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Excellent atmosphere due to great sound and graphic design. Puzzles are not that great though and are sometimes even annoying to solve. Does not use cheap jump scares, which is a big plus. The developers have clearly read their Lovecraft stories and I would definitely recommend the game to those interested in that type of horror.
I didn't know anything about Klonoa before I played Door to Phantomile, but it sure was a great surprise. I enjoyed my time so much even when is roughly 5 hours long, it's kind of easy but has some difficulty spikes here and there that maintains you well entertained, the platforming is very good and simple, you don't have powerups so it's only you and the gameplay but there is a lot of versatility to Klonoa's movements that keep things fresh, even by the last level.
Aside from the platforming, there are 2 other things that make this an amazing game, one is the music which is gorgeous and adds a lot of depth to the dreamy mood of the game, and second is the story, I didn't know that by the end I will be so moved by the characters and everything, also the writing is very good and charming, even the "voice acting" which is very similar to Banjo Kazooie (I know that Banjo came after but is just for reference) has a lot of heart, it's like a grandma fairytale but with some stakes.
I recommend Klonoa Door to Phantomile to anybody, is a very fast and enjoyable ride that can give you more than you think.
«Blew my mind»
«Can’t stop playing»
I got lost at about two-three places after I had played The Room and The Room Three. The hints are surely not enough compared to those two but the overall the renaissance-warm style atmosphere is far pleaser than The Room series.
7/10
+ Creative twists to each level keep game fresh
+ Awesome powers that are a blast to use
+ Depth of lore and worldbuilding
+ Breadth of playstyles available
- Frustrating stealth sections
- Weak combat system outside stealth
+ Creative twists to each level keep game fresh
+ Awesome powers that are a blast to use
+ Depth of lore and worldbuilding
+ Breadth of playstyles available
- Frustrating stealth sections
- Weak combat system outside stealth
One of the best PSP racing games, even more fun than Burnout Legends.
The thing that made me buy this game was the original cover of Bengus (from Capcom fame) and Solange's design which I really liked it, the next thing that I noticed was that this game was pretty bland in almost everything.
I didn't have a bad time playing this game but it wasn't great either, the game feels so rudimentary in a lot of aspects, like the "3D" models, for instance, I think that they're sprites similar to DK on SNES the problem is that maybe that worked in 3DS but in a big HD screen that doesn't translate well, also the gameplay has some issues, my biggest one is that you advance through "rails" or something like that, and the way you change from the three of them is kind of annoying and unresponsive sometimes, also, I'm not that good at action games like DMC or Bayonetta but I sure like them, but the combos in here felt very limited and simple, that, or maybe I didn't play well, the problem is that there is no combo "manuals" or something, so you have to figure it out the combinations.
The story and characters are pretty generic also, it has this trope of "I know this is an RPG and you know that this story is going to some generic places but who cares?" and it's pretty forgetful, aside from a few lines and the ending that has some charm and twist but that's it. You can control the other side characters in the main quest, but the story is so short and the combat is really weak that probably you don't want to bother with the grinding. Speaking of grinding, there are like 2 bosses in this game that make me grind for like 15 minutes but that's all. When you finish the game, that's that, it has zero replayability or at least for me, the online modes were pretty dead and no one showed up so I'm not sure how good was that.
I wasn't bored by this game but I didn't have a good time in its 5 hours lifespan, so if you want to have this game just for the cover and add it to your collection you maybe want to buy it like for 10 dlls or something, aside from that you can just pass it.
«Disappointment of the year»
«Boooring»
Defines "indie". Small, 2D-animated, simple, yet thrilling and atmospheric. Gameplay is just simple enough to be called so.
Grand Theft Auto IV is kind of a reboot for Rockstar’s Grand Theft Auto series. Technically this game is the first in the “HD” universe of Grand Theft Auto games. I am unaware if these recent games (including GTA V) exist in the same universe as the old Grand Theft Auto games, but I highly doubt it as these games seem to be more connected to each other as opposed to older games that are merely referenced in easter eggs and not outright referenced by a line of dialogue or something more concrete. But I digress. GTA IV centers on Niko Bellic a war hero and immigrant from Eastern Europe as he tries to find a new life in America and contend with the criminal element that can either help or kill him. The game is in itself an immigrant story of sorts. There is a lot of diversity that is reflected in the game, both in aesthetic and the open world design as well as the stories and missions. This is seemingly reflective of the reality of New York City, which is the basis for the setting of this game. The game follows the struggles and hardships that immigrants face when placed in the overbearing culture and boundless opportunity that America is known for. The city, Liberty City, is based on New York City. There are four boroughs that are modeled on the four boroughs of New York City. Something that always comes to mind for me is how decadent and disgusting the city appears. I don’t expect New York to be this clean shiny city, but this game really goes out of its way to show how nasty this city is (both physically and perhaps culturally and socially due to the characters and actions that are depicted in the game). The gameplay is really good. Few games really capture driving mechanics as well as GTA does. Most games kind of pull a Saints Row where the driving mechanics feel so weightless and nonexistent. The gunplay and physics are good, especially for 2008. However, some of the movement mechanics are rather clunky. The graphics are severely dated, it’s not distracting but it’s definitely a product of its time. But textures and the rendering in this game is really bad, oddly enough I think Red Dead Redemption shares that element as well, sadly, I will pay attention when I play through it to see if this is the case. The game is vast with plenty of things to do and immerse yourself in. Not as much as say, Red Dead Redemption II or GTA V, but it’s enough to be annoying and not overwhelming. For instance, the supporting characters can have closer relationships with Niko if he spends time with them, so that leads to the annoying bombardment of your ingame cellphone with suggestions and invitations by other characters to go grab a drink or go bowling or engage in the numerous activities featured in the game. That gets annoying. Also, it’s really annoying to complete a mission, call the mission provider to inform him or her that you completed the mission only for you to tap X or A to speed up walking a bit, or to get shot at by a police officer or a criminal which cancels that action. The police in this game are so annoying. The voice acting in the game is very good. Rockstar has the tendency to cast quality voice actors that no one has ever heard of, or at least I haven’t heard of and I like to think that I keep up with films and other mediums. While flawed, this game is definitely a must play for anyone. It hasn’t aged well for me, but it doesn’t diminish the overall quality of the game.
Rating: 4.5/5
Rating: 4.5/5
My first rounds in this game were pretty good, so good indeed that I asked myself why I forgot this game in the first place, then I keep on playing and then I remembered, it is a lot repetitive.
The monster selection is very limited and also have like 3 or 4 "cloned" monsters with a few differences that at times makes you feel like they're unique characters. The most novelty thing is the gameplay, the fact that you're controlling giant monsters and destroy everything in your fight is pretty neat, the only problem is that the move-set may be somewhat complex and creative but it is also very clunky most of the times, which is a major let down, I lost a lot of fights because the controls have this weird feeling. Speaking of letdowns, almost all the stages look almost the same, even when you have unique landmarks for every one of them, which again, adds for a sense of repetition.
Godzilla: Destroy all Monsters Melee can be very fun at first or in extremely short gaming sessions, but once you cross that line, you'll always feel this sensation of deja vu.
Favorite Thing: The story was really weird and pretty great.
Least Favorite Thing: The ending turned into "just kill a bunch of these baddies until they stop spawning".
Date Completed: 2019-09-06
Playtime: ~ 15h
Enjoyment: 9/10
Recommendation: The powers and crazy story make it a must play.
For a single-player perspective Mario Kart 8 Deluxe can be a little plain in terms of unlocking things, but this game is not designed for that (all tracks and characters are unlocked from start but you can unlock a lot of karts and parts) its designed for you to play it locally with friends (or online maybe) and in that regard MK8D excels. There's a lot of options and courses that and in top of that, you still can mirror all those tracks and give a somewhat new feeling to them. The kart customization it's very good, so you can race at your own pace and style.
One of the aspects that I really like was the music, its just amazing and sets the mood perfectly. There are a lot of tweaks that make the game feel well balanced in regards of which items you can get depending on your place, also the punishment for falling from the road or getting hit is not as punishing so its not that hard to make a comeback and maintains the races very fast-paced as it should be.
I believe that MK8D is the best Mario Kart experience to date, it is as always has been, a perfect game to destroy friendships and that's why I loved it.
One of the aspects that I really like was the music, its just amazing and sets the mood perfectly. There are a lot of tweaks that make the game feel well balanced in regards of which items you can get depending on your place, also the punishment for falling from the road or getting hit is not as punishing so its not that hard to make a comeback and maintains the races very fast-paced as it should be.
I believe that MK8D is the best Mario Kart experience to date, it is as always has been, a perfect game to destroy friendships and that's why I loved it.
«Just one more turn»
«Can’t stop playing»
Would've preferred a more straightforward shooter with the time spent on implementing the upgrading elements and secrets in more interesting levels. Looking for upgrade parts, secrets and trying to complete challenges interrupts the action, but gives some length to this otherwise short game. Music is awesome.
It's such a beautiful game, it's a shame a lot of that is in the first play through. Sadly i think the lack of replayablity is what killed their devs
«Blew my mind»
«Sit back and relax»
I don't know what else to say except, magnificent. This game is every bit as good as I had hoped it would be. FromSoft does it again, not that I doubted them. This game is incredible. It's the toughest fucking game I've ever beaten, the last boss is probably the most difficult and definitely took the longest for me to overcome. I think this game was a big "Oh you think you know our style? Fuck you, take this." To FromSoft fans because I went in as someone who had beaten Souls games and Bloodborne countless times and was humbled when I got my ass handed to me again and again. The music is good, the graphics are good, the bosses are incredible, and the game itself is, in my opinion, nearly flawless. Easy 9/10 Imo.
At this point it just feels like I'm wanking the series off so I'll describe it like this; Metro 2033 = SSJ1, Metro Last Light = SSJ2, Metro Exodus = SSJ3
Seriously though, these games are so good.
My review for this is the same as for the first game, it's brilliant and I will forever buy any future Metro games.
This game takes the formula of the first and improves on it. I highly recommend this game if you enjoy spookums, survival horror and just plain great video games.
"Artyom, I'm completely useless, can you do this for me?"
This game is just fucking great. It does exactly what it's supposed to do, set your anxiety on fucking overdrive.
It's also relatively short so (<15 hours to finish), at this point, you're missing out by not picking up this game, and Last Light + Exodus.
Don't disappoint Artyom.
This is a masterclass in how to remake a game. An absolute joy to play from beginning to end.
My only gripe is the whole Leon and Claire flirting and in general, don't seem to care about the fact that there is a goddamn undead invasion.
This game is fun, scary and if you haven't played it yet, you're doing yourself a disservice. I have never been a RE fan due to certain mechanics such as fixed camera angles but you can be assured I will be buying any other RE remake/new game that comes out in this style.
«Blew my mind»
A giant, weird mess of a game, even when compared to the other Sims games (weird messes in their own right). Even so, it's by far the most interesting of the Sims games, gameplay-wise, maybe even because it's a mess.
«Can’t stop playing»
Deborah legend