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Fun puzzle game, even more fun if you can get your friends to play with you and go for some of the wacky achievements! Hope they release more levels as time goes on.
I've only played for an hour so far, but OH THE NOSTALGIA!  It just feels so right playing a side scrolling Mario adventure again.
get the remastered version
get the directors cut
get the remastered version
get scholar of the first sin
Exceptional
Playing this game was more like watching a romantic, mysterious and a dramatic movie. The view was amazing all the time. Discovering the place, trees, items etc was amazing. Yeah, ending could be different maybe, I did not satisfied that much but don't think that creators of the game aimed that. It was a complete story and amazing adventure for me. I felt in Henry's shoes while playing and liked that experience.
«Blew my mind»
«Constantly dying and enjoy it»
Exceptional
Mind blowing story. Straight away I was invested in the characters, story and world that Obsidian has done such a good job of crafting. Game-play was fantastic too, great balance of progression, tactics and format. Would highly recommend to anyone that wants to be swept away. 
Few games manage to marry narrative, gameplay mechanics, and level design quite like The Missing. It's a concept that takes full advantage of games as a medium to tell its story in an extremely smart way, and show off SWERY's impressive writing talent in the process, as he tackles with finesse and thoughtfulness a difficult topic that normally sees neither. Despite solid level design, a pleasing artstyle and such an inventive (and effectively unsettling in all the right ways) core mechanic, the puzzle-platforming gameplay is best at average - suffering from stiff, janky movement controls that have no place in a platformer - and the one-shot styling of the game doesn't quite live up to its inspirations - marred by obvious stuttering chugs whenever the next area is loaded in. The phone system is excellent and even makes receiving story snippets as collectable rewards (the most overplayed of concepts) feel fresh by giving them alongside concept art and cheats (cheats, in 2018! Yes!) as well as the excellent character writing in those texts themselves.

Overall though, just how much the story resonates with you is what carries this game and because of that I could see ratings from "Skip" to "Game of the Year" all being completely valid. While I enjoyed the narrative it didn't grab or enthrall me, but for someone more personally touched by its themes I can see this game being a resoundingly powerful experience. On the other end of that spectrum I have seen some downright disturbing story interpretations from people brought up in less accepting cultures, but that room for interpretation is part of what makes this game's story a success: overall it's not a subtle game, by any means, but it knows just when to wield subtlety with PRECISION to encourage contemplation of it's points, and I haven't felt so keen on diving in and looking at a game's hints and subtext since I first played Hyper Light Drifter.
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Really fun party game. Kind of like Cards Against Humanity but based on creativity rather than pre-set cards. Requires phones for all players and internet connection. (In fact, you can have people play from across the internet if you send them the game room code. They cannot see the scoreboard or final winners.)
It works fine with a game pad but sometimes I miss a PC mouse. While the actually simulating agents is neat and it's fun to watch people do real things, I sometimes wish it simply pretended in order to speed up the simulation and increase city sizes.

Unlike recent SimCity games, I like that you can have one city that just keeps growing.
Fun party games. Requires phones for all players and internet connection. (In fact, you can have people play from across the internet if you send them the game room code. They cannot see the scoreboard or final winners.)
Exceptional
After loving Dig 2, this game was released on the Switch. When I started I was disappointed at the graphics and it didn't feel as fun. But as I played it and gained power ups I realized I was comparing the fun and speed of the end of Dig 2 with the start of Dig 1. By the end I was having just as much fun. The games are different enough to both be a great experience. Image & Form worked hard to distill the game experience. Their games seem to transcend their genre. If you played Dig 2 first you may be let down by the graphics, music and randomly generate underground. But it's still a compelling experience with many interesting designed elements.

Positive points: The core game play is really fun.

Negative points: Graphics are less clean and sharp than Dig 2. Randomly generated underground is good, but not as unique as Dig 2.
«Can’t stop playing»
«Sit back and relax»
This was a very interesting narrative. It's about game design, personal desires, public recognition, pushing public figures and reinterpreting their creative works. Not really a game, even for a first person exploration game.
This game takes sci-fi conventions from across the broad history of books, television and movies for a great sci-fi experience. A great experience that really gets the imagination going.
«Blew my mind»
The main gameplay takes most of the hassle out and speeds up the game. There was just enough time to say something or grab a handful of chips between turns. Unlike early reviews, the frame rate is steady and load times fixed. The game worked great with 5 people on one Switch, everyone using their own JoyCon, JoyCon Grip, Pro and 8bitdo controllers. It automatically pulled player names from user profiles, or lets you use "Player X."

Problems:
▫ Guests cannot set their name, and only the first 6 profiles can be used.
▫ The menus for selling, mortgaging and trading take getting used and slow down the game a bit.
▫ The bus on speed die rules doesn't always let you see where you will land. (I wish we could move the camera with the joystick.)
▫ If you forget how much rent you have to pay, you have to exit out of the menus to sell or trade to see the amount. (Showing rent on the left, unused part of the screen would fix this.)

Positive points
▫ Automatic and nice looking
▫ Uses user accounts
Negative points
▫ Menus and trades inputs take getting used to
The game is fine. I'm not a fan of MMO games in general, and missions seemed to be go to this location, press the action button, repeat. I also don't like that you can't pause the game when life interrupts.
Great turn-based strategy game in Sid Meier's tradition. Precisely what one would expect. I haven't played Civilization before, but had played Alpha Centauri. Everything made sense and was well explained.
This was a really fun tactical puzzle game. A lot like Pikmin, but with dark sense of humour. You play as the evil overlord, but not one that's sadistic. Based on a lot of fantasy tropes.
Exceptional
A really fun first-person ray-gun based puzzle game. Best one I've played so far. The setting and dark humour really work to make the game enjoyable. The cake is a lie.
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