Grand Theft Auto III
About
Grand Theft Auto III is an open-world action game, a part of the criminal franchise GTA. As the first in the series 3D game with high-quality textures, GTA III became exemplary in its genre.
The action is located in fictional Liberty City. Its map is divided into three parts – each becomes available gradually, depending on the storyline progress. The player takes control of the character from the third-person view.
The classic feature of GTA III is the ability to interact with the world: explore the map either on foot or by car, contact with other characters, visit weapon stores and shoot everywhere. Although GTA III is another chapter of the franchise, its plot is unique.
The story begins with the dynamic bank robbery. During the heist scene, the main character (silent and unnamed for the whole game) gets betrayed by his accomplice Catalina. By good fortune, the protagonist escapes from imprisonment and starts making both ends meet in Liberty City after being deceived. Therefore, his only wish – also the main idea of the storyline – to take the revenge on the former partner.
System requirements for macOS
- OS: Mac OS X Snow Leopard 10.6.8 or higher
- Processor: Intel Core 2 Duo Processor or better
- Memory: 1GB of RAM
- Hard Disk Space: 1.5GB of free hard disk space
- Video Card: ATI X1600, NVIDIA 7300GT, Intel X3100 integrated graphics chip, or better
- Additional: This game will NOT run on PowerPC (G3/G4/G5) based Mac systems (PowerMac)
System requirements for PC
- OS: Microsoft® Windows® 2000/XP
- Processor: Pentium III® 450 MHz CPU
- Memory: 96 MB RAM
- Graphics: 16 MB Direct 3D Video Card
- DirectX Version: Microsoft DirectX® 8.1
- Hard Drive: 500 MB uncompressed free hard disk space
- Sound Card:Fully DirectX compatible Sound Card
- Processor: 700 MHz CPU
- Memory: 128 MB RAM
- Graphics: 32 MB Direct3D Video Card
System requirements for iOS
System requirements for Android
System requirements for PlayStation 4
System requirements for PlayStation 2
System requirements for Xbox
Where to buy
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Grand Theft Auto III reviews and comments
It's a fun game, mostly because of its unpredictability, but its formula didn't age well. It's playable but repetitive af. Basically, all you do is follow orders: do this and that, several times. The story is only here to serve the gameplay. That's not a problem in itself if the gameplay were more varied. Most of the time you're driving, which is bad, sinthe the traffic and physics are the worst I've ever played.
To make things worse, there are no checkpoints, so when you die, you have to redo the entire mission - including the absolutely boring part, which usually involves traveling to the actual mission. Speaking of dying... is the game difficult? Not exactly.
Most of the missions are fine. What makes you die often is the fact that the physics are crazy. It's really hard to explain how bad it is to drive in GTA III. Also, you can swim. Other than that, it's pretty okay.
If you're thinking about beating all the GTA games, I sure recommend it. Otherwise, there are better games to play.
As much as I appreciate this game for what shift in the series it created, GTAIII is, unfortunately, an outdated game. Filled with missions that involve driving 85% of the time, shooting only like 3-4 times, ridiculous precision for how you need to complete them, and also a plot that goes nowhere until the very end. But this is the first time and the series has improved a lot following Vice City and San Andreas, so for its time, I would say it was a good game. Delivered something unique and was a big part of the evolution of open-world games. I'd recommend this only to see what was the start of the change from top-down to third person, but if you will get too frustrated to continue, just go play Vice City, it will be more worth your time.
I am particularly interested in this part because it takes place in a prototype of New York (Liberty City). The gray and foggy atmosphere, industrial areas, skyscrapers, and rural countryside in the distance create a unique gaming experience and impression of the game.
The destructibility of objects, especially cars, is executed at a high level. And even more so, some cars have alarms. And all this in 2001.
With this part, «Rockstar» went for a cinematic style of storytelling. It was very interesting to watch the fate of Claude and other characters. Coupled with a decent storyline, it was a winning combination.
Microsoft from Deutsch