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Good old fun
The game is fantastic but spare yourself and don't play it on PC
It really doesn't give you enough movement to dodge all the things coming at you
A surprisingly good Metroidvania that continues the Lord of Shadow plot
Really good, especially the OST
A bit too much bootleg DMC
An imaginative Ubisoft game? Man those were the times
This is the most perfect game which ı played.
I completed the community center and kinda dropped off this so I guess I'm as "finished" as I'll ever be. I actually much preferred this on mobile than PC - it is literally designed for playing in short sessions. Only thing I miss is mods.
The marriage mechanic is kind of a cry for help and the dungeon crawling in the mine is tedious garbage, but everything else around it has some really great gameplay loops and player expression, especially when I was able to pick the quarry as where my farm was built to limit how much of that dungeon crawling I had to do (still too much).
I think some of the themes - escape your monotonous routine in the city - feels not only generally cynical but also ironic considering how much of the core gameplay loop becomes about routine.
The marriage mechanic is kind of a cry for help and the dungeon crawling in the mine is tedious garbage, but everything else around it has some really great gameplay loops and player expression, especially when I was able to pick the quarry as where my farm was built to limit how much of that dungeon crawling I had to do (still too much).
I think some of the themes - escape your monotonous routine in the city - feels not only generally cynical but also ironic considering how much of the core gameplay loop becomes about routine.
The beginning is much stronger than the end. Near the end, the references start to fizzle out and the platforming becomes a lot of finding ways to fly through the air. That said, the platforming and references, at least up until Sand Mountain, are up there with some of the best licensed games ever. I actually can't think of another licensed game with better references except maybe Simpson's Hit & Run. The bosses are great especially the final boss. Really, really solid platformer that fits with the whole collectathon revival that's having its moment right now.
Yeah it's solid, just not my favorite Metroidvania. Absolutely saved by its art direction, music included. The story relies a bit too much on "2obscure4u" that everyone and their mother does now for me to call it STRONG, but overall it works along with the atmosphere and art direction to build a mood piece. I don't get why everything is bugs but it mostly works.
Ultimately, I wish there were a few more Metroidvania-y upgraded and the focus was a bit less on combat. Late game areas like The White Palace IMO show that the desire to make a precision platformer was there and they just did not succeed. The combat starts off week but eventually becomes good after a ton of upgrades, save some boss encounters I didn't care for, final boss included. The combat focus can occasionally lead to hashtag difficulty and that can contrast with the way things like healing, health, and damage output are designed. There's some currency and charms that imply an inventory management, but it basically disappears at about the halfway point. Charms are basically not worth changing, mama is easy to gain back, and currency just stops mattering.
I really like how the true ending works in this one. It's up there randomly with Bloodstained in making it (a) apparent that it exists and (b) hidden behind a sidequests that's both more secretive than the main quest while also not being arbitrary (like Symphony of the Night) or random and convoluted like an adventure game. That's how secret endings should work and they did a good job! Unfortunately, the endgame has a lot of backtracking in a big world that makes you reliant on a fast travel system that makes the sidequest a little tedious.
Ultimately, I wish there were a few more Metroidvania-y upgraded and the focus was a bit less on combat. Late game areas like The White Palace IMO show that the desire to make a precision platformer was there and they just did not succeed. The combat starts off week but eventually becomes good after a ton of upgrades, save some boss encounters I didn't care for, final boss included. The combat focus can occasionally lead to hashtag difficulty and that can contrast with the way things like healing, health, and damage output are designed. There's some currency and charms that imply an inventory management, but it basically disappears at about the halfway point. Charms are basically not worth changing, mama is easy to gain back, and currency just stops mattering.
I really like how the true ending works in this one. It's up there randomly with Bloodstained in making it (a) apparent that it exists and (b) hidden behind a sidequests that's both more secretive than the main quest while also not being arbitrary (like Symphony of the Night) or random and convoluted like an adventure game. That's how secret endings should work and they did a good job! Unfortunately, the endgame has a lot of backtracking in a big world that makes you reliant on a fast travel system that makes the sidequest a little tedious.
What a long fucking game. The strategy is solid and avoids other Intelligent Systems' games problems of having one solution and the story is pretty trash, but the RPG/life management side is amazing and sets a new standard for strategy RPGs. All the different classes, class mastery, classroom sessions, bonding with different characters, recruiting characters from different houses, the time skip, eventually recruiting academy staff. There's some minor problems - it gets too easy to max everything, both relationships and different skills, and the academy sections become tedious, empty, glorified spreadsheets after the time skip, but it's a really positive change overall from the previous games and most other strategy RPGs short of maybe XCOM.
But yeah the story is trash. Long and meandering, subplots are brought up and later forgotten or just introduced randomly, at least as part of the Black Eagles story there are three final missions and not only are the final two pretty random, but they all end with very little fanfare. The character scenes are the best parts but the marriage mechanic is pointless, feels completely shoehorned in, and is easy to cheese if you decide who you want to marry early enough.
I get there's some element of replayability that's meant to be done but IMO that's too much of an ask for a game that's dozens of hours long with a bad plot where half of it is identical. Good overall for the strategy/RPG/life sim side, but the story really holds it back.
But yeah the story is trash. Long and meandering, subplots are brought up and later forgotten or just introduced randomly, at least as part of the Black Eagles story there are three final missions and not only are the final two pretty random, but they all end with very little fanfare. The character scenes are the best parts but the marriage mechanic is pointless, feels completely shoehorned in, and is easy to cheese if you decide who you want to marry early enough.
I get there's some element of replayability that's meant to be done but IMO that's too much of an ask for a game that's dozens of hours long with a bad plot where half of it is identical. Good overall for the strategy/RPG/life sim side, but the story really holds it back.
This is actually kinda trash. World is pretty uninteresting, laughable focus on loot - most of it LITERAL junk - and most side quests are largely just "go to location and fight shooty guys or 28 Days Later zombies. Later orcs w/guns will be introduced." There's just nothing TO this game. Even the story is just absurd and that's before the lack of dialogue options, meaningful choices, or any semblance of verisimilitude.
It also is nothing like Boston. Like would people seriously remember neighborhood names and that Massachusetts is called a "Commonwealth" but forget what Fenway Park of all places is called? Doesn't meet the standards set by New Vegas for story or reactivity, doesn't meet the standards even Skyrim and Fallout 3 set for sense of place and worldbuilding. Just bad.
It also is nothing like Boston. Like would people seriously remember neighborhood names and that Massachusetts is called a "Commonwealth" but forget what Fenway Park of all places is called? Doesn't meet the standards set by New Vegas for story or reactivity, doesn't meet the standards even Skyrim and Fallout 3 set for sense of place and worldbuilding. Just bad.
«Waste of time»