Average Playtime: 2 hours

Need for Speed: Shift

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About

Shift is the thirteenth Need for Speed game. It is considered one of the most hardcore installments of the series. Unlike many of its predecessors, it is oriented towards the actual driving simulation rather than arcade racing.

Gameplay

The creators of Shift aimed to realistically imitate the driving experience, making the game harder than an average NFS game. However, Shift automatically adjusts the difficulty depending on the player's experience and skills. Before the player enters the career, he or she has to complete a test drive at the famous Brands Hatch track to familiarize the game with his or her driving abilities.

Cars

Need for Speed: Shift offers a roster of more than 60 vehicles. As in most Need for Speed games, the player starts with a small amount of money and only a handful of available vehicles. To unlock and purchase better cars, the player has to win races. The cars in Need for Speed: Shift consists of four classes called "tiers". The lowest tier contains the cheapest and slowest cars, while supercars from manufacturers like Lamborghini and Bugatti belong to the higher tiers.

The game also has a detailed modification system. The player can customize not only the car's look but also its important details like tires and aerodynamics.

Tracks

As the player progresses, he or she may unlock new levels. Some of them are based on real-life tracks of Formula One fame, including Spa-Francorchamps, Nurburgring, Silverstone and Laguna Seca. Others are purely fictional and only exist in-game.

System requirements for Android

System requirements for PSP

System requirements for PlayStation 3

System requirements for PC

  • OS: Windows XP (Service Pack 3) / Windows Vista (Service Pack 2) / Windows 7
  • Processor: 1.6GHz Intel Core2 or faster/AMD X2 3800+ or faster
  • Memory: (Windows XP) 1 GB RAM; (Windows Vista/Windows 7) 1.5 GB RAM
  • Graphics: 256 MB Video Card, with support for Pixel Shader 3.0*
  • DirectX®: DirectX 9.0c compatible
  • Hard Drive: 6 GB
  • Sound: DirectX 9.0c compatible
  • Controller Support: USB Steering Wheel/Dual Analog Gamepad
  • Online Multiplayer: 512 Kbps or faster; 2-8 players
  • INTERNET CONNECTION, ONLINE AUTHENTICATION AND ACCEPTANCE OF END USER LICENSE AGREEMENT REQUIRED TO PLAY. TO ACCESS ONLINE FEATURES, YOU MUST REGISTER ONLINE. ONLY ONE REGISTRATION IS AVAILABLE PER GAME. EA ONLINE TERMS & CONDITIONS AND FEATURE UPDATES CAN BE FOUND AT WWW.EA.COM. YOU MUST BE 13+ TO REGISTER WITH EA ONLINE. EA MAY RETIRE ONLINE FEATURES AFTER 30 DAYS NOTICE POSTED ON WWW.EA.COM.

System requirements for Xbox 360

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Last Modified: Apr 12, 2024

Where to buy

PlayStation Store
Steam
Xbox 360 Store

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    Need for Speed: Shift reviews and comments

    Look like a mobile game should have been called Need for Speed: Mobile Drift
    «Disappointment of the year»
    «Waste of time»
    Translated by
    Microsoft from Deutsch
    NFS just went downhill after NFSU2, clearly: EA ...:-( Contra:-The Driving Aids only prevent steering in the End-the Ideal lines are pure Nonsense, so just hide-some Cars drive themselves like a Washboard on Wooden Tires with Joysticks and Lawnmower engines (seriously: Would Car Manufacturers sell Cars Those who would actually steer themselves the way some game Manufacturers want to cheer you would be broke.) -a Mixture of NFSU, burnout and GranTurismo, so everything wanted and achieved nothing (why does it bring Points opponents off the Road to push??)-since a Level, there stars, there is some wild Kleckse on the Screen, under the Display of the Races is the same again Mirrored, a pointless Points display in the Race ... The whole Game is simply cluttered with Cinema Flashes that confuse you more And end up doing no good (what do 50 driver levels bring me if I rise to easy in a Race two at a time. ../What all these Senseless achievements that are so many bring that They don't look at anyone)-the NFS Superleague or as the Quark is called is so incredible that every Driver sees it as the highest Target ... öhme, no. Isn't there in Reality and don't interest Sow and especially not when it is touted to ME after EVERY RENNEN as the highest target, which really annoys-the Differences between light, normal and heavy are marginal-you can tune your Car Nicely, or as I do with the S Piel like to call "worse," which doesn't really get you much in the End, because you drive A every 2nd race with a car provided and B Ascends so fast in the Ranks that you then just get a car Of the next Class instead of tuning your own -if you race against Friends you can "owning" the Race ... Wow. The 50-Year-old Programmers probably wanted to sound hip-.--optimized for Keyboard 0 (yes, I know it goes more and more to Console Optimization at racing games, but you can still think of PC-Master Race, because others have also managed to do it (Dirt3 E.g.);-P)- No real Introduction, no Story, no explanation of the Control, just a few loveless Videos with the usual Nonsense a la: "You have to be among the best the tracks demand everything off"-blablabla * schnarch * Neutral: +-Sound is good, only sometimes are the Engine Noise unbearably loud, so it's best to turn down Pro: + Graphics are really good for 2009 + some Vehicles are really great on the Road and can be guided pleasantly (if you want to have a List, then ask and I like to make a conclusion: I Wouldn't go that far now as one of the worst Racing Games of All Time, but it's a Game that doesn't know what it wants between Arcade and Simulation, also poorly optimized (probably because EA has put Pressure back on time to deliver) and Definitely not worth the Price. Therefore for all Interested people Here is a List of REALLY GUTEN racing Games (Arcade/Simulation/Fun): Dirt3, Dirt Rally, NFSU, NFSU2, NFS Carbon, CollinMcRaeRally2 (The Original), FlatOut2 or GranTurismo Como 1&1), Burnout3, Burnout Revenge, F12016, GrandPrix 4, Forza Horizon, MarioKart (all Parts), Trackmaniaic 1&1), (GTA2/Vice City/GTA4/GTA5)
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