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At first glance, KOF 94 looks like a deep fighting game with a lot of variation but it turns out it is stiffer than it wants to be.

For starters, KOF 94 is a crossover fighting game for several SNK IPs like Fatal Fury, Art of Fighting, Ikari Warriors, etc. maybe I'm wrong but it is like the Smash Bros. of its generation, one can select a preestablished team of three characters (no variation) and have fun figuring out different styles within the team. So with all that pedigree one would think this game is the peak of the genre, and at some points maybe it is, as the sprite work for characters, animation, and stages, they're all beautiful, by themselves is just worth to play the game to see them. My main problem is the fighting itself, every character feels quite different and have different command inputs to their special moves, which is nice, what is not nice in the combat is the combo system, maybe I did play wrong but it seemed to me that the combos were way too stiff or precise to pull them, also playing vs CPU feels cheat, there's no correct way to approach your enemy because a lot of the time they will hit you nevertheless, this happens a lot more with the final boss, which is simply unfair and unbalanced, and in order to beat him, you have to "cheat battle" him, which is not fun. As for the local multiplayer mode, I think it works best and is the preferred way, it has the same stiff learning curve of the combo system but at least your opponent reacts more naturally to your attacks.

All in all, for its time, KOF 94 was a fun game and still is in some regards, its graphics have aged so well but not its combat, which is a shame because its a fighting game.
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*cue Gusty Garden Galaxy orchestral theme*
Exceptional
Colorful, rhythmic, absorbent, chaotic lunacy!
Na naaa na na na na na na na na Katamari Damacy!
The concept behind the game is ingenious, but I just found that it got way too smart way too quickly (for me).
I am a big fan of interactive fiction / adventure games and "Detroit: Become Human" has been my best experience so far. The game is perfectly crafted. The story is extremely interesting and engaging; the gameplay and choices have a huge impact; the graphics and acting are excellent. Everything works in David Cage's masterpiece.
After a first playthrough where I missed a lot of stuff and I managed to get horrible endings for all three characters, I inmediately started a new game and I achieved beautiful endings, witnessing branches that I never suspected. What a rewarding amazing experience. I highly recommend this game.
«Blew my mind»
«That ending!»
Favorite Thing: The game's essentially just an interactive movie so it's all about the story. I liked the superpowered kid angle, though I think they were a little too reserved with it.
Least Favorite Thing: The cult/church in episode 4. Again, they should have been less reserved and gone more crazy cult.

Date Completed: 2020-01-16
Playtime: 14h
Enjoyment: 8/10
Recommendation: If you like these types of games then most definitely.
Besides a few save breaking glitches which were annoying, I think Blacksad Under The Skin was great. And one of the biggest hidden gems of
last year along with Truberbrook.
A lot of great ideas that are held back by the shortfalls of the medium. In the end, this is a glorified dating sim.

The conversation system feels natural. It's the best part of this game. But it's still plagued by two of the worst issues of the genre: scripted sequences cutting off your conversations prematurely and your intentions never coming across correctly. For example, you choose "Wow, that's rough" and your character starts to mock your companion, never once showing any empathy. You'll be in the middle of some important conversation, walking along the beach when the conversation suddenly stops and you're now talking about something completely different.

The sound design is all over the place. The heavy 80's synth is used very well in the effects and soundtrack, but then there's instances where you're forced to listen to a 30 second badly looped sample for 5 minutes while you very slowly walk across the map, all the while frustrated that your character is so socially inept that they can't just say what you tell them to.

The visuals are hit or miss as well. The sci-fi horror sections had fantastic presentation, but again, we underused and underdeveloped in favor of focusing more on the conversation system and "relationship" systems. 

It had a very clever "multiplayer" integration that was underdeveloped. It was just subtle enough though, so kudos for that. Would not recommend unless you're a fan of teenage romance and Stranger Things. The mystery was over explained and pretty shallow to begin with. It's obvious that it was just an excuse to make you try to be as "close" to each character as possible by the end of the game due to choices that you didn't know you were making or just didn't want to make.
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I love the story of this game even if doesn't quite go far enough with certain aspects. The character development of your partner is amazing and the last hour of it was pretty epic. Gameplay does get a little repetitive with a low variety of emeras (type bulldozer appears way too often). However, I really appreciated how snappy the gameplay is coming off Rescue Team DX where menu navigation is slower and animations take longer to play out. The music is incredible and is complemented by some pretty nice graphics on the system. The 3D effect looks great in the dungeons. 

It's on par with Explorers for me, personally. 
«Underrated»
«Beaten more than once»
Very good
A lot of improvements have been made from the last entry of Fatal Fury, the combat has a faster pace and it seemed that the developers tweaked the combo system a good chunk in order to make it more accessible for more people, that is a good thing for me but I can see how it would be a bad thing for others, that will depend on your view I guess

 The character selection is good but, as for today's standards, it may seem more like a little expansion than a sequel, so you will be seeing a lot of familiar faces. One thing that I didn't like was the lack of "story" after you beat the main antagonist, you'll have some lines of the character you finished with and some funny and lighthearted "scenes" with some characters when the credits are rolling, the scenes are nice but aren't enough for you to try to beat the game again in order to see new ones, that gives this game more focus on the competitive multiplayer mode which I think it would be a lot of fun, even more than the last game.

Another thing that I liked quite a lot is the sprite work, the characters look better than before but what gives a lot of mood are the stages, they're so different and picturesque by themselves that you'll just want to get to the next rivel just to see their stage.

This game sure has some tweaks and improvements, if you're going to play it for fights with your friends or people, it will be an amazing time, but if you're going to play it by yourself, don't expect a lot of replayability.
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«Just one more turn»
«Time-tested»
Exceptional
Most fun I've had in a multiplayer game since the early COD games. Better be a teamplayer if you play though, or else you'll have a very limited experience.
I enjoyed this and thought the game was well done for what it was doing. <3
Huge turn off for me when I realized I'd only be able to see the character I created if I held still for too long. I don't know ANY OTHER game that lets you create a character like that and then they never show them or even give you the option to go into third person to see them that way. The game was fun at the beginning but the longer I played, the more monotonous it became. It feels like the same thing over and over and all the characters are quite dull. If they make a second one, they have some work to do.
The game has its flaws, but it is definitely “must play” for whom are fond of rpg. Solid story, fascinating world, nice characters. The action gameplay is lame, but you’ll get used to it.
I want to be honest. I played this game for 90 minutes, and 90% of this time I was looking for some solution about crashes of game. And apparently because of the current version of the game (v2.51) - game is completely unplayeble.
Red Dead Redemption is a game I always remember. I was a year out of college and sort of didn't know what I was going to do with my life. I remember being down in the dumps a bit living with my roommate in Concord NH. I loved Rockstar games and remembering looking up Red Dead Revolver and it looking like a game I probably wasn't too interested in. I picked up Red Dead being skeptical and it ended up being one of my favorite games. A character you could become obsessed with, John Marston. 

Cut to 2019 and Red Dead Redemption has been replaced. That gunslinger I once loved has been replaced by a caring bad guy who is self-aware of the bad deeds he continues to do. He can't help himself and he knows that, which is probably why I love his character so much. With one of the realist villains I can remember with Dutch Van Der Linde and some of the most realistic gameplay in a videogame, I was enamored for 80 plus hours of gameplay. 

I can't wait to remember it again.
Exceptional
What can I say? I adore this game. The story is phenomenal and just what we need during a time where we are so distant as humans. The twist at the end was unexpected and welcomed, I felt a wave of emotion I wasn't expecting. The gameplay is not for everyone and all I heard going into the game was how much work it was. People saying that the first 5 to 10 hours were grueling. I enjoyed the beginning thoroughly and at a time when the game got more intense, thought back to the days where I was just a porter walking through this painstakingly meticulously beautiful world making my first deliveries. 

Yes after the first couple of chapters the game opens up and introduces more familiar mechanics but the walking mechanic is always the star of the show. So much creativity and polish are what I expect from a Kojima game and he didn't let me down. Will go down as one of my favorite games of the decade and a game I will always come back to think about.
What Fallen Order fails to capture with its polish and overarching gameplay it provides in an engrossing story and enjoyable combat. At about midway through this game, I felt like a Jedi and that's why I was playing to begin with. What I didn't expect was a character I cared about and a story that actually made me want to continue just as much as unlocking the next force power. The game is extremely linear but it makes up for that with a dynamic mix of enemies and ways to attack them.

I think it could have done with more time in the oven as there are a good amount of glitches and bugs that took place through my playthrough but they never prevented me from enjoying myself. I cannot wait to see what Respawn does with this series going forward. 
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