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Definitely something you should play if you're a fan of the anime series. Otherwise just skip this one and stop complaining about the plot, atmosphere and fanservice - what are you even doing here?
«Can’t stop playing»
«Underrated»
The story and visuals were out of the world. I played the story level difficulty but still liked the combat. maybe will try playing on normal next time. the sound track was great and the axe throw and getting back was a great experience. This is a great game.
«Blew my mind»
nice game
«Time-tested»
«Sit back and relax»
it's quite cute, but when we don't respect the process, such as I closed the door of the farmer, and his keys had been hided inside of his garden...then the game can't go on anymore...as the farmer can't open the door, and we can't get inside ....lol
FFXV seems confused about what it wants to be. It starts as a somewhat directionless open-world game about roadtripping with your three best friends, but then confuses itself with a dead serious storyline about the murder of your father and king, the fall of your capital, and the occupation of your country by a foreign invader. The first 8 chapters of the game, which take roughly 15 hours to get through, follow this pattern; the story and the gameplay remain severely disconnected, with nobody seeming to care one way or another that the king is dead and they are at war. I suspect this is due to Square Enix wanting the game to remain open-world for as long as possible.

That's not to say FFXV has a horrible story. The story is fine, but presented in the most confusing way possible. The writers intended Kingsglaive (the FFXV film) to be watched prior to playing the game. It fleshes out the world and gives a lot of important background information on the city Insomnia and the world of Eos. The movie is absolutely mandatory to watch before playing if you want to understand the story, but it's pretty good. My only complaint is that it wasn't included with the game and that I had to watch it elsewhere.

Even with the movie, however, there's multiple spots in the game where the cast attains knowledge offscreen, or a plot point is explained to you via text on a loading screen, or everyone except the player understands why they have to visit dead kings' tombs and slay gods. A few extra lines of dialogue could have cleared up why you found yourself sidetracked from fighting the empire so often. There's also a tacked on dialogue system that destroys the pacing of some important encounters.

The game suffers because of its open world. Music starts and stops at odd places, dialogue lines are often cut short when you walk into a quest area, procedural lipsync looks awkward, the fullscreen "Quest Completed" UI flies across the screen at the most inapropriate times, and NPC's sometimes stand in the way of the camera.

Chapter 1-8 comprise of the open-world. The story doesn't have much of a focus, and you mostly stumble upon a couple gods and tombs while trying to figure out how to reach Altissa. During this section, they really should have forced you to acquire all of the Royal Arms for story reasons. Once you do reach Altissa, however, the game feels much more focused and polished. Chapter 13 features solo gameplay that heavily departs from the rest of the game. The game should have been hitting its stride at about this point, but instead it strips away your party and your abilities for a few hours. I disliked this, but the game more than makes up for it with its final chapter. It's flashy, challenging, and brings both the gameplay and story to a crescendo. At some point there is a timeskip to a wartorn world, but you're unable to explore it in any capacity which feels like a missed opportunity.

The cast is what carries this game. Gladio, Prompto, Ignis, and Noctis all have stellar voice actors and great chemistry. Banter while on the road, during and after battle, and in the downtime at camp helps give the game character. The animation and models of each character are also well done. These only get better from Chapter 8 onwards.

From a technical standpoint, the game looks great and runs surprisingly well on my dated hardware. 7.1 surround audio works and sounds greata. There were some lighting issues where things would be way too dark, especially in Prompto's photographs. He snaps these regularly during your travels for scrapbooking, and they are mostly procedural.

From a gameplay perspective, its flashy but ultimately unsatisfying. You get very little control over Noctis' actions, with only three buttons used for combat: "B" for attack, "X" for defend, and "Y" for Warp. If you don't worry too much about the lack of depth, you can still enjoy warping around and hitting link-attacks with your bros. Equipment, skills, and skill trees are even less satisfying, but Magic is the worst offender. You craft your spells by combining three elements (Lightning, Fire, Ice). I expected to be able to mix elements together to make new spells, but Thunder, Fire, and Blizzard are the only things you can make.

If gameplay footage and trailers seem appealing to you, you'll probably enjoy FFXV. It does an excellent job of capturing the "road trip with the boys" feeling as advertised. I'd recommend skipping most sidequests and focusing on the story. It helps keep the pacing of the story on track, and you'll never feel overpowered during story quests. Definitely watch Kingsglaive before playing, and don't expect super deep gameplay.
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FFXV seems confused about what it wants to be. It starts as a somewhat directionless open-world game about roadtripping with your three best friends, but then confuses itself with a dead serious storyline about the murder of your father and king, the fall of your capital, and the occupation of your country by a foreign invader. The first 8 chapters of the game, which take roughly 15 hours to get through, follow this pattern; the story and the gameplay remain severely disconnected, with nobody seeming to care one way or another that the king is dead and they are at war. I suspect this is due to Square Enix wanting the game to remain open-world for as long as possible.

That's not to say FFXV has a horrible story. The story is fine, but presented in the most confusing way possible. The writers intended Kingsglaive (the FFXV film) to be watched prior to playing the game. It fleshes out the world and gives a lot of important background information on the city Insomnia and the world of Eos. The movie is absolutely mandatory to watch before playing if you want to understand the story, but it's pretty good. My only complaint is that it wasn't included with the game and that I had to watch it elsewhere.

Even with the movie, however, there's multiple spots in the game where the cast attains knowledge offscreen, or a plot point is explained to you via text on a loading screen, or everyone except the player understands why they have to visit dead kings' tombs and slay gods. A few extra lines of dialogue could have cleared up why you found yourself sidetracked from fighting the empire so often. There's also a tacked on dialogue system that destroys the pacing of some important encounters.

The game suffers because of its open world. Music starts and stops at odd places, dialogue lines are often cut short when you walk into a quest area, procedural lipsync looks awkward, the fullscreen "Quest Completed" UI flies across the screen at the most inapropriate times, and NPC's sometimes stand in the way of the camera.

Chapter 1-8 comprise of the open-world. The story doesn't have much of a focus, and you mostly stumble upon a couple gods and tombs while trying to figure out how to reach Altissa. During this section, they really should have forced you to acquire all of the Royal Arms for story reasons. Once you do reach Altissa, however, the game feels much more focused and polished. Chapter 13 features solo gameplay that heavily departs from the rest of the game. The game should have been hitting its stride at about this point, but instead it strips away your party and your abilities for a few hours. I disliked this, but the game more than makes up for it with its final chapter. It's flashy, challenging, and brings both the gameplay and story to a crescendo. At some point there is a timeskip to a wartorn world, but you're unable to explore it in any capacity which feels like a missed opportunity.

The cast is what carries this game. Gladio, Prompto, Ignis, and Noctis all have stellar voice actors and great chemistry. Banter while on the road, during and after battle, and in the downtime at camp helps give the game character. The animation and models of each character are also well done. These only get better from Chapter 8 onwards.

From a technical standpoint, the game looks great and runs surprisingly well on my dated hardware. 7.1 surround audio works and sounds greata. There were some lighting issues where things would be way too dark, especially in Prompto's photographs. He snaps these regularly during your travels for scrapbooking, and they are mostly procedural.

From a gameplay perspective, its flashy but ultimately unsatisfying. You get very little control over Noctis' actions, with only three buttons used for combat: "B" for attack, "X" for defend, and "Y" for Warp. If you don't worry too much about the lack of depth, you can still enjoy warping around and hitting link-attacks with your bros. Equipment, skills, and skill trees are even less satisfying, but Magic is the worst offender. You craft your spells by combining three elements (Lightning, Fire, Ice). I expected to be able to mix elements together to make new spells, but Thunder, Fire, and Blizzard are the only things you can make.

If gameplay footage and trailers seem appealing to you, you'll probably enjoy FFXV. It does an excellent job of capturing the "road trip with the boys" feeling as advertised. I'd recommend skipping most sidequests and focusing on the story. It helps keep the pacing of the story on track, and you'll never feel overpowered during story quests. Definitely watch Kingsglaive before playing, and don't expect super deep gameplay.
Read more...
This game has several awesome moments. Interesting, completely different environments to solve puzzles in. An intriguing mystery to solve involving space travel.

Frustrating to die when you're about to make some progress or are about to get the next hint. I personally would've preferred a bit more realistic scale and less cartoony graphics. A memorable journey none the less.
«Constantly dying and enjoy it»
The concept is nice, the atmosphere is really where it's at, the gameplay certainly has some therapeutical merit to it, the overall game as a final product WOULD be good if not for a gamebreaking bug in the final level.
«Buggy as hell»
"S.T.A.L.K.E.R.: Clear Sky" transports the player to damp, foggy swamps that differ greatly in atmosphere from the familiar dumps and industrial zones of the Zone. The swamps live their own life: stalkers fight for footholds, mutants emerge from the fog, and rare campfire lights fade into the damp haze. In addition to the main storyline, the player is constantly distracted by side quests, clearing camps, searching for artifacts, and helping factions.

Influence on the World and Faction Wars:
The main highlight of "Clear Sky" is the feeling that you're truly interfering with the balance of power in the Zone. Faction wars allow you not just to shoot up another base, but to purposefully advance "your own" across the map, capture key points, and shift the balance on locations. Player decisions—who to help, which quests to take, where to invest resources—affect who controls territories.

DirectX 10 and Lighting:
"Clear Sky" became a showcase of its era's technologies. Support for DirectX 10 and advanced dynamic lighting noticeably added cinematic quality to the game. Sun rays piercing through the treetops, wet asphalt after rain, thick fog over the swamps—all this makes the Zone not just dangerous, but mesmerizingly beautiful. Even locations familiar from the first part are perceived differently thanks to the new lighting.

Spin-off to the Original Plot:
A prequel that neatly fits into the story of "Shadow of Chernobyl." We witness events several months before the original, from a different perspective and with a new protagonist, while constantly catching references to already familiar characters and the impending catastrophe. Ultimately, the game doesn't try to rewrite the canon but rather complements it, filling in the gaps and providing context for events that were only mentioned in the first part.
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Singlepayer:

I didn't like that part at first, but that all changed when Lt. Price came back.

Multiplayer:

An improved version of the online mode from Call of Duty 4: Modern Warfare. The ranking system and customization has been improved many times over. New modes have been added. The best multiplayer part of COD, in my opinion.
Exceptional
The father of «Day of Defeat: Source» looks great to this day! I advise everyone who likes strategic shooters with progression through checkpoints. The game is perfectly preserved! A museum, in a good sense of the word.
«Time-tested»
«Underrated»
For 2007, Digital Paintball Source's graphics were quite good, especially considering that it is based on the Source engine. The locations in the game are well-designed and varied, allowing players to experience different strategies.
Exceptional
The launch unfortunately fell foul to the Internet hate bandwagon. A real shame because under a few bugs (no doubt worse on 8 YEAR OLD consoles) lies an incredibly detailed, vast and enthralling world.
My first play through was around 115 hours and even during that I was thinking what type of build I'll run next.
As a big fan of the Cyberpunk genre it was amazing to get lost in that world. So many Easter eggs, hidden treats and great characters.

It's clear that along the way, an already ambitious project such as this had to make some hard decisions and cut content here and there. Maybe one day we'll see it fleshed out even more and those niggles fixed too. I enjoyed it as is so would be awesome to see even more added to it.

I'll be back!
«Blew my mind»
«Can’t stop playing»
y
«Buggy as hell»
«Disappointment of the year»
0
«Ugly as my life»
Completed 2/20/21
A great remake of the first part. From the era of Source engine modders.

The game remains aesthetically pleasing, even though it was released over a decade ago. The maps are detailed and atmospheric, replete with historical accuracies.

Try it. There are practically no games on the american civil war
«Time-tested»
The only online shooter dedicated to the «American War of Independence» at the end of the 18th century.

It's a sequel to «Battle Grounds II», one of the best mods of the «modding era» of the «Source» engine. The developers have chosen the best and gathered it into a separate game!
The atmosphere is very well conveyed. Drum roll, flute, march, Indians, British, Americans, musket reloading! History buffs and reenactors will appreciate it. I recommend it!
«Blew my mind»
«Underrated»
I don't get the design and fun of this game at all
/
«Boooring»
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