Average Playtime: 1 hour

Cold Fear

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About

In a ferocious Arctic storm, distress signals are sent from a mysterious Russian whaler. As leading Coast Guard veteran Tom Hansen, you board to investigate — and discover unthinkable horrors lurking beneath the ship's bloodstained decks.
Brave dangerous waters: Rocked by huge breakers, you must steady your nerves — and aim — to evade a watery grave.
Keep your bearings: Battle against increasingly mutated enemies in treacherous, unstable environments.
Unleash a torrent of weapons: Create fatal traps and use shotguns, flame throwers, or any object you can find to survive.

Platforms
Metascore
66
Genre
Release date
Developer
Darkworks
Publisher
Ubisoft Entertainment
Age rating
Not rated

System requirements for PC

  • OS: Windows® 2000/XP only
  • Processor: 1 GHz processor minimum, (2 GHz recommended)
  • Memory: 256MB RAM minimum, (512MB recommended)
  • Graphics: DirectX® 9 compliant 64MB (128MB recommended). see supported list*
  • DirectX Version: DirectX 9.0
  • Sound: Direct X 9.0 compliant
  • Hard Drive: 2.2 GB
  • Input Devices: Mouse, keyboard, Windows compliant game pad.
  • *Supported Video Cards at Time of Release: Nvidia® GeForce™ 3/4/FX/6 series (GeForce 4 MX not supported) ATI® Radeon® 8500/9000/X series

    Laptop versions of these chipsets may work but are not supported. These chipsets are currently the only ones that will run this game.

System requirements for PlayStation 2

System requirements for Xbox

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Last Modified: Feb 9, 2024

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Cold Fear reviews and comments

Translated by
Microsoft from Spain
If you are thinking of a survival horror of the Before, with good plot, action and frights, this is not the game you seek. Possibly the plot, as you advance more in the game, is more elaborate. The problem is moving forward in the game. First of all report that this is a port of a PS2 game, a bad port, technically is an abomination. I Can understand that they had to meet dates when they launched and subsequently patched to leave it ready, practice very widespread at present that it is a malpractice by very accustomed to be at the bungling, but after the date of Launch keep running under those conditions is insulting. I Start with the screen resolution. Obviously being a game with many years is logical to have a stop that for the current entadares is laughable but in his time was very well and it is not a drama to play that resolution. The latter would be true if in fact, because when activating the maximum resolution offered by the options of the game, restarting the game and re-enter to take effect in theory, the game does not start. Runs through there a patch that says that fixes it, but I tell you that it is only in some cases, I still do not work at that resolution. Using the immediate lower resolution in the list of options, the game starts and runs smoothly. Personally also not a drama, but it is a botch that should be solved by the developer at this point. The next Thing is control. How can it be that a game is a port of a console game, does not have support for command?, ie, the resolution I can understand, but this... Well, nothing, we play it with keyboard and mouse. Well No, we do not play, because the control is so atrocious, is the biggest blur of all the ♥ ♥ ♥ ♥ ♥ ♥ Game, is absurdly bad, inaccurate, confusing... The best thing about this is that to end up efficiently with enemies you have to do it by shooting in the head. How the hell am I going to give it to you there with this ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ by control?!! We overcame the test of control on the basis of insisting and with the firm hope that the plot makes up for everything. After going through what would become the prologue to the game you realize certain details that surely the developers, in some bad day for them in which they decided to avenge the world, thought they were good ideas. Ideas like the NPCs give you directions of where you have to go to continue with the story. Something Perfectemente Normal and logical, very widespread mechanics within this genre and others. If you also accompany the instructions with a bloody map and would be fantastic. Considering that the plot puts you in a Russian ship and that the names of the posters are in Russian and not seen a ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ Sometimes, it would have been an important detail. But nothing happens, the protagonist is able to read Russian, that if he suffers from a severe visual impairment that allows him to read it only 1 meter away. This causes you to be spinning around the boat like an asshole and checking door to door and poster to sign until you finally get to the site that you had indicated. It May not seem like a big impediment because anyone (except the developers of this game by what you see) can think "As I register everything and I give the laps that it takes until I get there, and then departure and I go directly without wasting time and Keeping the ammunition. " Totally logical Reasoning whose purpose is to seek the maximum efficiency in terms of time and resources. It Hurts that the save points depend exclusively on the advance of the plot. In any other game you have saved points, typewriters, luminous dots, etc..., because here No, you screw up and kick the whole damn boat to see if you happen to have the door (if, again, the doors, this time there is no indicator in Russian to tell you Qu E that door is used to save saving game the wear of retina to the protagonist) that allows you to keep the advance. From this point I stopped playing, I am of the opinion that a game should be intended to entertain and amuse, not torture and frustarte, but for tastes...
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