Average Playtime: 46 hours

Need for Speed: Underground 2

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Need for Speed: Underground 2 is a cross-platform racing video game and the eighth installment in the popular Need for Speed driving game series published and developed by Electronic Arts. Released in 2004, it is the direct sequel to Need for Speed: Underground, and is part of the Need for Speed series, available on Microsoft Windows, Game Boy Advance, GameCube, PlayStation 2, Xbox, PlayStation Portable, Nintendo DS and mobile phones. Like its predecessor, it was also commercially successful, breaking sales records in the United Kingdom.
The game entails tuning cars for street races, resuming the Need for Speed: Underground storyline. Need for Speed: Underground 2 provides several new features, such as a broader customization, new methods of selecting races, the "explore" mode (similar to the Midnight Club series, in a large city known as "Bayview"). The City Center was based on Philadelphia, Beacon Hill was based on Beverly Hills and Coal Harbor was based on Camden, New Jersey, and Bayview as a whole is a microcosm of the west coast of the United States. Underground 2 also introduces several SUVs, which could be customized as extensively as other Underground 2 vehicles and used to race against other SUV racers. Brooke Burke is the voice of Rachel Teller, the person who guides the player throughout the game.
The game has been ported to PlayStation Portable, under the title of Need for Speed: Underground Rivals. The Nintendo DS port introduces a new feature in which the player is able to design custom decals to adorn any vehicle in the game.

System requirements for Nintendo DS

System requirements for PC

System requirements for PlayStation 2

System requirements for Game Boy Advance

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Last Modified: Apr 15, 2024

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Need for Speed: Underground 2 reviews and comments

After playing so much NFS Underground 1, I don't know, this one didn't get me again.

I love my memories of playing it as a child - because of that, I tried harder to like this one again. Unfortunately, that was not the case. For me, besides the main song, all the other ones didn't fit to me. That's ok since It is expected. The real problem was the open-world design and overall progression. Traveling from Race A to Race B felt like a solid waste of time. The progression, a solid aspect of Underground 1, seems pretty slow here. Oh, and the plot... anyone managed to pay attention?

I don't think this game aged well enough for me.
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