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The 3rd game of Belgerum, with "Demon King Domination" and "Magebuster: Amorous Augury".
This time, goodbye, the rpg style fight, to make way for a classic visual novel, with hentai, as always. A much shorter lifespan than "Demon King Domination" and "Magebuster: Amorous Augury", but it's a more accessible game, because the "rpg combat" aspect can put off more than one.
If this kind of game makes you tickle, go for it.
A Dungeon crawler, with hack'n'slash as a fighting system, and a story with the feel of a Persona. Everything to please me and yet, after 23 hours of play and several ragequits, I can't recommend it. The scenario, at first very intriguing, leads nowhere except to clichés. The characters evolve little. The fights quickly become repetitive and tiresome. The dungeons, often copied maps, are far too numerous and they are only there to extend the game's lifespan, especially towards the last chapters. I left the game at the very last. I would have liked to do the final battle, but hitting 4+ dungeons before, no thanks. And that's not counting the Epilogue and After Story, which also have their own dungeons.
A game that's hard for me to evaluate. For the context, I pre-ordered it before its release outside Steam, because there was a small discount.
I really liked the game at the very beginning. The Lovecraftian atmosphere was there, the investigative aspect too, and then as soon as I came across the first "mission" of discretion in Chapter 5, I started to get bored. The level with the oil lamps and the time limit (with the creature whose name I have forgotten) in Chapter 9 made me rage more than anything else. I just wanted to get it over with and I rushed the game to the end. The different endings were cool, but my experience with the game was disappointing. Also a short lifespan for its price.
Yet, is it a bad game in itself? No, it's not a bad game. The Lovecraftienne atmosphere is successful and the first 4 chapters (in my opinion) are great. The endings too. So, a blue or red thumb on Steam? I'm going for blue, but on sale.
An Orwell-style game, where you have to spy on people on behalf of a mysterious club, the Primates Club. Its scenario is much lighter and more humorous compared to "Orwell" or games with a common theme, such as "Beholder 1" or "Papers Please".
I enjoyed my time on it, but I find that the "survival" aspect (sleep, hunger and health management) takes away from the player's freedom. I wish I had more time to observe/spy on everyone.
Also the scenario is nice, but I was expecting something more "advanced". Especially since, even after getting all 3 available endings (Humdrum Monkey, Tame Monkey and Enlightment Monkey), not to mention the variations for the fate of the "cage dwellers", I still don't know what exactly the Primates Club is. Who founded it, why, how long has it been in existence, etc?
In spite of everything, Do Not Feed the Monkeys is a pleasant game, easy to learn and worth playing.
A "dead" erotic visual novel, since the development of the other episodes is cancelled, with nice image and voice work, but with meh Hentai content. The second episode also got many rape scenes.
XP Girls has disappointed me.
Great Hero's Beard and Ultra Savage are much better games from OneShark.
Great Hero's Beard has a hero with a certain charisma and a simple quest: "save the princesses".
Ultra Savage has a Dragon Ball style scenario, not much deep but better than Great Hero's Beard, a badass hero and more variety for the fights.
XP Girls has sexy heroines. Ok, but no scenario, except "kill all the monsters and get more girls".
You can have 3 characters in battle at the same time, but no special abilities to use during battles, like in Great Hero's Beard and Ultra Savage. It all does it all by itself. No strategy on the part of the player.
Very repetitive levels. Music meh. Heroes don't change costumes according to their equipment, whereas heroes in previous games have costumes.
I feel like I'm playing a worse version of Great Hero's Beard and Ultra Savage. That's a shame. Still, it's still a nice "casual and passive" game, but compared to other developers' products, XP Girls is disappointing.
I don't know the mobile game Azur Lane, but since it's by Compile Heart and Idea Factory, and I'm a Neptunia fan, I thought it would be a good casual game with a visual novel story as "lore", as background. What a mistake.
You got 90% VN, 10% gameplay. Neptunia, for example, has more gameplay than that. The visual novel aspect is disappointing. A story that doesn't fly high and a lot of fluffy scenes that don't add anything of value. So I skipped almost everything to concentrate on the gameplay.
As it's only 10% of the whole game, in 4 hours I had everything done (final boss beaten!).
It's always the same missions, very repetitive and short.
"Avoid enemy fire and duck them until they die." Right. That sucks.
I feel like I've been burning through my money for nothing.
Plus, when it came out, there was a mistake on the prices on Steam and those who bought a bundle early could get everything cheaper than those who pre-ordered the game. Being fast, I got that famous bundle, so I saved a few dollars, but I'm still bored to death with this game.
Not recommended, unless...
1. Wait for a bigger discount.
2. Be a big fan of Azur Lane, and, again, the missions aren't as intense as in the mobile game (according to a gameplay video I saw).
Also, it's unplayable with keyboard and mouse. Having a controller is a "must".
You got 90% VN, 10% gameplay. Neptunia, for example, has more gameplay than that. The visual novel aspect is disappointing. A story that doesn't fly high and a lot of fluffy scenes that don't add anything of value. So I skipped almost everything to concentrate on the gameplay.
As it's only 10% of the whole game, in 4 hours I had everything done (final boss beaten!).
It's always the same missions, very repetitive and short.
"Avoid enemy fire and duck them until they die." Right. That sucks.
I feel like I've been burning through my money for nothing.
Plus, when it came out, there was a mistake on the prices on Steam and those who bought a bundle early could get everything cheaper than those who pre-ordered the game. Being fast, I got that famous bundle, so I saved a few dollars, but I'm still bored to death with this game.
Not recommended, unless...
1. Wait for a bigger discount.
2. Be a big fan of Azur Lane, and, again, the missions aren't as intense as in the mobile game (according to a gameplay video I saw).
Also, it's unplayable with keyboard and mouse. Having a controller is a "must".
Unfinished visual novel. No news for a sequel. Visual Novel Maker assets used. Meh story. SKIP.
A little game of half an hour (if you make it to the end), showing the horror of working in a warehouse for a big company, like Amazon.
I thought I was in a dystopian game, with messages between levels that seem to come from a robot, but if it represents reality, it's quite disturbing.
A little platform/visual novel game, telling the charming story of a girl who wants to confess her love to a boy during the period of isolation due to COVID.
Although there are many choices, the ending remains the same.
Simple to play, free, it will show you a good time.
*Note that I did not try the realistic mode, with its long waiting time between each message.
The boy version of Crush Crush. Nice idle game with a simple ''dating sim'' plot. You can also get the uncut DLC for the "adult" bits.
Right. I guess it's up to me to leave the first negative evaluation for "Memody: Sindrel Song" (here and on Steam!).
A rhythm game with a special twist, in which you have to learn by heart parts of a melody and repeat the notes while keeping the rhythm.
Even when playing on the Casual mode, which allows you to retry after a mistake until the end of one of the seven melodies of the game, I blocked, I "ragequit", I tried again, to finally end up stuck for good to Vivace’s melody, that’s the 4th one.
Without quick eye-hand coordination (for me), and not having a musical ear, I would hit “walls” (aka get stuck) at all the melodies, even during the melody at the very beginning of the game (Memody's awakening)!, and I would quickly become frustrated + all the rage quits.
The graphic style (the art) is nice, the music is very good, the story has an interesting concept, but I didn't get “engaged” into it (like wanting to know more about the characters, the lore, etc). As the game is just reading dialogues and doing the melodies, I quickly got bored and had a very unpleasant game experience.
So I can't recommend it, but, who knows?, you might like the game.
I had discovered MARDEK around my 18th birthday. I'm 31 now. I had lots of fun with Chapters 1 and 2, even though the “immature” humor was getting on my nerves and many “plot points” were giving me many “WTF! That's bull!”. At that time, Chapter 3 was not released yet. While waiting for CH3, I moved on. I was not playing many Flash Games. However, when CH3 comes out, I had played it, hoping to have fun and rediscover MARDEK. Unfortunately, I hated chapter 3.
The random encounters seemed much harder than in the previous CH. Many new characters I was not interested in. Deugan and Emela are no longer in our party - I know there is a good reason because plot! - but I hated that. I remember Elwyen was getting on my nerves a lot. The humor seems to have been x1000 amplified, so I didn’t longer care about the story. It couldn’t take it seriously anymore. I never finished Chapter 3. Since the series was never completed, MARDEK, in my mind, went to “a pretty cool RPG” to a (sorry to say this) “crappy game”.
The French review on Steam also talks about Rohoph a lot. Maybe because he was one of my favorite characters back then, and what I feel like “his true colors” shown in CH3 was “too forced” and “too obvious”.
Anyway, I brought the game on Steam to support his creator, also hoping to have good memories, and maybe finish Chapter 3, and… NAH.
The dialogues are even more childish (for me) than they were 10+ years ago. The “immature” humor is still there. Still getting on my nerves. The characters are even more clichéd than I remember, even Deugan and Emela, who were my favorite characters back then with Rohoph! The battles. I liked them a lot 10+ years ago, but I feel they have aged very badly, and now they are meh.
That’s why I can't recommend MARDEK. 10+ years ago, for a flash game designed by one person, it was pretty cool, but compared to today’s games, and with my personal experience as a gamer, I say "no". The only moment I had fun replaying the game was during Moric’s final battle (phoenix down spam for the win!!!) and I stopped my playthrough after the Sun Temple. I was too bored to continue.
«Disappointment of the year»
«Waste of time»
More of a experience than a "game", I completed A Mortician's Tale in 30 minutes. My feeling about the wlole thing is "meh". As much as it allows us to learn more about the preparation of corpses in a funeral home, and the big corporations' greed, the lack of story and character development prevents me from having "emotional reactions" during my playthrough. Nothing engaged me and I wanted to do a "speedrun" to end everything quickly. The price is also high for its content. Hard to recommend.
Flower is an "art-game" in which you control the wind and you have to open flowers to bring back color and life in grey and bleak surroundings. It took me at least 2 hours to complete, but I took my time. An enjoyable experience, which serve as relaxing and thoughtful way, especially towards the last levels with industrialization vs nature. Recommended on sale.
A free visual novel, with 3 short stories on the themes of the paranormal, a little horror, and a lot of humor. Fully dubbed in English, which is rare (most of the VNs on Steam have Japanese voices). Engaging characters, a unique art style and very good ambient music. Recommended.
Perception of the Dead’s sequel, where we meet Jill and company again. The art style is still as great as ever, a good 4-5 hours to read everything, always with a lot of humor. Recommended.
“Achievement Idler:Red is an Achievement spam "game" that you start up to idle in the background and get the achievements."
At least the store description is accurate. Another spam achievement “game”. Unless you want to get achievements by waiting 2.3 hours, skip it.
Like Achievement Lurker: Respectable Accomplishment, this “game” only exists for the achievements. No story, one lazy world map to explore and lots of useless RPG fights.
“Her 3” is pretty much a reskin of “Her 2”. The only difference is the storyline, the fact that you can raise a human boy or girl, and a new Adventure Mode with simple fights. This game is stuck with the same problem with the English translation. Cutting text, untranslated Chinese text, odd phrases… Many times I didn’t understand a dialog, as the translation was a complete mess. Now, like with the other “Her” games, it’s still playable and it’s a cheap Princess Maker-like game. I still had fun with it, but I can only recommend it on sale, and if you can stand bad / funny translation.