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The tale of Little Red Riding Hood in visual novel, created with Visual Novel Maker. As it's a tale, in 10-15 minutes it's done. There is a choice for 2 different endings, whether the big bad wolf gets his way or not. The music, taken from the public domain, is nice, nothing more. The illustrations are good, but it's a strange mix of photos and cartoon characters. There's dubbing (a narrator), which is good for toddlers, but I found her voice sleepy. The story is available in several languages. There are 3 chivos, easy to get on Steam, for the achievements hunters.
«Sit back and relax»
«Underrated»
“Suits a business rpg” is an amazing RPG Maker indie game for PC. From the “lore”, to the turn-based battles, to the black-and-white universe, to the “office / pop culture” humor, to the great music and to the characters. I had a blast playing it, getting all the achievements on Steam, and I’ll do more playthroughs often. The Guy is a charming protagonist. Jerome and Meat Kid are great allies. The CEO is one heck of a great final boss. This is one of my favorites RPG Maker games and I recommend it to everyone. Its price is also very cheap.
«Beaten more than once»
«OST on repeat»
Perfect for fans of Riven and Myst. Same types of puzzles, graphics and first-person gameplay.
«Blew my mind»
«Can’t stop playing»
I hope Persona 5 keep going with these sequels.
«Constantly dying and enjoy it»
Exceptional
I remember picking this out for $3 at some outlet sale advertised on a pamphlet left on the car. Probably the best game purchase ever.

I spent so much time enthralled in the dark story, the conversations, the puzzles and the soundtrack. I was probably a little sad when it ended.
«Blew my mind»
«Can’t stop playing»
Ok I'll recommend this because it has many criteria that make it an ideal adventure game: hidden cookies in every scene, achievements, mini-games, alternate endings to collect, and point accumulation with game progress that unlocks content. The songs are kinda catchy too.

HOWEVER, the racism in this game is right in your face and it takes away from the experience.
Great if you love casual find-the-object point-and-click adventures.
«Sit back and relax»
I was leaning on recommending this game but pacing gets really slow after a while. I had to quit after 50 hours.

The game starts fun and atmospheric but turns grindy and repetitive after 25-30 hours.
«Boooring»
i understand why stealth couldn't have been a bigger part of the main game, but this is nonetheless much more compelling to play through mechanically than all of the game otherwise

the narrative serves as a decent, if not very essential cycle-ending capstone to Bioshock as a series
we didn't need to know how Atlas began his take over of Rapture, but i wasn't irritated about it
we didn't need this revenge turned redemption plot for a non-omniscient Elizabeth to go through, but i'm overall glad we have it

we especially didn't need to know that Fitzroy's child-murder-ness was something that she was asked to do by the Lutece's, a couple of people i still don't quite understand on the same level that you don't really know why the fucking Gman does what Gman does
because by god does that put into question a few things:
why the fuck are the Vox Populi still characterized as murderous thugs? is this supposed to make her a martyr? because it just feels like a justification for a story telling choice that didn't make any fucking sense at the time and especially doesn't make sense now
Elizabeth could've became a hardened killer through like
another method, maybe? 
something relating to Booker would've been fine

idk i'm not gonna ramble anymore, this dlc's good and absolutely worth the five-six hours it takes to get through both episodes
but if you didn't like infinite, you won't really like this all that much more
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this carries over a lot of the game's strengths and weaknesses, but the flair of returning to Rapture pre-collapse with this Noir-ish backdrop works in its favor
and it does a good job of piggybacking off of one of the final speculative details in the core game's ending

i say that if you didn't hate the core game, you should definitely give this a shot
it's a fucking mess
it's not terrible, it is worth playing, but for years i've wondered why people absolutely hated it 
and now i get it lmao

the easiest thing to talk about is how the mechanics were downgraded into being Call of Duty but with plas- vigors and a hook ig
it's not as bad as that sounds, but it's very simplistic
there was very little strategy in how i'd play the game, i just stuck with a couple weapons i liked and that was that
this was done for the sake of the new heavy narrative focus, but it didn't have to be that way
actually, this game didn't have to be a shooter to begin with

this would have been the perfect opportunity to return to the immersive sim style gameplay that made the shock series a thing, because the absurd violence on display is precisely why the term "ludo narrative dissonance" became the bane of any games-writer's vocabulary
the story isn't necessarily about violence, but it does in some degree seek to critique booker's violent nature
lacking player choice IS part of the game's narrative, but you could've still played with that idea while allowing the player more agency to engage with the game beyond murdering people in ways that clash so fucking hard with the strengths of the game's narrative and presentation
because the strengths of the game have absolutely nothing to do with that

this is a gorgeous game, as always there's a lot of environmental storytelling that
while not very subtle like
ever
it's still good to have there - bioshock has NEVER been subtle
and it's all wasted when the narrative is constantly pushing you forward
bioshock 1 and 2 encouraged you to explore more often than not, even if they both had a little arrow guiding you to your next objective constantly

i lack the time or patience to go super in depth with the narrative, but i'll touch on a few things of personal note

how the game handles the revolutionary aspect of its fiction is fucking terrible, it's some game of thrones season 8 bullshit
that "the oppressed are really just as bad as the oppressors" centrist drivel that only works because the writers purposefully made their revolutionist side of the conflict turn into The Bad Thing
you'll hear booker say "they're all terrible, all grifters" or whatever before the Vox Populi have been shown to be anything but the thing that Columbia needs
when shortly before then he'd be saying that sometimes places need people like the Vox
as if something happened to make him change his mind beyond the leader being mean to him
some of this is addressed in the game's dlc, but it does very little to excuse the complete mistreatment of this aspect of the game given that it goes to great lengths to point out that Columbia is stupidly racist 

the alternate reality aspect is something that i feel gets too much hate, as i honestly could care fucking less about whether or not it makes pure logical sense
i do feel that it's very simplistic, but suspend your disbelief a bit and it's easy for it to end up working out
the dynamic between Booker and Elizabeth makes the game worth playing alone, and their conclusions are worth the fuckery written to get them there
the fuckery written to turn Daisy Fitzroy into "murdering white kids is cool, actually" isn't
i think there is a line between contrivance that's okay and contrivance that's not
but, ideally, you wouldn't have either, which is why i'm not gonna even begin to call the game's narrative clever or standout

it's well done in enough aspects to warrant the trip but there's a reason why the game nowadays has a lot of critics, and if i felt more inclined i could probably write a full on essay about it

but for now, it was okay
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if you have access to it, it's absolutely worth your time

similar to the whole of bioshock 2, it's overall the same
you even still play as a big daddy, just somebody else
but it's just as good, if not better than the core game

it serves as a small vignette about a section of Rapture that was hitherto unexplored
the short run time makes up for whatever problems that core game had
i also predicted the twist but still thought the narrative was enjoyable enough, it's very straightforward

it's rad
«Underrated»
the sound mixing is really bad even after modding, but that was really the only issue i had with this remaster
i'm sure others have had different experiences

this is an unfortunately tame sequel to a game that absolutely did not need it
you don't followup a game with that kind of narrative buildup with something that's very straightfoward and safe

that being said, in almost every other way, this is superior to the first
more streamlined while retaining the immersive sim style approach to how levels look and feel
shooting, plasmids, hacking, pretty much everything feels better
it looks better, too, which is saying a lot considering the first game still looks really fucking good

games don't have to be grandiose and important to be worth while, so i think this is very much worth people's time
but the wow factor of the "would you kindly?" thing is nowhere to be found, and for a lot of people that is always going to be disappointing
«Underrated»
the remaster is bad, but it comes with the original game if you didn't already own it and i'm pretty sure most of the drawbacks of that one have mods to help it out
even modded, the remaster suffers from random (not omnipresent, but prevelant enough to note) crashes and really odd sound compression that's never consistent

the game itself is excellent up until the end, where after its
frankly
amazing twist, something still effective all these years later
even if you already know exactly what's going to happen (because you've played the game before, like me)

the game just shits the bed
everything about the game gets suddenly worse because they just have to wrap this shit up
they go full ham to where
the game whose central antagonist throughout the majority of its run time has the name of a genderbent Ayn Rand
turns its true villain into The Wise Guy, the alpha and omega of all evil 20's gangster stereotypes

i don't feel the need to talk about how great the game is outside of that because it's something that pretty much everyone agrees with
but if you don't know, it's a great balance of master class immersive sim style level design melding with streamlined shooter gameplay that is still unique all these years later
this is a prestige title for many reasons - i don't think it's one of the best games ever made, but i do think it's one of the most important
there are few settings in games quite like Rapture
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«Time-tested»
I enjoyed my time with Greedfall. The story was mostly simple and straight-forward without much intrigue. The combat was about the same, even magic was a lot too simple. But in spite of its simplicity I still mostly enjoyed the game, its world, and story.

Date Completed: 2021-04-04
Playtime: 31h
Enjoyment: 7/10
Recommendation: I enjoyed it well enough. Go for it.
This feels like what I expected Quake 1 to be. Quake 2 is a true evolution of the Doom format. Areas of improvement include the plot, visuals, and most importantly, gameplay. This iteration's levels truly feel like 3d environments, unlike Quake 1. The level traversal/secret finding mechanics are essentially the same as in Doom and Quake 1, and can be a little dull at times. However, the improved 3d makes combat much more dynamic and engaging, improving the overall feel of gameplay. Ultimately a very fun experience.
8/10 - Upon replay, I am changing the score from a 7 to an 8. This game deserves more recognition for making 2D Mario relevant again after many years. So many good ideas here and most are utilized for only one level, it just does not get boring really.
«Can’t stop playing»
«Time-tested»
One of my favorite things about the Assassin's Creed series, is that it tackles controversial historical moments and does not pull any punches. This is a prime example of that. Personally, I think this is up there with some of my favorite moments in any game ever (the slave shipwreck sequence holy crap). Gameplay wise, it is pretty similar to the main Black Flag game, with some added elements. It is definitely stripped down from the main game, this is a DLC after all, but it still feels like a complete game. The story does not feel rushed either and is fairly complex, with good character development. While I would say someone who isn't heavily invested in the AC series might be a bit lost in this game, I would say this is a must-play for anyone who is a fan of the series.
«Blew my mind»
«Time-tested»
It ain't done, and it ain't perfect, but it strikes a good balance between doing crafting chores and relatively engaging combat encounters. Construction is free-form enough to feel compelling, but not so free-form you feel pressure to "make your own fun". Absolutely must be played with friends, ideally on a shared dedicated server.
A cumbersome game about gathering crafting supplies and managing inventory space. There does seem to be some combat, and a few story elements here and there, but by and large you're just going to go back and forth checking off recipe lists, without an intuitive interface to help.

Do not attempt to play this with a controller. It doesn't break the game, it simply makes it worse.
«Boooring»
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