Reviews
Display options:
Horn really surprised me and made me realize the potential of mobile gaming. Somehow, Phosphor Games managed to make something that looked and felt like a 3D Zelda game that I could play on an iPod Touch. The game has a nice light-hearted fantasy story, fun exploration, and Infinity Blade-esque combat. The biggest drawbacks are that it can get quite repetitive (many similar levels and slow progression) and that you can't save in the middle of a level, meaning that you need to block off ~30 minutes at a time to play, which is somewhat counter-intuitive for mobile gaming. Overall, one of the better premium mobile games I've played.
Incredible work of game mechanics, artstyle and music. Modern chess, where you know exactly what your enemy will do on his turn and it's not making game easier, but gives it more uniqueness and depth. Not much plot so you don't need to worry about that and concentrate on playing. Just a great game
«Just one more turn»
«Can’t stop playing»
It's just brilliant. Timelapse at the end amazed me. First city-building game there I was actually interested in scenarios.
«Blew my mind»
«Just one more turn»
For a very long time, I couldn't be able to experience the joy of playing video games in earlier times of my childhood.
And sometimes playing the same game from your childhood after like ten or more years later, may not felt the same as it did before. However, this game felt just like I was playing a game in those old times. Hell of a ride!
And sometimes playing the same game from your childhood after like ten or more years later, may not felt the same as it did before. However, this game felt just like I was playing a game in those old times. Hell of a ride!
«Blew my mind»
«Underrated»
выучил rock dispacement за крагга
скоро буду watch for falling rock и build up speed for 12 hours!
скоро буду watch for falling rock и build up speed for 12 hours!
I like rythm games a lot and Amplitude is one of the best. I'm happy they remastered it (I am playing it on PS3). But it's so difficult! I only managed to finish it in easy mode lol :(
If I could find a medium between "Meh" and "Recommended" I'd put this game at that spot. For people who have played Pokemon on the DS, I don't think the title is worth the money. It's a fun game with the most of the core mechanics as previous DS games; definitely better than the Generation 7 games. But this is not the Pokemon game to buy if you liked ORAS, X & Y, DPPt, etc. I will break this review down into sections so I don't clutter myself because there is a lot to be said about this game.
Game Mechanics:
This Pokemon title dittos other titles in every way except with 4 key differences.
* Gym Leaders and other key encounters can be rechallenged
* Pokemon PC is gone and replaced with a Pokemon Box
* Battling wild pokemon has been replaced with a Pokemon GO style catching mechanic
* Items have been changed
It has been long overdue for the user to rechallenge Gym leaders in Pokemon games. I have been waiting for this feature since Platinum version truth be told. This is a nice change that I really appreciate. The Pokemon PC being banished with this Box is nice but weird to me. I like that I have all my Pokemon with me at any time. It was tedious to go into a Pokemon Center every time I want to swap one Pokemon for another. It was something I didn't like or understand at first but it has really grown onto me. The worst thing Game Freak did with this game is getting rid of wild encounters to try and bridge Pokemon GO players with this game. If you play this game in docked mode and you want to catch a Pokemon, just swap into handheld mode and save yourself the time. the throwing mechanic with the joy cons is the absolute worst from my experience. Apparently it is a lot easier if you buy the $40 Pokeball controller. Yeah, no thank you. I am not wasting another $40 to play the game it's meant to be when the game is not even worth $60. This is my biggest issue with this game and the reason why I hate myself for buying it the most. Please Game Freak, never do this again.
This game is obviously meant for the following people:
* People who have played the original Red/Blue/Yellow Games/Hardcore Players
* Children who have a Switch and are either hearing about Pokemon for the first time and have it on their 3DS
* Bridge people who started on Pokemon GO over to a "console" version of the game
If you are like me, and are more casual on games like this, it is not worth it. Just wait until they make another Pokemon game on Switch.
Game Mechanics:
This Pokemon title dittos other titles in every way except with 4 key differences.
* Gym Leaders and other key encounters can be rechallenged
* Pokemon PC is gone and replaced with a Pokemon Box
* Battling wild pokemon has been replaced with a Pokemon GO style catching mechanic
* Items have been changed
It has been long overdue for the user to rechallenge Gym leaders in Pokemon games. I have been waiting for this feature since Platinum version truth be told. This is a nice change that I really appreciate. The Pokemon PC being banished with this Box is nice but weird to me. I like that I have all my Pokemon with me at any time. It was tedious to go into a Pokemon Center every time I want to swap one Pokemon for another. It was something I didn't like or understand at first but it has really grown onto me. The worst thing Game Freak did with this game is getting rid of wild encounters to try and bridge Pokemon GO players with this game. If you play this game in docked mode and you want to catch a Pokemon, just swap into handheld mode and save yourself the time. the throwing mechanic with the joy cons is the absolute worst from my experience. Apparently it is a lot easier if you buy the $40 Pokeball controller. Yeah, no thank you. I am not wasting another $40 to play the game it's meant to be when the game is not even worth $60. This is my biggest issue with this game and the reason why I hate myself for buying it the most. Please Game Freak, never do this again.
This game is obviously meant for the following people:
* People who have played the original Red/Blue/Yellow Games/Hardcore Players
* Children who have a Switch and are either hearing about Pokemon for the first time and have it on their 3DS
* Bridge people who started on Pokemon GO over to a "console" version of the game
If you are like me, and are more casual on games like this, it is not worth it. Just wait until they make another Pokemon game on Switch.
very story oriented. loved every second of it and the controversial dlc.
if you haven't played it yet, get a PS4 like I did and do it. you wont regret it
if you haven't played it yet, get a PS4 like I did and do it. you wont regret it
«Blew my mind»
«Constantly dying and enjoy it»
This is a novel game. It's wonky, unpolished and unintuitive, but it has so much charm. I found it pretty compelling, and I want to play more. The game just brings you back to a time where games were novelties. This game wasn't popular because it had the latest and greatest graphics, it was popular because it was a simple, functional and compelling small game. And I think it's still worth playing.
Didn't expect to like it this much. I'm still a bit shocked.
Didn't expect to like it this much. I'm still a bit shocked.
So so good, the sequel that the original game deserved. Forsaken offers a lot of gear and goals to pursue and I honestly can't stop playing. I don't think that most people would like it as much as I do, but I have to say I love it all the same. I've put over 700 hours into this game and I don't see myself stopping anytime soon.
«Can’t stop playing»
«Better with friends»
At least it is short.
What remains of Edith Finch is a "walking simulator" that wants you to be curious about the Finch family while actively punishing exploration and curiosity with slow walking speed and nothing to find.
WROEF is about the deaths of the Finch family, and puts those death into small beautiful minigames that try to capture the character of the current person. And while those vignettes are interestingly staged, they are almost always about preventable stupid deaths that are 100% the fault of bad parenting or psychic illnesses which remained untreated, and tries to frame them as tragedies.
The best things this game has going for it are the voice acting and creative minigames. Sadly that isn't nearly enough in my eyes, especially with this horrid compilation of "tragedies". The twist at the end, is not a twist and if one would want immerse themselves in this experience, I'd suggest just finding a commentary-less walkthrough.
What remains of Edith Finch is a "walking simulator" that wants you to be curious about the Finch family while actively punishing exploration and curiosity with slow walking speed and nothing to find.
WROEF is about the deaths of the Finch family, and puts those death into small beautiful minigames that try to capture the character of the current person. And while those vignettes are interestingly staged, they are almost always about preventable stupid deaths that are 100% the fault of bad parenting or psychic illnesses which remained untreated, and tries to frame them as tragedies.
The best things this game has going for it are the voice acting and creative minigames. Sadly that isn't nearly enough in my eyes, especially with this horrid compilation of "tragedies". The twist at the end, is not a twist and if one would want immerse themselves in this experience, I'd suggest just finding a commentary-less walkthrough.
«Waste of time»
«Reviewers bribed»
The first proper RPG I remember playing. I couldn't even speak English at the time, so I just stumbled around for a long time, killing random people, causing chaos and just enjoying it in general. I replayed it after many years, and it was still an amazing game, with the added benefit of me being able to actually progress the story!
A nice, cute little game. Your objective is simple, to survive the apocalypse brought by a meteor about to hit your planet. You do this by running from the "wave" while dodging a variety of obstacles, mostly other dinos that are about to the devoured by the all-consuming darkness. Dumb dinosaurs!
The game has very few levels, about 6 I believe, that usually take about a couple minutes to be completed. Each level is unique, having a different "biome" and obstacles, as well as secret collectibles. This means the game can be completed quite quickly, but like most arcade games, the idea is that you will go over the same levels several times, trying to find everything and then trying to do it as fast as possible. Talking about speed, the way the game conserves your momentum is one of the reasons I'd say it's good. It's very hard to master all the techniques, and it takes skill to apply them to each level. But when you get into the groove, you can really get going.
I wish the game was longer, had more levels or more level modifications. The unlockables are kinda meh, too. But the core game is very much enjoyable.
The game has very few levels, about 6 I believe, that usually take about a couple minutes to be completed. Each level is unique, having a different "biome" and obstacles, as well as secret collectibles. This means the game can be completed quite quickly, but like most arcade games, the idea is that you will go over the same levels several times, trying to find everything and then trying to do it as fast as possible. Talking about speed, the way the game conserves your momentum is one of the reasons I'd say it's good. It's very hard to master all the techniques, and it takes skill to apply them to each level. But when you get into the groove, you can really get going.
I wish the game was longer, had more levels or more level modifications. The unlockables are kinda meh, too. But the core game is very much enjoyable.
TFH is made in the same engine as Skullgirls and you can feel it. The fighting feels good and the animations, although not at the same level as Skullgirls, are well done. Each fighter has a different style and personality, although it could use at least a few more (currently only 6 are available). It also lacks a story mode, but it has a decent tutorial that teaches both the basics and more advanced techniques. It also has a lobby mode where you can move around, interact with other players and partake in "minigames," which is interesting.
OutDrive is… it’s not a good game, the controls are bad and with no controller support you’re driving everywhere on full steering lock. Just the core gameplay is so basic: You balance a speed bar in the blue zone by not hitting the walls or going too fast, that’s it. It doesn’t get any harder, in fact the only challenge comes from mastering those controls, and the whole game is an endless runner with about 9 MINUTES of content, after that the track just loops back ‘round until you get bored and quit, there isn’t even a leaderboard. That actual real life money is being charged for this is an affront to the many excellent games you could be playing right now completely for free. One of those is Nitronic Rush which I would recommend in a heartbeat to anyone thinking of wasting money on this game.
«Waste of time»
Great graphics. But this mobile game port to the Switch had sluggish controls, which makes sense for a mobile touch game, but I didn't like with a controller. Every island, every town, every dungeon room was a maze in itself. It made traversal a real chore. It was more like the worse parts of Links Awakening where you cannot run from one place to another, less like Link to the Past, where the puzzles were environmental and walking around a dungeon room was straightforward.
It's a great concept for a game, with a neat 3D mechanic. However, if you don't have consistent time to learn the geography of the world it's pretty hard to get from world to world.
This is the first rhythm game I've played since demolishing Guitar Hero 3 back in the day so bear that in mind for context.
Some of the leitmotif sections of track are fun every time (left, beat beat, right, beat, hold...) and the difficulty curve is generally really good - adding both speed and complexity one world at a time - only being let down when the latter third of the worlds don't have a new gimmick to introduce or distinguish from the previous ones, although they have plenty of raw difficulty to make up for it. The artstyle is right up my alley for the most part but the second recurring boss design sticks out like a sore thumb compared to everything else's sleek geometric shapes, it's probably intentional but I still really don't like it. Feels cheap, like an old Rare/Nintendo boss, just minus the floating hands.
Getting hit and completing a combo have far too flashy effects - both visually and audibly - and are coupled with theatrical slowdown that throws off your rhythm, which is unnecessary when it's already been thrown off by making the mistake in the first place, the two combined meant I was often still trying to get back into the groove when the recovery period ran out. The game's biggest mistake though is that for something that relies almost entirely on a ranking system, there aren't that many rankings. By the third/fourth world I was getting C ranks in pretty much every stage, even when I was doing comparatively well, there's no difference between hitting 70%ish of beats and hitting maybe 10% of the beats, ignoring the optional ones that won't damage you entirely. I'm not saying make the rankings pretend I'm NOT bad at the game and give me higher than a C, I'm saying there should be a D and E rank too so there's some middle-ground between playing badly and not even trying.
Some of the leitmotif sections of track are fun every time (left, beat beat, right, beat, hold...) and the difficulty curve is generally really good - adding both speed and complexity one world at a time - only being let down when the latter third of the worlds don't have a new gimmick to introduce or distinguish from the previous ones, although they have plenty of raw difficulty to make up for it. The artstyle is right up my alley for the most part but the second recurring boss design sticks out like a sore thumb compared to everything else's sleek geometric shapes, it's probably intentional but I still really don't like it. Feels cheap, like an old Rare/Nintendo boss, just minus the floating hands.
Getting hit and completing a combo have far too flashy effects - both visually and audibly - and are coupled with theatrical slowdown that throws off your rhythm, which is unnecessary when it's already been thrown off by making the mistake in the first place, the two combined meant I was often still trying to get back into the groove when the recovery period ran out. The game's biggest mistake though is that for something that relies almost entirely on a ranking system, there aren't that many rankings. By the third/fourth world I was getting C ranks in pretty much every stage, even when I was doing comparatively well, there's no difference between hitting 70%ish of beats and hitting maybe 10% of the beats, ignoring the optional ones that won't damage you entirely. I'm not saying make the rankings pretend I'm NOT bad at the game and give me higher than a C, I'm saying there should be a D and E rank too so there's some middle-ground between playing badly and not even trying.
«Oh God i managed it»
It's a Minesweeper-like logic game. It'd be in the upper echelon with Hexcells if it weren't for the mediocre interface. Super hard though, which I really appreciate.