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Elex is an action RPG that takes upon the daunting task of combining sci-fi with medieval fantasy and surprisingly manage to pull it off. As long as you can get over the very high amount of AA jank, this an ambitious title worth experiencing.
Positives:
• Quest design is excellent. Almost always there are multiple ways to complete a quest that help in roleplaying and I don't remember there being any uninteresting fetch quest. There are 3 main factions to choose to from and they provide very different abilities, so lots of room for replayability.
• The exploration is rewarding and has enough unique locations & loot. This is the closest you'll come to Bethesda's level and damn impressive for a AA game. Despite some low poly areas, the world is beautiful with perfect use of lighting to bring out the atmosphere. The verticality of the map design is really well done and the jet-pack allows for fun traversal.
• Player progression is one the best I've seen. You start as a complete weakling and the world feels genuinely dangerous as you try to avoid almost every enemy. 1st time you get companion feels like huge rewards mechanically. You take your sweet time to level up and can get frustrating and it indirectly hinders your exploration but keep at and you'll be rewarded.
• The world building and story can feel a bit silly in the beginning but as more of the game opens up, you see the genuine effort the devs have put in to make a believable immersive world.
Negatives:
•
Combat. Don't let fanboys fool you, it's terrible, at least for 2/3rd of the game. Hitboxes are some of the worst I've seen in past decade. Melee combat plays like a poor man's Witcher 3 so get a gun as soon as possible or join a faction to get magic/tech abilities. For a game that prioritizes stamina management, the devs made an inexplicable decision to give only bipedal enemies stamina but 70% of the enemies you fight are monsters with no stamina requirement.
•
Companion AI is trash. A significant portion of the time they stand around while you get mauled by beasts. Do yourself a favor and stick to the companion Duras, he has the most aggresive AI and thus the least bad.
• Although enemy visual designs are very good, most are actually just reskins of earlier enemies with more damage. This wouldn't have been a problem if not for the fact that you fight enemies by learning they attack pattern and when newer enemies have the exact same pattern as earlier ones, it sucks out the joy of discovering something new.
Overall Elex is an ambitious game that stumbles in almost every area. Despite that if you can look past the AA jank, it's a very enjoyable experience. Certainly a much better roleplaying experience than Bethesda titles. Here's hoping that Piranha Bytes will actually improve for a change since Gothic in the inevitable Elex sequel.
«Underrated»
Just like the arcade version. This is a little gem. Once you get some other friends to play locally, you won't be able to put it down. I've played countless hours into the night. Trying out different strategies. And it's still fun every time
«Just one more turn»
«Liked before it became a hit»
Ghost Recon Breakpoint if anything is the best proof that current Video Game rating systems (score) must die. Also, a reminder that RAWG still doesn't have an It's OK rating. Just good or bad. So I was wondering which one to use „Meh“ or „Recommended“. Stayed with „Meh“, cause that's how I feel, but couldn't use any of proposed tags, cause they're really negative :D.
The game got 4 to 5 out of 10 on most review pages and this is simply not fair. By default, if we wouldn't take prequels into account, it's an ok game. Even comparing to Wildlands it's just somewhat worse. Still, as a multiplayer, open world, modern combat sandbox it's still great and has a somewhat unique setting (Aurora consists of several amazing Biomes with human presence as if it would be invaded by Tesla of Google). It failed me to a large extent due to a somewhat cowardly and poorly written story in an attempt to dodge any potential controversy. Therefore story-wise it doesn't really fit to bear Tom Clancy's name but is passable as a shooter narrative in any other context. Visually it's stunning. In terms of mechanics, it's somewhat bloated, there's a lot of everything, but since when we're unhappy with a sandbox that has too many toys. It took something like 50hours or roaming and engaging in random firefights until I realized that I'm not progressing through the story and it's quite a lot of time to realize that the game is not entirely fitting my taste before going back to Wildlands. But I'd definitely stick with it for 50hours more if I wouldn't have such an option.
TL:DR: One of the weakest showings in the series, but quite an enjoyable sandbox in a general sense. Definitely not a day one purchase, but after a reasonable discount, Auroa itself is fun to explore and new investigation mechanics propels that to a quite addictive level.
The game got 4 to 5 out of 10 on most review pages and this is simply not fair. By default, if we wouldn't take prequels into account, it's an ok game. Even comparing to Wildlands it's just somewhat worse. Still, as a multiplayer, open world, modern combat sandbox it's still great and has a somewhat unique setting (Aurora consists of several amazing Biomes with human presence as if it would be invaded by Tesla of Google). It failed me to a large extent due to a somewhat cowardly and poorly written story in an attempt to dodge any potential controversy. Therefore story-wise it doesn't really fit to bear Tom Clancy's name but is passable as a shooter narrative in any other context. Visually it's stunning. In terms of mechanics, it's somewhat bloated, there's a lot of everything, but since when we're unhappy with a sandbox that has too many toys. It took something like 50hours or roaming and engaging in random firefights until I realized that I'm not progressing through the story and it's quite a lot of time to realize that the game is not entirely fitting my taste before going back to Wildlands. But I'd definitely stick with it for 50hours more if I wouldn't have such an option.
TL:DR: One of the weakest showings in the series, but quite an enjoyable sandbox in a general sense. Definitely not a day one purchase, but after a reasonable discount, Auroa itself is fun to explore and new investigation mechanics propels that to a quite addictive level.
Horrible optimisation, missions and players. New op update with overpriced member ship (£99 a year), horrible updates. Do not buy even if your life depends on it. It really is as bad as people say it is.
«Buggy as hell»
«Disappointment of the year»
Favorite Thing: I loved The Surge 1 and I continued to have a blast with The Surge 2. It's still a killer Souls-like.
Least Favorite Thing: I crashed a few times in the early hours.
Date Completed: 2019-10-21
Playtime: ~ 27h
Enjoyment: 9/10
Recommendation: If you like The Surge 1 or Souls-likes then definitely.
5/10
+ Spectacle of setpieces
+ Guns feel really good to use; wide variety
+ Innovative weather effects
+ Many options and ways to play
- Extremely repetitive gameplay
- Clunky movement
- Generic characters
+ Spectacle of setpieces
+ Guns feel really good to use; wide variety
+ Innovative weather effects
+ Many options and ways to play
- Extremely repetitive gameplay
- Clunky movement
- Generic characters
The first time (or times) I played MM I was 11 years old and contrary to what I thought, my English wasn't that good so playing this game again on my thirties was like see another whole new game.
First of all, is not that I have mixed feelings towards MM, I love this game but there are some things that I wish they were less notorious than they are. Let's start with the bad first and move it out of the way: the dungeons, they're memorable but not in a good way (there are only 4 so maybe that also helps), is not that they're terrible, I think they all have a lot of problems in their navigation and design, but what brokes the experience to me is the Stray Fairy mechanic (you need to hunt down 15 fairies in each dungeon in order to obtain power ups), it makes you do a fair amount of backtracking and remember chambers in dungeons that as I told you before, have poor navigation and design, this thing just goes worst on each dungeon, being the 4th dungeon the supreme offender (in there you need to do a mechanic that makes the whole dungeon upside or downside, so if you forget at least 1 fairy you have to reverse it and go all the way to get it), when people joke about the OoT water temple beign annoying because you have to equip and unequip the boots, its because they know nothing or at least they don't know the Stone Tower Temple.
The boss fights have this half-cooked mechanic in which you need to use certain race to defeat it, being a Zora, Deku or Goron in theory that sounds amazing but the only one that hit the mark was the Goron fight, the other ones kind of doesn't. Speaking of fights and continuing with the bad things, the controls can be very stiff in more than few situations, the worse one is the aiming, if you're going to use first-person perspective, good luck.
Given what I told you, you may think that I don't like this game, and in other games sure I wouldn't recommend it but, what this game doesn't have in dungeon and control quality, it triples it in the atmosphere and putting you in the boots of Link. This is a sad game that has all kinds of sad stories and moments, treason, death, abduction, there is a lot of hard and sad themes that are extremely well handed in here, merge them with an outstanding soundtrack and you'll have a game for the ages, it also has this time mechanic which serves as a reminder for you the player and for the world of Termina, it's brilliant 4th wall breaking without you noticing it. One of my favorite things in the game is that no matter how hard you try, you can't help them all because you have limited time and even when you do it, the time resets and everything will happen again, is a sad thought but it does a lot to help the narrative.
Another thing that newer Zeldas haven't matched yet, are the side quests, specifically the Mask quests, they feel so magical and esoteric and makes you connect tons to the characters, my favorite one may be the one of a certain couple, which I won't spoil but it takes three days and some masks to complete, and gives you a fantastic closure to it.
Eiji Aonuma did something very impressive and not short of brilliant, no matter how I hate certain things, they're overwhelmed by the good ones, to me, in no other Zelda game I have felt the weight of the Hero of Time like in Majora's Mask. If you haven't tried yet, please do so, just be wary that the Game Cube (Collector's Edition) version has some crashes and can be very hard to swallow.
First of all, is not that I have mixed feelings towards MM, I love this game but there are some things that I wish they were less notorious than they are. Let's start with the bad first and move it out of the way: the dungeons, they're memorable but not in a good way (there are only 4 so maybe that also helps), is not that they're terrible, I think they all have a lot of problems in their navigation and design, but what brokes the experience to me is the Stray Fairy mechanic (you need to hunt down 15 fairies in each dungeon in order to obtain power ups), it makes you do a fair amount of backtracking and remember chambers in dungeons that as I told you before, have poor navigation and design, this thing just goes worst on each dungeon, being the 4th dungeon the supreme offender (in there you need to do a mechanic that makes the whole dungeon upside or downside, so if you forget at least 1 fairy you have to reverse it and go all the way to get it), when people joke about the OoT water temple beign annoying because you have to equip and unequip the boots, its because they know nothing or at least they don't know the Stone Tower Temple.
The boss fights have this half-cooked mechanic in which you need to use certain race to defeat it, being a Zora, Deku or Goron in theory that sounds amazing but the only one that hit the mark was the Goron fight, the other ones kind of doesn't. Speaking of fights and continuing with the bad things, the controls can be very stiff in more than few situations, the worse one is the aiming, if you're going to use first-person perspective, good luck.
Given what I told you, you may think that I don't like this game, and in other games sure I wouldn't recommend it but, what this game doesn't have in dungeon and control quality, it triples it in the atmosphere and putting you in the boots of Link. This is a sad game that has all kinds of sad stories and moments, treason, death, abduction, there is a lot of hard and sad themes that are extremely well handed in here, merge them with an outstanding soundtrack and you'll have a game for the ages, it also has this time mechanic which serves as a reminder for you the player and for the world of Termina, it's brilliant 4th wall breaking without you noticing it. One of my favorite things in the game is that no matter how hard you try, you can't help them all because you have limited time and even when you do it, the time resets and everything will happen again, is a sad thought but it does a lot to help the narrative.
Another thing that newer Zeldas haven't matched yet, are the side quests, specifically the Mask quests, they feel so magical and esoteric and makes you connect tons to the characters, my favorite one may be the one of a certain couple, which I won't spoil but it takes three days and some masks to complete, and gives you a fantastic closure to it.
Eiji Aonuma did something very impressive and not short of brilliant, no matter how I hate certain things, they're overwhelmed by the good ones, to me, in no other Zelda game I have felt the weight of the Hero of Time like in Majora's Mask. If you haven't tried yet, please do so, just be wary that the Game Cube (Collector's Edition) version has some crashes and can be very hard to swallow.
«Blew my mind»
«Just one more turn»
Very different gameplay when compared to the base game. There's a constant time pressure to keep going, which made me skip all the email reading and trying to avoid enemies. On the other hand the play style was more action oriented, as you probably will have a set goal which you will either meet or die. Luckily it won't matter much, as you can soon (or instantly if you wish) retry. Initially difficult, but gets easier as you progress and explore.
Simple 1 button hold/tap gameplay with basic cricket rules. Swing a bat (cricket bat, baseball bat, tennis racket, boxing glove, etc.) at oncoming balls (basketball, tennis ball, etc.) to score points. The fun is in the physics, as the different balls and bats all swing and throw differently.
Then comes the “...Through The Ages” - the cricket concept is applied to different historical events. You’re not just playing cricket...you’re fighting a cavemen, or jousting with lightsabers. It all seems so random and that’s part of the fun/charm. Found myself playing mostly single player and just cracking up laughing to myself, but there is local multiplayer as well.
Then comes the “...Through The Ages” - the cricket concept is applied to different historical events. You’re not just playing cricket...you’re fighting a cavemen, or jousting with lightsabers. It all seems so random and that’s part of the fun/charm. Found myself playing mostly single player and just cracking up laughing to myself, but there is local multiplayer as well.
«Just one more turn»
While the story is short the gameplay is smart and simple. Use items you find in the environment to solve puzzles. The art style, sound and music are all beautiful. The different outcomes often lead to hilarious results. You’ll keep coming back until you finish all the achievements.
«Beaten more than once»
Pool's still closed.
Milk & cookies...
Quite possibly one of my favorite VR games.
A very immersive experience with quite heavy themes. 4/5, would definitely replay.
This is my warm slice of apple pie in video game form.
I have far too many memories with this game to ever truly part away from it. It's always been a classic and always will be.