Average Playtime: 4 hours


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Tacoma is an indie adventure game developed by Fullbright.


In 2088, corporations heavily influence social life. These conglomerates are the pioneers of space travel, space construction, and artificial intelligence development. The economy promoting loyalty to a select corporation is established.

The game takes place on the Tacoma space station. It serves as a transit hub between Earth and a resort built upon Moon. Amy Ferrier is hired by the corporation that operates the station to investigate a mysterious chain of events occurred on the station and to retrieve a processing module from the station's artificial intelligence. Upon her arrival, Amy begins to find out what's going on using Tacoma's augmented reality system.


Tacoma focuses on the in-game world's exploration. There are no enemies present in the game, so the players can focus on the narrative aspect of it.

The players utilize an augmented reality device found on the station to access its security footage and recreate the events that happened here. It is possible to manipulate the footage like a recording, fast-forwarding it, pausing and rewinding. The players can see the characters move from room to room, or in some cases follow the character's path. One of the main game's aspects is its puzzles, as it is the main thing the players will be doing for most of the time.

Release date
Age rating
Not rated

System requirements for macOS

Most recent version of OS X
Processor: 2.9ghz Intel i7-equivalent processor or higher
Memory: 8 GB RAM
Graphics: Dedicated graphics accelerator with 2GB+ of dedicated video RAM
Storage: 11 GB available space
Additional Notes: Runs best installed on a SSD

System requirements for Linux

Ubuntu 16.04
Processor: 2.9ghz Intel i7-equivalent processor or higher
Memory: 8 GB RAM
Graphics: Dedicated graphics accelerator with 2GB+ of dedicated video RAM
Storage: 11 GB available space
Additional Notes: Runs best installed on a SSD

System requirements for PC

7 or higher, 64-bit
Processor: 2.9ghz Intel i7-equivalent processor or higher
Memory: 8 GB RAM
Graphics: Dedicated graphics accelerator with 2GB+ of dedicated video RAM
DirectX: Version 11
Storage: 11 GB available space
Additional Notes: Runs best installed on a SSD
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Last Modified: Sep 17, 2019

Where to buy

PlayStation Store
Xbox Store

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Tacoma - Trailer
Jun 14, 2017
Tacoma - Before You Buy
Aug 3, 2017
15 Minutes of Tacoma Gameplay - IGN First
Sep 6, 2016
Tacoma Gameplay Trailer at E3 2015 - Tacoma Trailer
Jun 15, 2015
Tacoma Review
Aug 1, 2017
Tacoma - Christmas Duck In Space (Jimpressions)
May 9, 2018
Jim Sterling
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161,430 items
Left no stone unturned during your time on Tacoma Station.
Make a basket with Tina’s skull
Found the AR cat in every recovered Crew Record on the Station.
Escaped Lunar Transfer Station Tacoma having recovered every AR Crew Record and AR Desktop item.
Restored the Obsolescence Day sign.
view all achievements
8 items
Humble Showcase | Tacoma !FREE in the Humble Store
Gamasutra plays Tacoma with level designer Nina Freeman
Tacoma and Chats!
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100 items

Tacoma reviews and comments

I really liked Gone Home, but I really REALLY liked Tacoma. By use of the holo-recording premise, the devs were able to take what worked best about Gone Home and create an even more intimate and dramatic experience for the player, while also having a lot of fun with what the actual role/perspective the player assumes in the story much like Gone Home.  At its heart it's still a walking-sim, exploration-based game, but this game finds new ways to make the story more interactive and invite speculation/imagination.

It's also such a quick play, I would recommend to people who don't particularly enjoy walking-sims that love Sci-Fi as well.
«Blew my mind»
«Can’t stop playing»
Translated by
Microsoft from Deutsch
So, that's it now? 4 Hours and only because I really took the Trouble to search every Angle several times to discover everything in one Pass. For the quoted Price of €20 quite daring dear Developers! I'm happy to have got the Game in The Humble Monthly. ;) I don't even know it until 4 Hours ago, it was just the only thing that immediately matched my Game Type. Walking Simulator, Sci-fi Scenario, a Story about self-living and Space. Actually, you can't do much wrong for me ... In Principle, it is also wrong to say Tacoma I did not like, please do not get it wrong but it simply offers nothing special I find. The only really good Approach was the Opportunity to observe each Crew member with the forward and rewind Function separately and thus experience the Story from all Perspectives. If this had not been given, by the way, you could probably play through the whole game in 30 Minutes, because you experience every Scene on average 3-4x from different Angles. History, moreover, is nothing special. Those who are a bit settled in this Area and have seen The most common movies and Series will soon realize what everything will come down to. Small Discrepancies yes, but in the End the Story is flat and could actually have given more without any Problems. From a technical Point of view, I have to say that I had a Crash in the Game time but the Game has compensated thanks to memory point. The Look fit and was a good Base. Although I find it somewhat strange that you have to ride between the Areas half an hour by lift, but then the Levels of the Ship appear very cramped in terms of space technology. Is it now a huge Block in Space with several Gravitational Rings with gigantic Diameter or a 4-storey Hat box? The Appearance and the Feeling just didn't fit together at all but of course-bigger Ship also has to be filled with Content and that's not missing in the Game anyway. The Fact that the Crew leaves their ever-equal remnants of Ready food in every Room and chamber also paves me sour. Everywhere There is food lying around, like in a Saustall and nobody clears it away at some point as it seems. The Furniture has been partially seemingly stolen by their Ur Grandparents-on a Spaceship in 2088 +, of course. Old Models reused? Glimmer and Beer can also be found flying around at every Angle to enough ... AND WHAT TO TEUFEL, are there only Gay Couples left in the Future? A lesbian Couple and a gay Couple with Son, otherwise nothing comes to Light in the Game of Families. Is this compulsively attempted to promote Acceptance or did the Developer have a vested Interest in it? I'm really not a prudish, backward guy who thinks Gays or Lesbians have lost in a PC Game nix but if every private Discussion in the Game is about this same-sex love then you just wonder "Why?." So all in all, if you stand in this Way games the same way as I do, you will get it in a Sale between 5-10 euros or, preferably, even cheaper or in the Bundle. The £20bout called up is, in my Eyes, for the Bid, a Cheekiness. It does not replace a shallow Movie on TV. ;) Next Time please again a little more for the Money dear Developers and do not forget the Time in which you settle the Story. If you select the Year 2088 +, please settle the Contents accordingly, no Cigarette Smokers, Beer Drinkers, Omaschairs, carelessly Discarded Garbage in every Corner, Animal Trophies on the Walls and and and and ... That would push the Credibility of your scenario properly and, while it may seem a bit more sterile-we are on a Spaceship and have to deal with the limited Habitat. You don't tarnish the Nest in which you sit as an adult person on a mission. Recommended... With oh and crash yet: Yes.
Haiku Review: Search a space station / Discover what happened there / Where did they all go
Favorite Thing: It's a walking simulator (in space) so thankfully uncovering the story was enjoyable. It's just short enough to not overstay its welcome.
Least Favorite Thing: The game is not really much other than walking and listening. It could have used a little more puzzling.

Date Completed: 2018-07-12
Playtime: ~ 2h
Enjoyment: 7/10
Recommendation: If you're a fan of walking simulators or scifi then go for it.
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