Reviews
Display options:
Haiku Review: Love the new combat / What is this sadness I feel / The credits now roll
Favorite Thing: Enjoyed most everything about this game but I especially liked the new combat. I'm not much of a hack & slash fan so this new Dark Souls + Darksiders combat was great.
Least Favorite Thing: I miss the open areas of Darksiders 2.
Date Completed: 2018-12-28
Playtime: 14h
Enjoyment: 9/10
Recommendation: Definitely! I loved this game, you should play it.
Haiku Review: Cool Witcher story / Wrapped in a decent card game / It is worth a go
Favorite Thing: A great story in one of my favorite worlds.
Least Favorite Thing: The boss in the final fight was way too cheap with his cheap abilities. I did not enjoy having to play an equally cheap deck.
Date Completed: 2018-12-25
Playtime: ~ 23h
Enjoyment: 8/10
Recommendation: If you like either The Witcher series or card games then you'll find something to enjoy.
Haiku Review: Grab a pal for a / B movie adventure trek / that falls a bit flat
Favorite Thing: Local multiplayer, storied games are far too rare.
Least Favorite Thing: You spent almost the entire game together.
Date Completed: 2018-12-13
Playtime: 6h
Enjoyment: 6/10
Recommendation: Enh.
A really fun underrated team arcade racer – maybe poorly marketed game with a so-so menu system, but the gameplay and music make up for this
«Can’t stop playing»
A Mortician's Tale is a game about death, funerals and everything no one seems to want to talk about. The gameplay, which bears similarities to the "make-up" browser games, is minimal. The narrative and art style compliment the gameplay, but are nothing to write home about either. But you should play this game anyway. Because it was never made to be a dazzling spectacle. It is supposed to educate you about what happens after someone dies, and help you formulate your own values, priorities and rituals. And it is perfect exactly for that reason.
In A Mortician's Tale you play Charlie, a newly appointed Mortician in a Funeral home. You get lead through all the steps in preparing bodies for the funeral or cremation. There is no real challenge here, no choices: you follow the instructions, and make sure the body is handled as requested. Afterwards you get to talk to the family, and learn a bit more about the life and death of the person you cared for.
I was surprised at how informative A Mortician's Tale is. The developers have clearly put a lot of effort in their research, and that has seeped through into the narrative. The emails you go through every morning contain a lot of educational information about death, it's rituals, and your options. The game starts a conversation about what your values are, and where your ethical lines lay in regards to the last wishes of the deceased. And in doing that the game also manages to hold a surprising amount of emotion, especially for a game in which you, as the player, have so little control. I found myself caring more than expected about the workplace culture, representing the wishes, and making sure that each person got a respectful send-off.
My only gripe with the game is how passive the player is in the story. I want to be more involved in the process - talking to families and comforting them, deciding how to handle the wishes of the deceased, and perhaps slowly working towards my own company. All of these are handled without any player input. This feels like a missed opportunity to make a bigger impact by involving the player in the story, and letting her make a stand for her own beliefs.
Overall I recommend that you give A Mortician's Tale a shot. It is the best kind of educational game: playful and extremely informative without the player realising. Although it will only take an hour or two to play through, I provides a lot of value larger in the context and knowledge you take away from it. So if that is something you are interested in (and you should be), go play A Mortician's Tale!
In A Mortician's Tale you play Charlie, a newly appointed Mortician in a Funeral home. You get lead through all the steps in preparing bodies for the funeral or cremation. There is no real challenge here, no choices: you follow the instructions, and make sure the body is handled as requested. Afterwards you get to talk to the family, and learn a bit more about the life and death of the person you cared for.
I was surprised at how informative A Mortician's Tale is. The developers have clearly put a lot of effort in their research, and that has seeped through into the narrative. The emails you go through every morning contain a lot of educational information about death, it's rituals, and your options. The game starts a conversation about what your values are, and where your ethical lines lay in regards to the last wishes of the deceased. And in doing that the game also manages to hold a surprising amount of emotion, especially for a game in which you, as the player, have so little control. I found myself caring more than expected about the workplace culture, representing the wishes, and making sure that each person got a respectful send-off.
My only gripe with the game is how passive the player is in the story. I want to be more involved in the process - talking to families and comforting them, deciding how to handle the wishes of the deceased, and perhaps slowly working towards my own company. All of these are handled without any player input. This feels like a missed opportunity to make a bigger impact by involving the player in the story, and letting her make a stand for her own beliefs.
Overall I recommend that you give A Mortician's Tale a shot. It is the best kind of educational game: playful and extremely informative without the player realising. Although it will only take an hour or two to play through, I provides a lot of value larger in the context and knowledge you take away from it. So if that is something you are interested in (and you should be), go play A Mortician's Tale!
One of the worst Nintendo games. Still one of the best mobile games.
Review in English below ↓
----------------------------------------------------------------------------------------
Un muy buen walking simulator, con una muy buena historia de misterio, super entretenida.

Las mecanicas son muy simples, viajar de un lugar a otro mientras lees, disfrutando de la historia, del paisaje y dandole vueltas a el misterio que envuelve a la isla. Tiene bastantes finales distintos y con la ultima actualizacion le han añadido, escenas nuevas, un documental del propio juego y alguna cosilla mas.

Galeria de Imagenes (Spoilers): https://imgbox.com/g/6JhDm4gOc8
----------------------------------------------------------------------------------------
A very good walking simulator, with a very good history of mystery, super entertaining.
The mechanics are very simple, travel from one place to another as you read, enjoying the history, the landscape and thinking about the mystery that surrounds the island. You have quite a few different endings and with latest update they have added, new scenes, a documentary of the game itself and a few more things.
Photo Gallery (Spoilers): https://imgbox.com/g/6JhDm4gOc8
«Sit back and relax»
Review in English below ↓
----------------------------------------------------------------------------------------
Estrategia en tiempo real. muy bonito visualmente, con niveles generados aleatoriamente que hace cada partida un poco diferente de las anteriores.

El combate se basa en un sistema muy parecido al que tiene Ni no Kuni II: Revenant Kingdom, en el que por ejemplo las lanzas son efectivas contra los escudos y los escudos contra los arqueros.

En cada nivel te pueden dar un ejercito o un accesorio para mejorar las tropas, a las cuales tambien puedes mejorar con dinero que consigues evitando que los "invasores" destruyan las casas de cada isla, a mas casas consigas salvar, mas dinero generas y mejores cosas puedes adquirir.
Galeria de Imagenes (Spoilers): https://imgbox.com/g/4S43odTC80
----------------------------------------------------------------------------------------
Real-time strategy, very beautiful, with randomly generated levels that makes each level a little bit different from the previous play.
Combat is based on a system very similar to what Kuni II: Revenant Kingdom has, in which for example the Spears are effective against shields and shields against the archers.
In each level you can get a new army or an accessory to improve the troops, to which also you can improve with money. The money you can get it avoiding that the invaders destroy the houses of each island. The more houses you avoid being destroyed, more money you will make and better things you can purchase.
Photo Gallery (Spoilers): https://imgbox.com/g/4S43odTC80
«Just one more turn»
«Sit back and relax»
Far Cry 5 is a welcome and refreshing addition to the Far Cry franchise. New weapons and a robust game engine make for a wonderful gameplay experience. TL;DR With new mechanics and a beautiful game world to explore, FC 5 is a must buy for fans of the series.
«Constantly dying and enjoy it»
«Sit back and relax»
My first ever pirate game, if mechanics and graphics were polish to today 3A games limit, the game would be awesome today.
Review in English below ↓
----------------------------------------------------------------------------------------
Hardcore, es un juego hardcore, no es un juego para todo el mundo, es un juego lento, difícil y muy rutinario.
No te da instrucciones de como jugar ni que hacer con cada cosa, tienes que probar y descubrirlas tu por tu cuenta. Esto junto con el apartado visual y sonoro, le proporcionan a este titulo de una dimensión mas. La atmosfera y la inmersión que genera es brillante, y poco títulos llegan a este nivel de inmersión.

El combate es muy básico pero que funciona a la perfección, lo mismo pasa con la parte de supervivencia, tiene lo suficiente para crear tensión y complicarte lo justo pero sin pasarse.

Lo mas interesante junto con la atmosfera y lo que te lleva a seguir jugando es el misterio, el llegar a una isla extraña y buscarte la manera de seguir bajando, a descubrir que hay en lo mas profundo de la isla, que criaturas u cosas se encontraran ahí.
Galeria de Imagenes (Spoilers): https://imgbox.com/g/RhRpv0rKeq
----------------------------------------------------------------------------------------
Hardcore, this is a hardcore game, it's not a game for everyone, it's slow, hard and very routine.
It does not give you instructions on how to play it or what to do with every item, you have to try it and discover them yourself. This together with the and sonorous artistic part, gives to this title one more dimension. The atmosphere and the immersion it generates is brilliant, and just a few titles reach this level of immersion.
The combat is very basic but it works perfectly, the same thing happens with the survival part, has enough to create tension and complicate the game enough but not too much.
Photo Gallery (Spoilers): https://imgbox.com/g/RhRpv0rKeq
«Can’t stop playing»
«Constantly dying and enjoy it»
Review in English below ↓
----------------------------------------------------------------------------------------
Una historieta policiaca de veinte minutos, gratuita y entretenida, con un girito final muy curioso e inesperado.

Galeria de Imagenes: https://imgbox.com/g/axdS3eKvZZ
----------------------------------------------------------------------------------------
A detective story of twenty minutes, free and enjoyable, with a curious and unexpected plot twist.
Photo Gallery: https://imgbox.com/g/axdS3eKvZZ
It's better to rewatch the original trilogy than to play this game. Looks really outdated these days, story isn't that bad though.
After 20 hours I am so tired of Assassin's Creed: Shadow of Arkham that I am uninstalling it. I have no intention to return to the game and regret the time I spent with it.
Gameplay
Gameplay-wise, Shadow of Mordor is an exhibition of achievements of game development of the past few years. Roughly speaking, it's 49% Assassin's Creed, 49% Batman Arkham series and 2% of its own.
The Assassin's Creed part is effortless parkour, climbing towers and “synchronizing” for fast-travel and stealth with a few ways to distract and eliminate foes. Although I must admit that stealth here is more inventive than in AC, it's not just whistle, wait, one-button kill, rinse and repeat. At least later in the game you'll be given more tools to assassinate: such as poisoning the beverage and controlling uruks.
If you fail at stealth, here comes the Batman Arkham part. The combat is a shameless copy-paste and works like this: counter every time you see a prompt, attack every time no one is attacking you, perform a special attack every 5 blows, rinse and repeat.
Nevertheless, I must give credit that the combat is actually fun and made me stay with the game for so long. It feels good to chain combos, the killing animations are satisfying and varied and there are quite a few special moves that you are going to like to perform. But when it's the only thing that makes you stay, it starts feeling repetitive after a while too. I can ruin this for you before you play, just watch the 404 hits combo below and you'll know just about everything the combat has to offer.
The 2% come in the Nemesis system, the gimmick that journalists went on and on about and that actually made me play the game. It generates random uruks for each playthrough, bestows unique strengths on them and cripples them with unique weaknesses. These uruks have been fighting for power and will always be, and you act as a disrupting force which shakes up their hierarchy as you please. The problem was that I didn't want to.
I read dozens of nemesis stories on the web before playing Middle-earth: Shadow of Mordor, and all claimed what a unique experience it was to gain a mortal enemy that kept coming back from the dead to face you once again or to bind with an uruk and stay in this love-hate relationship for hours. Perhaps I was too good at the game, was I? I never had an uruk to live long enough for me to get to know him. They all were just expendables, and I cut through the cannon fodder of Mordor with ease. To be honest, I died more from the deadly fauna of Mordor than uruks. At the same time, bumping up the difficulty seemed strange as I understood that more hit-points would not be likely to breathe in more personality into random-generated uruks.
What's left from Shadow of Mordor if you remove the “make your own story” gimmick? Not much, I must say. The characters were uninspired, the storyline was hard to follow and slow to progress, and the twists were simply not there. The story is pieces of Tolkien fan service scattered around the dull bloody cursed land. The first major character you meet is, of course, Gollum with the exact voice, moves, and looks of that from the film. I completed more than half of the storyline and Shadow of Mordor was a parody of Tolkien which distorted every stylistic or narrative trope of the source material. It's not necessarily a bad thing and I, in fact, have never been a fan of the Lord of the Rings universe, but it was a weird mix of fan service and negation of Tolkien at the same time.
Atmosphere
Middle-earth: Shadow of Mordor is a very stressful game. It has no ups, the music is always tormented strings and dark ambient effects. It makes you paranoid, you scout for safe places when you start playing but soon you realize that the only places where you can rest are forge towers (fast-travel points) and the pause screen.
Does it make you FEEL like you are in Mordor? Yes, and this is a good thing. Does it make a game enjoyable? No.
This was, perhaps, the main reason I am dropping the game with no intention to play it. I don't mind repetitive and plagiarized gameplay, after all, there are only so many things you can do in action-adventure games targeted at a wide audience. I can tolerate the dull story and even no story at all in an action-adventure game. But I can't play something that is so hostile, unwelcoming and unrewarding. You can't conquer this world, you can only make a dent in the army of Sauron, which will soon be replenished by new random-generated uruks.
Gameplay
Gameplay-wise, Shadow of Mordor is an exhibition of achievements of game development of the past few years. Roughly speaking, it's 49% Assassin's Creed, 49% Batman Arkham series and 2% of its own.
The Assassin's Creed part is effortless parkour, climbing towers and “synchronizing” for fast-travel and stealth with a few ways to distract and eliminate foes. Although I must admit that stealth here is more inventive than in AC, it's not just whistle, wait, one-button kill, rinse and repeat. At least later in the game you'll be given more tools to assassinate: such as poisoning the beverage and controlling uruks.
If you fail at stealth, here comes the Batman Arkham part. The combat is a shameless copy-paste and works like this: counter every time you see a prompt, attack every time no one is attacking you, perform a special attack every 5 blows, rinse and repeat.
Nevertheless, I must give credit that the combat is actually fun and made me stay with the game for so long. It feels good to chain combos, the killing animations are satisfying and varied and there are quite a few special moves that you are going to like to perform. But when it's the only thing that makes you stay, it starts feeling repetitive after a while too. I can ruin this for you before you play, just watch the 404 hits combo below and you'll know just about everything the combat has to offer.
Story
The 2% come in the Nemesis system, the gimmick that journalists went on and on about and that actually made me play the game. It generates random uruks for each playthrough, bestows unique strengths on them and cripples them with unique weaknesses. These uruks have been fighting for power and will always be, and you act as a disrupting force which shakes up their hierarchy as you please. The problem was that I didn't want to.
I read dozens of nemesis stories on the web before playing Middle-earth: Shadow of Mordor, and all claimed what a unique experience it was to gain a mortal enemy that kept coming back from the dead to face you once again or to bind with an uruk and stay in this love-hate relationship for hours. Perhaps I was too good at the game, was I? I never had an uruk to live long enough for me to get to know him. They all were just expendables, and I cut through the cannon fodder of Mordor with ease. To be honest, I died more from the deadly fauna of Mordor than uruks. At the same time, bumping up the difficulty seemed strange as I understood that more hit-points would not be likely to breathe in more personality into random-generated uruks.


Middle-earth: Shadow of Mordor is a very stressful game. It has no ups, the music is always tormented strings and dark ambient effects. It makes you paranoid, you scout for safe places when you start playing but soon you realize that the only places where you can rest are forge towers (fast-travel points) and the pause screen.
Does it make you FEEL like you are in Mordor? Yes, and this is a good thing. Does it make a game enjoyable? No.

«Waste of time»
I am a fan of Sherlock Holmes. I've read many stories, I've seen lots of movies and TV-series with Sherlock, and finally I got to play this game. My wife is even more of a fan than I am, which means we played it together sharing the gamepad and at times she completed entire chunks of the game and retold me the story later.
What can I say? This is a fantastic detective game but it falls short if you expect it to be more than that.
I haven't played the previous part of the series, but it seems that the overarching story picks up right after it. But it's easy to follow and, dare I say, it's less complicated than any case that you have to solve in the game. You see where it's going right from the very beginning. But at least the story is serviceable to stich together the cases and it culminates in a grand cinematic finale.
As for the cases, all of them are very well written, the puzzles always felt logical and fair. I loved the deduction system, which is a simple yet effective tool to show how the clues leead you to the solution. The feeling of going through all clues, notes and signs before picking the guilty one really makes you feel like Bat… I mean, Sherlock. There was one case when we spent a good quarter of an hour deciding whom to blame. And yes, we solved all cases perfectly on the first try, which was also quite satisfying.
All the secondary characters are well-written too, and you can easily memorize them throughout the cases. The main characters are solid, yet closer to americanized Sherlocks. Think Guy Ritchie's films for reference rather than anything else, only there's less action and cursing.
As for the action parts, as I said, it's a fantastic detective game, so when it comes to fighting, dodging bullets or solving laracrofty puzzles, you'll probably be annoyed by QTEs, illogical solutions, and clunky animations. It's up to you to decide whether this can hinder the enjoyment from playing Sherlock Holmes: The Devil's Daughter.
Some mechanics feel that they could be developed further, like the disguise system. It is used in just a couple of episodes, and yes, there's one that is simply hilarious, but I felt that there could be more to it. Perhaps it's a good sign that we never felt bored of repetition, but I guess we'll never get to know that.
If you are looking for a good modern adventure game to train your brain, this might be a perfect game for you. I would recommend it to anyone who likes a good whodunnit. Just don't expect it to be a jack of all trades.

I haven't played the previous part of the series, but it seems that the overarching story picks up right after it. But it's easy to follow and, dare I say, it's less complicated than any case that you have to solve in the game. You see where it's going right from the very beginning. But at least the story is serviceable to stich together the cases and it culminates in a grand cinematic finale.
As for the cases, all of them are very well written, the puzzles always felt logical and fair. I loved the deduction system, which is a simple yet effective tool to show how the clues leead you to the solution. The feeling of going through all clues, notes and signs before picking the guilty one really makes you feel like Bat… I mean, Sherlock. There was one case when we spent a good quarter of an hour deciding whom to blame. And yes, we solved all cases perfectly on the first try, which was also quite satisfying.

As for the action parts, as I said, it's a fantastic detective game, so when it comes to fighting, dodging bullets or solving laracrofty puzzles, you'll probably be annoyed by QTEs, illogical solutions, and clunky animations. It's up to you to decide whether this can hinder the enjoyment from playing Sherlock Holmes: The Devil's Daughter.

If you are looking for a good modern adventure game to train your brain, this might be a perfect game for you. I would recommend it to anyone who likes a good whodunnit. Just don't expect it to be a jack of all trades.
Review in English below ↓
----------------------------------------------------------------------------------------
Un plataformas 2D con puzles muy chulos, que recuerda a Journey e incluso a Monument Valley. Un viaje en solitario (pero poco) entre acuarelas con un uso de los colores y la iluminación que hacen único a este titulo, y una banda sonora que te pone los pelos de punta.
----------------------------------------------------------------------------------------
A 2D platformer with cool puzzles, that reminds me to Journey or even Monument Valley. A lonley trip between watercolors with an use of colors and ilumination that made this tittle unique, and a soundtrack that makes my hair stand on end.
Photo Gallery (Spoilers): https://imgbox.com/g/FcFXYFuvPz
«Blew my mind»
«Sit back and relax»
Some moments are broken because of developers who worked on the remastered version. Especially stage 4 ("Guaranteed to Catch Her Heart") where you need to press the buttons a little earlier than shown on the screen.
TL;DR Solid XCOM-like strategy from Swedish indie developers that does something a bit new to the genre but not so much.
Average playthrough goes like 10-13 hours depending on how good you become on taking out the ghouls and robots. There is some variety in enemies to get you to mix up your strategy and set of abilities.
3-man squad and 5 characters but some are too good not to choose for the main roster so doesn't really play that much of a choice here. The only thing that you might miss is the comments and banter from characters but they are few.
Gameplay, as I said, is heavily inspired by XCOM but the stealth mechanic is pretty fun. You get to pick out scattered enemies if you have the damage to do it in one turn. But then again it can be quite ridiculous when a robot blows up near a guy that is looking your way but 8 squares away so the game thinks that you are hidden from him. Also, the percentage to hit is always either 25, 50, 75 or 100%, no hard math here. So there are less true XCOM moments where you miss 99% shot... It's a more forgiving game, overall.
The Lore and voice acting is pretty good, especially how the writers decided to have some fun with how modern things would look like to survivors of the nuclear wars: metal birds aka planes, iron serpents aka trains and so on and so forth.
The plot is pretty straightforward and simple but you don't really play this game for the twists and turns. The ending though did disappoint me. I mean, why on Earth do you make it so obvious...
All in all, I'd be glad to come back to the sequel or DLC if it brings more variety to the gameplay, enemies, character abilities.
Average playthrough goes like 10-13 hours depending on how good you become on taking out the ghouls and robots. There is some variety in enemies to get you to mix up your strategy and set of abilities.
3-man squad and 5 characters but some are too good not to choose for the main roster so doesn't really play that much of a choice here. The only thing that you might miss is the comments and banter from characters but they are few.
Gameplay, as I said, is heavily inspired by XCOM but the stealth mechanic is pretty fun. You get to pick out scattered enemies if you have the damage to do it in one turn. But then again it can be quite ridiculous when a robot blows up near a guy that is looking your way but 8 squares away so the game thinks that you are hidden from him. Also, the percentage to hit is always either 25, 50, 75 or 100%, no hard math here. So there are less true XCOM moments where you miss 99% shot... It's a more forgiving game, overall.
The Lore and voice acting is pretty good, especially how the writers decided to have some fun with how modern things would look like to survivors of the nuclear wars: metal birds aka planes, iron serpents aka trains and so on and so forth.
The plot is pretty straightforward and simple but you don't really play this game for the twists and turns. The ending though did disappoint me. I mean, why on Earth do you make it so obvious...
All in all, I'd be glad to come back to the sequel or DLC if it brings more variety to the gameplay, enemies, character abilities.
«Just one more turn»
Ok, so, here's a thing. I never expected anything from Odyssey, and now, when I'm watching the last of the main questlines reach its conclusion i'm completely blown away by a game that might even be the only singleplayer AAA game I actually beaten in 2018/2019 so far (on PC, that is). And that is really surprising since i never beaten an AC game since Brotherhood, or smth like that.
I played a bit of Origins before, but it was full of little things that kept interrupting the overall flow of the game, so even one of my favorite settings (ancient Egypt) didn't make it for me. But Odyssey is basiclly Origins streamlined.
If I had to sum up the game's feel in a couple of words, those would be: quick and comfortable. Everything just felt "right" to me, and that's neither something I experience often these days, nor did I expected it from a Ubisoft game. All the systems just work well together, which makes playing the game very enjoyable.
The story can be hit or miss at times, but I would say that it was good overall, and at times I was rushing through some of the world just to get to the next story piece. There are a ton of things to do in Odyssey, many characters to follow and interact with, a lot of mysteries to discover and every part of that felt great!
Don't know how you did it, Ubisoft, but my hat is off to you. Thank you for 60+ hours of some damn good gameplay and amazing visual experience, can't wait for the Atlantis DLC!
I played a bit of Origins before, but it was full of little things that kept interrupting the overall flow of the game, so even one of my favorite settings (ancient Egypt) didn't make it for me. But Odyssey is basiclly Origins streamlined.
If I had to sum up the game's feel in a couple of words, those would be: quick and comfortable. Everything just felt "right" to me, and that's neither something I experience often these days, nor did I expected it from a Ubisoft game. All the systems just work well together, which makes playing the game very enjoyable.
The story can be hit or miss at times, but I would say that it was good overall, and at times I was rushing through some of the world just to get to the next story piece. There are a ton of things to do in Odyssey, many characters to follow and interact with, a lot of mysteries to discover and every part of that felt great!
Don't know how you did it, Ubisoft, but my hat is off to you. Thank you for 60+ hours of some damn good gameplay and amazing visual experience, can't wait for the Atlantis DLC!
«Liked before it became a hit»
«Underrated»
As a Clubs player, Pro Clubs mode has no changes. Same as FIFA 18 which is a big DISAPPOINTMENT for me and clubs players like me. Game engine looks sharper than the older version of the game and it's a good improvement but still not a big step as expected.
«Disappointment of the year»