-6600 3.3GHz
  • Memory: 6 GB RAM
  • Graphics: Nvidia GPU GeForce GTX 950 / AMD GPU Radeon HD 7870
  • DirectX: Version 11
  • Storage: 45 GB available space
  • OS: 64-bit Windows 7, 64-bit Windows 8 (8.1) or 64-bit Windows 10
  • Processor: Intel CPU Core i7-6700
  • Memory: 16 GB RAM
  • Graphics: Nvidia GPU GeForce GTX 1080
  • Storage: 45 GB available space
Edit the game info
Last Modified: Aug 22, 2019
Available on
PlayStation Store
Xbox Store
Underworld Ascendant Launch Trailer
Nov 5, 2018
505 Games
Let's Play Underworld Ascendant - PC Gameplay Part 1 - Glorious Pyromania!
Nov 16, 2018
Но очень неторопливо. Обзор Underworld Ascendant
Jul 16, 2019
Toasted Team
Let's Play Underworld Ascendant Gameplay - EXPLORING THE STYGIAN ABYSS!
Sep 3, 2018
Underworld Ascendant - First Look & Impressions!
Nov 13, 2018
Dungeon Crawling is BACK! │ Underworld Ascendant | ProJared Plays!
Nov 15, 2018
ProJared Plays!
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Microsoft from Deutsch
For Months I have been looking forward to it, but unfortunately I have to absolutely discourage it in the current State. The Developers should have spent another six Months working on completion and not misusing the Players as beta testers, as has unfortunately already become Usus today ... Among the Criticisms: The Options:-Mouselag always active, not Adaptable-which in some can definitely lead to motion Sickness-Options can sometimes not be saved (Switching to English language eg not working!)-Control seemingly only for Features that have already been proven can be changed! The ' Sheathe ' Feature, for example, is not occupied by default and NOT BELEGT WERD NOTE! WTF?! The graphics/atmosphere: + For me unfortunately the only Plus point so far: The Game is absolutely atmospheric, Dust and Light Effects are partly exaggerated mMn but very successful, here the Unity Engine shows Your Potential. However:-Are Close-up textures so ghastly slurred on ultra settings that you almost want the Wall textures of Arx Fatalis back ...? Why do Bats behave more like Birds?? -There is no real Feedback. For example, if I Throw a Skeleton a Box to the undead skull, I would expect a certain Effect, at least a Tumbling. But the weak Hero seems to throw around here with feather-light attractions, because the Opponents are simply completely sniffed at them. Menu guide/playability:-For some Items in the inventory, moving them is accompanied by such an insanely annoying sound that one almost inevitably wonders whether the Game is ever tested by People with a functioning sense Of hearing. Has been?! -Inventory overall OK BUT kept completely loveless and simple-no proper Item Descriptions, no value indication of the equipment Etc .. -Items at the Dealer from a Category have ALL the same Symbol! This is not only loveless, but also damn confusing-Logic errors! Why does an Item of the same Type cost, Eg Leather Gloves in the Quality ' damaged ' THE SELBE AS the same Item in Quality ' Exceptional '?! -The Map, one of the most important Elements in Games like this is not markable. No Markers can be set. Bugs. -Overall, all Menus actually seem unclean and unfinished. In Some cases you can't even read the Descriptions of the Functions in its Entirety! Conclusion Although I am really disappointed, especially because the Heroes of my Childhood were part of the Project. I even consider whether I should simply ask for a Refund of the Purchase Price. On the other Hand, I fervently hope that the Developers will take the Hail of justified Criticism that just bounced down on them to Heart and damn make a good Game out of Underworld Ascendant again! Because the Potential to do so, it would always have.
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