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It's funny because it's malware
No instruction what to do whatsoever, quick pass
I collected some keys, that's good I think?
A game absolutely brimming with charm, humor, and compelling characters. Definitely worth checking out at least once for that.
Keep in mind this game was mostly made for gamers who grew up on old school RPGs so if you're younger or got into gaming later you might not find the game as fun or revolutionary. I had to stop playing around the halfway point because the battles were getting too tedious, especially since I was doing the pacifist run. But I did get some solid fun out of the game with Sans and Papyrus and don't regret getting this game for that.
Keep in mind this game was mostly made for gamers who grew up on old school RPGs so if you're younger or got into gaming later you might not find the game as fun or revolutionary. I had to stop playing around the halfway point because the battles were getting too tedious, especially since I was doing the pacifist run. But I did get some solid fun out of the game with Sans and Papyrus and don't regret getting this game for that.
What in the actual hell
While the dialogue definitely leaves a lot to be lacking (typical 2000s-era Capcom game), the gameplay is quite simply, phenomenal and more than makes up for it. It's easy to see how games like Devil May Cry and God of War got their inspiration from the exceptional hack n slash action in this game. The story is pretty awesome as well, it's got everything, a Ganondorf-style demon king, time travel, samurais, what else could you ask for? It's a shame this ended up being the last in the series, because the ending was definitely setting up sequels.
«Blew my mind»
«Time-tested»
Extremely sad story about lazy, dull rabbit and his thoughts about carrot and relationships. Grafics, especially weather (I mostly liked snow map and prickly forest with mushroomes) is very beautiful, dialogs is simple and minigame with racing can cause epileptic seizures. Love it anyway.
DD once again shows how they are one of the most innovative and creative game developers out there today. Carrion has a great plot of putting the player in the place of the creature, rather than the human. A creature that you can evolve as the story unfolds, with different play styles and strategies for each stage. I had a lot of fun playing it, the world is well built and the puzzles are well thought out. I had a lot of laughs surrounding the humans by the bathrooms :p
Despite everything, I found the game doesn't say much about what's going on. The flashbacks, for example, left me with more questions than answers, which makes me wonder if we're going to have a sequel soon (and I hope it does). I missed a way to guide myself through the game, several times I didn't know where to go or what to do, although I understand the appeal of games in this genre. Those containment areas seemed useless, many are only accessible in late game, when it no longer makes a difference whether you are more resistent or have bigger energy.
But even with this, I had a lot o fun, great gaming. Really nice and laid out.
Despite everything, I found the game doesn't say much about what's going on. The flashbacks, for example, left me with more questions than answers, which makes me wonder if we're going to have a sequel soon (and I hope it does). I missed a way to guide myself through the game, several times I didn't know where to go or what to do, although I understand the appeal of games in this genre. Those containment areas seemed useless, many are only accessible in late game, when it no longer makes a difference whether you are more resistent or have bigger energy.
But even with this, I had a lot o fun, great gaming. Really nice and laid out.
«That ending!»
Enjoyable open-world FPS with competent fast-paced gameplay which is satisfying.interesting story and great graphics underrated game.
«Underrated»
Disappointing loot and inventory system.
Thx for the big spike in puzzle difficulty. It was a good clue to put down this game and play better ones.
Very special game to me. I don't think that any game can ever replace this game as my favorite due to how dearly I hold it to me. I have played this the most out of all the games I have ever played, and I think it still holds up very well even in todays climate of games. Never fails to bring me joy and memories.
«Blew my mind»
«Can’t stop playing»
Inspiring. Revolutionary.
Crypt of the Serpent King awakened a creative potential in me I never realized I had. It got me to quit my job at the local McDonald’s, divorce my wife, and defect to the Soviet Union so that I could thrive under the guidance of my true capabilities. It’s the sort of inspiration to want to be a part of something bigger than yourself simply for the satisfaction it brings you, the kind I imagined the developers felt as I fought tooth and nail through the multitudes of uninspired and visually repetitive levels. Triple A studios bow their heads in shame of the mere presence of this work of art. Stanley Kubrick was driven to the point of self-destructive perfectionism because of his admiration of the masterpiece he would never one-up. Friedrich Nietzsche was best known for declaring “God is dead and we have killed him”, but historians fail to take into account his more profound declaration: “But one day he will be reborn as Crypt of the Serpent King”. For shame, UN.
Crypt of the Serpent King is required viewing. It is a life-changing experience that asks the player to look at themselves honestly and ask, “why the fuck did I spend money to play this shit?”
Crypt of the Serpent King awakened a creative potential in me I never realized I had. It got me to quit my job at the local McDonald’s, divorce my wife, and defect to the Soviet Union so that I could thrive under the guidance of my true capabilities. It’s the sort of inspiration to want to be a part of something bigger than yourself simply for the satisfaction it brings you, the kind I imagined the developers felt as I fought tooth and nail through the multitudes of uninspired and visually repetitive levels. Triple A studios bow their heads in shame of the mere presence of this work of art. Stanley Kubrick was driven to the point of self-destructive perfectionism because of his admiration of the masterpiece he would never one-up. Friedrich Nietzsche was best known for declaring “God is dead and we have killed him”, but historians fail to take into account his more profound declaration: “But one day he will be reborn as Crypt of the Serpent King”. For shame, UN.
Crypt of the Serpent King is required viewing. It is a life-changing experience that asks the player to look at themselves honestly and ask, “why the fuck did I spend money to play this shit?”
«Blew my mind»
«Just one more turn»
Short and sweet Mario Land is less than an hour. It doesn't reinvent the formula but what it lacks in length and originality it makes up for in soundtrack. 7/10
If you like a bunch of text in front of your face with horrible framerate and confusion this game is for you. Was given a key to stream this, first impressions were too poor to support this game.
«Buggy as hell»
«Boooring»
Mass effect 2 to me personally is the peak of video games as an interactive artistic medium. The story,characters,setting and general ambiance of this experience is something I still am waiting for another game to replicate. All these narrative tools suck the player in and invites them to fully emotional connect to this masterpiece.
Beyond its incredible narrative, its game play is extremely tight and well polished, heavily reinforcing the idea of you the player as a leader with the use and command of your squad being essential to every encounter. Missions are diverse and engaging with little filler. This all topped off with the most satisfying end mission in any video game in which your engagement with both the narrative and gameplay his game is rewarded.
Mass Effect is of course not perfect no game truly is, what it is, is special and a shinning example of the potential of video games to connect with its player.
Beyond its incredible narrative, its game play is extremely tight and well polished, heavily reinforcing the idea of you the player as a leader with the use and command of your squad being essential to every encounter. Missions are diverse and engaging with little filler. This all topped off with the most satisfying end mission in any video game in which your engagement with both the narrative and gameplay his game is rewarded.
Mass Effect is of course not perfect no game truly is, what it is, is special and a shinning example of the potential of video games to connect with its player.
«Time-tested»