Reviews
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The + :
* The game is dubbed. A very rare thing on a rpg maker game.
* The RPG system is unconventional. The battles give no EXP and almost no gold. You have to find gold and equipment in chest everywhere in the game.
The neutral :
* The story is decent, nothing more. "Jack and his friends must save a kidnapped princess and save the world for the same occasion by defeating Roxor.”
* The "maps" (locations in-game) are also a-ok, but Kalen's houses are much bigger inside than on the outside.
The - :
* The dubbing is awful. The characters don't give any emotion and just read their lines. Especially the voice for Princess Sahirah. So, I can't take the story seriously.
* Since random fights give (almost) nothing, there shouldn't be so many, but in this game it's battle after battle. Unlike in other rpg, there is no option to run away / escape. There is an item that allows you to escape a battle, but they are limited. Either you find one in a chest, or you have to buy one in a shop. Gold is also limited, so you can see the issue.
* The music, from rpg maker, fits well with the game, but nothing impressive. The other resources (images of the characters, etc) also come from the game engine.
* The world map seems much too big to go from one location to another.
* The elementary temples (fire temple etc) to do during the quest. I know it's the “brand” of any rpg, but for me it's been done to death, in so many games.
To conclude, “Princess Sahirah is a Spoiled Brat!” got interesting ideas, but they aren’t implanted well. The failed voice acting and the lot of unescapable random fights takes away my interest in playing it.
* The game is dubbed. A very rare thing on a rpg maker game.
* The RPG system is unconventional. The battles give no EXP and almost no gold. You have to find gold and equipment in chest everywhere in the game.
The neutral :
* The story is decent, nothing more. "Jack and his friends must save a kidnapped princess and save the world for the same occasion by defeating Roxor.”
* The "maps" (locations in-game) are also a-ok, but Kalen's houses are much bigger inside than on the outside.
The - :
* The dubbing is awful. The characters don't give any emotion and just read their lines. Especially the voice for Princess Sahirah. So, I can't take the story seriously.
* Since random fights give (almost) nothing, there shouldn't be so many, but in this game it's battle after battle. Unlike in other rpg, there is no option to run away / escape. There is an item that allows you to escape a battle, but they are limited. Either you find one in a chest, or you have to buy one in a shop. Gold is also limited, so you can see the issue.
* The music, from rpg maker, fits well with the game, but nothing impressive. The other resources (images of the characters, etc) also come from the game engine.
* The world map seems much too big to go from one location to another.
* The elementary temples (fire temple etc) to do during the quest. I know it's the “brand” of any rpg, but for me it's been done to death, in so many games.
To conclude, “Princess Sahirah is a Spoiled Brat!” got interesting ideas, but they aren’t implanted well. The failed voice acting and the lot of unescapable random fights takes away my interest in playing it.
A rather unique RPG, because it's impossible to have a Game Over. The reason is explained in the scenario. Our hero, after being killed by a demon who kidnapped his fiancée, meets the Soul Master. The latter then proposes him to take control of the body of a fallen character (either a warrior, a wizard, an assassin or a bounty hunter) to go and save his lady. So, if our hero dies in battle, he changes body and the adventure begins again. I loved that concept. The soundtrack is excellent and the graphics used are correct. However, the life span is short. So I recommend it for sale.
UPDATE: Now that all the “Invisible Apartments” are available in DLC with the first game, I advise you to buy Invisible Apartment Zero there on Steam.
A science-fiction VN, Invisible Apartment’s prequel, also having choices and several bad endings. Having loved the first story of this series, I recommend Invisible Apartment Zero, but on sale, as I bought it at full price and finished it in 34 minutes (o.o). I *do* read fast, but still.
I might be in the minority here, but I didn’t enjoy this Sakura Games’ Visual Novel. It ends on another sequel (Succubus 3!) and the plot is meh. I didn’t download the adult patch, so I don’t know if the hentai content is good. The soundtrack is ok. The only thing I liked was the artwork, but then I feel the character design seem similar in all their Visual Novels. Anyway, unless you like that kind of story, Skip.
A great improvement of "Demon King Domination", the previous light-rpg/erotic game from this/these developer(s).
A long rpg style fight, more complex, more Hentai, more content.
Always keep away from sensitive souls as the content is quite hardcore. There is only one scene of consensual sex between Sophia and Xarric, with the end "romance/love", otherwise it's hentai.
If this kind of game makes you tickle, go for it.
Journey is a voyage, an epopee in which we can either be alone or accompanied by an anonymous player. A good 2 hours max. An artistic experience that made me live a range of emotions. The end is quite open. In short, recommended during a sale.
Having played Tales of Phantasia, Tales of Eternia, Tales of Symphonia, Tales of Symphonia 2 and Tales of Legendia, I was expecting my best Tales of. Instead, I had disappointments.
It's not a bad game, but it doesn't beat Tales of Symphonia. *addon: and even Tales of Berseria, which got a much better story.
The things I liked
1. The graphics were good.
2. The music is great!
3. The characters are easy to grow attached to.
4. The principle of "fusion" during the battle, which I like very much.
5. The 4 elemental-themed dungeons.
The things I disliked
1. A vast world to explore, but it feels quite empty at many places.
2. Cities where there is not much to see/to do.
3. All the other dungeons, repetitive and without originality.
4. Almost no costumes to unlock in the game. Everything is in DLC now.
5. The exorbitant price of DLCs. *addon: then again I brought them all.
6. The side quests are boring. Well, not all of them, but still.
7. The combat system with its dumb camera. How many times have I found myself seeing nothing in front of me, except the silhouette of a monster? *addon: I also ended up most often “stuck in a wall” too.
8. Too complex equipment management.
9. The "fusion" concept is cool, but limit the choice of the character to control during the fights. (Rose or Sorey.)
10. A scenario that I like at first, then it annoyed me, and then I didn’t care about the story at all and I “rushed” to the end boss.
To conclude: Tales of Zesteria is not bad. The “fusion” concept is interesting, and the combats system is still engaging, like all Tales of games. The story had an interesting premise but, for me, become dull the more you progress. When I did Tales of Berseria, I feel like that game story served as a “fix” for TOZ.
It's not a bad game, but it doesn't beat Tales of Symphonia. *addon: and even Tales of Berseria, which got a much better story.
The things I liked
1. The graphics were good.
2. The music is great!
3. The characters are easy to grow attached to.
4. The principle of "fusion" during the battle, which I like very much.
5. The 4 elemental-themed dungeons.
The things I disliked
1. A vast world to explore, but it feels quite empty at many places.
2. Cities where there is not much to see/to do.
3. All the other dungeons, repetitive and without originality.
4. Almost no costumes to unlock in the game. Everything is in DLC now.
5. The exorbitant price of DLCs. *addon: then again I brought them all.
6. The side quests are boring. Well, not all of them, but still.
7. The combat system with its dumb camera. How many times have I found myself seeing nothing in front of me, except the silhouette of a monster? *addon: I also ended up most often “stuck in a wall” too.
8. Too complex equipment management.
9. The "fusion" concept is cool, but limit the choice of the character to control during the fights. (Rose or Sorey.)
10. A scenario that I like at first, then it annoyed me, and then I didn’t care about the story at all and I “rushed” to the end boss.
To conclude: Tales of Zesteria is not bad. The “fusion” concept is interesting, and the combats system is still engaging, like all Tales of games. The story had an interesting premise but, for me, become dull the more you progress. When I did Tales of Berseria, I feel like that game story served as a “fix” for TOZ.
Drusilla Dreams is a very short VN about Drusilla, her brother Caligula and Lucca. It's possible to read everything in 10 minutes, if you're fast. The art is so-so and the music is only 3 songs, which make loops. There are choices, and 5 endings, but everything is abrupt and rushed. There's also a lot of mistakes in the text. Anyway, not recommended.
"I Am Caligula" is a passable RPG.
♦ The fights are pretty basic.
♦ The music's good.
♦ The story could have been great, but the characters are underdeveloped and it doesn't take itself seriously. Rather than being an interesting and educational game about the life of the Roman emperor Caligula, we have a kind of comedy-parody
♦ The game is also very short. You can finish it in less than two hours.
♦ There are also plenty of places (villages) to explore, but not used in the main quest.
♦ The incest theme is very present. It fits with Caligula, but still...
NOPE, skip.
♦ The fights are pretty basic.
♦ The music's good.
♦ The story could have been great, but the characters are underdeveloped and it doesn't take itself seriously. Rather than being an interesting and educational game about the life of the Roman emperor Caligula, we have a kind of comedy-parody
♦ The game is also very short. You can finish it in less than two hours.
♦ There are also plenty of places (villages) to explore, but not used in the main quest.
♦ The incest theme is very present. It fits with Caligula, but still...
NOPE, skip.
Tron was one of the cult movies of my childhood. Its sequel, Tron: Legacy, had disappointed in its storyline. Luckily, the animated series, Tron: Uprising, did me as much good as the first movie. So when I discovered Tron Run/R, I bought the Ultimate Edition without hesitation.
What can I say about this game?
It's a runner, where you have three types of levels: running, lightcycle (motorcycle), and a mix of both. So you have to complete them, while trying to get the highest score possible. So far, so good. The graphics and music take us straight into the Tron universe and I loved it. On the other hand, this game, as excellent as it is, has two minuses, and I'm not talking about its price + the dlc, which I thought was expensive. I'm talking about the fact that there's no plot. It's just level after level. The kind of game we play from time to time, nothing more. For a game about the Tron franchise, I expected to find a story. I'm also talking about the micropayments. Yes, it's a paid game, and there are in-game purchases too! These purchases are only to give you more Bytes. With them, you can buy "helpers" for the levels, but since the goal of the game is only to get a high score, I don't see the point. It's not like there are characters to unlock... Wait, there are some with DLCs. * sigh *
So Tron/R is still a good game, but you have to ignore micropayments and at best take it on sale.
What can I say about this game?
It's a runner, where you have three types of levels: running, lightcycle (motorcycle), and a mix of both. So you have to complete them, while trying to get the highest score possible. So far, so good. The graphics and music take us straight into the Tron universe and I loved it. On the other hand, this game, as excellent as it is, has two minuses, and I'm not talking about its price + the dlc, which I thought was expensive. I'm talking about the fact that there's no plot. It's just level after level. The kind of game we play from time to time, nothing more. For a game about the Tron franchise, I expected to find a story. I'm also talking about the micropayments. Yes, it's a paid game, and there are in-game purchases too! These purchases are only to give you more Bytes. With them, you can buy "helpers" for the levels, but since the goal of the game is only to get a high score, I don't see the point. It's not like there are characters to unlock... Wait, there are some with DLCs. * sigh *
So Tron/R is still a good game, but you have to ignore micropayments and at best take it on sale.
A VN on the same principle as "Go Go Nippon! My Frist Trip to Japan". A young man, wanting to realize his dream of discovering Otaku culture, goes to study in the land of the rising sun. He meets two pretty girls on his first day of school. They show him around the city, discover Japanese culture, and there is romance in the air.
We can display the text in Japanese and English at the same time. The graphics are very neat and the music is good. Still, I don't get hooked on the story at all. Maybe because I'm not a boy and I'm not "hooked" on anything about Japan. So it's hard for me to recommend it, but if you liked "Go Go Go Nippon! My Frist Trip to Japan", you will like Japanese School Life.
For Windows 10 users, Steam must be launched in administrator mode, otherwise the game won't start.
A shooting game set in the Tron universe. Even though it's from 2003, the graphics are quite charming, and they really made me feel like I was in the first movie. The music is just as classy. Motorcycle racing, disc fights, platform jumping, a level of infiltration... it's all there. The storyline is very good and, personally, I think it's much better (as a "sequel") than Tron: Legacy. The only thing that disappointed me was the lack of certain characters, including Flynn and Tron himself. A Tron game without Tron. However, our hero Jet is Alan's son, the creator of Tron, so in virtual world, he could be a "Tron 2.0"... (Well, well.) Then, when Alan joins him, he has the Tron outfit. (Cool!)
A shooting game set in the Tron universe. Even though it's from 2003, the graphics are quite charming, and they really made me feel like I was in the first movie. The music is just as classy. Motorcycle racing, disc fights, platform jumping, a level of infiltration... it's all there. The storyline is very good and, personally, I think it's much better (as a "sequel") than Tron: Legacy. The only thing that disappointed me was the lack of certain characters, including Flynn and Tron himself. A Tron game without Tron. However, our hero Jet is Alan's son, the creator of Tron, so in virtual world, he could be a "Tron 2.0"... (Well, well.) Then, when Alan joins him, he has the Tron outfit. (Cool!)
A very good casual and passive game (the fights do themselves) at a very low price. Lifespan: I would say a good 10 hours.
The Stanley Parable. Quite a quest. What an adventure. Walking. Paths. Endings. Top humour. A genius narrator, and we mustn't forget our dear Stanley.
It's a walking simulator, but its EXCELLENT. Recommended without hesitation.
It's a walking simulator, but its EXCELLENT. Recommended without hesitation.
I never liked rogue-like (even Faster Then Light!), but I liked this game. You have 60 hours to stop an Ancient from plunging our world into eternal darkness. To do so, you must perform the banishment ritual, but you don't know which runes are needed for this same ritual. So you have to hit the road, travel to different cities, find clues in dungeons filled with danger, and time is still running out. The graphics are correct, but they fit well with the Lovecraftian atmosphere. The music is also good. Recommended.
A good mix between a visual novel is an RPG (with fighting). A story too funny and endearing characters. However, towards the end, I found the fights very repetitive. You always have to follow the same strategy to win: make attack combos with your ally controlled by the AI. Its life span is short, because I finished it in 2 hours, but the story has two "paths" (hero or villain side) and two endings. You have to do two parts to see everything.
This visual novel, despite all its tragedies, has won me over with its art and music. I consider it to be semi-linear because there are very few choices during the story, but the "branches" are really different. Recommended.
A nice point-and-click game. Fun to play.
A short hybrid between a walking simulator and a musical show. While the songs are superb (I really thought I was in a musical) and the story, no doubt inspired by a Chinese legend, is very good, the art style put me off a bit, there's a great lack of "gameplay", and its very short life span made me regret my purchase a bit. Yes, the game is completed in 20 minutes. Even if I bought the game + the dlc at half price, I found it too expensive. On the other hand, achievements are easy to get and I still had a great time with Yi. I leave the blue thumb, but I advise to take the game when he gets a big discount.
UPDATE : I had bought the game before the price went down to CDN$ 3.39
A little textual story made with Twine (well I think it's Twine) wanting to get closer to a "video game". In a world where magic and technology mix, we embody a fire AI that must eliminate viruses/evil spirits. Over 8 days, we have to scan 4 different locations, find a virus and eliminate it somehow. The 9th and last day is the "final battle" against a very powerful entity. Although there are several endings, the presentation is superb, the characters are endearing, and the story has a superb concept, after 2 sessions of half an hour each, I didn't feel like continuing, because everything is so repetitive. We spend our time scanning for viruses and there's only one place infected per day. Also, without giving too many details, the final fight is timed, to give us suspense, except that it made me want to skip all the text so as not to run out of time, which spoils the whole thing. There's no background music, only a few sound effects from time to time. These tend to cut abruptly, which is a shame. No pictures either. Well, there are, but only at two moments during the game. Since it's a text story, it's not a big deal, but I would have preferred either more images, at key moments of the story, or none at all. In short, a nice little story, nothing more.