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Very special game to me. I don't think that any game can ever replace this game as my favorite due to how dearly I hold it to me. I have played this the most out of all the games I have ever played, and I think it still holds up very well even in todays climate of games. Never fails to bring me joy and memories.
«Blew my mind»
«Can’t stop playing»
Inspiring. Revolutionary.
Crypt of the Serpent King awakened a creative potential in me I never realized I had. It got me to quit my job at the local McDonald’s, divorce my wife, and defect to the Soviet Union so that I could thrive under the guidance of my true capabilities. It’s the sort of inspiration to want to be a part of something bigger than yourself simply for the satisfaction it brings you, the kind I imagined the developers felt as I fought tooth and nail through the multitudes of uninspired and visually repetitive levels. Triple A studios bow their heads in shame of the mere presence of this work of art. Stanley Kubrick was driven to the point of self-destructive perfectionism because of his admiration of the masterpiece he would never one-up. Friedrich Nietzsche was best known for declaring “God is dead and we have killed him”, but historians fail to take into account his more profound declaration: “But one day he will be reborn as Crypt of the Serpent King”. For shame, UN.
Crypt of the Serpent King is required viewing. It is a life-changing experience that asks the player to look at themselves honestly and ask, “why the fuck did I spend money to play this shit?”
Crypt of the Serpent King awakened a creative potential in me I never realized I had. It got me to quit my job at the local McDonald’s, divorce my wife, and defect to the Soviet Union so that I could thrive under the guidance of my true capabilities. It’s the sort of inspiration to want to be a part of something bigger than yourself simply for the satisfaction it brings you, the kind I imagined the developers felt as I fought tooth and nail through the multitudes of uninspired and visually repetitive levels. Triple A studios bow their heads in shame of the mere presence of this work of art. Stanley Kubrick was driven to the point of self-destructive perfectionism because of his admiration of the masterpiece he would never one-up. Friedrich Nietzsche was best known for declaring “God is dead and we have killed him”, but historians fail to take into account his more profound declaration: “But one day he will be reborn as Crypt of the Serpent King”. For shame, UN.
Crypt of the Serpent King is required viewing. It is a life-changing experience that asks the player to look at themselves honestly and ask, “why the fuck did I spend money to play this shit?”
«Blew my mind»
«Just one more turn»
Short and sweet Mario Land is less than an hour. It doesn't reinvent the formula but what it lacks in length and originality it makes up for in soundtrack. 7/10
If you like a bunch of text in front of your face with horrible framerate and confusion this game is for you. Was given a key to stream this, first impressions were too poor to support this game.
«Buggy as hell»
«Boooring»
Mass effect 2 to me personally is the peak of video games as an interactive artistic medium. The story,characters,setting and general ambiance of this experience is something I still am waiting for another game to replicate. All these narrative tools suck the player in and invites them to fully emotional connect to this masterpiece.
Beyond its incredible narrative, its game play is extremely tight and well polished, heavily reinforcing the idea of you the player as a leader with the use and command of your squad being essential to every encounter. Missions are diverse and engaging with little filler. This all topped off with the most satisfying end mission in any video game in which your engagement with both the narrative and gameplay his game is rewarded.
Mass Effect is of course not perfect no game truly is, what it is, is special and a shinning example of the potential of video games to connect with its player.
Beyond its incredible narrative, its game play is extremely tight and well polished, heavily reinforcing the idea of you the player as a leader with the use and command of your squad being essential to every encounter. Missions are diverse and engaging with little filler. This all topped off with the most satisfying end mission in any video game in which your engagement with both the narrative and gameplay his game is rewarded.
Mass Effect is of course not perfect no game truly is, what it is, is special and a shinning example of the potential of video games to connect with its player.
«Time-tested»
I mean, it's HD Ace Combat... what else is there to say?
A step down from the previous one, imo.
These are some of my favorite games. I do wish this one didn't introduce the Clockwork soldiers so early - feels like a pretty big difficulty spike pretty early. Unless maybe they intend for high chaos to be "canon"? Idk. I also do like the time travel mission (reminds me of this random Digipen game, maybe a Half-Life 2 mod, I played years ago called Void - basically take that time travel thing and turn it into a Portal-like puzzle game), but I wish there were SOME way to get your powers back. A lot of untapped potential there, should be its own thing.
On one hand, I'm tempted to do a no-powers run as well. On the other, NG+ really shines in this entry.
On one hand, I'm tempted to do a no-powers run as well. On the other, NG+ really shines in this entry.
Similar to the classic game chess but with unique pieces and the ability to style your board however you want... fun to challenge friends to play or to do a random game. It's my go-to game lately.
«Just one more turn»
«OST on repeat»
Third entry in the "Infinity" series and a very disappointing visual novel (especially after exceptional "Ever17"). Distinctly divided into two parts: "questions route" and "answers route" - which are linked directly to the characters you play as. "Questions" starts our great, it's intense, fast moving, introduces many great moments, and fills you with questions that you want answered. However, as the story progresses the game's poor writing starts to shine through. "Answers" turns out to be a complete mess full of disappointments: cliches, info-dumps, deus ex machine resolutions, boring characters, plot holes - the game has it all. Developers ran out of money nearing the end of production and it shows. 5/10. Worth a read only if you're interested in the Infinity series, otherwise skip.
i just love it because i played a game named obye me XDDD and this is kinda the same
«Blew my mind»
«Can’t stop playing»
I really liked it. I’m a bit of a simpleton when it comes to gaming and still get a kick out of open world RPGs. I’m a big fan of FC3, Blood Dragon, and FC4, and this one perfects the formula, even if the formula is getting a bit overripe. Folks talk a lot about the repetitive, overlong nature of RPGs, particularly ones from Ubisoft. I don’t disagree, but did have a lot of fun with FC5. I love Montana, so that helps. I wonder if FC6 is gonna be able to change things up enough to catch people’s interest again.
It should have been a movie instead of a game.. it's to boring a gameplay for a game