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9/10
«Blew my mind»
«Just one more turn»
I don't know what it is, but there's something heartwarming and cozy about this game. It's one of those games that you can just sit down in a rainy afternoon with a cat in your lap and play through it without rushing.
It has just the right amount of difficulty, not so hard to make you rage-quit, but not so easy to be boring.

In terms of storytelling, it's a bit simple, but I loved the metaphors and the way they tell the real life story, through this fantastic and imaginary world.

Also, the soundtrack is just simply AMAZING. Kudos to everyone involved making this game!
I don’t remember how many turns I have beaten. It is really a masterpiece in resident evil franchise.
«Blew my mind»
«Just one more turn»
Never realy liked multiplayer or competitive games, but this one is perfect for me. The progression, the adrenaline rush of a a top5 situation, the learining curve of the gunplay and each and every game/circle/situation is a different, epic story. Paying mostly duos with my friend, but sometimes solo and 3-man-squad and each mode is wastly different.
«Just one more turn»
«Can’t stop playing»
Very nice vikingish story and setting but not only that, it's much more and deeper, with high quality sound design and voice acting.
«Blew my mind»
«OST on repeat»
Baba is You is a clever puzzle game that falls off really hard after 100 puzzles.

It's difficult to get into the specifics of this game without ruining the magic of learning the game's mechanics. It does a great job teaching the player without explicit tutorials. A majority of the puzzles are very well done with a wide range of difficulty. You don't have to complete every puzzle to complete the game, however "Completing the Game" is a pretty ambiguously defined state.

The puzzles start out clever. As I learned how to manipulate the rules of the game, I enjoyed it. After 100 or so puzzles, it turned from clever to tedious. The levels got larger and larger, and its cleverness devolved. Every level involved taking a minute to take in the rules, then taking about 10 minutes to permute through every possible combination of those rules. To get a bit technical, the amount of stuff present in any given level went beyond the typical cognitive capacity. I have no doubt that I could have solved each puzzle eventually, but it got too tedious.

Good puzzle game for both beginners and enthusiasts of the genre. It had potential to be more special than it is, but later puzzles fell into the age old trope of "keep layering on more shit until it becomes difficult." These puzzles can be optional, depending on how much of the game you'd like to complete.
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'Uncharted 4' is as polished as they come. Beyond some wonky movement and random unregistered inputs, the game played flawlessly. It's awesome to see a game so optimized for the PS4 with fast load times and even faster re-spawn times. Even though the game is short and fairly easy, the narrative and presentation make this game worth full price. I was lucky enough to have it bundled with my system when I bought it and I'm glad I finally got around to playing it. 
 1
«Blew my mind»
«Liked before it became a hit»
Good, or at least unique and interesting, taming and breeding mechanics with pretty bad dungeon exploring. You only tame monsters by grinding through dungeons and dungeons are basically just plain floors that you climb through until you hit a boss. There's some funny dialogue but it's barely worth it. Kind of a tough recommend because of that but it's at least worth a shot for the taming and breeding that you can't really get from other monster taming games.
Music and visual design are pretty great and fits the setting, voice acting for almost all characters are exceptional. Even the dialogues feel natural and well written but the story never quite hits the mark. Definitely not worth full price but can be fun if you get it in deep deep sale.
I feel this would have been better as an animated movie.
much like fahrenheit
My first hours with FF III were so fast that I almost didn't felt them, but once you go more deeply into the story, this game can feel at times like a chore.

As far as narrative goes, the story is kind of similar to the one in Final Fantasy I but with more story-driven main characters, they're no blank slates this time, although they're not that interesting, they're ok, and for the most part, the story it's good, taking a nice turn near the end, not that memorable but good, it also seems to serve as some inspiration for FF XIV's Shadowbringers.

The best part although is its turn-based gameplay, it has a nice rhythm, never too hard but never too easy, at least till you arrive at the final dungeon where the curve has a big spike and you require to do a lot of grinding or take a gamble and lose hours worth of exp, because you can't save indoors or in dungeons, this is unforgivable since this being a remake it doesn't make sense to be this punishing and also it can't be a technical limitation, or maybe it does who knows, this is not a problem in other dungeons since they're not that big, so if you die, you'll only lose like 20 min or so. Speaking of dungeons, it has a lot of boss fights and a lot of them are great and offer a good challenge, although be prepared for some dying.

A mixed thing about the gameplay and the new addition to the series is its job system, you can assign different jobs to any character you like and raise their job level (you have a level gauge for the base character and a level gauge for their selected job), this can be fun, but it seems that a lot of jobs are clearly better than others so it's more like you'll be switching jobs when they're available to you, not because you like them but because they're better, the problem is that the best jobs are available near the end so you have to start their new job from zero and do a lot of grinding, if only every job was available from the start this mechanic wouldn't feel so punishing.

Visually the game looks pretty nice, although I don't prefer to have the super stylish and cool designs of Yoshitaka Amano and have the cute and anime like 3D models, once you forget that discrepancy you'll do fine, the music is also great, I loved so much the overworld theme, in fact, there are several musical cues that reminded me of Shadowbringers, so I was pleasantly surprised.

All in all, there are certain issues to call this game as a better version than its predecessors, it is certainly a good time around, the story and gameplay may be a little generic by today standards but still they're pretty solid, so is easily to recommend to everyone, just be mindful of the last section of the game that has a stiff curve.
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«Constantly dying and enjoy it»
«OST on repeat»
I like the aesthetic a lot but man it gets so repetitive. Leave tram, walk through only open door, pick up ammo, zombies pop up, shoot their arms or legs off, more zombies come, pick up ammo, move to next room, refill stasis or O2, repeat. The beginning has some good pacing and a lot of tension, but once you figure out how the world works, it turns into a shooting gallery with a ton of busywork.
This is definitely a game you should skip. It's scary how Blizzard broke the game and combined it with the old version so we can't even play a decent warcraft 3 game now. Horrible. 
«Buggy as hell»
«Disappointment of the year»
Wow, those Michael flashbacks....so pretty.  What a gorgeous game.  The 2.5D artstyle is meshed perfectly with the world design to make a beautifully haunting world.  The sound design too, my god!  Stunning, and the mix of analog and digital for the music makes for a really nostalgic and interesting score.  The story feels very Lynchian, I love the horror but also the comedy.  The rapid unweaving of the mystery of the island as well as the sanity of the characters feels shockingly unhinged but also amazingly precise in its execution.  Love it.  I wish the dialogue was a bit cleaner?  Feels melodramatic in some points and it occasionally disconnects from the very real-feeling relationships between the characters.  I don't want to be "that guy" but I feel that more profane language would have felt much more naturalistic here.  Characters need to over-explain things too.  The puzzle elements aren't bad and I'm aware that a second playthrough grants a very cool ending but I have no desire to continue.
«Blew my mind»
Exceptional
Best fighting game ever. Amazing gameplay with a good roster its better than MKX and even the guest characters are good(SPAWN) The story is meh, i don't like the story and some characters are just punching bags(Noob Saibot) but GAMEPLAY is amazing I think it's the best Mortal Kombat game ever. If you are fan of Mortal Kombat you should definitely get this game.
«Blew my mind»
«Just one more turn»
Exceptional
gene
To start, I'll just say that graphics, audio, and overall immersion was absolutely incredible with this game.  I wish every action game could be made with that sweet Frostbite engine.

The story was very interesting.  I'm not very knowledgeable about the events that took place in WWI (I've always been more interested in WWII), but I can only assume that most of these events were based on actual people and battles that happened during "The Great War".  Although each story was extremely short, especially if you just sprint through the entirety, the short time we got to know these characters and the acts of heroism and valor they performed was good enough to make me like them and sad when they died.

The campaign AI and sneaking is very iffy.  Just get really good at mad dashing towards people and melee them to death.  The enemy NPCs have the wonderful "truesight" where, no matter what kind of noise you make, will attract them straight to you.  Even if you throw a grenade 25 yards away, they know where it originated from!

I didn't play the multiplayer because I already know what that's like.  I've played every BF game before this one like a crack addict and so I didn't want to return down that path haha!

If you're a fan of the Battlefield series or WWI, I highly recommend checking this out.
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Exceptional
Wow.  Really phenomenal, ethereal, unique, loved it.  Amazing art and great puzzles.  It feels so....bubbly and childish.  It reminds me of the early Portal games where they aren't instant puzzle-solvers but you don't scratch your head enough to the point where you have to look up a solution online (with the exception of maybe one or two puzzles).  The thing that I find most interesting about GNOG is that with the exception of the level titles and the credits, not a single word is ever used to relay information to the player.  It's evolutionary at its core, teaching ideas and progressing the player's understanding of the world and rules of the puzzles each level at a time.
Played it with my brother in one run. Can't say it's exeptional or bad, just average. Looks really beautifull and we had some fun and laughs while playing. Most of 'em because of some bugs and glitches, some because we couldn't handle the game controlls. So grab a friend or sibling and play it.
But if you take the game brutal serious you should skip it!

Completed: 02. Feb. 2020
Playtime: 5-7h
Rating: 6/10


And honestly i didn't like the endings...
«Better with friends»
«That ending!»
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