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Arguably the first “true” JRPG, Dragon Quest is still enjoyable 30 years later. Anyone remotely familiar with the turn based template wouldn’t have a problem following along, and unlike other early era RPGs like Phantasy Star and Breath of Fire, jo guide is necessary to try and make it through Dragon Quest. The only guide is GRIND. Almost all battles are brute strength, and if you put in the grind time, you won’t have any problem beating this one.
I really wanted this to be a success. Especially after AC: Odyssey.
It's pretty much a poor clone of BOTW.
It's pretty much a poor clone of BOTW.
This game in short is a flawed, but excellent experience. While those may seem contradictory, let me break it down for you. First, it is difficult to get running properly on a modern gaming rig, simply because it was designed for technology that wasn't available almost 15 years ago. There are glitches, not many, and nothing "game-breaking", but a few annoying ones. The game suffers greatly from monotonous plot progression elements, basically go to city, go to district, do some stuff, kill a guy, rinse and repeat many, many times. The collectables are not interesting and provide absolutely 0 benefit in doing them, and what's more, are very easy to lose place on (which is what I did). All that being said, the good in this game saves what could have been a mediocre game, into one that is memorable, definitely worth playing, and is the reason why a massively successful game series was launched from this title. First, the gameplay mechanics are incredibly detailed and well thought out. This is most evident for me in the combat system. I have played this game roughly 5 times beginning to end since the release, and I am STILL finding out different ways you can respond to enemies movements and to turn the battle in your favor. The combat in general is just very fluid and so much fun. I almost didn't mind the repetitive "Save the Citizen" mini-games, because I got to have a cool sword fight. The plot, in my opinion, is one of the best present in any media franchise, movie, tv, game, or otherwise. It is very gripping, very unique, and very well told (though I wish there were subtitles). The graphics have also held up beautifully, especially the environmental ones. All in all, an amazing game if you are willing to work through some kinks.
«Blew my mind»
«Time-tested»
Finally finished the trilogy and all I can say is that the Fey Family is more fucked up than any of the Houses in Game of Thrones.
A wonderful interactive adventure that remains marinated in the mind like a good book. The authors, through a heap of obvious and not very references, make it clear that they are familiar with the "magic realism", and literally every game segment follows it correctly. KR0 is no longer about a global plot, but about small stories that gradually build up layers into a single stream of sensations. And despite the fact that the authors are unlikely to try to catch up with the mastodons of the genre, small experiments with interactivity clearly give them a big advantage.
Additional experience may, unfortunately, be inaccessible: either from low awareness (it is impossible to guess to open YouTube simultaneously with one of the interludes), or because of past ARG interactions, one way or another conducted as the acts were released.
However, it’s very difficult to advise this piece of work. After all, I myself sometimes had the feeling that I was experiencing Satantago again. And the lack of voice in the game, the developers clearly propose to fill in the players themselves.
Additional experience may, unfortunately, be inaccessible: either from low awareness (it is impossible to guess to open YouTube simultaneously with one of the interludes), or because of past ARG interactions, one way or another conducted as the acts were released.
However, it’s very difficult to advise this piece of work. After all, I myself sometimes had the feeling that I was experiencing Satantago again. And the lack of voice in the game, the developers clearly propose to fill in the players themselves.
«Blew my mind»
«Sit back and relax»
Could, and should have been so much better.
«Disappointment of the year»
«Reviewers bribed»
I honestly don't know what words to use to describe what I feel about it; I loved every bit and puzzle until the ending absolutely destroys every last piece of good build up the game had, I just couldn't take it seriously and still can't, and same goes for the OST, there's some chill and/or creepy songs that hit the vibe perfectly but half of the puzzles tracks are unbeareable, especially the one that sounds like a mf blowgun war.
However, even if it left me with an awful aftertaste, I'd still carefully recommend it for the rest of the endings, a tid bit for the puzzles and especially for the interesting themes and scientific data it uses to tell the story, as it does so extremely well for the most part.
However, even if it left me with an awful aftertaste, I'd still carefully recommend it for the rest of the endings, a tid bit for the puzzles and especially for the interesting themes and scientific data it uses to tell the story, as it does so extremely well for the most part.
«That ending!»
Just think that soft-reboot of the series that never interests me before will find itself in the dying genre of 3d-metroidvania, which I adore so much.
«Can’t stop playing»
«Constantly dying and enjoy it»
The best Halo single-player experience on PC so far, although I've yet to play Halo 4. Gunfights feel great and the difficulty is balanced well on heroic with one or two fights being exceptions. There are no annoying enemies, the levels are mostly interesting. The plot and the missions are not artificially lengthened like in some previous parts. Characters are likable and not as strongly military clichés like in ODST, which is good since you often have allies in fights.
A solid take on the Battle Royale. It's just a little too sweaty for this old dad gamer.
«Just one more turn»
The platforming missions are incredible and on par with N64, GameCube, and Switch era Nintendo. The missions that require motion control in the suit are on par with Wii and WiiU era Nintendo.
Sony should make Astro their mascot and continue to explore Playstation history and characters with more small scale games like this.
Sony should make Astro their mascot and continue to explore Playstation history and characters with more small scale games like this.
«Can’t stop playing»
It’s an anime, a life sim, an RPG, oh hell, its Persona 5. In this game you become Joker, a Japanese high schooler trying to get by and change the hearts of those who exert their power over others. The art, animation, voice-acting, and style are so incredibly unique and deeply influenced by anime. The repetitive music adds a ton to transport you to a slice of Tokyo that you just want to inhabit.
Here's the thing, as a dad gamer, not having an easy pause and save system makes what could be a long and fruitful relationship end up on the shelf. I am putting this game down, not because I am over it, but because I cannot fit it into my life that needs to be paused at a moments whim. This came out in 2020, adopt these systems.
Here's the thing, as a dad gamer, not having an easy pause and save system makes what could be a long and fruitful relationship end up on the shelf. I am putting this game down, not because I am over it, but because I cannot fit it into my life that needs to be paused at a moments whim. This came out in 2020, adopt these systems.
«Sit back and relax»
Still the year when pace counted.