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My first real impression with Link's Awakening was 8 or 7 years ago in a videogame music podcast, I like a lot and even love some Zelda games but I'm not the biggest fan but there remain a few that I haven't played yet, mostly the 2D ones, so when I heard about this game I didn't give it much thought, only the fact that someone in that podcast spoiled to me ending and some "character arcs". Back to 2019, I played the game with the knowledge of what will come, so at first, I wasn't that into, but when I rapidly advanced through the world map I surely was immersed in this Koholint Island world. Link's Awakening smells a lot like classic Zelda, after beating BOTW it was a little hard and sometimes annoying get back into the classic style puzzles and linear story structure, but that cynicism disappeared the more I played, because there is a lot of heart and craft to this game that it's hard to imagine someone, not liking it. The music is spot on, with some orchestral feel or 8 bit sound or even a mix of both. The art style and graphics are so charming that it makes you feel you're a 5-year-old kid playing with your toys. It has a good sensation of nostalgia, and I don't mean it because it's a remake (of a game that I've never played, mind you), but because the themes in the story and the mood of the ambient, to me it felt like a coming of age story or like a summer trip to a new place where you make new friends but you never see again, that kind of nostalgia. There are some issues with this game, the majority are minor, things like uneven framerates here and there or passing issues, but my biggest complaint may be the dungeon design; the difficulty is pretty horizontal at least for the first dungeons but things go really vertical at the 4th onwards, and mostly its because you have to do a lot of backtracking, maybe it would be a lower issue (but still an issue) if not for the hero difficulty (it's the hard mode for the ones that are not familiar), which more than challenging I think it's annoying, the enemies do double damage but the combat is not polished enough so at times it was so frustrating to go back from point Z to point A and go around every room in the dungeon and dodge every hazard on the way, sometimes it was better to just die and start in the dungeon's entrance, but I'm not dying and neither Link so we breakthrough just because is our duty and we're heroes. Aside from that, I have a great time uncovering every puzzle in there. The appeal of this remake aside from the obvious graphic overhaul it's that is allegedly a well-crafted emulation true to the original game (mostly the game boy color version which came after) and for that, its easy to see how this is a timeless game and I will never forget the beauty of its simple yet likable design, choices and characters, and most likely I will never forget Marin.
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«Time-tested»
«That ending!»
Better than most of the official Pokemon games
Nothing is remarkable in Sonic Drift, it feels more like those pirate games made to sell unofficial cheap consoles, the graphics are OK but the controls are stiff and uncomfortable match them with poor transitions and you will be relying more in the mini-map than the actual road because is more clear to see which way to turn next. It's not that this game is horrible but to put it simply is boring, one just can wonder how a kid felt when they purchased their brand new Game Gear with Sonic Drift and put it down forever after half an hour, poor rich kids.
«Waste of time»
«Boooring»
The soundtrack is exceptional, the art is pretty cool, the food and cooking process is mostly very tasty (and includes recipes), and - the story and character development are pretty amazing as well. When I think about a "cooking game", usually what comes to my head is far behind what this game is. Apart from the very final recipe we have to cook, which is so difficult I could never finish (my sibling did), but, I guess it's understandable because it's the "boss"... Well, everything else is feasible (not without challenge!), tasty, pretty, and pretty funny - lots of funny. 

On the universe of cooking games, don't miss it. And even other games with character development and a pretty cool story, or puzzle games, this could be classified as a really good game. It's beautiful, charming, funny, and with a very well developed and presented storyline.

I do recommend it.
«Blew my mind»
«Underrated»
Liked before it became a hit
1 x Gate = 2 x man
Everything about this game is unrestrainedly stylish. Every character in it is stylish, the things that happen are stylish, the way they happen is stylish and the visuals are stylish as fuck. It's got perfect transitions, bold - wallpaper worthy - colours, seamlessly animated camera and character animation, and the most delayed title drop that has ever dropped. There's very limited interactivity, striding the line between endless runner (Temple Run) and rhythm game, and can in-fact be played entirely with one button and a thumbstick. Despite that limitation it packs what I would consider every possible variant of that control scheme into its hour-and-change runtime. There are first person sections, schmups, vehicle sections on just about every vehicle you could expect and none of these gameplay shifts feel wonky or off.
Sayonara is honestly the perfect length for this kind of game, plenty of time to allow for a buildup and as many creative ideas as they can cram in but not dragging on beyond the point where it has to change its core mechanics to keep fresh, with plenty of optional collectibles to extend that time if you fancy it.

The music reminds me a lot of PinOut (another game/album hybrid concept) in a good way and that's what the game will live and die on for you, if you don't enjoy the music (which I very much did) there won't be much here for you. My biggest complaint is that the way each segment hard cuts to the menu after the level is over makes the shorter songs feel like they're cut off just before getting to the good bit rather than working as build-up to the next level. It definitely seems like it's intended to be played all the way through uninterrupted and, after beating it the first time, you unlock an "Album Mode" which gives you the ability to do so and massively improves the transition between tracks.

I watched an LP of this before playing it and wish I hadn't because I think I would've appreciated it even more if I went in fresh, but then again without being sold by that LP I might've missed it altogether.
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«Sit back and relax»
«OST on repeat»
7/10

+ Timeless tetris gameplay
+ Hypnotic visuals and music suck you in
+ Many options for how to play

- Not every theme is a winner
This is by far the best video game ever I LOVE this game it’s so easy to get lost in and there are so many things to do. Rockstar Games is my favorite game company and the usually do an exceptional job with their games and this exceeded exceptional by my standards. 
«Blew my mind»
«Can’t stop playing»
I can't even play the game. It's far too confusing (its mechanics and stuff).
To be honest, this is one of the best free to play games in general with interesting unique gameplay and good technical performance. Fortnite is also not "pay-to-win" game and for some reason it has huge and regular free updates. 
«Can’t stop playing»
«Time-tested»
I love the fighting system, one of the best ones I've ever played.
But it lacks something. I don't know.
It's not very challenging, everyone can level up easily without grinding for the best gear, the loot looks the same for everyone, I don't see no one standing out from the others.
And the game is dieing. Almost no one play's now a days compared to years ago.
I would still try it out though, for the fighting system, it really is amazing.

«Better with friends»
Best game I've played in 2019
This game is a masterpiece that stands as an exception to the stereotype that children games can't have an emotional story. This game is a true marvel.
«Time-tested»
«Underrated»
Overall 7.3 / 10

Gameplay 6.5 / 10
Story  N/A 
Visuals 6 / 10
Length 10 / 10
Enjoyment 7 / 10
Exceptional
Overall 8.7 / 10

Gameplay 8 / 10
Story N/A
Visuals 8 / 10
Length 10 / 10
Enjoyment 9 / 10
Overall 8.8 / 10

Gameplay 10 / 10
Story 8 / 10
Visuals 8 / 10
Length 8.5 / 10
Enjoyment 9.5 / 10
Overall 9.7 / 10

Gameplay 10 / 10
Story 9.5 / 10
Visuals 10 / 10
Length 10 / 10
Enjoyment 9.5 / 10
Overall 9.4 / 10

Gameplay 9 / 10
Story 10 / 10
Visuals 10 / 10
Length 9.5 / 10
Enjoyment 8.5 / 10
Overall 8.3 / 10

Gameplay 9 / 10
Story N/A
Visuals 7 / 10
Length 10/10
Enjoyment 7 / 10
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