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Gutar Hero with horrible driving cars.
Pretty fun game. I think you should give it a try.
«Underrated»
Pseudo horror walking simulator where the spooky elements are cliché, not spooky and not horror.
8/10 - I love him so much...
«Time-tested»
«Sit back and relax»
The 40 hours flew by. The story was a great trip down memory lane with more depth. The combat has been spiced up to have a little more action and the graphics have been ever so slightly improved. There's not much of a sense of exploration but I'm okay with that. Instead, my biggest concern with this game is that Square Enix is going to milk this series long past when it should end.

Date Completed: 2020-05-26
Playtime: 40h
Enjoyment: 9/10
Recommendation: Fans of Final Fantasy or RPGs in general should definitely play it!
Exceptional
Wii Play has really fun mini games and Wii Tanks is the best thing.
«Can’t stop playing»
«Better with friends»
Exceptional
Great game, I love the dystopian vibe the art style is amazing and great characters, I was still finding new stuff even after I had finished it a couple times
Yes
«Can’t stop playing»
«Sit back and relax»
it fakin rules
«Blew my mind»
«Can’t stop playing»
Exceptional
I'm going to go ahead and swan dive into the controversy surrounding this game by stating that this game is not bad. The ending is fine. There was nothing ever wrong with this game. Get over it. The game concludes the story of Commander Shepard as he and his allies fight the climactic final battle against the Reapers. Everything I love about this series is brought back. Though to be fair, some of the elements have been stripped back a little, I suppose to stress multiplayer. The story is a conclusion. There are no open ended possibilities for continuations or sequels. I have enjoyed this ability to import saved from the previous games to create one coherent story. I would really like to see more of that in video games. The writing is still good and the storytelling is amazing. The voice work and sound is top notch. The visuals are the best in the trilogy. The gameplay has been improved. Playing Mass Effect 2 and 3, it's almost as if they gameplay in the first game was just a fluke or it was nothing. The games have improved immensely from Mass Effect. The art and music are still superb. Again, I find nothing wrong with this film. I bought this trilogy on Xbox 360, along with the story DLC for Mass Effect 2 and 3. So maybe the fact that I had the whole series at my fingertips the whole time impacts my views on the ending. But I see nothing wrong with it. There is no indoctrination. Whatever happened at the end of the game happened. I think it's pathetic that Bioware deliberately went back and added a third option for the end. If you want to argue the technical elements of it (such as the final choice being abrupt and not being informed or automatically chosen based on your moral alignment through the series) that's fine. I can understand that. But the fan outrage that can be seen on the internet of people just pissing and moaning about the ending on the internet does reflect a mentality among fans to scream and cry and hope someone will appeal and cater to them. And finally in 2020 major film studios are doing just that, listening and pandering to fans on the internet. I don't play games to be pandered to. I don't watch movies to be pandered to. I put myself at the mercy of the storyteller and allow him or her to present an engaging narrative in either a game or movie. Screw my expectations. I want to be entertained. And this game was truly entertaining.

 Rating- 5/5
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Exceptional
It's hard to beat that soundtrack.

The story can be a bit of a retread of Bastion - action RPG, somewhat omnipotent narrator, magical object in the main character's possession that has the power to restore the world but only if the character wants to, trying to make the music as diagetic as possible, basically a big allegory for regret. The biggest differences in this one being of course the new spin on the combat and the setting. The combat is kind of a mixed bag - it's cool that they tried to make some variety from their last game, they're obviously going for a techy aesthetic, and it's cool that if you don't use Turn() your attacks have some pretty long wind-ups. The downside is if you do use turn, you end up kind of just wandering around half the match waiting for your Turn() to recharge. It's just a weird flow and they should have gone whole-hog to either action or turn-based, maybe even a strategy game with a whole team, instead of trying to make this pseudo inbetween stuff. It shows its cracks the handful of times you fight another person with Turn(), the end and the Agency() tests - the downtime as I said, the lack of variety once you find your go-to loadout, and how hard it is to manage many actors in each match on either side.

The setting is cool, though, and affects things like the combat. They do introduce Turn() to show you that it moves outside of time, but it comes across as if it's going to be a way to solve puzzles and it's never touched again so it it's a little weird in that regard. Being able to use each power as either a supplement to other powers or as a passive power for the player character is real cool, especially when you unlock all the slots and enough memory to use whatever combination you want. And then you can "recurse" through the story, i.e. New Game+, which kinda works thematically like it did in Bastion, though maybe less explicit, and again affects the combat because you can now start unlocking multiple copes of your powers and modifying them with themselves. Playing through again with a really robust loadout can really change the feel of the game in a good way. It doesn't quite match Bastion IMO but after how hard they came out swinging with that game, their follow-up was always going to live in its shadow to one degree or another.
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Exceptional
Still one of, if not the, funniest games ever made, moreso than the first game. Probably held up by its humor more than its learning curve, unlike the first game. The whole Caroline subplot is a bit unnecessary and the middle part can turn into a bit of a "find the white wall" hunt, but it all comes together well in the end in frankly one of the better final boss fights I've played.
Exceptional
It's a little slow to start if you've played it once before and the bonus maps are kind of expecting pixel perfection, but there's not much else to say that hasn't been said a thousand times before.
Good but surprisingly dated. Frequent visual glitches, somewhat infrequent bugs that cause quests to not mark as finished or certain quest flags not clear, enemies often get stuck in walls - walls of environments that are reused like crazy - and those Mako physics absolutely do not fit that Mako level design at all, felt like two separate games taped together and not playtested even a bit. After playing KOTOR and then this in close proximity, it's weird Bioware got the reputation as the "polished but not crazy deep" RPG house where Obsidian got the reputation as "technically flawed but deep" when Bioware is pretty buggy and unpolished.

I wish it did a bit more with its RPG systems. The choices don't seem to do much for this game, but I know they're supposed to carry over to the next game. In reality, there are only six or seven actual main quests and locations - the Eden Prime, The Citadel, Noveria, Virmire, Feros, Ilos, and The Citadel again but different this time. Five out of the six companions you get by The Citadel, the second main area, and have limited variety species-wise: two humans, two more might-as-well-be humans (because I guess they can't make any female aliens look unattractive - seriously, where are the male Quarians, female Turians, female Salarians, female Elcor, female Volus, female Hanar, etc. and why does anyone accept that bullshit about Asari being monogender), a more gangly humanoid alien, and then finally the weird buff alien guy. Where's my Volus, Hanar, and Elcor companions? You fight Salarians at one point, why can't those be companions, too? One of your companions will probably never be used since they have the same class as you. It's supposed to be a vast space opera but those faults all make it feel small and cramped, which is probably why they added sidequests. But the sidequests are kind of pointless. Again, I know choices will matter in the next game so I feel like I have to do them, but so many are fetch quests and a non-insignificant amount are just randomly collecting shit. Land on planet, check map, bounce along to the anomaly, resource deposit, debris, and finally the place you're actually going. Then it's a shooting gallery from one of three options: a mine, a research base, and an army base. The same layout for each over and over and over again. Some have animated and voiced cutscenes, most don't.

It's still worth playing. The main quests at least have high production values. The tech and biotic powers are a cool balance with the shooting, though I will say tech side feels overpowered since the main villain race is a synthetic race of robots. Inventory management is kind of trash but there are a lot of directions to take your character customization. It's smart to make every single response by Shepard a player choice, and all fully voiced, even if a lot of dialogue turns into the RPG menu diving exposition dumps. I wish the companions were a little more independent but they do make a point of giving them time to shine and putting only your "away team" in cutscenes.
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Controller issues on Win10 still not fixed.
OST on repeat
«OST on repeat»
A very immersive game, sometimes it's getting boring but the story and the atmosphere kept me play.
«Sit back and relax»
«Underrated»
Assassin's Creed: The Ezio Collection is a fantastic remaster of three installments of the Assassin's Creed series that are generally hailed as being the greatest entries of the franchise. I think they have been blown out of proportion and are overrated, but they are still solid games. The remasters are beautiful and they are essentially the original games but with updated visuals. Which I have no problems with.

 Assassin's Creed II- The Assassin's Creed franchise continues in this sequel. The duel storylines continue with the 2012 storyline picking up traction but still staying enclosed in a lot of ways. The 2012, or "modern" day, part of the Assassin's Creed narrative has always been rather weak, but this gets worse as the series continues. Desmond Miles is freed from his imprisonment at Abstergo Industries. With his newfound Assassin allies, he visits the memories of his ancestor Ezio Auditore da Firenze during the Renaissance. We follow Ezio's life as we discover the Assassin's brotherhood and as he unravels a conspiracy that changes his world forever and that will help his descendant in uncovering more about the Templar's plots in 2012. The story is wonderful. Assassin's Creed has a tendency to make historical figures more badass than they actually were. Visiting Renaissance Italy is fun. The gameplay has been improved from the first game. Visually the remaster spices the world up a little, this is the most dated of all of the games in this remaster. There are plenty of clunky parkour and climbing mechanics and bugs. A giant free roam world with collectibles, side missions and investments to help you along in the story definitely inspires and promotes more activity. Overall, a solid sequel that improves the major elements that were introduced in the first game.
 Rating- ⅘

 Assassin's Creed: Brotherhood- Assassin's Creed Brotherhood is my favorite of the Ezio trilogy. Desmond Miles and his team work to try and avert the impending 2012 apocalypse. The answers to stopping this doom lie in Ezio Auditore. The Animus is used once again to relive Ezio's memories. Ezio and the Assassin order take their fight to Rome, the seat of Borgia power in Italy. The writing and story in this game is amazing. Ezio finally gets a worthy adversary and the continued interaction with historical figures and events help add an element of familiarity to the game. A lot of the gameplay and parkour has been improved dramatically from the previous two games. The graphics in this game and Revelations are really good and aren't as dated as Assassin's Creed 2. The game builds on a lot of things introduced in Assassin's Creed 2, as all good sequels do. Rating- 4.5/5

 Assassin's Creed: Revelations- This game is the one that still looks, sounds and feels like the best of the whole Ezio trilogy. The game is set after the devastating events that shocked the series at the end of Assassin's Creed: Brotherhood. Desmond is now trapped inside the Animus and must find a way out. In order to do so, he must relive the final adventures of Ezio Auditore as Ezio must reconnect with his ancestor, Altair Ibn-LaAhad by stopping the Templars who are also set on pursuing an object from Altair's past. The game ties up the narrative of the Ezio trilogy and has a lot of this story come full circle. The game continues the stealth based mechanics with the usual parkour and traversal elements. Though to be fair, at this point the series has become overly familiar. The story also seemed to be a little rushed for me. But characters, scenarios and environments are written well. Some of the new features and additions to the game also didn't really add much to the overall experience. I think this game is a solid entry, but it was here that I think that Ubisoft realized that they need to change up the formula a bit. Rating- ⅘

 This remaster is really good. It is the regular games, but updated and brought back to life with proper restoration. Rating- ⅘
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Nice 
«Time-tested»
Exceptional
Best game of the decade. Beautiful graphics, fast paced, very versatile characters, lots to play. Fun and enjoyable overall.
«Can’t stop playing»
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