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Note: I played exclusively with the Hex chassis by myself. Your experience may vary if you play multiplayer.

Livelock starts slow, missing the destruction and hectic twinstick shooter action that the trailer seems to promise. Once the game settles in, however, it delivers with some extremely satisfying gameplay and pretty graphics. Awful controls almost made me ask for a refund, though.

One thing that sets Livelock apart from other twinsticks is its classes and progression. With 3 classes and a hoard of weapons and abilities to choose from, it caters to many different playstyles. This progression, however, is both a strength and a weakness. You're obviously underpowered at the start, missing some key pieces of your kit. You're even missing some stat upgrades (like crit rate or movement speed) that you unlock towards the end of the game. The first of the three acts of the game feels very slow as a result. But once your reach Act 2, you have access to most of your kit and things begin to feel very good. From Act 2 onwards, the environments and setpieces are really quite impressive, especially for this genre. Unfortunately, the game is a bit short, but has a good degree of replayability and a low price tag to compensate. There's 4 different difficulties and scoreboards to provide an extra challenge on subsequent playthroughs.

The story itself is utterly unremarkable. It does the job of giving me an excuse to shoot hoards of robots, but that's about it.

The controls are awful. Controller support is poor, and, if it weren't for Steam's controller API, my triggers never would have worked. In the end, I didn't even use a controller because there is absolutely no snapping to targets. It makes quickly lining up a target for a railgun shot incredibly difficult. I ended up using mouse and keyboard and could rebind everything, but it didn't actually change any of the on screen prompts, which just lead to confusion.

Livelock is a good sidetrack for an afternoon or two. I would recommend for fans of twinstick shooters or people looking to get into them. Be wary of the controls, though, and if they don't work for you then return it. It's not worth wrestling with them for the entire game.
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Exceptional
Literally the best game ever made
«Blew my mind»
«Time-tested»
Exceptional
One of my favourite games of all time. Gives you the feeling of GTA but with more freedom to roam around as he's pretty much a superhero. Decent story also.
«Blew my mind»
Not bad, the main drawback of the game is that it is too old. Streets of rage are much more pleasant to play.
Meh
5/10
Holy shit. This game rips. I was blown away. Most of all, I can't believe this game flew under my radar for so long. Start to finish, this is just a joy to play. The vibes are insane. A great example of emergent gameplay. There are no objectives or quest markers. No hand holding. Just you, alone on a station full of corpses, left to pick up the pieces. It's obvious the inspiration Half-Life took from this game. It's honestly a crime that System Shock doesn't get much attention. If you ask me, it belongs right up there with Doom as a pioneer of intelligent design. 
Yeah idk. Environments and worldbuilding are great. The puzzles just seem very arbitrary, rather than clever. To be fair, I didn't give this one too much time, so I may be wrong. 
Exceptional
Pretty solid. Gameplay flows nicely, with a solid blend of platforming, combat, exploration, and puzzle solving. Save points are placed intelligently, with a few annoying exceptions. I appreciate the lack of explicit direction; the game instead utilizes level design to guide the player. Nails the vibes. 
Just a decent rail shooter. Nothing less, nothing more. I understand the importance of a 3d flight shooter on a home console in 1993, but the gameplay just hasn't aged well. 
Exceptional
Obviously a landmark entry in the development in modern gaming. Building off of Wolfenstein 3D, this game takes the best of id's previous title and ditches the rest. This game nails everything it needed to be successful. Gameplay and level progression flow naturally, supplemented by graphics and music that were great for the time. One of the earliest PC games I've played that remains playable in the modern era. 
«Time-tested»
Absolute storytelling masterpiece showing the true brutality of war and it's psychological consequences deep, complex three-dimensional storytelling with mature themes and great voice acting, graphics are really good for its time, gameplay while not exceptional is more than serviceable and above average, but this is game you should really play to experience the storytelling experience. Probably the best anti-war message I have ever sen.
On the surface its a really neat concept. Drive around Paris, pick up a plethora of diverse and interesting passengers, get to know them and simultaneously solve a serial murder case. There are 3 cases to choose from and an also a 'free roaming' mode where you can taxi around without the constraints of the story mode.

In practice this makes for very repetitive gameplay and dialogue. The passenger interactions themselves are great (bar a few which are far too long and tedious), that element of the game stands up. However, the bridges between those moments doesn't do so well.

You're never actually provided much information on the cases you're meant to be solving bar the basic clues for each suspect which you uncover. Which seems like an oversight for a game centred around solving murders. The text when falling asleep and waking up each day is exactly the same every night and every case. The dialogue with the detective who gives you the cases is exactly the same. The protagonists link to the cases (the fact he was attacked too) never fits in with the MO or motive of any of the culprits and it's super buggy.

I really wanted to like the game. The passenger interactions really shine and Houssine (the player character) is a real sweetheart. But the bugs and repetition are too much to ignore. The worst part is that these issues feel very fixable with not too much time/effort spent.

With a bit more dev time it could be great, for now though... If you can get it for free/on game pass, give it a look in but I wouldn't pay for it
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«Buggy as hell»
«I could make it better»
Journal Style Review:

The graphics are awful!!! Very bad. Looks very old. 
I’ve had lag early on which is a bit lame.

Oof so I’ve played the first few hours solo and my first impression is this game is awful, but I’m still into it for the time being. I’m learning the survival aspects of the game and it’s entertaining enough. But I’m finding the combat awful. The world is laggy, everything seems to take a half second to register. The world is empty and boring. The quests have been generic and boring. My favourite stuff has been the crafting parts.

The gameplay and graphics and world look so bad. I just played prey which had bad graphics and poor gameplay and this one is arguably worse in both aspects. Which is ridiculous when you think about it. It shouldn’t be allowed. But fortunately a post apocalyptic survival rpg game is a very fun concept. And I havnt played an online game really like this so I’ll give it a shot. 

The enemy AI is so incredibly bad. Absolutely awful. I’m looking forward to playing online with Hayden though. I still think that will be fun despite this game’s huge flaws.

Sometimes you can’t click on people to talk to them and you have to mash it for like 30 seconds for it to register. It’s a piss off.

What was the last Bethesda game I played that I actually thought was great? Skyrim probably. 

Definitely more enjoyable playing with someone else in the world. The base building and defending and resource generation is pretty fun.

A main story line quest glitched and now I can’t complete it. I googled it and this is a known thing. Am I not able to finish the main quest line now? That’s some major bullshit. This game is soooooo buggy.

K I need to be honest. Even though this game has so many pretty big issues.... I still played 7 hours on my day off. And the next day I was still excited to jump back in....So clearly it’s doing something I like.

The game is growing on me a bit. I couldn’t tell you why. Something about the game is very addicting. It’s satisfying leveling up my character.

I can’t believe how poorly this things runs. It looks this rough and it’s super laggy. Load times are bad. And I even can’t progress the main story any further because of a glitch in the game. And it’s a known glitch they just haven’t fixed it yet. Somehow I’m still having fun though. I finally think I’ve figured out how to actually play the game. At the beginning of a decent play session you need to fully set up a nice workshop, or whatever those other bases are called, with as many resources collector buildings as possible. Then you wander the wasteland and return before signing off to pick up the resources. I’m about to start really bringing in resources. 

I love the mole people area. It’s the best. Such a cool vibe. It looks the coolest by far and it has had the best enemies to fight. This piece of garbage game is actually pretty fun at times. I’m getting into it. I don’t feel like stopping anytime soon, I’m lvl 21 currently. Probably will go till 50.

The map is actually not bad. It’s huge, probably too big honestly because it’s so empty. But there are a lot of different areas with at least subtle different vibes. And because you need to pay to fast travel unless you do it between CAMPS and workshops, the map feels even bigger.

It sucks when you have quests in an area but the level is loaded on someone waaaay higher than you. I cant do anything against level 45 and 60s when I’m a level 24. So I have to either run or leave. It’s lame.

My combat strategy is finding awkward rocks or trees that the creatures get confused behind so I don’t get hit. Pretty lame when you think about it.

The game has been losing me. The performance is always poor. The gunplay has grown very stale and it’s getting repetitive. I think I’ll mostly just play when Hayden is online. I hope they put that update out that makes the levels appropriate for all players.

I think the main reason I’m finding the game more boring is that my character isn’t progressing as fast anymore. I wish I was finding new gear more often.

I think I’m done. Or at least I’m waiting for the update that makes it so the levels are appropriate for my character. It isn’t fun roaming the wasteland when half the creatures are too high a level for me to fight. Practically all I’m doing is fetch quests. This is especially frustrating because I still can’t do any main story quests because the glitch.

This game is a high B. There were roughly 10 ish hours of pretty solid entertainment despite this game’s glaring flaws, but there has been a lot of frustration and boring hours as well. Im done playing this single player until they either fix the main story glitch, or add the update that makes enemy levels appropriate. I’ll play with Hayden if he wants to play.

Concise Review:

Amazing: nothing is even close

Great: nope nothing

Good: weird sense of satisfaction from leveling up my wastelander, survival mechanics, base building

Fine: resource management system, crafting, perks system

Bad: quest flavour and design, gets repetitive (a lot of running from place to place with nothing interesting in between)

Awful: everything about the visual presentation, gunplay is horrendous, enemy AI, very buggy, very laggy, game breaking main story line glitch, ridiculous enemy levels that completely waste your time

Final Score: B
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For a game that's supposedly releasing anxiety, this sure stressed me out, also the story is confusing
This takes a whole new spin on turn-based games. Just absolutely awesome, all the different items and how they all have to be used so strategically. Big name game companies should definitely learn a thing or two from the ingenuity in this game.
«Blew my mind»
«Constantly dying and enjoy it»
Cool idea, but in execution just hurts the eyes
So much rage. The physics engine is done very well, maybe a little too well. Got stuck, couldn't figure out how to proceed, so I gave up
Surprisingly solid 3D shooting mechanics for a itch.io game. Feels more like your shooting legions of Iron Man clones than zombies but whatever
Just really don't like platformers like this tbh
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