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Bioshock is one of those games that is so good that it overflows from gaming culture into regular pop culture. So even though I'm late to play it, I've seen references to it for over a decade now. The final third is a bit too repetitive, but overall the game is beautifully crafted in every way and the art deco aesthetic makes it a memorable playing experience.
Nier: Automata on PS4 was a treat. Great graphics, load times, and the OST was one of the best of 2017. I have only played through once but was surprised to see that there is much more content to be had. The combat was unique, responsive ,and I loved the bullet hell action RPG elements. Camera angles were a pain in the ass but having suffered through the N64 era of games I didn't let that stop me from loving Nier. Now I just need to dig back in and see what the next play-through has to offer.
'Star Wars Jedi: Fallen Order' is a souls-like with great graphics, level design, and an awesome narrative. I had difficulty on PS4 with the input delay during some fights making parrying on Master Jedi difficulty really inconsistent. I ended up dropping it to normal during the second to last boss fight. The overall controls were very clunky at times and some of the platforming was rage inducing. 'Fallen Order' is forgiving in it's leveling system as you get to keep stat points you've accumulated, but still lose all experience you gain when you die to keep within that souls-like vibe. The "camp fires" are perfectly placed, making progression less of a chore. I was finished with it when the credits rolled and had no desire to go back and collect everything as most of the items were cosmetic. I payed $34 on Amazon which is a great price for the entertainment I got out of it.
I played DS3 after playing DS1 and Bloodborne, DS3 is an amazing game but it doesn't have a lot of it's own ideas it felt like a mashup between DS1 and BB but didn't it feel unique
The game was too linear compared to other Fromsoftware game
Definitely recommended but felt like a rehash
The game was too linear compared to other Fromsoftware game
Definitely recommended but felt like a rehash
One of the best and most challenging JRPG I had the chance to play !
I respect all the positive reviews I've seen and definitely saw quite a lot of promise in the game. I think the design of the equipment, character outfits and the small touches to a lot of the interactions you have give more depth to the world , also the cutscenes are breath taking and made me really interested to know more about where the narrative could possibly go to make sense of what I was witnessing. But when comparing all of the good aspects of the games to my problems with it, it was incredibly easy to drop this game. Firstly the main gameplay loop is not fun, in fact it seems to be purposely mundane and probably the most frustrated in a mainstream game I've been in a decade. Some people say that's the whole point, but if you're reading this review before buying then consider that sentence: It is supposed to be boring, frustrating and mundane and your interactions with others ease that burden.
The gameplay loop of receiving a package, loading it on to your backpack stack and running through rough terrain to another outpost only to get the same mission and repeat is not fun. I couldn't bare this even when I had podcasts on and had it in the background. My brain simply wasn't stimulated by what was going on and when the main(aka interesting) story threads completely evaporated after 20 hours then I just couldn't find any reason to continue.
I became incredibly frustrated with the MULES ,one of the two main enemies you'll encounter. Their backstory is that they are addicted to the likes people that people give them when they steal packages which is just an insanely ham fisted attempt at critique on society. This enemy presented little to no challenge once you learn basically the first move to dispatch of them. You will also quickly learn that due to the small enemy variety, your danger is limited and avoiding enemies is done to avoid irritation instead of actual harm.
The list of what frustrated me is very long and I normally don't let that bog me down, but when so little else is offered, then it's impossible to not let that be the main impression the game makes on me.
The gameplay loop of receiving a package, loading it on to your backpack stack and running through rough terrain to another outpost only to get the same mission and repeat is not fun. I couldn't bare this even when I had podcasts on and had it in the background. My brain simply wasn't stimulated by what was going on and when the main(aka interesting) story threads completely evaporated after 20 hours then I just couldn't find any reason to continue.
I became incredibly frustrated with the MULES ,one of the two main enemies you'll encounter. Their backstory is that they are addicted to the likes people that people give them when they steal packages which is just an insanely ham fisted attempt at critique on society. This enemy presented little to no challenge once you learn basically the first move to dispatch of them. You will also quickly learn that due to the small enemy variety, your danger is limited and avoiding enemies is done to avoid irritation instead of actual harm.
The list of what frustrated me is very long and I normally don't let that bog me down, but when so little else is offered, then it's impossible to not let that be the main impression the game makes on me.
the brabest
Wow. I have heard nothing but stellar reviews for the game since it came out in 2013, and even more so for the Remastered edition on PS4, but I had never gotten around to playing it until today. I started playing the game at around 10:00 this morning and didn't realize until 10:00 at night that I was STILL playing. This game had me completely engrossed from beginning to end. Everything, from the graphics to the game play to the characters and their relationships absolutely blew me away! 10/10 God Damn!
«Blew my mind»
«Can’t stop playing»
I love it when a game (or a movie) knows how to be stupid in the most smartest way, and this is a perfect example.
I got this game for free, I can't remember how. So I really wasn't expecting much and was pretty sure I'd play for a few minutes and then delete it, but I was gladly surprised, and ended up finishing the whole thing.
This game is full of little details and references that makes it dumb and hysterical at the same time, specially if you are a lover of B movies and cinema classics.
Loved the visuals, even though I never understood the story(was there even a story?) they were trying to tell.
The mechanics are fun (a bit too easy at times) but I appreciate the fact that they didn't put a timer and don't punish you if you fill up the board, and it just restarts.
Even if you don't like the gameplay, the story, or the visuals (first of all, how dare you?), the music alone is enough reason to love this game.
A bit short, but it offers a very unique gameplay. It even has some peaks of difficulty that will have you scratching your head for a moment.
One thing I loved is the fact that the level design is not something passive in the background, but instead it's a huge part of the storytelling, and I would even dare to say, even more important that the main characters.
While it's true that it's a bit short, the mind blowing visuals make up for it. Every little detail of animation when you jump, or fly or do anything is a delight.
I won't say it's bad, but it's definitively underwhelming. It feels like a flash game from 2008.
It's quirky and fun, and a bit basic, and the gameplay is really not that challenging, so I'd say grab it if it's discounted for cheap, otherwise, don't bother.
Absolutely loved the visuals, animation, humor, and the unlockable "skins" are a nice touch. But I feel like it lacks testing. I gave up on it when I accessed an area by mistake, that I was not equipped to reach yet, and I couldn't get out, so I was just trapped in a limbo being unable to move back or advance.
«Buggy as hell»
One of the hardest games I've ever played. And at the same time, one of the most addictive and fun.
When I first bought it, I was afraid it would have the same effect in me that Hollow Knight had (which I completely gave up on, because it was way too hard and rage-inducing) But I was completely wrong.
Where Hollow knight fails for me, is the fact that the risk of dying is overwhelmingly huge and frustrating. And Celeste, while still super challenging and hard, everytime you die, it's just an "oopsie" and you go back to the beginning of the current screen.
Not to mention all the characters, dialogue, and interactions are super charming, fun, and cute.
This sure beats the hell out of the original Prey that came out in the early 2000s by the same company. Greatest reboot in the history of video games!
«Blew my mind»
«That ending!»
Simply the greatest game ever made, which was my opinion when the first one was released. It's story is perfectly written and captivates you and sucks you in from the very begining to the very end. Outstanding!
«Blew my mind»
«Just one more turn»