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Kula come kula go.
As you trance down the road.
With the ball solving puzzles on a techno trip.
Hope you got patience or else you might unleash your vengeance.
«Sit back and relax»
Warcraft 3 is a lore.
It is a strategy at its finest.
It produced DOTA.
You don't know of Warcraft?
Go watch a movie.
It is a strategy at its finest.
It produced DOTA.
You don't know of Warcraft?
Go watch a movie.
«Time-tested»
This game is considered to be queer. because you control Raiden and not the actual Solid Snake.
Somehow this game feels soft and squishy, because you are Raiden.
All in all it is a beautifully crafted game with spectacular ending which keeps you questioning.
Try out this game if you are into conspiracy theories, politics and skull suits.
LA-LI-LU-LE-LO Long live the Patriots.
Somehow this game feels soft and squishy, because you are Raiden.
All in all it is a beautifully crafted game with spectacular ending which keeps you questioning.
Try out this game if you are into conspiracy theories, politics and skull suits.
LA-LI-LU-LE-LO Long live the Patriots.
«That ending!»
I've read about this game in V.A. Playstation magazine (LT). For me this game stood for everything you could wish from a game.
It has strong characters and interesting story, wonderful graphics, music and sound.
Besides the main story you could just explore the different methods of combat or survival.
This game has a lot to offer for those who are willing to explore and and sacrifice a day or two.
It has strong characters and interesting story, wonderful graphics, music and sound.
Besides the main story you could just explore the different methods of combat or survival.
This game has a lot to offer for those who are willing to explore and and sacrifice a day or two.
«OST on repeat»
I first tried Metal Gear Solid in 2004. I've only knew of it through an image on Playstation box. It seemed strange at first, but in an hour or two I've felt in love with stealth genre. This game stands out with its unique visual aesthetics, gameplay solutions, sound and music effects. I wonder if Guillermo del Toro and Hideo Kojima worked together on a Metal Gear movie, who would be Snake?
«Beaten more than once»
After playing it for around 10-15h I just can't recommend it. It's a fun game with gorgeous pixel art and chiptune soundtrack, but as a roguelike, it lacks so many things it baffles my mind.
It seems there is a pattern with tribute games where they make a very good base with deep and fluid gameplay, but very grindy progression and lack of environmental and enemy variety. All the stages in the game look almost exactly the same with little variation between them, enemies are recycled over and over again, there are only 4 main bosses in the game with the same ones being reused countless times. But even if you don't mind this the game is a roguelike and it fails as one in almost any way. My biggest gripes are:
Too few upgrades in the run, it makes each run almost exactly the same;
Chest rooms with traps are pointless, 90% you will receive coins which are mostly meaningless but you can lose health in return so most of the players just skip them;
There is no reward after beating each boss, you receive a big sum of coins after beating them, but you can't even use the coins afterward as the game just drops you to the main menu and there is no way to use them;
Runs are just too long, the last boss requires you to beat something like 15 rooms before you can fight him and you have to beat all the previous bosses at the end, it's just not fun;
Too many cheap deaths, there are so many traps which you just can't see at all as they are deliberately hidden, in the game where skill is king I find it backward to have such strange design choice;
Difficulty spikes too fast after the second boss;
There are so many other things wrong with this game as a roguelike so I just dropped it without beating. The game is fun, the hooking mechanics are slick and skill-based gameplay is right up my alley but the faults just poisons the overall base on the game.
It seems there is a pattern with tribute games where they make a very good base with deep and fluid gameplay, but very grindy progression and lack of environmental and enemy variety. All the stages in the game look almost exactly the same with little variation between them, enemies are recycled over and over again, there are only 4 main bosses in the game with the same ones being reused countless times. But even if you don't mind this the game is a roguelike and it fails as one in almost any way. My biggest gripes are:
Too few upgrades in the run, it makes each run almost exactly the same;
Chest rooms with traps are pointless, 90% you will receive coins which are mostly meaningless but you can lose health in return so most of the players just skip them;
There is no reward after beating each boss, you receive a big sum of coins after beating them, but you can't even use the coins afterward as the game just drops you to the main menu and there is no way to use them;
Runs are just too long, the last boss requires you to beat something like 15 rooms before you can fight him and you have to beat all the previous bosses at the end, it's just not fun;
Too many cheap deaths, there are so many traps which you just can't see at all as they are deliberately hidden, in the game where skill is king I find it backward to have such strange design choice;
Difficulty spikes too fast after the second boss;
There are so many other things wrong with this game as a roguelike so I just dropped it without beating. The game is fun, the hooking mechanics are slick and skill-based gameplay is right up my alley but the faults just poisons the overall base on the game.
This is my favorite game of all time. It was such a huge inspiration for me as a gamer at that time, I haven't played a PlayStation game yet, but Comix Zone gave me a taste of a more mature gaming future. The main character was cool, he cursed, the soundtrack was mostly rock-oriented tunes, I was hooked from the first minutes I saw it.
Even now design wise this game is exceptional. You literally play inside the Comix, you can choose a path which you can follow, there are 2 different endings. I can go on and on about big and little details in the game but it won't change a fact that I just love it to death. It's a hard game, it's a short game and it's definitely a game with flaws, but in my heart it's a perfect game.
Even now design wise this game is exceptional. You literally play inside the Comix, you can choose a path which you can follow, there are 2 different endings. I can go on and on about big and little details in the game but it won't change a fact that I just love it to death. It's a hard game, it's a short game and it's definitely a game with flaws, but in my heart it's a perfect game.
«Blew my mind»
«Time-tested»
Very shallow twin-stick shooter. Shallowness starts from a character selection, you can choose from 4, but each gives exactly the same experience just with different skin and bullet color pallet. The same situation is with levels, you only get 3 locations which are divided by very small sections with a boss encounter at the end of each stage. Could go on and on about lack of dash or other options which could improve gameplay ( you can only walk and shoot), or about uninspired boss battles or about leveling up system (ended up at level 90 with no difference in gameplay whatsoever) but overall this was just a meh experience.
Excellent game perfect campaign.
You have to tried out this game a few hours to learn how to play first then you will enjoy all picture
«Blew my mind»
«Just one more turn»
I had great times on the DayZ mod (Mod of the Arma 2 Games). The game had only a few features. It was the first Open-World survival with no real goal (except surviving). The way players had new liberties to interact each others was great. I really loved this game. (And the mod community mod of the mod itself was really pleasing too).
This Game (DayZ standalone) was launched to make the developpement easier than the mod. The mod was limited by the Arma2 game. Arma III was around the corner. The Zombie IA was not really impressive, players wanted more features, more realism. The main argument I hear about that was "The Zombies IA of the DayZ mod is a modification of the soldier IA from Arma2, it's normal if it's buggy and not so great. But you will see, with DayZ standalone, everything will change !".
After almost 6 years after the Alpha release of the game (2013). The game is full of useless features no one wanted. Cars and truck (an important feature of the mod) took 2 to 3 years to be available. Zombie IA is broken. The game is not balanced. Survival is not pleasing. You can't play if you join on a full server 2 days after the loot-reset. You will found nothing and starve to death before reaching the cities that don't have been fully looted by other players.
Don't play this game. It's real poison.
This Game (DayZ standalone) was launched to make the developpement easier than the mod. The mod was limited by the Arma2 game. Arma III was around the corner. The Zombie IA was not really impressive, players wanted more features, more realism. The main argument I hear about that was "The Zombies IA of the DayZ mod is a modification of the soldier IA from Arma2, it's normal if it's buggy and not so great. But you will see, with DayZ standalone, everything will change !".
After almost 6 years after the Alpha release of the game (2013). The game is full of useless features no one wanted. Cars and truck (an important feature of the mod) took 2 to 3 years to be available. Zombie IA is broken. The game is not balanced. Survival is not pleasing. You can't play if you join on a full server 2 days after the loot-reset. You will found nothing and starve to death before reaching the cities that don't have been fully looted by other players.
Don't play this game. It's real poison.
«Buggy as hell»
«Disappointment of the year»
It's one of those games with pretty low visual even for it's time, quirky mechanics and very simple storytelling with primitive cut-scenes. And the main way of getting harder in this game is just throwing more an more enemies on you, no matter how ridiculous that looks.
But it has it's unique atmosphere. And in it you see not the game as it is, but a distant picture of how it could be. Or should be.
Besides there are not so many games about templars and crusades, especially without supernatural forces.
But it has it's unique atmosphere. And in it you see not the game as it is, but a distant picture of how it could be. Or should be.
Besides there are not so many games about templars and crusades, especially without supernatural forces.
Being several hours in I already feel like I've seen most things that the game can offer, so I decided to write a review right now.
Darksiders is often compared with Zelda for its puzzles and Devil May Cry for the hack-and-slash combat. I don't feel that it can be compared to Zelda in any way, for me the puzzles were pretty dumb and obvious to the point that I couldn't call them “puzzles” at all. There were other puzzles, I have to admit, where you can't figure what the game wants from you due to poor level-design.
As for the DMC part, it's somewhat close—you'll fight hordes of enemies with shitty AI using one main and some additional weapons and abilities, trying to tie them in to produce lasting combos. The combos part sucks, by the way, because it's not rewarding to try to make them higher, since the game doesn't encourage you in any way (simply displaying Stylish! Cccombo! Diabolic! would make it better). Here's a random YouTube video where the guy used an exploit to make a 516 hits combo and the game treats it like nothing interesting happened.
The game also offers some of the most frustrating 3D-platforming I've ever seen. If you run to jump straight from the edge of the platform… Don't. Just don't. War (the protagonist) will rush straight into lava or an abyss. Always start jumping half a meter before the edge.
Another problem for me was the abundance of mechanics Darksiders offers. It throws a new move, item, technique or weapon in every 30 minutes but simply doesn't give you time to experience it, master it, and find a joy in figuring out how this or that thing can work. There are so many things the game tries to bring on the table, yet so little time for you to understand and enjoy it.
I have to say a few words about the story and atmosphere too. Well, the game tries to be epic so hard that it finally looks ridiculous, like War (the playable character) with laughably gigantic hands and overly manly and grave retorts. No, his hands are seriously big. To the point that you start wondering how War performs daily routine, like opening a bottle of milk and pouring some cereal in the morning. No surprise he's that angry.
The music is so pompous that you sometimes want it to stop. The story is your usual dark fantasy about demons and angels and somebody else who fights both.
Also, Draksiders aged quite badly. Originally, this is the game from PS3, but Warmastered Edition was a free upgrade for all owners with higher resolutions and better textures, but it doesn't help the game much today. The game looks dull, gray and unimaginative in its palette, monsters design, environment and interface. And the long load screens for the inventory and map are killing me.
I was disappointed to see that most parts of levels are locked up with no way to break crystal walls early on. I understand that it should somehow motivate you to carry on and probably to backtrack/revisit later, but in reallity it does nothing but killing my mood to explore further.
Finally, the game still has some significant bugs even after the remaster, especially with enemies' AI. Yesterday, the boss just stood at some point of the middle of the fight. I could easily kill him, so I started slashing the big guy repeatedly. And I could win that fight. But then the game lost connection to my controller.
I guess now you understand why I recommend to skip this game. However, I am going to finish it, because I am a freak who can't play the last part of the series, if he hasn't finished previous installments. But don't be me, don't repeat my mistakes. Enjoy games you like and drop shamelessly something you don't.
Edit: I couldn't. I tried but it was way beyond my efforts.
Darksiders is often compared with Zelda for its puzzles and Devil May Cry for the hack-and-slash combat. I don't feel that it can be compared to Zelda in any way, for me the puzzles were pretty dumb and obvious to the point that I couldn't call them “puzzles” at all. There were other puzzles, I have to admit, where you can't figure what the game wants from you due to poor level-design.
As for the DMC part, it's somewhat close—you'll fight hordes of enemies with shitty AI using one main and some additional weapons and abilities, trying to tie them in to produce lasting combos. The combos part sucks, by the way, because it's not rewarding to try to make them higher, since the game doesn't encourage you in any way (simply displaying Stylish! Cccombo! Diabolic! would make it better). Here's a random YouTube video where the guy used an exploit to make a 516 hits combo and the game treats it like nothing interesting happened.
Besides, the game seemingly doesn't even *want* you to make combos, since if you stop whacking enemies for a millisecond, the counter will disappear right that moment. All in all, the core of Darksiders—the combat—is lacking.
The game also offers some of the most frustrating 3D-platforming I've ever seen. If you run to jump straight from the edge of the platform… Don't. Just don't. War (the protagonist) will rush straight into lava or an abyss. Always start jumping half a meter before the edge.
Another problem for me was the abundance of mechanics Darksiders offers. It throws a new move, item, technique or weapon in every 30 minutes but simply doesn't give you time to experience it, master it, and find a joy in figuring out how this or that thing can work. There are so many things the game tries to bring on the table, yet so little time for you to understand and enjoy it.
I have to say a few words about the story and atmosphere too. Well, the game tries to be epic so hard that it finally looks ridiculous, like War (the playable character) with laughably gigantic hands and overly manly and grave retorts. No, his hands are seriously big. To the point that you start wondering how War performs daily routine, like opening a bottle of milk and pouring some cereal in the morning. No surprise he's that angry.

Also, Draksiders aged quite badly. Originally, this is the game from PS3, but Warmastered Edition was a free upgrade for all owners with higher resolutions and better textures, but it doesn't help the game much today. The game looks dull, gray and unimaginative in its palette, monsters design, environment and interface. And the long load screens for the inventory and map are killing me.
I was disappointed to see that most parts of levels are locked up with no way to break crystal walls early on. I understand that it should somehow motivate you to carry on and probably to backtrack/revisit later, but in reallity it does nothing but killing my mood to explore further.
Finally, the game still has some significant bugs even after the remaster, especially with enemies' AI. Yesterday, the boss just stood at some point of the middle of the fight. I could easily kill him, so I started slashing the big guy repeatedly. And I could win that fight. But then the game lost connection to my controller.
I guess now you understand why I recommend to skip this game. However, I am going to finish it, because I am a freak who can't play the last part of the series, if he hasn't finished previous installments. But don't be me, don't repeat my mistakes. Enjoy games you like and drop shamelessly something you don't.
Edit: I couldn't. I tried but it was way beyond my efforts.
«Waste of time»
«Boooring»
Pleasantly suprised with this game. Really great setting and concept. Some really interest story mechanics as well. Definietlyworth a play.
Best Silent Hill game. Best adventure/horror game. One of the best soundtracks. Deep characters, unforgettable story and heart-crushing ending. There was a hole once but it's GONE now!
«Blew my mind»
«Can’t stop playing»
For me this is the best Resident Evil and at least one of the best games ever released. This is how you have to make a sequel! It brought a new genre and new mechanics into the video game industry. Also, settings are amazing and it's just super interesting to play it!
«Blew my mind»
«Can’t stop playing»
This is what I call THE COMEBACK OF GENRE. Survival-horror at its finest. It's a journey that I cannot forget and always want to re-play and re-live. Re-commended! The only one issue with this game is that it's too long and in the second half things like enemies and bosses starts to repeat itself and there is too much of everything eventually....
«Blew my mind»
«Just one more turn»
For me this is the best MGS game. Visuals are from other world. The quality! It's really hard to believe that this game was released 10 years ago. I completed MGS4 at least 3 times. Know every secret and everything. I have never saw better cutscenes (or longer cutscenes too) in a video game. The gameplay is also deep and full of quality.
«Blew my mind»
«Time-tested»
This has the best love story I have ever seen in video game. It's poetic as Alan Wake and brutal as The Punisher. The saddest superhero from Remedy. One of the kind.
«Blew my mind»
«Can’t stop playing»
I adore its visual style. You watch sick psychopath from distorted low-end filters, everything shakes, catchy chinese pop mixes with drone and dark ambient. This is a hallucinogenic trip into the Void.
«Blew my mind»
«Just one more turn»