Average Playtime: 4 hours


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In a stagnating technocratic society of a seemingly perfect futuristic world, a cult is born. A strong leader emerges from the crowds and steps in to rid the world of the misery that clenches the society. He brings answers – food for people’s minds – and comfort for their souls. All those seeking higher meaning within the world are accepted. They find their place within a community that fills the void they’ve recently had to cover with drugs and alcohol. But as Elion, their leader and prophet, increases his influence and power, he loses touch with reality and the ideal of salvation gradually turns against those that don’t feel the need for his guidance – the infidels.Fun concept
Using actual humans as a limiting third resource is a fun concept, and the ability to convert enemy forces directly on the battlefield gave me fond memories of Sacrifice, or Age of Empires' priests. - PC Gamer

In Re-Legion, players Follow Elion’s journey from a lone prophet to the most powerful advocate of religion in the city. Introducing a new alternative to the usual economic and resource management used in RTS games, Re-Legion allows players to convert ordinary non-believing citizens into their units – the followers. Initiated cultists then expand the cult’s possibilities by obtaining cyber-coins to enable upgrades, by praying they increase faith to gain and use special abilities, they hack buildings and ad-boards to expand and control territories, they convert other citizens or fight enemy units and non-believers.
The overall direction of the one’s cult is defined by the dogmas chosen for it. From a peaceful religion to one that despises non-believers, each one of dozens of dogmas defines the way in which the cult will pursue its goals. But whichever way you decide to choose, your followers will all work together to build a strong and powerful cult...

  • Unique RTS mechanic of acquiring new units by converting citizens
  • Vivid futuristic cyberpunk visuals, yet dark atmosphere
  • Mature story with profound background and moral choices to be made
  • Special territory control mechanics with the use of hacking
  • High replay value both in singleplayer and multiplayer modes

Release date
Ice Code Games
1C Company
Age rating
Not rated

System requirements for PC

  • OS: Windows 7 / 8 / 8.1 / 10
  • Processor: Intel Core i3 or equivalent
  • Memory: 4 GB RAM
  • Graphics: GeForce GTX660, 2GB VRAM or better
  • DirectX: Version 9.0c
  • Storage: 5000 MB available space
  • Sound Card: DirectX® 9.0c compatible
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Last Modified: Aug 28, 2019

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        Purity through blood
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        Making a choice resulting in receiving a forbidden dogma
        Eternal servitude
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        No rest for the wicked
        Destroy Enemy Sanctuary
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        36 items

        Re-Legion reviews and comments

        Translated by
        Microsoft from French
        Hello, today, February 1, 2019, I will make a short review of the game re-ligion which, in my opinion, to a lot of potential, but is not perfect. However, if the developers do not abandon their game, they could create a revolution in the small world of RTS, because the concept is extremely interesting. Firstly, in re-ligion, there is no construction to be done to create troops. Here, we have to convert the citizens who people play the game card to our faith. The concept is hyper-interesting because very similar to the Wololo religion in the series of ages of Empires. Our troops will be exclusively composed of our followers. A unit is exclusively dedicated to the search for poor lost souls. The atmosphere is great, because we are in a dark, dirty and hopeless cyberpunk universe (until our arrival, of course). Very easy to get into this universe full of neon. Moreover, I find, at least so far, the very interesting story, because it revolves around a Prophet who desires to awaken consciousness, and this, justifying that his faith is the only way to obtain the absolution of our sins. However, there are some negative points that need to be solved in the near future. -No other game mode except the campaign. This is worrying for replayability, because no possibility to create a scenario and share them on the workshop, no multiplayer, or even skirmish mode to face artificial intelligence. -Finally, let's talk about the AI, because it is far too strong. I am not an expert in RTS, although I love the genre. In normal times, I make the campaigns in normal difficulty. In the case of re-ligion, no choice of difficulty and, as quoted above, this one is far too advantened. From the third level, there are too many things to manage, because the enemy attacks in large numbers in several places of the map, even if the game started 5 minutes ago. Strongly reduce the difficulty or the possibility to choose this one. -The game offers the choice to take 3 religious ways, that is to say that each will offer bonuses that the others do not offer. However, with the exception of a short text, it is impossible to know what this is all about because there is no explanation of the power or unit bonuses. So at the moment, I don't see what this choice brings, although I doubt that it adds to the ' ' gameplay ' '. Final notice: I recommend, but rather to people who want to support this project which, from my point of view, is very promising. For people looking for a complete strategy game, I strongly advise you to wait, because you only have a campaign of 9 missions to do, for now. No multi, no workshop, not even a skirtie. I hope that the developers will continue to improve their game, since the universe and the concept is awesome, simply fine tune their work. Kind regards, Chu Chu Nézumi.
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