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玩UT的话简直是a waste of my time,所以今年我只玩career和online season,目标是season打到D1就不玩啦
The consensus regarding sequels is proven right again, God of War II bigger, better and braver than its predecessor. Having defeated the God of War, Kratos takes his seat on Mount Olympus and lords over the battlefields of war. However, when he is betrayed in the most visceral and confrontational manner, Kratos must embark on a quest to change his fate and set in motion events that will bring about the end of the Olympians. The game is still an arcade hack-n-slash game. None of that has ever been lost in the first six games of the God of War saga. But this game definitely ups the quality of graphics and really makes the gameplay feel polished, refined and fluid. The items and abilities that Kratos obtains during this quest are probably the best in the series. I always complained about God of War Ascension and how there really wasn’t any inventive weapons and abilities Kratos picked up in that game. But here, there is quite the arsenal that can be deployed against endless waves of enemies. The story is fantastic and the setting (the Isle of Fate) is wonderful. As a side note, the God of War games always have this big set area where most of the game takes place. In the first game it is Pandora’s Temple, in this game it is the Isle of Creation, and in God of War III it is Mount Olympus. The enemies are all diverse and present new challenges to overcome. There’s also some pretty big voice acting names in this game. The late Michael Clarke Duncan, Linda Hunt (who is the Narrator of the series, but also is a main character), Harry Hamlin and other veteran voice actors lend their talents to this amazing game. There are also plenty of characters and creatures from Greek mythology that are featured as opposed to just creatures that populated the first game. It was kind of cool seeing that other “heroes” exist in this dark world of Ancient Greece. Overall, this game proves that a perfect sequel surpasses the original and sets the stage for future installments, or in this case the climactic finale of God of War…well….the Greek Saga of God of War.
Rating: 5/5
Rating: 5/5
«Blew my mind»
«Time-tested»
WHAT SETS IT APART: The vibe. Superbrothers creates such an ineffable atmosphere, equally pastoral and alien, that its dependence on the actual lunar cycle seems natural. This ambiance is helped in no small part by Jim Guthrie's excpetional soundtrack - full of eerie dirges and whimsical anthems. This all lends the Scythian's sombre task an almost religious element; playing the game felt like a strange fever dream, in the best sense.
«OST on repeat»
7/10
+ Awesome unique art style that fits game well
+ Quality of life changes (Item mapping! Scrolling screen!)
+ Compact yet expansive overall experience
+ Fully commits to it's unique story and world
+ Dense map design and clever dungeon design
- Frame rate inconsistency
- Dungeon builder stops far short of it's potential
- Rigid adherence to original map and movement
- Value not entirely there; game feels limited today
+ Awesome unique art style that fits game well
+ Quality of life changes (Item mapping! Scrolling screen!)
+ Compact yet expansive overall experience
+ Fully commits to it's unique story and world
+ Dense map design and clever dungeon design
- Frame rate inconsistency
- Dungeon builder stops far short of it's potential
- Rigid adherence to original map and movement
- Value not entirely there; game feels limited today
Great game, being the 4th of a great generation.
After ACT IV starts to get repetitive.
After ACT IV starts to get repetitive.
A great skating experience that’s challenging the whole way through. Swipe and tap to perform tricks, grinds, manuals, etc...it’s all there. The art style too is great, cartoony but also realistic. If you don’t want to focus on the challenges, just jump into endless free skate, build a nice line. A lot of my play time was just listening to music and doing that. Lots of fun to be had.
«Sit back and relax»
Real Bout Fatal Fury is an extremely satisfying fighting game, the combat is amazing and the controls feel very tight, since I haven't played the games that came before I'm not sure what's new or old but I can tell you that I really liked the "rail system" which consist on moving to another plane of the stage (front or back) to dodge or make surprise attacks, it keeps things fresh and fast.
If you can play it with friends you'll have a blast, but the "single campaign" is good too, just keep in mind that there are like 5 stages only (and every one of them have 3 slightly different variations) so it can be a little repetitive when playing that way, also it doesn't help that for every stage you have to beat 3 characters and every character 2 times. The music is great too, and the little backstory for every character after reaching the credits is a nice touch too. If you're a fighting game enthusiast and you see any version of this game on a good price, give it a go.
If you can play it with friends you'll have a blast, but the "single campaign" is good too, just keep in mind that there are like 5 stages only (and every one of them have 3 slightly different variations) so it can be a little repetitive when playing that way, also it doesn't help that for every stage you have to beat 3 characters and every character 2 times. The music is great too, and the little backstory for every character after reaching the credits is a nice touch too. If you're a fighting game enthusiast and you see any version of this game on a good price, give it a go.
«Just one more turn»
«Time-tested»
Disclaimer: I'm not a big racing game fan - I would not have got this game if it weren't free on HumbleBundle.
However, I really enjoyed DiRT 3, due to the astonishing amount of effort and love that went into this game. Not only is it a fantastic racing game in itself, one can tell it was made for the game, not for the money. Unnecessary amounts of animation in the menus, an abundance of graphics settings, and the ability to rebind gamepad bindings, which a shocking amount of non-indie games leave out these days... All in all, very polished package, would highly recommend!
However, I really enjoyed DiRT 3, due to the astonishing amount of effort and love that went into this game. Not only is it a fantastic racing game in itself, one can tell it was made for the game, not for the money. Unnecessary amounts of animation in the menus, an abundance of graphics settings, and the ability to rebind gamepad bindings, which a shocking amount of non-indie games leave out these days... All in all, very polished package, would highly recommend!
An interesting take on portal based puzzles, one worth playing.
I didn't like the game itself, but tactical battles were awesome!
There was an opportunity to create a quick battle from main menu and that was the only way I'd played this game and it was quite enjoyable.
The game is nice with a good atmosphere and use of shadows. It could use 2 or 3 more levels, and if so then an explored map.
The variety was nice but could have used a bit more.
This is no Factorio. It lacks the capabilities of these types of games. You need to be able to see and understand where everything fits together, especially in a 3d world. It looks polished. With a few updates and tweaks it could be an enjoyable game but right now it's a bit of a chore.
What a tedious, boring, buggy game. Workers don't actually do anything except invisibly make you money magically. The panning is one of the most aggravating mechanics I've experience this year in a game. The various glitches and bugs are a deal breaker alone
«Buggy as hell»
«Boooring»
The art style is nice for a while, but then gets harsh over time. The mechanics are slightly unintuitive. It's a little too basic of game to really get much enjoyment from
The single gameplay elements of this game are not that amazing, but together with the interesting level design they make a very good game. The game is at its best in the beginning when you don't have a lot of resources and every encounter with the enemy feels dangerous, while visiting new parts of the station. Later on you'll probably have accumulated enough weapons and leveled up skills to not have to worry about it that much anymore. Towards the end the plot drags a bit and makes you run around in old areas a bit too much.
God of War: Ghost of Sparta is an in-betwee-quel. Set after the events of God of War, Ghost of Sparta reveals more about Kratos as he (though now sitting on the throne as the titular God of War) is still plagued with visions of his past and goes on a quest to free himself from his past while exploring some of the most important moments of his life and reuniting with faces from his past. This game really works on the story level. Kratos is further fleshed out and more hardship is dwelt on. Some people erroneously claim that this character is shallow and lacks depth, but this game shows insight as to who this person was and proves that he isn’t this pent up, angry, violent warrior. The graphics are good, this was originally released on PSP, but the graphics in the remaster are obviously better than Chains of Olympus. The gameplay is generally the same, as with most God of War games, but there are minor additions that make combat more fluid. The real kicker with these games always comes with the items and weapons that you acquire along the way. This game has some fantastic weapons that allow for a diverse combat experience. The voice acting is great and as I mentioned before, the story is great. There’s nothing much to really complain about besides the fact that nothing really stands out as being a defining moment of the game, besides the last parts of the game and the story and events contained therein.
Rating 4/5
Rating 4/5
Splatoon is such a great game with some flawed things, first of all, the presentation is outstanding, this game excels at design, art direction, and music, it feels like a real Japanese game (whatever that means mind you), the graffiti aesthetic with its punkish music truly make me feel myself as a teenager again, and speaking of teenagers, my favorite aspect of this game is the feeling of nostalgia, for me it took me back to those water balloon fights in the neighbor, it is truly fun and addictive.
It also comes with a main campaign that is mostly a tutorial for many mechanics, although some of them seem missing from the online play which is the game's main core, the campaign is short but well crafted, it can be a little repetitive by the end but that's it, is more in the vein of good Mario Galaxy levels, merge it with killer music and you'll have a good time.
As I mentioned at first, sadly there are some drawbacks, as much addictive the online matches can get, at some time they become a little repetitive because of the maps, the mechanic goes as follows: every day you can fight randomly on 4 available maps, 2 for regular battles and other 2 for ranked battles (which you can get when you hit level 10), in regular battles you have to ink (paint) most of the map before the time goes out and as you fight the other team, on ranked battles the mechanic is more or less like capture the flag, but instead you have to take the flag to the enemy base, it needs more strategy but it is also really fun. The thing is that there are a limited amount of maps and playing them on extended sets of time becomes a little tiresome, I'm also not a big fan of the equipment system, every set of gear has 1 to 4 slots with random abilities that you'll unlock after getting experience points, the random part it feels more like a time trap to maintain you attached to the game, it seems unfair because that is more like a mechanic in a free to play game, and also the game is so much fun that it doesn't need those gimmicks to maintain you entertained so I hope in the next game, they fix this system. Another issue is the character customization, you can only change your character's tone skin and eye color, but no extra haircuts or anything, so your character will look pretty much the same if you don't spice things up with your clothing.
Aside from the things that I didn't like, playing Splatoon took me back to my childhood where basic things can be really fun with friends, speaking of friends, I couldn't play with anyone because none of my friends have a Wii U, also, the Splatfests which apparently were a big thing at the game's launch now were pretty dead, so I don't know how much they add to your experience. In some years the servers will go down, and the only thing that will be playable will be the main campaign, if you're someone from the future and you're in fact looking to play this game for its single-player mode I say go ahead if you find this game on the cheap, otherwise maybe you can stick with whatever numbered Splatoon is currently available.
As I mentioned at first, sadly there are some drawbacks, as much addictive the online matches can get, at some time they become a little repetitive because of the maps, the mechanic goes as follows: every day you can fight randomly on 4 available maps, 2 for regular battles and other 2 for ranked battles (which you can get when you hit level 10), in regular battles you have to ink (paint) most of the map before the time goes out and as you fight the other team, on ranked battles the mechanic is more or less like capture the flag, but instead you have to take the flag to the enemy base, it needs more strategy but it is also really fun. The thing is that there are a limited amount of maps and playing them on extended sets of time becomes a little tiresome, I'm also not a big fan of the equipment system, every set of gear has 1 to 4 slots with random abilities that you'll unlock after getting experience points, the random part it feels more like a time trap to maintain you attached to the game, it seems unfair because that is more like a mechanic in a free to play game, and also the game is so much fun that it doesn't need those gimmicks to maintain you entertained so I hope in the next game, they fix this system. Another issue is the character customization, you can only change your character's tone skin and eye color, but no extra haircuts or anything, so your character will look pretty much the same if you don't spice things up with your clothing.
Aside from the things that I didn't like, playing Splatoon took me back to my childhood where basic things can be really fun with friends, speaking of friends, I couldn't play with anyone because none of my friends have a Wii U, also, the Splatfests which apparently were a big thing at the game's launch now were pretty dead, so I don't know how much they add to your experience. In some years the servers will go down, and the only thing that will be playable will be the main campaign, if you're someone from the future and you're in fact looking to play this game for its single-player mode I say go ahead if you find this game on the cheap, otherwise maybe you can stick with whatever numbered Splatoon is currently available.
«Just one more turn»
«Can’t stop playing»
After the masterpiece that was Episode Ignis, Episode Ardyn falls a little too short compared to that. I assume you have played all the other XV related media or at least the base game, so the combat is still good or bad depending on your taste, the gameplay is more like an "arena" where you have almost only mini-boss battles and the final battles, which I prefer more from the semi-open world that the Episode Prompto proposed.
The real meat of this DLC is its lore and story, if you have seen the Ardyn's anime, you have the backstory, but in here, you'll uncover what came after and why Ardyn was like he was in the main campaign. The music started kind of edgy and ironic, but after a while, I really dug it, and I think that feeling goes for almost everything, aside from the ending which I really like but I can't say if it was lazy writing or intentional, so maybe that's up to you to decide.
This final episode doesn't feel as mandatory as Ignis's, but it sure doesn't feel as shallow as the other two, the thing is that it doesn't stand out much either, so only play it if you find it on sale or really want to expando XV's lore.
The real meat of this DLC is its lore and story, if you have seen the Ardyn's anime, you have the backstory, but in here, you'll uncover what came after and why Ardyn was like he was in the main campaign. The music started kind of edgy and ironic, but after a while, I really dug it, and I think that feeling goes for almost everything, aside from the ending which I really like but I can't say if it was lazy writing or intentional, so maybe that's up to you to decide.
This final episode doesn't feel as mandatory as Ignis's, but it sure doesn't feel as shallow as the other two, the thing is that it doesn't stand out much either, so only play it if you find it on sale or really want to expando XV's lore.
«That ending!»