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This game’s mystery was very intriguing and executed perfectly. I found some puzzles to be very hard, but a quick google search was worth it for the great story. I recommend this game to people who are looking for a well- polished and original game.
«Underrated»
«That ending!»
Exceptional
Graphics blew my mind and very addictive. Can be relaxing but can also be very grind-y.
«Can’t stop playing»
«Underrated»
Too many glitches for me to enjoy.
«Buggy as hell»
Exceptional
is that last boss a little annoying
A good game with nice visuals and beautiful music. Story is good. Challenges are easy so they become boring with time. But it's worth playing for fun.
«OST on repeat»
Do not be deceived — this game merely masquerades as a deck-builder; in truth, it is more of a puzzle-adventure with an odd, card-based mechanic. In reality, the gameplay devolves into a tedious cycle of sifting through exploration cards to gather resources for "bypass" battle encounters or hunt for that one essential skill card required by the main quest. It is not so much challenging as it is profoundly dull. Moreover, the monotony is incessantly interrupted by dialogue, which only serves to aggravate.

That said, the game does boast charming animation, a pleasant soundtrack, and appealing artwork. It might find favor among younger audiences.
«Waste of time»
«Boooring»
«Durak Online» - is a digital version of the most well-known Russian card game, adapted for mobile devices. The app allows you to play the classic «Durak» game against real people online, which made it a real hit in Runet back in the 2010-s.

Online mode - is the main feature of the game. Matches are found quickly, and the rating system allows you to compete with players of a similar skill level.

This game is a great way to pass the time, especially if you enjoy card games and want to challenge real opponents. Despite its simplicity, the app is well-designed and captures the spirit of the good old «Durak» we all used to play around the kitchen table.
Nowhere Prophet, developed by Sharkbomb Studios, is a distinctive entry in the roguelite card game genre, blending deck-building mechanics with RPG elements and strategic resource management. Set on the desolate planet of Soma, the game casts players as the Prophet, leading a convoy of followers on a perilous journey toward a mythical Promised Land. With its unique gameplay, striking art style, and punishing difficulty, Nowhere Prophet offers a compelling yet challenging experience that stands out in the genre.

Gameplay: Synergy and Tactical Depth:
At its core, Nowhere Prophet revolves around a card-based combat system that initially feels familiar to fans of deck-builders but quickly reveals its originality. The battlefield is dynamic, often featuring narrow layouts, traps, cover, or bonuses that can drastically alter the flow of battle. Cards are divided into two types: Followers, who are deployed on the field to fight, and Leader cards, which allow the Prophet to use special abilities. The roster of Followers is vast, and the synergy between them and the Prophet transforms each run into a delightfully unpredictable journey. For instance, in one run, I initially relied on a rush strategy with cheap beasts, but a piece of equipment shifted my approach entirely—I ended up with a 14-card deck focused on token generation.

Equipment plays a pivotal role, often dictating the playstyle of an entire run. These items enable the Prophet to intervene in battles by dealing damage, healing Followers, or applying battlefield effects. Rarer equipment (from common white to legendary purple) can also provide passive bonuses, fundamentally reshaping strategies. This adds a layer of adaptability: players must work with what the game provides, rather than adhering to a pre-planned approach.

Beyond combat, Nowhere Prophet incorporates RPG elements that enhance its depth. Choices made during the journey impact attributes like altruism, knowledge, and religiosity, unlocking new options in events while potentially closing off others. For example, trading followers for resources will bar altruistic paths, making every decision carry weight and consequence.

Travel and Resource Management:
The game’s world is divided into maps, each controlled by distinct factions with unique characteristics. Players must navigate these maps, choosing between safer routes or venturing into the unknown for greater rewards. Resource management—balancing food and hope—adds another layer of challenge. Travel depletes these resources, and running out can lead to the loss of Followers, creating a constant tension between exploration and survival. This mechanic sets Nowhere Prophet apart from other deck-builders, emphasizing strategic planning over pure combat prowess.

Visual Style and Atmosphere:
Visually, Nowhere Prophet adopts a primitivist art style with a vibrant color palette, crafting a grim yet captivating post-apocalyptic atmosphere. The desolate landscapes, monstrous creatures, and twin moons in the sky amplify the sense of isolation and despair on Soma. However, the user interface can feel clunky at times, occasionally detracting from the experience despite the evocative art direction.

Difficulty and Pacing:
One of Nowhere Prophet’s most significant hurdles is its steep difficulty, which may alienate even seasoned players. Even on the easiest setting, the game remains punishing—a single mistake, such as placing a card on the wrong tile, can unravel an entire run. I experienced this firsthand when a single misstep allowed the enemy to overwhelm me, wiping out hours of progress in moments.

Additionally, runs in Nowhere Prophet are notably longer than in most deck-builders. While typical games in the genre last 30–40 minutes, a single journey here can stretch to a couple of hours. A clear strategy often doesn’t emerge until mid-game, which may frustrate players accustomed to faster-paced experiences. Combined with occasional bugs and balance issues—such as runs that feel doomed from the start due to poor initial conditions—this pacing can make the game feel overly demanding. It’s understandable why some players might find it unappealing, as the time investment and potential for sudden failure contrast with the genre’s usual quick, iterative runs.

Final Verdict:
Nowhere Prophet is an ambitious title that successfully merges roguelite, deck-building, and RPG elements into a unique and immersive experience. The deep synergy between Followers, the Prophet, and equipment ensures that no two runs are the same, while resource management adds a strategic layer rarely seen in the genre. However, its high difficulty, lengthy runs, and occasional technical hiccups may deter some players. This is not a game for everyone—it demands patience, a tolerance for failure, and a willingness to experiment. For those ready to embrace its challenges (and perhaps raid a few caravans along the way), Nowhere Prophet delivers a tense and rewarding adventure in a world where only the strong and ruthless survive.
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«Blew my mind»
«Just one more turn»
Exceptional
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Skdkx
«Better with friends»
«OST on repeat»
Very well made!
«Underrated»
As the creator of this game, I can say it's certainly good. Thank you, website, for hosting my game, for some reason.
«Blew my mind»
«Just one more turn»
Love it
«Blew my mind»
Kind of boring after defeating one of the final BOSSes
Tyler Posey and Colton Haynes Kill Funny to Win Funny Fast & Furious Franchise Loser Funny and Winner Funny
«Blew my mind»
«Just one more turn»
Winner Funny and Loser Funny Zombie Shooter Fast Five 2011 and Fast & Furious 6 2013 Tyler Posey and Colton Haynes Kill Police Department Miami
«Blew my mind»
«Just one more turn»
Tyler Posey Anthony Tony Toretto and Colton Haynes Kennedy Kenneth Hicks Fast & Furious 2009 Best After Century & Best after Millennium Loser Funny/Winner Funny
«Blew my mind»
«Just one more turn»
8/10 Very fun game. The really like the art style, the gameplay is okay since it for 5 nights it’s kinda the same and easy. Night 6 and 7 are really fun, there are more mechanics and more challenging animatronics. Love the ending. I recommend it.
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