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Exceptional
My favorite universe!
I love Nosgoth.
«Blew my mind»
«Can’t stop playing»
🐔
«Blew my mind»
«Just one more turn»
Exceptional
a hooonter must hooont
«Blew my mind»
«Constantly dying and enjoy it»
Exceptional
I've been playing video games since the early/mid-2000s, and I am ashamed to say that I don't recall ever finishing a 2D platformer, probably mostly due to the naive notion that they just aren't "worthwhile" or as “good” as AAA games. And when I finally did properly finish one such game, it turned out to be one of the best video games I've ever played, period. Inside takes the best aspects of 3 undisputed gaming masterpieces and brilliantly makes them its own, expands on them and in some aspects even transcends those games. From Half-Life 2, it partly takes the futuristic setting run by a fascist government/organization, as well as, and more importantly, the physics-based gameplay, and no less significantly, telling the story and propelling the narrative without resort to cutscenes or non-diegetic hints, rather doing so much more subtly through the visual, aural and level design. It takes from Portal 2, the environment: "the inside," the test tube structure which bleeds into and informs the gameplay as well as the level designs, and even the story, demonstrated best by and the ultimate goal of breaking out. And finally, from Bioshock it inherits the ever disquieting atmosphere achieved through masterful visual and aural design, and even more notably, the "meta-ness" of the game, materialized (as in that game) in the theme of control, which only really becomes evident towards the end, and even then just for the most observant of players. The alternate ending gives Inside an edge over even Bioshock, in how much it pushes this idea, and in that it proposes a “solution,” to the “recurring problem” that the proper ending of the game turns out to really be: the only way to beat the test is to refuse to play in the first place. 
To fully appreciate the merits of the Inside, one has to also go in depth about the groundbreaking use of the fine line that the game walks between being 2 and 3 dimensional, the subtle camera moves, the astonishing graphic design etc. 
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«Blew my mind»
«That ending!»
I waited so long for a game that highlights every issue of modern day AAA games. There is no consistency, gameplay is seizure inducing and a non-challenge thanks to rides and the story is only something for hard-liners and people who havent watched a Pixar movie in the last 5 years, everyone else will probably be bored senseless. 
«Disappointment of the year»
«Waste of time»
The way Return of the Obra Dinn tells its story shows what non-linear media is capable of. It´s worth every penny and every minute you have to invest to figure out the ships secrets.
«Blew my mind»
«Can’t stop playing»
This game’s multiplayer mode can be ridiculously fun even if you don’t love tennis. However, if you do love the sport, this becomes an absolute joy and a must-have, as it’s quite likely the very best tennis-based videogame experience out there. The none multiplayer experience is limited and the online multiplayer is lacking on player volume, but these are outshone by the rest of the game in every way. Mechanically deep and full of different characters that support different play styles, this is one of the top multiplayer experiences on the nintendo switch for sure.
«Just one more turn»
«Can’t stop playing»
Microtranzactions
Casual "putt-putt" style golf game. Easy to learn and fun to master, you'll always be challenged in the various modes of gameplay. There's tournaments where you play a brand new daily/weekly course, competing against everyone else with the game. Alongside that is a spectacular single player "infinite" mode. You start at hole 1 and just keep going, infinitely. (I'm at about hole ~400 right now?) This is casual gaming at its finest. As you progress, the courses get longer and the number of strokes to score par gets higher. Once you figure out the physics of the ball and how to use ramps and other obstacles to your benefit, then the fun begins to find the path to the lowest score. I had a lot of fun early in the tournaments...ended up mostly playing infinite mode though as a way to unwind during my commute. Recommend checking this one out!
I admit, I actually had more fun with this title than I expected. You're basically playing tennis, knocking a ball back and forth trying to outwit the AI opponent. Pickup power-ups to increase your chances of scoring the point. So, there's a good challenge there at first as you figure out the controls and your opponents weaknesses. However, the # of different power-ups is small (5 or so?) and after you figure out how to score on the AI consistently, the game becomes a bit boring. Good for a week or so but won't last much longer than that.
«Boooring»
This is a great game. It's all about progress over time. You fight levels of monsters...gaining coins and getting powerups for your character along the way. When you die, you start over, but you keep any coins and items (weapons, armor, etc.) that you find during your play throughs. This is used to equip/buy your character more permanent equipment and buffs. That's the gist and progression is obvious. Fail, get better, try again. Fail, get better, try again. It's actually rewarding and I recommend picking this title up.
«Just one more turn»
«Constantly dying and enjoy it»
I've been playing True Surf for maybe a couple of years now. It's had a lot of good and bad moments...but mostly good. There's just something calming about firing it up and being met by nothing but an ocean. The app open speed is impressive...~5 seconds and boom, you're met by the ocean. Beautifully designed, the waves & wind are all based on the real-time weather of the location you've chosen to surf (and there are many). Wait for the wave, pick your drop in spot, and surf. It's super chill. Having done absolutely zero surfing in my actual life, I feel I've even learned some basic concepts just with the app alone.
Now all of this said, the app has kinda gone a bit downhill since launch. A year or so ago they updated the way scoring works. It drastically hurt level progression to the point that it became a chore. The draw of "catching one more wave" for a push towards your next level was gone. There are also "competitions" you can enter that seem to be a big push for you to compete against others. However they're often gimmicky and a lot of users have found ways to cheat the system to get big scores.

Overall, if you're down with just surfing...get the game. Don't expect much depth or challenge. Just hang ten maaaaan.
Exceptional
The one and only!! This game has been around since the dawn of the smartphone. It was amazing back then and it's only continued that trend. Great physics, hands down best in class as far as skating apps go. The game was fairly recently acquired by the SLS (an international competitive series of professional skateboarding) and the content has been pouring in. New decks, new parks (based on real locations!), etc. A must own really if you're into skating culture even in the slightest.
«Time-tested»
The depth to this game is incredible, to the point that it can feel overwhelming. If you're a big fan of micro-management and space sims, you will absolutely enjoy this. Even if you're not, you'll find something here you can get into. There's ship to ship combat. Crew to crew combat. Exploration. Contacts...ship upgrades, crew upgrades. It's wild. Add to that huge proc-gen galaxies...you have an enormous of amount of time you could sink into this title.
«Can’t stop playing»
Finally Remedy game that I really enjoyed
Can't wait for DLCs
«Blew my mind»
«Can’t stop playing»
8/10

+ Satisfying gameplay loop  
+ Great cast of likable characters  
+ Different paths offer great replay potential
+ Sublime control in unit management
+ Divine pulse eliminates frustration of resetting but never makes game too forgiving

- Monastery time gets very repetitive
- Not much mission variety
Red Dead Redemption is a fantastic game that still stands the test of time 8 years later. Seen as more of a spiritual successor to Red Dead Revolver, Red Dead Redemption abandons the theatrics and fantasy elements of Revolver and instead presents a more gritty appraisal of the American West more akin to Grand Theft Auto than to Red Dead Revolver. The story centers on John Marston, a former outlaw who is forced, by the federal government, to hunt down the last members of his gang. Marston just wants another chance at a new life outside of crime, and due to the government holding his family hostage, he is forced back into a world that he seeks to abandon to do one final murderous act and to start a new life. The story chronicles the last days of the “savage” untamed West. It is the end of the cowboy and outlaw and the dawn of modernization. The story touches on that and there are so many references in the game to this changing time, in fact the main antagonist of the game seems to represent that to an extent. The voice acting is fantastic with a few relatively known actors in the cast, but overall, Rockstar continues to cast talented voice actors who no one has ever heard of, or at least I haven’t. The characters themselves are all fascinating from revolutionaries in Mexico to scumbags and lawmen in Texas, there are so many interesting characters and moments in this game. The graphics are still a little dated, but to me, they are preferable when compared to GTA IV. The gunplay is a little stiff, but that and a plethora of other improvements are made in Red Dead Redemption II. The game has a very manageable amount of side quests that are fun and enjoyable. The game also gives the player a general idea of how rough life in the American West actually was. There is a vibrant wildlife that can be both used for gain (hunting) or could be used against you as you travel through New Austin, Texas, Nuevo Paraiso, Mexico and West Elizabeth. You could spend a very long time with this game, but there is still a moment where the game, for all intents and purposes is considered to be over (much like most of the other Rockstar games). Red Dead Redemption brings the experience of the gunslinging, Western outlaw to the video game medium in a way that cannot be replicated. This game is what defines the cowboy or Western themed video game forever. Fun, riveting, and immersive, Red Dead Redemption is one of the best games to emerge in the 2000s.

Rating: 5/5
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«Blew my mind»
«Time-tested»
Back in the day when I was still a kid, I played this game a few times in a local arcade, the magic that was for me to play with an AI companion was mind-blowing, of course I didn't beat that thing, several years later playing it on PSN brought me some memories. Magic Sword is not a bad game, its very noticeable how they really try to make this a good game, it has equipment that extends your stats, different paths, a lot of companions (regular and secret) a really nice soundtrack which can be repetitive on the last floors and solid artwork. The problem is that this kind of games were designed to suck coins from you so there is a lot of things going to your way at random and in multiple forms to suck you up your HP. For the almost 1 hour that I play this emulation it was mindless fun, but nothing more, if only they tweak this game in order to have a nice difficulty without relying on throwing you stuff, I believe this would be a great and really fun game.
«Sit back and relax»
«Better with friends»
Played this game by Xbox game pass subscription on PC.
A game for a couple of evenings, it took place on average difficulty in 6 hours, which is not enough for me - I finished Shadow warrior 2013 in 15 hours.

Advantages of the game: this is the coolest combat system, however, impact from shooting from a firearm is not felt. Very cool music in battle. the technical part of the game is also not bad, but for some reason the game crashed 1 time in a battle with Krampus.

Cons of the game: In this version of the game there is no multiplayer, it is in Steam and Gog versions. The plot compared to the first part no. The whole game takes place on several levels and already in 4 hours they are all known by heart, and it’s annoying, I also had a feeling when I launched Dragon age 2 after 1 part. The verdict, if played, is with friends at a higher level of difficulty than the average. But it's better to spend them on something more interesting)
«Better with friends»
I have finished games that I hated but finished because I could, as for Space Channel 5, I really liked every artistic choice like music, aesthetic, dialogue, atmosphere, design, etc. As far as gameplay goes I think it can be very frustrating at certain points, the fact that when a boss defeats you and you have to go back to the start of the stage can be quite punishing, more because the difficulty make a high spike when a boss arrives so you have to do a really easy stage and then give a shot to the boss which for a no-rhythm person like me, can be very tortuous and not fun at all. If only there were checkpoints at midpoint or pre boss battle (I know I sound like a casual) or maybe you didn't have a failure in the middle of the battle, instead a failure state for not achieving the rating % (the point system in this game), so you can practice at least all the stage at once and not memorizing chunks by chunks. Nevertheless Space Channel 5 can be really enjoyed for someone as rhythmless like me, but I won't recommend it for persons like me, otherwise, you'll have a good time with this game.
«Time-tested»
«Underrated»
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