Reviews

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Concise Review:

Didn’t live up to the hype. Not impressed.

Journal Style Review:

I’ve never played New Vegas before so this is a first time run. I’ve played fallout 3, which I remember enjoying, I’ve played fallout 4, which I liked but was disappointed because it wasn’t the game I wanted, and I played outer worlds which I enjoyed the most. I’ve heard people say great things about new Vegas and lots of people say it’s their favourite fallout game, but review scores have it lower than 3 and 4. So that’s where I am going in.

I enjoyed the opening cutscene and story setup. “Who shot me and why?” Is a good opening. I enjoyed the character creator perks set up. Then for the next hour and a half it was a bit boring with too much running from point to point.

I know the gunplay is going to be awful because not only is this a fallout game but it’s an old one. And it is, but there is something to it that’s okay because I know it’s not what the game is about. The use of vats, and swapping between weapons for different situations and conserving ammo and resources looks like it will create the fun survival mechanics that are needed.

The load times are insanely fast. That’s a perk of playing an old game.

The world does still feel pretty empty to me. I’m early on so maybe it feels more alive as I go on but by today’s standards its hard not to notice how empty the world is. I critiqued fallout 76 so much for having an empty lifeless world. Hopefully this ones becomes better and I’m just early on. Many rpgs take a bit of time to get going.

From the opening of the game....And I can’t believe I’m saying this, but I like fallout 76 more as of now.

Too much running back and forth so far. I really like the level upgrades when I get them but the actual gameplay is too much run here, talk, run here, talk. I can see the many similarities between this and the outer worlds, but the outer worlds is improved in pretty much every way. 

Some side characters have been interesting but they don’t do enough with them. I think I’ve played 5 or 6 hours and at this point, I’m not a big fan. Maybe I just don’t really like fallout games? I always feel like I should like them more than I do. Fallout 3 was the first I played and I have fond memories but every game since I’ve been dissatisfied.

Still not liking it except for the levelling up aspects. There is so much running back and forth. 

Around the 10 hour mark. It’s been a hair better since arriving at the strip. The boomer quests weren’t bad either. They are getting a bit better at least. Still not great. But the different factions are fun.

Around 14 hours. It’s picking up. It still hasn’t surpassed my enjoyment for even fallout 76, but it’s getting closer. My complaints are the same but at least now I have more weapons to use and there is just more going on. I continue to like the leveling system.The exploration is getting a bit better.

The game has glitched and crashed 3 times in a row now. It’s getting frustrating.

I’ve realized a major reason for my distaste towards this game is how often I’m lost because the fucking waypoints and maps are tragic.

I really rushed the ending because I was done with the game. If I liked the game I would have overthrown mr house but I didn’t feel like putting in the effort. I just did what he said and went violent for all the remaining factions so I could see an ending, if not my preferred ending.

I can see the appeal to this game back in the day. The “play the game however you want” is done reasonably well for an old game but I guess my main issue while playing this game is I never really found any of it that fun. The gameplay is horrendous. The environment is bland. The map is so confusing to get around whenever you’re indoors. So much time is spent just walking. Some dialogue options and factions had moments that were interesting. But really, The only part I liked  was simply deciding how to spend upgrade points.

This sits at a low B. It didn’t age well for me. It was hard to play after already playing the outer worlds. 

Final Score: B
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I tend to think this wouldn't have the positive reception it does if it wasn't the "underdog" to Axiom Verge. Combat is  not only kinda bad but also exacerbated by how poorly enemy movement fits the simple combat. Powerups are pretty unimaginative - double jump, dash boost, hookshot, charge shot, etc. Design choices feel almost focus grouped to death, but this time from reddit or something - dodge move where you dodge THROUGH enemies and attacks because Dark Souls did it, lots of named bosses with high damage output (with no health drops) because that's what GameFAQs calls "difficulty," a laughable amount of "secrets" hidden behind non-descript fake walls that you can just walk right through because that pads the length of the Steam guides, precision platforming sections, that kind of thing. Because of those flaws, exploration feels less like a self-directed reward and more of a checklist because that's what Metroidvanias "do." Kind of a disappointment all around frankly.
Middling western style RPG with absolutely the worst ending.  
good
«Sit back and relax»
Laggy, hollow game that couldn`t make the simplest things work right 7 years after it`s release.
«Buggy as hell»
Good example of don't judge a game by it's cover.
Very horny art but the game and plot itself isn't , it respect the canon personality of the touhou character very well, the story in this game could be something that would happen in an official game.
Has some issues related to the translation but it's a fun game, can be a hard game but no grinding is needed, surprisingly well designed game.
«Can’t stop playing»
«Underrated»
Exceptional
d
«Blew my mind»
Exceptional
It was very funny 
«Can’t stop playing»
These platforming mechanics are exceptional, and the 10 second rule is even better.
«Blew my mind»
«Constantly dying and enjoy it»
Exceptional
Make sure you play it all the way through, this will make you very uncomfortable.
«Blew my mind»
When I first saw this game, I thought it was going to be a cheap Ice Climbers rip-off. Boy was I wrong. This game's climbing mechanics are in one word, phenomenal. The fact this was created for Jam is insane. This has more advanced mechanics than some triple AAA games. My ONLY qualm with this game, is that it is short. Other than that, near perfection. 
«Blew my mind»
Very confusing, and very small, could be a lot better.
Physics are cool, but not very well done, could be better.
This sucks, that is all
Not available anymore
Esse jogo é um minecraft mais estiloso, muito legal. 2D, muitas opções de armas, itens, lugares para explorar, equipamentos e coisas legais para fazer. Você joga e nem percebe o tempo passar. Recomendo para quem gosta de explorar.
«Constantly dying and enjoy it»
«Sit back and relax»
Xenoblade Chronicles is an action role-playing game developed by Monolith Soft, first released on the Wii in 2010, later receiving a port to the 3DS in 2015, and a remaster for the Switch in 2020. The world of Xenoblade Chronicles is set upon two gigantic beings, the organic based Bionis is home to all natural life, and the mechanical based Mechonis is where the robotic Machina live. Shulk, the game’s protagonist, is part of a human-like race called the “Homs” who live on Bionis and are currently trying to survive constant attacks from the Machina. The game's story revolves around Shulk discovering he has the power to wield the legendary sword, the Monado, and uses its power to take revenge on the Machina following their attack. What begins as a predictable JRPG story, soon evolves into a tale which takes many twists and turns resulting in an engaging story bolstered by a delightful cast of characters from Shulk's childhood: best friend and protector Reyn, disabled war hero Dunban, Shulk's love interest and Dunban's sister Fiora, the strong-willed and kind Sharla, adorable comic relief Riki, and the persecuted princess Melia. Each party member has depth and adds something important to the team, creating what could be described as one of the most likeable JRPG parties of all time. The villains of the story, while having strong backstories allowing the player to understand how they became the way they are, also find a way to simultaneously remain threatening.
     No matter how good a video game's story is it still needs to have strong gameplay to back it up and Xenoblade Chronicles certainly does. The game is very open ended, allowing the player to travel all over a diverse group of landscapes. Each area you explore is filled with items to collect, NPC’s to talk to/get side quests from, and landmarks to find and use as fast travel point. Being a JRPG the game offers no shortage of enemies to fight. In combat, Xenoblade employs a real-time action-based system which means in battle, your selected character attacks automatically when in range of the enemy. All the player does is move and use special attacks called arts to either damage an enemy, heal an ally, or topple an enemy to immobilize it. One of the game's most unique features is that by using the power of the Monado Shulk can get a glimpse of the future and change it. For example if an enemy is about to use a powerful move that could kill a party member Shulk can put up a shield to block it. This battle system works very well and doesn’t get stale throughout the 90-hour runtime. Once it ended I was surprised to see I had spent 90 plus hours in the game because it has so many small touches to make the experience convenient like not having to talk to a quest giver once you have completed a simple fetch quest.
     Xenoblade Chronicles is a beautiful game it may be restricted to underpowered consoles but it’s distinctive art style shines through creating a visually stunning game. Xenoblade’s score was composed by 6 people and it is one of the video game’s industries best. Special mention goes to the Main Theme, Mechanical Rhythm, and Engage the Enemy.
     Xenoblade Chronicles is a game about fate and how no matter how things look destiny can be changed. It’s a fitting theme because this game seemed to change the fate of JRPG’s coming stateside. While this game was only a moderate success selling a little over a million copies with the 3DS re-release(the remaster has already sold over 1 million copies).  The moderate sales led to a spiritual successor with a true sequel in 2017. Xenoblade opened the door for companies to release more niche JRPG's in the west. Its influence can be seen in games like Final Fantasy 15 and The Legend of Zelda: Breath of the Wild (which Monolith Soft helped develop). In my mind Xenoblade Chronicles remains a gem that only grows more impressive with age. I guess you could say I'm really feeling it!
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