Average Playtime: 2 hours

God of War: Ascension

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This prequel to the very first game in the God of War series and the seventh game in the franchise. It is exclusive for the Sony PlayStation 3 console. The game still uses the ancient Greek mythology as visual inspiration and the primary story source.

The player takes control over the warrior Kratos. At the beginning of the game, the protagonist was imprisoned after he violated the blood oath given to the god of war Ares. One of the three goddesses of revenge Megera tortures Kratos, but he manages to break free and start the path to revenge on the gods of Olympus.

Kratos still uses the dual Blade of Chaos. They can be improved, but this is not the only weapon in the game: other weapons are available for purchase thanks to the new World Weapons mechanics. The gameplay is no different from the other games of the series: the player still needs to connect the attacks in combos and arrange hack and slash mayhem. This is the only game in the series, in which multiplayer is available for eight people: the main task is to seize control of the card and get a reward from the gods.

Release date
Sony Interactive Entertainment
SCE Santa Monica Studio
Sony Computer Entertainment
Age rating
17+ Mature

System requirements for PlayStation 3

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Last Modified: Feb 6, 2020

Where to buy

PlayStation Store

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God of War: Ascension reviews and comments

bad plot, weapon variety dropped for chaos blades color switch and unmemorable bosses. Skip it
«Game over at last!»
God of War Ascension is chronologically, the first game in the God of War franchise. The series centers on Kratos, the Spartan warrior tricked by the god of war, Ares, and his pursuit of vengeance. The story gets more intriguing as the series progressed and with the addition of a prequel and in-betweequel game (released on the PSP) and this prequel released on PS3. Ascension is set 10 years before the first God of War game and focuses on Kratos as he breaks the blood oath that tied him to the God of War. This act attracts the wrath of the Furies, guardians of honor and enforcers of punishment for those who break their oaths. Kratos escapes his imprisonment and must face the Furies to destroy his oath to Ares. The game functions as most God of War games do as a hack and slash game, but it doesn’t really offer anything new to the series. The story, while it sounds gripping is very bare bones in comparison to the instalments that came before. It feels very devoid of substance, though there are plenty of hints and creepy foreshadowing moments that hint at the end of Kratos’s journeys in the Greek world and the devastation he has yet to unleash. The story is also depicted in a non-linear way which is refreshing but sometimes tiresome to have to remind yourself. I don’t mind when a game starts out with a flashback, but when you jump from past to present so much that you have to remind yourself what happened in either time period, it becomes distracting. Kratos also comes off as being a little to open and accommodating to another character in the game, maybe there is a reason for this but the lack of story and development between both of these characters make the final scene between the two rather jarring. Kratos isn’t one to be so open to others. The Furies are really cool, but it’s a shame that the game doesn’t really develop them well. Megara is one of the only ones that gets any semblance of motivation and the other two Tisiphone and Alecto look cool and have cool powers but all of that is poorly handled until the end of the game. There really aren’t any new enemies that offer a challenge in the game, if you’ve played any of the other God of War games then you have faced the enemies that appear in this game. The gameplay is still the same, with the small addition of weapons like spears, swords and shields that I actually ignored and didn’t prove as useful in the game as they may seem to be. There are some interesting weapons that Kratos acquires in his journey in this game, but they seem forced upon the player with little time to see them in action and to use them to the fullness of their potential. The game seems to insultingly hold your hand during puzzles and fight sequences as you are forced to sit through a 30-40 second camera pan that shows you what to do next or that shows you the path ahead. I don’t get offended by things like that in video games, but this actually pissed me off a little bit, especially when I’ve played all of the games in this franchise. God of War Ascension is a good game, but it lacks a lot of the elements that make the other God of War games fun and engaging.
Rating: 3 1/2 / 5
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