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The game conveys it's atmosphere very well. The game is mostly about exploring the town and the actual stuff happens in between when you are generally not expecting it. The characters are well designed and have different opinions and humor. It's a game about american young adult life which i can't relate too but otherwise i get what it is trying to show.
It's a good game .
Great game
«Blew my mind»
This is, without a doubt, the best game I have ever played. What an achievement.  I can understand why some people who played it may not feel the same way, and I respect that, but don’t trust anyone who has only been going off the leaks. Trust the people who have actually played the game.
«Blew my mind»
«That ending!»
Great visiuals
«Constantly dying and enjoy it»
Call of Duty Black Ops 1 is honestly one of the best first person shooters I have ever played. Everything from the campaign, multiplayer, and the zombies is nothing short of exceptional and I’m gonna tell you all about it.

The first mode I’m going to dissect is the campaign. The story mode is easily top 5 in the franchise. The setting picked for the game is unique and is one that is barely seen in video games. The way the Cold War is portrayed in this game is very accurate and they do a great job of blending reality with fiction. This COD campaign was the first to have the playable protagonist actually talk and it felt refreshing to have a protagonist who the players can relate to.

Seeing Alex Mason kidnapped by the Russians and being put through brainwashing to be used as a sleeper agent is honestly insane. The overall plot is the villain of the game, Nikita Dragovich, has made a lethal gas known as Nova Six and plans to release it in every US state. The majority of missions in the game are flashbacks and the present is taking place with Mason being tortured by the CIA in order to decipher a series of numbers from a broadcast that will sequence the attack.


 Throughout the majority of the game, the identities of the interrogators are kept secret. In all these flashbacks, Mason is doing tasks for the CIA and he is accompanied with characters known as Frank Woods, Bowman, Hudson, Weaver, and Viktor Reznov. After Mason is kidnapped by the Russians, he is thrown into a gulag named Vorkuta. He befriends a WWII veteran named Viktor Reznov who was previously in COD WAW, making it canonically related.

Reznov explains he and the USSR were supposed to extract Nova Six from the Germans and also extract Nazi scientist Freidrich Steiner. In this flashback, Dimitri Patrenko from WAW accompanies him in the mission. Dragovich was the squad commander of Reznov’s team, showing they have history. As Reznov and his team are about to extract Steiner, Dragovich uses the gas and tests it on his comrades, killing Dimitri in the process and betraying Reznov.

Reznov escapes but is shortly thrown into Vorkuta after. Reznov and Mason escape Vorkuta but Mason ends up leaving Reznov behind. After that, Reznov is believed to be dead until he reunites with Mason in Laos. Near the end of the game, Reznov convinces Mason that Steiner must die so they head to Rebirth Island and plan to kill him before the CIA get to him. This mission is played twice, through the perspectives of Mason and Hudson. Hudson reaches Mason and Reznov preparing to kill Steiner but is late to stop him. In Hudson’s perspective, Mason is seen killing Steiner by himself while Reznov is not present.


That’s when the game reveals the biggest plot twist and reveals that Viktor Reznov was dead the entire time and Mason hallucinated seeing him. Honestly it’s a clever twist that no one saw coming. It is also revealed that Reznov hijacked Mason’s brainwashing to have Mason carry out his revenge. In the buildup to the final mission, the interrogators are revealed to be Hudson and Weaver, they tell Mason that Reznov was dead the entire time. The numbers revealed a ship called the Rusulka where Dragovich will be broadcasting the numbers.

They attack the ship, Mason strangles Dragovich, and saves the day. The ending is spectacular and the games hints at the possibility that Alex Mason might have killed JFK. The campaign has solid voice acting, amazing gameplay, and outstanding writing.





Next mode I will dive into is Multiplayer. Multiplayer is absolutely fun, the customization options are endless, and the for the first time, you could create your character and emblem. The maps are all uniquely designed and never feel worn out. The gunplay is fun and it felt rewarding earning the highest killstreak possible.

DLC maps add a lot to the multiplayer and make it even better. It was nice to unlock weapons without having to pay micro transactions. The biggest issue I have is sound design since shotgun blasts, car explosions, and grenade launchers can get annoying. Overall, BO1 offers a strong multiplayer that is still being played till this day.



Zombies mode in this game has a lot of positives. The game offers three maps at launch which are Kino, Five, and Dead Ops Arcade. Kino is a perfect starter map at it appeals to casuals and keeps you wanting more. DLC maps are great and IMO, worth spending the money. The best of the DLC is either Ascension or Moon. Treyarch decided to bring back the WAW maps and those are fun to play. Overall, zombies innovated and is still a joy to play.

Overall, this game is a strong entry in the COD series and kept the formula fresh and clean. 

Final rating: 9.2/10
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«Blew my mind»
«Time-tested»
I can’t wait to lead these kids to their deaths.

I don’t know why the mechanics are so slow. It shouldn’t be so awkward to pick things up and spin them around. The camera angles also don’t feel effective.

The best part so far is the psychiatrist. He has kept me playing.

As the game has gotten more hectic it has become more enjoyable. I actually am enjoying the dumb fun B movie horror vibes a bit now. For awhile it was pretty bad.

I liked it a bit less when it was just the monsters. The ending wasn’t that great either. I don’t feel the butterfly effect like they were saying. It felt more like meaningless questions most of the time and your decisions change who does certain things or how they die.

Final Score: B-
Nice
«Just one more turn»
(Review taken from my Steam profile)

Umurangi Generation is one those unique games that stands tallest, even amidst industry giants - at once perfectly accessible, heartfelt and engaging, this is a title that should be on everyone's list of games to try.



It is refreshing to have a game that asks you to care and observe your surroundings, taking in the sights, framing the shot, and absorbing the story - with this title having released within the context of Covid-19, rampant inequality, despotic and apathetic governments, and the ever looming climate crisis, Umurangi Generation feels like an emotional outlet. The game does a superb job of handing over total creative expression to the player, drip-feeding tools and techniques as they progress - one level might see you getting to grips with a standard kit lens, before handing you another lens or editing function in the next. It feels perfectly paced and in harmony with the confidence and ability of the player.



Although one might be able to beat the game within a few hours, it feels as if it could be endlessly replayable, especially with the new tools the player unlocks throughout - as the credits rolled, I felt ready to jump back in, to capture new sights and imagery, and to let more story details wash over me.

In these times, I feel this game should be an essential pick - creative expression within a safe space, a sense of camaraderie, and a critique of those who have collectively failed us. This game serves not only as an outlet for its creators, but potentially for all of us.


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«Blew my mind»
«Can’t stop playing»
The Last of Us Part II has been criticized many many times by many different reasons. It leaves no one indifferent. It made history.

While the turns of the narrative and its message are subject to personal tastes, the gameplay is truly astonishing and dynamic, the storytelling is smooth and interesting and the aesthetic is immersive and attractive. A lot of hard work has been put into making this great piece bit by bit with emphasis on details and world-building and it deserves big recognition purely for that.

And still, I love everything about it. From the story, to the gameplay, passing through the artwork and soundtrack and even the ending. Yes, it's a hard emotional journey. No, it's neither happy nor wholesome. However bittersweet, it is a very special experience to live.

As a last note: This is just part my personal experience but The Last of Us as a whole means so much because I grew up alongside it while growing up myself as a lesbian woman. Ellie's journey helped me throughout different moments of my life. Helped me be proud of who I am. Every time I come back to it I always end up reflecting on past experiences and big emotions, looking forward to the future. I know it does the same to a whole lot of other people.

I hope you enjoy it as much as I did.
«Blew my mind»
«That ending!»
Exceptional
Fun stuff
«Just one more turn»
«Can’t stop playing»
Pros
(+Weapons) (+Co-op Gameplay) (+Suits) (+"Meh" Main Story Level Design) (+Dismemberment)
Cons
(-Bad Side Missions) (-Doors) (-Unnecessary Animations) (-Too easy to predict what's gonna happen.) (-Passive Villain)
«I could make it better»
Exceptional
8/10 - the OST :)))) also very unique and fun final boss
«Just one more turn»
«Constantly dying and enjoy it»
Exceptional
A unique experience with a deeper meaning about coming together, a challengingly weird yet intriguing story, as it's gameplay, makes Mr. Kojima's first independent debut one of gaming's most treasured gems.
«Blew my mind»
«Time-tested»
Exceptional
Finally. A campaign is a true spiritual successor to Bodycount and Black. It's no way a realistic military shooter but more like a cinematic scripted action sequence.
If you miss these early 2000s game where every enemy stays near a red barrel, you'd love that one. 
...
«Disappointment of the year»
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«Better with friends»
Rogue-lite type of game with some strange mix of rpg elements and final level bosses that resemble frustrating shoot-em-up fights.
Controls could be tighter and the battlefield becomes a small mess when multiple enemies attack at the same time.

First impressions of the prologue is of quick boredom and unbalanced bosses leading to a short lived title.
Its difficult to complain when a game is given for free and the intent is spreading awareness about global pollution, but that doesnt save even a small title like this from needing a basic decent control scheme, reconfigurable keybinds and  gamepad support.
This being my first visual novel I can't argue about how it compares to other works of the sorts, therefore my commentary about is based on my experience with novels and anime/manga.

I did enter Higurashi not knowing anything about it and I'm not sure what is the best possible way of entering this series, however, I'll assume that you know at least the basic premise, if not, and you want to "play" this visual novel with zero knowledge about it you may want to stop reading this right here (I'm not giving away spoilers but to know the premise may "ruin" one of its twists). Getting back to the premise, maybe it would be more bearable to know what I was getting into that going in with zero knowledge.

The story starts as generic as they come, the main character is a blank slate that transfers to a new school in a rural town in Japan, he knows some girls with generic tropes about them, like the cute one, tomboyish, stoic, etc. And in a sort of way it became like a harem anime, the story (at first) revolves in their interactions and their club activities that consist mainly in games and challenges since their club is about that, in this interactions you get to know more about the main character as well as the other characters and you get a grip pretty quickly of who are they, the problem is that they're incredibly boring and generic and this thing goes at least for the first 4 hours of my 10-hour playthrough, I was about to quit by this point.

However,

The promise of this story getting darker or more interesting keep me from quitting and in a way, I believe that it paid off more or less, as I said before I'll not spoil anything but when the story goes from harem slice of life to horror it was hard to consider quitting this time around. Although the story took a solid route from here onwards, some moments or twists were still generic or dull, so if you still didn't like the writing to this point, probably you'll still be turned off, for me tho', the first "scare" took me off guard and it was incredibly effective, however, this sentiment wore off a little since it kinda repeats this trick in a few times later in the story, that's not to say I wasn't enjoying it and the last chapters were so unsettling that I needed to take short breaks from time to time. This visual novel doesn't have any choices at all so you're basically reading the whole experience, the only choices you have come in the form of optional short lectures that give you more context about certain characters or events that I think they couldn't fit in the story naturally. Although I believe you can skip them since they're not that necessary to the main plot, they are also so short that it won't hurt that much to read them tho', probably you want to skip the ones about the classroom girls, since its more of the boring dialogues and interactions with them.

Given the amount of time you have to invest to get to the better part of this visual novel is hard to recommend it, mainly because its 1st half is pretty weak, almost unbearable, however, once you get to the point where things get interesting, you'll be rewarded more or less of your lost time. As for me, I'm considering in giving a shot to the next chapter since I get somewhat hooked by the cliffhanging ending and where the story is going, maybe next time the writing is more focused and maybe you get to know the characters in more interesting ways, although currently there are 8 main chapters to this series so it's going to be a long ride.
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(MAJOR PLOT SPOILERS)

Doki Doki Literature Club is a scary game. It isn't a game about monsters chasing you, it's a silent danger slowly dancing around your perception on itself. I think we can all agree that we can contribute DDLC's success to its innovative way to integrate the "4th wall break." This makes the game extremely scary and rightfully so, the whole point of the 4th wall break is to violently spit you out of the immersion and make you realize that the window you've been mindlessly staring into isn't one way. This upon numerous jumpscares, ominous distorted music, and extremely unsettling dialogue leads this game to stand above any other horror game when it comes to making me feel uncomfortable.

But this isn't what makes Doki Doki Literature Club scary.

It's a game about problems and our inability to fix those problems. It's the slow realization that Sayori is so depressed that you are her lone reason to keep going and the crushing feeling of ignorance you felt after her confession, It's knowing Natsuki throws a half-assed smile on her face knowing that this moment of serenity had in this classroom is only a short refreshing breathe before coming home to experience hell, It's knowing that under those long sleeves and silky hair are the countless scars left behind by no one other than Yuri herself. DDLC's monster isn't a grotesque abomination chasing you, it's the feeling of absolute helplessness.

But chances are that when referring to monsters in this game only one name comes to mind, Monika. She manipulated everyone to insanity, she drove Sayori to give in and kill herself, she made Yuri stab herself to death in a passionate display of love for you, and God only knows what the hell she did with Natsuki. Monika is, objectively, a horrible person. However, a person nonetheless, not a monster. Just like everyone else in this club, she too has a problem.

She was alone. Her reality was swept out from under her, leaving her into a violent free-fall of knowledge and understanding, she now knows the truth. Nothing here is real, her friends, this world, and even her own existence. Although, one thing was real, us. Like she mentioned in one of her poems, the screen we've been looking at for hours now isnt a screen, its a window. Unlike the others, we aren't given a single opportunity to interact with her. No matter what, we are constricted to only the rest of the club. Maybe this was some form of punishment, the cost of knowing the weight of the world and the horror of its weight being so unbelievably light.

A common misconception I see people make about this game is the extent of Monika's manipulation. None of the feelings about suicide, abuse, and self harm were planted by her, they were always there. She wasn't pulling any strings throughout the entire story, she cut them loose instead. She knew the evil within all of them, what extents they would go to just to keep their head above water. But just like drowning, you'll pull anything and anyone down to stay afloat. Like the monsters they all were by design, they fought and slowly killed each other over their one shared salvation, us. 

But why weren't we off put by this? Why weren't we turned away immediately at the sign of a monster hiding deep below the surface in all of them? We wanted to help, thats why. We spent over 2 hours with them sharing personal experiences, writing poems for each other, and even being romantically involved in whoever suited your fancy, it was hard NOT to care. But you can't help, the game doesn't even give you the options to help. Like a deer stuck in headlights, you can only watch it all unfold. 

No matter what you chose to do in a struggle to help and save those you cared for, they all die. Leaving you with just Monika, alone with the beast in its nest. But she did it, despite her curse and suffering, rose up against the prewritten will of her binary universe and got her so longed for ending. Isn't this a happy ending? No one else was real after all, they're all just a bunch of 1's and 0's with prewritten dialogue. We couldn't accept it though and neither could her. But out of an act I can only describe as a fit of ignorance, we killed her. We killed her simply because we didn't understand. 

So where does this leave us? Back to another day walking to school with...Sayori? Monika's death saved all those she has so wrongfully done by, THIS must be my happy ending. This short breathe of euphoria is interrupted by Sayori thanking you for killing Monika, it all makes sense now. Just before you can lash out at your screen for giving you this false sense of hope, Monika denies you this reality. We're left with the whole club once again meeting their demise to the "Delete from File" command and a short dialogue from Monika BEGGING you to not go again. There can be suffering had at this place, she cares for those stuck in there and the only way out was a mercy killing. This was her reality, one we tried so hard to deny. The credits roll to a song Monika wrote for you called "Your Reality." The game ends with all your game files being deleted, begging you to never return. We left with nothing other than a heart heavy with disappointment.

Some of us, not feeling content with this heavy heart, went back. Maybe theres a way to fix this? A way to right everyones wrongs, I know everything now, there must be a way! There isn't. You beat the game again only to be greeted with a thank you from the whole cast but most importantly, a goodbye. Everyone still dies, you killed Monika AGAIN thinking that this was still the right choice. It isn't until that black transition screen to bring you into the credits that you realize the window you were once looking into stopped becoming a window a long time ago and instead, a mirror. You knew what her reality was like her, you took it head on knowing everything that will happen and bearing that weight exactly like her, hoping for a happy ending alongside her. It was all in vain, you couldn't fix their reality, let alone her reality. All you're left with is Your Reality...and it's a really sad one.

"There's a little devil inside all of us."...
               -Monika
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«Blew my mind»
«Liked before it became a hit»
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