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Gone through the first game now enjoying the second game of the series... and I can't just get enough... Thou I still would have love that Buddy and Emmie would get to be together D:
«Just one more turn»
«Can’t stop playing»
One of the best games ever. Art design didn't age at all
One thing missing, versus mode like left 4 dead where you can play as the zombies attack the survivors, other then that great game
I really wanted to like this game, but it just became too frustrating to play. I managed to progress through around 4/5 of the main quest, while completing some of the side quests.
The current state is very buggy and there are some design choices that I do not understand. The main thing for this game is the art, music, dialogue and some interesting side quests. When the game gets things right, it feels like an interesting lovecraftian adventure. When it doesn't, it feels like a chore to play. Mostly this is due to the lack of a manual or a tutorial, or simply repetitive combat.
If the game is updated in the future, I might still revisit it at some point. Currently I cannot really give a recommendation.
The current state is very buggy and there are some design choices that I do not understand. The main thing for this game is the art, music, dialogue and some interesting side quests. When the game gets things right, it feels like an interesting lovecraftian adventure. When it doesn't, it feels like a chore to play. Mostly this is due to the lack of a manual or a tutorial, or simply repetitive combat.
If the game is updated in the future, I might still revisit it at some point. Currently I cannot really give a recommendation.
«Disappointment of the year»
Game feels ancient and clunky, however, the social aspects of this game add a lot to the fun you have while playing it.
Great times w/ your pals.
Great times w/ your pals.
«Better with friends»
Cons:
1. Boring narrative
2. Too easy even on high difficulties
For example - sorcerer class. You may skip all skills except first lightning skill, it will be enough. LOL
1. Boring narrative
2. Too easy even on high difficulties
For example - sorcerer class. You may skip all skills except first lightning skill, it will be enough. LOL
«Waste of time»
«Boooring»
It has been 3 days since I finished Year Walk, and although I have mixed feelings with it I can't stop thinking in its themes.
I first heard about this game back in 2014 and I wanted to play it since, the fact that you walk and find mythical Sweden creatures lured me a lot, also it was introduced with an "encyclopedia" or the sorts for you to find out about the creatures, sounded great. Back to 2019, I played it on a Wii U and at times I found it brilliant and clever the same amount of times I found it frustrating and design broken. The atmosphere is amazing and the character and environment design are on top, the problem is the gameplay, of course, is a cryptic game and you have to solve your way through but I find its mechanics way too inconsistent, the first difficult puzzle has 2 different "things" that you need to interact with and click them in sequence, but, clicking them doesn't do anything so you may think that you can't go there just yet and you will wander around to find another thing to do, although you can't because you can only advance through that portion, turns out that you need to press L or R buttons on the Wii U, this was so annoying because in the instruction manual which is mandatory, doesn't have listed this buttons, also you don't use them before or after this puzzle, so it just feels cheap and tedious, it's just bad design, a thing that will appear in the future so keep that in mind. There is a plot within this game but is so superficial that by the time the game wants you to care it just feels too forced, that being said...
As I said, even when the bad things were pretty annoying and noticeable, I can't stop thinking about some things, which are related to the true ending and breaking the 4th wall if only just a little, there is an auditive puzzle which is pretty great and also the music is amazing, maybe my favorite part of this game by far, it can be comfy, scary, melancholic or even all of them, is that good.
Even when I had a mostly bad taste with Year Walk, I can't say for sure that is an skippable game, I do think that it's worth to try it by oneself and make your own conclusions, it doesn't have that much of replayability but I think I would try it again in a year or so, maybe then it might click on me.
I first heard about this game back in 2014 and I wanted to play it since, the fact that you walk and find mythical Sweden creatures lured me a lot, also it was introduced with an "encyclopedia" or the sorts for you to find out about the creatures, sounded great. Back to 2019, I played it on a Wii U and at times I found it brilliant and clever the same amount of times I found it frustrating and design broken. The atmosphere is amazing and the character and environment design are on top, the problem is the gameplay, of course, is a cryptic game and you have to solve your way through but I find its mechanics way too inconsistent, the first difficult puzzle has 2 different "things" that you need to interact with and click them in sequence, but, clicking them doesn't do anything so you may think that you can't go there just yet and you will wander around to find another thing to do, although you can't because you can only advance through that portion, turns out that you need to press L or R buttons on the Wii U, this was so annoying because in the instruction manual which is mandatory, doesn't have listed this buttons, also you don't use them before or after this puzzle, so it just feels cheap and tedious, it's just bad design, a thing that will appear in the future so keep that in mind. There is a plot within this game but is so superficial that by the time the game wants you to care it just feels too forced, that being said...
As I said, even when the bad things were pretty annoying and noticeable, I can't stop thinking about some things, which are related to the true ending and breaking the 4th wall if only just a little, there is an auditive puzzle which is pretty great and also the music is amazing, maybe my favorite part of this game by far, it can be comfy, scary, melancholic or even all of them, is that good.
Even when I had a mostly bad taste with Year Walk, I can't say for sure that is an skippable game, I do think that it's worth to try it by oneself and make your own conclusions, it doesn't have that much of replayability but I think I would try it again in a year or so, maybe then it might click on me.
I'll try to be as concise as possible about PoP, since there's so much for me to say about this lovely game. My review is about the classic 1990 MS-DOS port, which established the game as the reference it is today (and is the only version I've played).
My first contact with Prince was circa 1993/1994, when I was about 9-10 years old. At that time, I had an Olivetti PC1 (https://www.seasip.info/VintagePC/prodestpc1.html) as the only PC, already obsolete at the time and offered by an uncle. It had a small (mono) CGA b&w screen (last row on the screenshot below) and a PC speaker, and PoP ran slow, the movements seemed in slow motion, so of course that if we timed, the 60 minutes lasted much longer. I don't know how much time I've spent till I finally defeated Jaffar and finished the game, I only remember that it seemed like ages.

I only returned to PoP in 2020, and finally played the DOS version in VGA, with a sound card (first row above). It took me like 15-20 attempts to re-finish the game, what a nostalgic joy! This brings up that for me, although is easy to master Prince's controls (only 5 keys, 4 directions + action key) it is a difficult game, one small mistake and you're dead (and if you die too many times, without cheats you easily run out of time...).
Prince of Persia is a masterclass in animation, graphics, level design, sound, controls and storytelling (great story, levels and plot twists along the journey), and was mainly developed by Jordan Mechner alone on an Apple II. I am simultaneously finishing reading his PoP journals (which I also highly recommend), and now I'll play Prince 2. Along with Duke Nukem 3D, Prince of Persia is for sure the most important videogame of my life.
Btw, on Windows 10, if you go to Microsoft store you can grab Prince 1 + 2 for free (and for 2$, remove ads). If you wish, you can even enable load/saved games, for 5$ (no, thank you).
My first contact with Prince was circa 1993/1994, when I was about 9-10 years old. At that time, I had an Olivetti PC1 (https://www.seasip.info/VintagePC/prodestpc1.html) as the only PC, already obsolete at the time and offered by an uncle. It had a small (mono) CGA b&w screen (last row on the screenshot below) and a PC speaker, and PoP ran slow, the movements seemed in slow motion, so of course that if we timed, the 60 minutes lasted much longer. I don't know how much time I've spent till I finally defeated Jaffar and finished the game, I only remember that it seemed like ages.

I only returned to PoP in 2020, and finally played the DOS version in VGA, with a sound card (first row above). It took me like 15-20 attempts to re-finish the game, what a nostalgic joy! This brings up that for me, although is easy to master Prince's controls (only 5 keys, 4 directions + action key) it is a difficult game, one small mistake and you're dead (and if you die too many times, without cheats you easily run out of time...).
Prince of Persia is a masterclass in animation, graphics, level design, sound, controls and storytelling (great story, levels and plot twists along the journey), and was mainly developed by Jordan Mechner alone on an Apple II. I am simultaneously finishing reading his PoP journals (which I also highly recommend), and now I'll play Prince 2. Along with Duke Nukem 3D, Prince of Persia is for sure the most important videogame of my life.
Btw, on Windows 10, if you go to Microsoft store you can grab Prince 1 + 2 for free (and for 2$, remove ads). If you wish, you can even enable load/saved games, for 5$ (no, thank you).
«Time-tested»
This is my all time favorite game! One of the only games I have completed 100%
Fast and frenetic!
Joy to play and incredibly satisfying to look at.
9/10
Joy to play and incredibly satisfying to look at.
9/10
Yeah its pretty fun.
A step down from Sun / Moon but it definitely scratches the Pokemon itch and makes me infinitely more hyped for Sword and Shield.
Still playing regularly to build a shiny collection.
A step down from Sun / Moon but it definitely scratches the Pokemon itch and makes me infinitely more hyped for Sword and Shield.
Still playing regularly to build a shiny collection.
«Time-tested»
«Sit back and relax»
Amazing example of story telling and how games can deliver emotion in a way like no other medium can. I finished it in one sitting and it changed me.
My one complaint is that other than the storytelling, the gameplay is lacking. It doesn't take advantage of the fact that it is in a game and doesn't use that classic feeling of playing / actually being the characters in a story. It feels like a less involved uncharted.
Story wise however, this game delivers one of the most satisfying and well made stories ever, with an interesting setting and phenomenal characters and voice work.
8.5/10
My one complaint is that other than the storytelling, the gameplay is lacking. It doesn't take advantage of the fact that it is in a game and doesn't use that classic feeling of playing / actually being the characters in a story. It feels like a less involved uncharted.
Story wise however, this game delivers one of the most satisfying and well made stories ever, with an interesting setting and phenomenal characters and voice work.
8.5/10
«Blew my mind»
«Sit back and relax»
This is without a doubt my absolute favorite game, beautiful and exceptionally made, Hollow Knight sets a standard for metroidvanias, platformers, and indie games moving forward.
The game feels remarkable, has an amazing and satisfying sense of progression, and does a great job of making you feel like you are getting better.
Hollow Knights story and lore is amazing, setting a standard for environmental storytelling. Its subtle in all the right ways.
10/10
The game feels remarkable, has an amazing and satisfying sense of progression, and does a great job of making you feel like you are getting better.
Hollow Knights story and lore is amazing, setting a standard for environmental storytelling. Its subtle in all the right ways.
10/10
«Blew my mind»
«Constantly dying and enjoy it»
My favourite game of all time, such an incredible concept for a game and world executed perfectly. The experience of scraping by through this uncaring world will be one I hold for the rest of my life, can get frustrating but the highs are high. Ending was like a religious experience
Had a lot of fun picking up objects and smashing them on people. Star wars games games can take some pointers from the implementation of the "force" in this game.
«Blew my mind»
This review will contain spoilers.
ANIKI, it's clear that this is quite an old game and it suffers from some PS3 era limitations. If like me, you started the series with 0, you'll be unable to notice these short comings. With that being said, the third(fourth) installment of Kiryu's story is incredibly endearing and if you're a fan of the previous games you owe it to yourself to continue going, to like me, see how his story ends. Having just recently played 4, I can tell you that 3 is a rough title overall, enemies block way too much and heat actions don't do shit to bosses. Aside from that, I have no complaints, this game stays true to its formula and does so well, likeable characters, wacky side quests and a main story that will have you genuinely interested from start to finish.
I'd give it an 8/10, but don't take my word for it, I encourage everyone to try the series out, it's changed my life for the better and that's no joke!
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