Reviews

Display options:
Haiku Review: After playing this / I had to go look up if / screwnicorn was real
Favorite Thing: Surprising, it's a sold adventure game!
Least Favorite Thing: Suffers from my least favorite adventure game problem of "too much junk" syndrome.

Date Completed: 2019-01-15
Playtime: 10h
Enjoyment: 8/10
Recommendation: Fellow adventure game connoisseurs will find it a delight.
Haiku Review: Not enough shades of / grey. It is all black or white / I wanted more depth
Favorite Thing: The story is pretty interesting.
Least Favorite Thing: The combats bad, yeah yeah, you've heard that before so let me find something else. Why does embracing someone always have to be bad for a district? There were more than a few people whose removal should have improved a district.

Date Completed: 2019-01-07
Playtime: 21h
Enjoyment: 7/10
Recommendation: If you can look past the combat you'll probably enjoy it.
A pretty short, but still solid VR story.
The concept is that you're a puppet living in a miniature lighthouse with a model of the same lighthouse within. So you can scale objects by picking them from the miniature and putting them into the miniature. With some pretty cool recursion moments. Just watch the trailer and you'll see what I mean.

Overall - a good pick for room-scale VR experience with some nice visuals. Even tho the storytelling is a bit lacking at times.
I would recommend this to a fresh VR player, while experienced players might find it a bit too basic.
If you're a fan of stories around the "escape room" genre then you need to play "999: Nine Hours, Nine Persons, Nine Doors", THEN play this game. The two games are linked together and this is the sequel.
«Blew my mind»
«That ending!»
HEAVILY Policenauts inspired but, directed/written as it is by someone who isn't Kojima, obviously not quite comparing in the level of world-building and absurdly wacky plot. The world of Neo-SF is simultaneously more cartoony (with anthropomorthic animals and cutesy, colourful robots) and grounded in reality (with little being truly unfamiliar to real life outside of a few allegories), and feels much less dystopian than that of Policenauts. It also features lengthy conversations as its main gameplay component and, where most games of the genre use puzzles to break up the dialogue, any "puzzles" in ROM are light and so heavily railroaded they just provide more text to click through rather than requiring any thought. Where most games might say "It's locked" when examining a locked door and leave you to work out how to change that, in ROM Turing will stop you to tell you that NOT ONLY is it a locked door but WHY it's locked, the precise steps you need to go through to unlock it, and even its exact make and model number. Although it does make those interesting with slight mix-ups now and again, overall the game feels glacially slow and leans more towards a visual novel than its adventure games inspirations (although the wonky controller-based shooting sections are carried over perfectly, whether you want to call that a positive or negative).
Surprisingly the game is 95% voice acted and quality is generally high for main characters, although bit characters seem like they're mostly cameos from non-voice actors and can be more of a mixed bag: A protester played by someone I do like is nonetheless jarring and pretty bad, but 2 Mello - the game's composer - puts in a great performance as a street rapper who needs your help to think up rhymes (one of the sections I mentioned earlier that varies up the conversations). As you might expect from 2 Mello's involvement, the soundtrack is excellent (and probably my standout feature of the whole game). I'm particularly partial to TOMCAT's theme as it sounds bouncy enough to be straight out of an Ace Attorney game.

All of the character's I've mentioned, bar one, are good fun and undoubtedly the main draw for ROM - talking to all the colourful characters is given just as much prominence as the main story - but, unfortunately, the one character I found occasionally frustrating is the one you spend the most time with - Turing. Your player-character is a voiceless blank slate, having no real character other than "journalist", and so Turing both serves as your window into the world through examining things, and does most of the talking to other characters. While mostly fine he's sometimes really grating with how confrontational, and at times downright stupid, he can be.

After just completing it, the story never went as big in scope as I was hoping/expecting but none-the-less had a very satisfying ending and epilogue chapter, going out on a high note.

2064 also has (at least in the Switch version) an absolutely brilliant Extras section. It's unlocked from the start and has grouped sections for concept art, music (beautiful UI in that one), backgrounds/wallpaper, UI/HUD, and character sheets. You can zoom in on all of them, most have at least a couple stages of progression from concept to final version, and are annotated with descriptions and why things were changed between versions which really helps give a sense of how the game came together.
Read more...
I blasted my way out through XC2 and by the end, my play time was at 89 hours and I didn't notice at all. I think that Monolith Software is finding the balance between story and characters, my biggest issue with XC1 is that the characters didn't stand on par with the story, they were too generic, but here, even when they represent some cliches, they're likable and charming in their own way. The music is good and some of the tracks are amazing, they remind me a little of crono trigger, but a lot of them are kind of generic. The combat is not as amazing as XC1 or XCX but is still good and it has its own personality thanks to the blades system which is so refreshing, if you're into JoJo's Bizarre Adventure the blades are practically stands, also speaking of JoJo, one of the writers (Soraya Saga) is a big JoJo fan, so I will say that some of the character's backstories are very dark and similar to the ones that appear in parts 7 and 8 of that said manga, but that's just a baseless theory anyway.

My issues with this game are that a lot of the side content is way too boring and generic as the back entries, and it needs a lot of mindless backtracking, the menu and hud are better than past entries but not for much, they need to sort that thing by the next entry. As for the blades, is an amazing system but it also depends a lot on luck, in order to unlock all the extra blades, you rely on certain items that summon by chance rare blades or normal blades, it seems to me more like a P2W mechanic and it also depends a lot on grinding, so I didn't like it at all. At last, the localization team seems to make a lot of changes in the names and some of the dialogue and is pretty noticeable when you play it with Japanese audio, and as far of fan service and anime-japanese things here is a lot of that, I like it but if you're easily triggered by cleavage and non-practical female outfits you may pass on this one.

I think that this entry expands on the universe set by the first game and is better in almost everything, but is still a little far to become a classic, that being said when you finish the 12 hour tutorial is pretty damn fun onwards.
Read more...
«Just one more turn»
«Can’t stop playing»
Surprisingly dark and interesting! I played a few times, exploring different outcomes. 
Was this supposed to be ridiculously hard? I really enjoyed goat simulator and thought I'd also enjoy being bread but it turns out the lack of legs really did me in.
I‘ve played every RE since the first undead turned his head at you. In a two-generation history Capcom created a riddle depth scavenger hunt with an over the years shifting action afflicted gameplay. In my experience this became worse with the setup of the 6th episode within Umbrella’s occurrence. What was well enough for most of the younger gamers had been a huge trouble for veterans. Like BB King said: The thrill is gone. Meanwhile and several side stories and remastered remakes later there was finally a light in the dark which became pretty dark again after a while. For the better...

After getting in touch with the demo version “Beginning Hour” I was already feeling a third wave that may change gameplay and atmosphere. With the full version in gold I finally got to experience this horror trip on a 4-meter screen with atmospheric surround sound that helped to scare the shit out of me. I did this game in two days and have to say it’s hell of a fun. 
Even after playing all there was that the series had to offer I got to know once more what true gaming horror is. In a Rob Zombie setting I never would have imagined to be crawling in the dirt to hide from one of the family members rather than running around shooting everything that moves. Coming back in shining armor - riddles and item management - the elements of the game do remind of a time long ago. Not as challenging as it could be but this may results in the overall generous difficulty. May be harder to keep aiming right or enter the next room while still shaking from the one before. Sadly this fails again (like in a lot of games, not only RE) in the final hours of the game. Making things just too monotone.

Nevertheless I’d like to recommend this game to everyone who was bored by the last installments or likes to experience horror in a newer dress for the Resident Evil series. I think the road taken is great and visually the best RE out there. 
Read more...
Exceptional
Greatest survival game ever! Just wish it was bigger.
«Blew my mind»
«Just one more turn»
I've replayed this at least 3 times but after the last playthrough and purchasing the full edition I have to say this is pretty terrible. Broken story, terrible combat, amazing graphics. Skip this and play the classic Final Fantasies.
«Waste of time»
«Boooring»
Not as good as 4 and a bit short but still a great addition to Uncharted. More of a DLC than a full game.
Beats the shit out of any other PS4 release by far! Stop reading this review and buy the game!
«Blew my mind»
«Just one more turn»
My number 2 in best PS4 games played in 2018 behind GOW. Great acting and graphics with a thrilling storyline you won't want to put down. All of the decisions you make are subtle but have a major impact on gameplay and storyline. Quite replayable too with multiple endings!
«Can’t stop playing»
«Underrated»
A bland, western grind. Red Dead Redemption 2's cinematics and atmosphere are enough to draw you in for a solid few hours of first-time gameplay. Though well before the midway game point, the missions begin to become tedious and repetitive - "go to X point and talk to X person before riding to X point and shooting X". Although there is enough detail in this beautiful western world to keep you busy exploring for days - the clumsy controls, broken law system, tedious hunting and crafting and dull traveling become a nuisance and makes we wonder if this game is as polished as it should have been. I've been a massive Rockstar Fan since the very first GTA and have played GTA V multiple times on multiple consoles but there is something really lacking in the main mission quests and character progression, by the midway point I was really pushing myself to get through the main story and had little difference between new game Arthur and End Game Arthur (besides most of the characters becoming frustrating and unlikable - WHERE ARE YOU LEENNAAY?). I really have to question the review sites who have posted this as being almost perfect - it's an 80 out of 100 MAX.
«Disappointment of the year»
«Boooring»
The game is very well-made, but I feel combat needed some more work. Between the lack of a lock on and the long animations, combat can be cumbersome at times. I wasn't prepared for the problem solving by chaining together abilities to attack bosses, and wish I knew that ahead of time rather than looking up how to solve bosses. Maybe this game is hard because it's easy to lose health points, and hard to restore your health during battle waves. Or maybe it's easy because you get to replenish your health between battles and can combine abilities in a way that seemed like cheating. Overall the game is good if you want an almost-Windwaker-esq game.
The game is very simple, at least at first glance.  There is a map, divided into several regions. You and AI opponents start with just one region under control. With the gold you have, you need to do as much actions as possible in a single turn, with your ultimate goal being the control of the whole map.



At the start there is only one action - attack with an army (which costs 1 gold) any adjacent territory. But the problem is - you have very limited gold. In order to get more, you have to conquer new lands. In order to conquer new lands you need the gold... Get it?
With each map the game gets progressively harder, unlocking new actions (all in all there are quite a few of them) and presenting larger and harder to play on maps. And yes, after you run out of gold for the current turn (it replenishes up to a certain amount each turn), it's time for your opponents to make their move... And they conquer territories as well!

It's a small, fun, simple game, that is ABSOLUTELY FREE on Steam. Don't miss this gem. Yes, it's very simple, but can take a couple hours off of your free time. Give it a try!

Oh, and by the way - it's not obvious, but this game has local multiplayer. Just press 1-2-3-4 (depending on the number of players), and you're good to go!
«Just one more turn»
Exceptional
I played this game for 1.800h now. (GrandChampion btw) 
Is there more I need to say? 
100% recommend, even if you don't like soccer or cars in particular.
«Just one more turn»
Exceptional
Just beautiful, in every way.
There is nothing else to say about this masterpiece.
«Blew my mind»
Exceptional
By far the best racing experience in a videogame ever.  There are some problems with the multiplayer modes, but since I only play it by myself I don't really care. Graphics are amazing, especially in 4k resolution, Sound is great, gameplay is excellent. If you like racing games in any way, this is a must have for you! 
«Blew my mind»
<1...714716...814>