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This game, from the creator of LiEat and Alicemare, is great! For me, it's a sort of mix between Ace Attorney, Danganronpa, and dating sim lite. If you liked LiEat and Alicemare, go for it without regrets.
A visual novel that’s only a collection of jokes with sexy anime girls. Nothing extraordinary to see here. To only buy for the easy achievements.
A game not to be put in all hands, due to the themes covered. A dark and bloody game. A game... that I could never finish because I'm too bad at it. XD But that I recommend anyway, just for its concept.
Girl X Mushrooms, a hack'n'slash game I was able to finish in an hour. A game with bad keyboard controls, lousy hitboxes, and no story except "a woman is in a dream (or in another world? The plot not very clear) and she has to fight creatures to return to reality." But in the end, after defeating the final boss, she’s still in the dream. The enemies are repetitive and far too easy to beat. Only the final boss has a more interesting and challenging battle. The free DLC replaces the game over’s black screen and the "you are dead" text with a Hentai scene. Not only does this scene have nothing to do with the game, for me anyway, but the artistic style is too different. The game has a 3D/Realistic style, the DLC is in pure Anime/Manga style. In short, I don't recommend this game.
«Waste of time»
«Oh God i managed it»
The sequel, I think, to The Adventurer - Episode 1: Beginning of the End. While the story seems a bit better, the game is still bland and boring. Unlike the previous game, there is no cards and badges that could justify its purchase for game’s collectors. The game also uses the assets of Smile Game Builder so I had a weird feeling of Deja vu while playing it.
«Boooring»
We dive into the game without any explanation for the story. So, we have to go read the game’s description on the Steam store to find out our hero lives adventures during his dreams. Ok, so what is the quest of this game? Save virgin women from the clutches of evil witches. Nothing amazing. The NPCs don't say anything interesting. There's some dubious humor in this game with jokes like "yo momma is...". We go from a warm location to stumble on a snowy forest to a city where it's spring(!). It's impossible to go back to a place we've already explored. It's a linear game. We go from point A to point B and to point C. In Zemun City, you can see at least two white inches of space at its edge (a map done in a hurry). The fights are like in any rpg or in a game made with RPG Maker. Nothing extraordinary. Our hero seems to be invincible, as he loses almost no HP at enemy attacks. Only the bosses are more challenging. The game is designed with Smile Game Builder and it can easily be compared with RPG Maker but in 3D. The assets come from the game’s engine. They are... ok, and I'm sure I've seen them in other games. At least, I know I've seen them used in another Exatron Quest game in development by his creator. The game offers Steam trading cards. That's something. It can be finished in less than 30 minutes. The Adventurer Episode 1 is more a game’s prototype than anything else and I don't recommend it.
«Disappointment of the year»
«Waste of time»
A terrible visual novel.
A strange mix of photos with animé characters. The story messy writing is all over the place. Characters’ name changes often. “Ai” is referred both as a boy and a girl, but her sprite shows a woman. There are 3 writing styles in Run Away: radio show script, book (novel) and dialog-only (like in theater). So the plot is hard to follow. It’s also a cliché story of “the vengeful spirit of a friend killing his other friends during a night spend in a old house in a far away location”. Skip it.
«I could make it better»
«Game over at last!»
All the “Trivia Vault” series appears to be cellphone games ported to pc for the steam store. They are merely trivia-type apps, not true video games. They seem to only exist on steam to get a bunch of achievements. Stay clear. There is better way to spend your money, like on a good rpg.
«Waste of time»
«Boooring»
Each Sale I Drink a Glass of Water is not a "real" game. It's only his creator filming himself as he drinks water. That's it. Oh, there is a mini game in it, but that only exist so the “game” would not be refused by steam. Then all the developer "games" ended up being purged from the Steam store. I say "good riddance".
«Waste of time»
«Reviewers bribed»
All the “Trivia Vault” series appears to be cellphone games ported to pc for the steam store. They are merely trivia-type apps, not true video games. They seem to only exist on steam to get a bunch of achievements. Stay clear. There is better way to spend your money, like on a good rpg.
«Waste of time»
«Ugly as my life»
Great mystery visual novel.
The + :
* The game is dubbed. A very rare thing on a rpg maker game.
* The RPG system is unconventional. The battles give no EXP and almost no gold. You have to find gold and equipment in chest everywhere in the game.
The neutral :
* The story is decent, nothing more. "Jack and his friends must save a kidnapped princess and save the world for the same occasion by defeating Roxor.”
* The "maps" (locations in-game) are also a-ok, but Kalen's houses are much bigger inside than on the outside.
The - :
* The dubbing is awful. The characters don't give any emotion and just read their lines. Especially the voice for Princess Sahirah. So, I can't take the story seriously.
* Since random fights give (almost) nothing, there shouldn't be so many, but in this game it's battle after battle. Unlike in other rpg, there is no option to run away / escape. There is an item that allows you to escape a battle, but they are limited. Either you find one in a chest, or you have to buy one in a shop. Gold is also limited, so you can see the issue.
* The music, from rpg maker, fits well with the game, but nothing impressive. The other resources (images of the characters, etc) also come from the game engine.
* The world map seems much too big to go from one location to another.
* The elementary temples (fire temple etc) to do during the quest. I know it's the “brand” of any rpg, but for me it's been done to death, in so many games.
To conclude, “Princess Sahirah is a Spoiled Brat!” got interesting ideas, but they aren’t implanted well. The failed voice acting and the lot of unescapable random fights takes away my interest in playing it.
* The game is dubbed. A very rare thing on a rpg maker game.
* The RPG system is unconventional. The battles give no EXP and almost no gold. You have to find gold and equipment in chest everywhere in the game.
The neutral :
* The story is decent, nothing more. "Jack and his friends must save a kidnapped princess and save the world for the same occasion by defeating Roxor.”
* The "maps" (locations in-game) are also a-ok, but Kalen's houses are much bigger inside than on the outside.
The - :
* The dubbing is awful. The characters don't give any emotion and just read their lines. Especially the voice for Princess Sahirah. So, I can't take the story seriously.
* Since random fights give (almost) nothing, there shouldn't be so many, but in this game it's battle after battle. Unlike in other rpg, there is no option to run away / escape. There is an item that allows you to escape a battle, but they are limited. Either you find one in a chest, or you have to buy one in a shop. Gold is also limited, so you can see the issue.
* The music, from rpg maker, fits well with the game, but nothing impressive. The other resources (images of the characters, etc) also come from the game engine.
* The world map seems much too big to go from one location to another.
* The elementary temples (fire temple etc) to do during the quest. I know it's the “brand” of any rpg, but for me it's been done to death, in so many games.
To conclude, “Princess Sahirah is a Spoiled Brat!” got interesting ideas, but they aren’t implanted well. The failed voice acting and the lot of unescapable random fights takes away my interest in playing it.
A rather unique RPG, because it's impossible to have a Game Over. The reason is explained in the scenario. Our hero, after being killed by a demon who kidnapped his fiancée, meets the Soul Master. The latter then proposes him to take control of the body of a fallen character (either a warrior, a wizard, an assassin or a bounty hunter) to go and save his lady. So, if our hero dies in battle, he changes body and the adventure begins again. I loved that concept. The soundtrack is excellent and the graphics used are correct. However, the life span is short. So I recommend it for sale.
UPDATE: Now that all the “Invisible Apartments” are available in DLC with the first game, I advise you to buy Invisible Apartment Zero there on Steam.
A science-fiction VN, Invisible Apartment’s prequel, also having choices and several bad endings. Having loved the first story of this series, I recommend Invisible Apartment Zero, but on sale, as I bought it at full price and finished it in 34 minutes (o.o). I *do* read fast, but still.
I might be in the minority here, but I didn’t enjoy this Sakura Games’ Visual Novel. It ends on another sequel (Succubus 3!) and the plot is meh. I didn’t download the adult patch, so I don’t know if the hentai content is good. The soundtrack is ok. The only thing I liked was the artwork, but then I feel the character design seem similar in all their Visual Novels. Anyway, unless you like that kind of story, Skip.
A great improvement of "Demon King Domination", the previous light-rpg/erotic game from this/these developer(s).
A long rpg style fight, more complex, more Hentai, more content.
Always keep away from sensitive souls as the content is quite hardcore. There is only one scene of consensual sex between Sophia and Xarric, with the end "romance/love", otherwise it's hentai.
If this kind of game makes you tickle, go for it.
Journey is a voyage, an epopee in which we can either be alone or accompanied by an anonymous player. A good 2 hours max. An artistic experience that made me live a range of emotions. The end is quite open. In short, recommended during a sale.
Having played Tales of Phantasia, Tales of Eternia, Tales of Symphonia, Tales of Symphonia 2 and Tales of Legendia, I was expecting my best Tales of. Instead, I had disappointments.
It's not a bad game, but it doesn't beat Tales of Symphonia. *addon: and even Tales of Berseria, which got a much better story.
The things I liked
1. The graphics were good.
2. The music is great!
3. The characters are easy to grow attached to.
4. The principle of "fusion" during the battle, which I like very much.
5. The 4 elemental-themed dungeons.
The things I disliked
1. A vast world to explore, but it feels quite empty at many places.
2. Cities where there is not much to see/to do.
3. All the other dungeons, repetitive and without originality.
4. Almost no costumes to unlock in the game. Everything is in DLC now.
5. The exorbitant price of DLCs. *addon: then again I brought them all.
6. The side quests are boring. Well, not all of them, but still.
7. The combat system with its dumb camera. How many times have I found myself seeing nothing in front of me, except the silhouette of a monster? *addon: I also ended up most often “stuck in a wall” too.
8. Too complex equipment management.
9. The "fusion" concept is cool, but limit the choice of the character to control during the fights. (Rose or Sorey.)
10. A scenario that I like at first, then it annoyed me, and then I didn’t care about the story at all and I “rushed” to the end boss.
To conclude: Tales of Zesteria is not bad. The “fusion” concept is interesting, and the combats system is still engaging, like all Tales of games. The story had an interesting premise but, for me, become dull the more you progress. When I did Tales of Berseria, I feel like that game story served as a “fix” for TOZ.
It's not a bad game, but it doesn't beat Tales of Symphonia. *addon: and even Tales of Berseria, which got a much better story.
The things I liked
1. The graphics were good.
2. The music is great!
3. The characters are easy to grow attached to.
4. The principle of "fusion" during the battle, which I like very much.
5. The 4 elemental-themed dungeons.
The things I disliked
1. A vast world to explore, but it feels quite empty at many places.
2. Cities where there is not much to see/to do.
3. All the other dungeons, repetitive and without originality.
4. Almost no costumes to unlock in the game. Everything is in DLC now.
5. The exorbitant price of DLCs. *addon: then again I brought them all.
6. The side quests are boring. Well, not all of them, but still.
7. The combat system with its dumb camera. How many times have I found myself seeing nothing in front of me, except the silhouette of a monster? *addon: I also ended up most often “stuck in a wall” too.
8. Too complex equipment management.
9. The "fusion" concept is cool, but limit the choice of the character to control during the fights. (Rose or Sorey.)
10. A scenario that I like at first, then it annoyed me, and then I didn’t care about the story at all and I “rushed” to the end boss.
To conclude: Tales of Zesteria is not bad. The “fusion” concept is interesting, and the combats system is still engaging, like all Tales of games. The story had an interesting premise but, for me, become dull the more you progress. When I did Tales of Berseria, I feel like that game story served as a “fix” for TOZ.
Drusilla Dreams is a very short VN about Drusilla, her brother Caligula and Lucca. It's possible to read everything in 10 minutes, if you're fast. The art is so-so and the music is only 3 songs, which make loops. There are choices, and 5 endings, but everything is abrupt and rushed. There's also a lot of mistakes in the text. Anyway, not recommended.