Average Playtime: 1 hour

Torn

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About

Torn is a dark science-fiction mystery built for VR.

Deep in a forgotten forest, video blogger Katherine Patterson discovers an abandoned mansion, littered with strange machines and disturbing experiments. This is the home of the famed Dr. Lawrence Talbot, who went missing more than 64 years ago. This could be the story of Patterson’s career, worth millions… But when she meets Dr. Talbot in person -- still alive, trapped in another dimension, and missing his body -- Patterson realizes she was wrong. This is the story of a lifetime.

Torn opens as a narrative puzzle game as you help Talbot reactivate the mysterious machines that bring his mansion to life. Then it evolves into a dark, character-driven story as you slowly uncover the truth about Talbot, and the new dimension he calls “The Parallel.” Remember everything you see, for in Talbot’s world, truth is nothing more than the invention of the mind.



The Mansion - Teeming with the puzzles and machinations of a mad, disembodied physicist, Talbot’s mansion is a sandbox VR tourist destination built for fans of classic science fiction like The Twilight Zone and Black Mirror.




Spectacular Acts of Vandalism - Use Dr. Talbot’s gravity tool to fling pianos with the flick of a wrist. Build giant towers of objects and bring them crashing down in grand fashion.




Cinematic VR - Written by Neill Glancy (Stranglehold) and Susan O’Connor (Tomb Raider, BioShock). Original orchestral score composed by Garry Schyman (BioShock, Middle Earth: Shadow of War).
Release date
Developer
Aspyr Media
,
Massively multiplayer text based RPG
Publisher
Aspyr
Age rating
17+ Mature
Website
https://www.tornvr.com/

System requirements for Android

4.4 and up

System requirements for PC

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: 3.3 GHz Intel i5-4590 OR 3.2 GHz AMD Ryzen 5 1400
  • Memory: 8 GB RAM
  • Graphics: AMD Radeon R9 480 OR NVIDIA GeForce GTX 1060
  • Storage: 12 GB available space
Recommended:
  • Requires a 64-bit processor and operating system
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Last Modified: Aug 28, 2019

Where to buy

PlayStation Store
Google Play
Steam

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Sinkler

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    Torn reviews and comments

    Translated by
    Microsoft from Deutsch
    I played through the Game in just 2 Sessions (in a positive Sense!). I'm surprised how much physical Objects can be played around in such An exceedingly superbly chic graphic. Provided a Nvidia card is available. In this Game, the Developers have made Use of The Nvidia Gameworks technology, which uses clothing (used here in the Game e.g. for Curtains), or Liquids (in the Game as a Form of a Talking Bubble with Which one can even interact) or also very much Chic Particle Effects, let it be very realistic! And so what I think is totally horny, even if it's more like Game stuff ... But that's what "Games" are now also there for:) You play a Reporter who is looking for a good Story for a decent batzen money so sets out in the Direction of a grand villa of a missing Couple, only to meet there a small Sympathetic light, which with You Can speak and Your Help needs to interact with Objects in the Villa. As mentioned at the beginning, Interacting is really very important here. Relatively at the Beginning, you get a Multi-tool with which you can throw around almost all The objects, from Circles, to plates to superhumanly large Fuses. Accordingly, the Puzzles are set up. You can solve the Multi-circuit puzzle (also shining like a Flashlight), in which certain Important Diversions are missing, which can then be seen on the basis of the Objects in the Room (in many Cases, certain Symbols are Recognizable with the Multi-tool, however Sometimes you also need to use particularly heavy Objects that then have to be used as Weight). This redirects the Circuit and unlocks new Circuits. "Unfortunately," these circuit puzzles are also available with the Only Puzzles in the Game That but for a special Reason! SPOILER It is The Equality of Circuits to Synapses. However, this Reason only becomes really clear Towards the End of the Game. I had really thought several times in the running of the Game, I had out, what it was only in the last Section that it actually became more and more conclusive for me. I read more often here in the negative Reviews that It is "tiresome" for the people to do the same Puzzles again and again, which I can understand somehow, but are closely interwoven With the Story here in this Game and therefore unfortunately necessary. I myself had no Problems with that myself. The Game is relatively short and crisp (except perhaps the very last interacting section, which LOOKED UNGLAUBLICH CHIC! But Is crammed with Details. You realize that the "few" developers really made an Effort! The Voice Actors, who also did a very good Job, are definitely worth mentioning. Very pretty Graphics, lots of Interaction, beautiful Music, good Talkers and a good Story with nice Twists:) I'd love to show this Game to my Friends-> So clearly a Thumbs up!
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