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Arms is a unique take on the boxing genre with a cast of colourful characters with extendable arms. However this game has basically nothing to it. Bare bones singleplayer and very few different multiplayer modes. Don't buy it unless you get it for cheap. The game itself is solid but the problem is that there is no game to play.
Splatoon 2 is basically the original game but with a better multiplayer mode and a very enjoyable "Salmon Run" mode but a worse singleplayer experience that drags for way too long. There isn't much to say about this game as it is just a better Splatoon. However a singleplayer campaign that bests that of the original game was released as DLC and is a massive improvement, making this the definitive experience.
If Crash Team Racing Nitro Fueled didn't exist this would easily be the quintessential kart racer. Mario kart 8 deluxe takes the best aspects of ever Mario Kart and combines them with an anti gravity gimmick that feels natural and thankfully only exists to make the tracks more dynamic. Definitely give this a try.
«Better with friends»
«Beaten more than once»
Rayman legends is by far the best Rayman game and one of the greatest 2d platformers of the decade. The game blends fluid controls with the beautiful level art that begs to be explored for lums and other goodies while keeping a frantic pace. The problem that just hurts the game enough so that I can't consider it exceptional is the wealth of murfy stages that require you to use the gamepad's touch screen and gyro to create a safe path for Rayman for the level (assuming you're playing the wii u version). This slows the game to a grinding halt and makes you wish that you could get back to the platforming stages. However the murfy stages aren't terrible and the platforming stages are well worth their wait so I definitely recommend this game.
Debatably the best 2d platformer and nostalgic throw back of all time. Shovel Knight's soon to be four campaigns take what made classics like Mega Man, Castlevania and Super Mario Bros 3 great and adds tons of modern improvements to make this the quintessential retro platformer. The game is available everywhere and is a must buy for anyone.
«Blew my mind»
«Beaten more than once»
Splatoon is a unique third person shooter that brings enough new to the table to stand out as it's own entity among the cavalcade of grey shooters that were pumped out around the time of its release. The story mode is great fun but the now hacker invaded online mode is now redundant because of the greatly fleshed out sequel.
Super Mario Maker is a great tool for making your own Mario levels with added easter eggs and charm that the sequel is lacking to some extent. However I can only really recommend the game to those willing to make their own levels as good user created levels are few and far between.
A great game with a beautiful art style and music. The best Yoshi game since Yoshi's Island on the SNES by far and the best in the series. A must buy for platformer fanatics and fans of the original Yoshi's Island.
«Sit back and relax»
«Underrated»
Favorite Thing: I really liked the story and it went a bit crazier than I expected.
Least Favorite Thing: Hugo. Didn't much like having to play as him either.
Date Completed: 2019-07-11
Playtime: 8h
Enjoyment: 8/10
Recommendation: It's good, you should play it.
First and foremost, play with the patch.
The art is wonderful! The actual game play is also pretty good for a match 3 type of game, With each of the girls you're playing through as different story yourself, they aren't long, but I think it's pretty interesting since you can either get the pain or pleasure ending depending on what you choose and what you do to the actual girl. The soundtrack for mirror is fantastic, the only thing that I found a bit weird were some of the sound effects when you're uhhh...doing stuff with the girls.
The art is wonderful! The actual game play is also pretty good for a match 3 type of game, With each of the girls you're playing through as different story yourself, they aren't long, but I think it's pretty interesting since you can either get the pain or pleasure ending depending on what you choose and what you do to the actual girl. The soundtrack for mirror is fantastic, the only thing that I found a bit weird were some of the sound effects when you're uhhh...doing stuff with the girls.
«OST on repeat»
This visual novel came out on April fool's day as basically a joke, but it's actually decent and the art is a lot better than other visual novels I've played. If you're a fan of Endless Space 2 or you just enjoy Horatio, since he's perfection, then I think you'll enjoy reading through this.
«Sit back and relax»
my playtime: 100h 32m
One of the greatest franchise comebacks with an intriguing story and exciting gameplay
«Blew my mind»
«That ending!»
The experience of interacting with Joel and Ellie's journey is one of the most gripping aspects of this masterpiece.
«Blew my mind»
«Time-tested»
As a huge fan of the series, I can say that Kingdom Hearts has always kind of been a mixed bag. The best moments of playing a Kingdom Hearts game are usually spent either in combat with a well-designed and intimidating boss or getting swept away in a genuinely touching moment with your favorite Disney characters. This game provides a fair amount of both, but the overall package is probably the least appealing of either of the mainline games and probably Birth by Sleep and Dream Drop Distance as well.
Gameplay: By game's end I was more and more comfortable with balancing all of the new features -- as many reviewers have noted there are a LOT and some of them are a lot more fun than others, but that's not the main problem. So Sora starts the game roughly the equivalent of a LV20 or LV30 in the original two titles. I'm sure this was to try and avoid the "player reset" problem typical in RPG sequels, but how they try and compensate creates a huge problem. In order to compensate for how strong you are from the get-go, the dev's solution is to just throw a far greater number of enemies at you and give them extra health. This results in long stretches of the early game where the combat is just way too easy and waaaaaay overlong. Wave after wave of enemies and they barely leave a scratch. At about the halfway point the scaling felt like it was starting to even out and there was greater challenge/reward in combat, but it was a major drag getting there. This is undoubtedly the Kingdom Hearts game I died the least in. I can't tell if I love or hate that the end of the game is like 20 boss fights back-to-back? I did it all in one sitting so I guess that's good.
Story: Within the first hour or so after putting that disk in, you know what you're in for. It is very sloppily told. I liked how the Disney worlds were incorporated more actively in the main story. At times the dialogue feels a bit snappier and down-to-earth than previous games, at other times it feels like placeholder dialogue that was vom-ed out when the head writer entered the room and yelled "HURRY UP AND FINISH THE GAME!" The game does what it promises to do by bringing all the plot threads from all the other games together, but does so in the absolute most literal sense and that's it. There were some crowd-pleasing moments that satisfied my inner fanboy. There were moments I wished got more attention. Kairi is suuuuuuuper underserved in this.
Overall, it is was definitely a good deal more fun than it wasn't, and as I got further in the game I got more and more sucked in as the pieces started working better together. As a fan, the ending was fine. I can see myself following the series into the future, but I would need to see a lot of change. And for the record, FFXV stuck the landing waaaay better.
Gameplay: By game's end I was more and more comfortable with balancing all of the new features -- as many reviewers have noted there are a LOT and some of them are a lot more fun than others, but that's not the main problem. So Sora starts the game roughly the equivalent of a LV20 or LV30 in the original two titles. I'm sure this was to try and avoid the "player reset" problem typical in RPG sequels, but how they try and compensate creates a huge problem. In order to compensate for how strong you are from the get-go, the dev's solution is to just throw a far greater number of enemies at you and give them extra health. This results in long stretches of the early game where the combat is just way too easy and waaaaaay overlong. Wave after wave of enemies and they barely leave a scratch. At about the halfway point the scaling felt like it was starting to even out and there was greater challenge/reward in combat, but it was a major drag getting there. This is undoubtedly the Kingdom Hearts game I died the least in. I can't tell if I love or hate that the end of the game is like 20 boss fights back-to-back? I did it all in one sitting so I guess that's good.
Story: Within the first hour or so after putting that disk in, you know what you're in for. It is very sloppily told. I liked how the Disney worlds were incorporated more actively in the main story. At times the dialogue feels a bit snappier and down-to-earth than previous games, at other times it feels like placeholder dialogue that was vom-ed out when the head writer entered the room and yelled "HURRY UP AND FINISH THE GAME!" The game does what it promises to do by bringing all the plot threads from all the other games together, but does so in the absolute most literal sense and that's it. There were some crowd-pleasing moments that satisfied my inner fanboy. There were moments I wished got more attention. Kairi is suuuuuuuper underserved in this.
Overall, it is was definitely a good deal more fun than it wasn't, and as I got further in the game I got more and more sucked in as the pieces started working better together. As a fan, the ending was fine. I can see myself following the series into the future, but I would need to see a lot of change. And for the record, FFXV stuck the landing waaaay better.
When you first get in the game it’s amazing. Later it’s gettin’ little bit boring.
«Better with friends»
It's a very simple game with multiple endings. For it's time, the game was amazing for simplistic and a lot of back story. Almost seems like a college game project. If you enjoy games outside of the norm, this is a nice relaxing game.
I picked up Deus Ex recently to fill the emptiness that waiting for Cyberpunk 2077 has given me. I played the original and loved it but only played a bit of Human Revolution as i got it towards the end of the 360 life cycle. The game did a great job of explaining the story so far with a pretty lengthy cutscene and introduced all the main characters.
Early on in my playthrough I started out non lethal and actually carried this out through the entire game, it was really enjoyable actually playing through a game without killing a single enemy. Stealth in this game is handled great, the augments are fun to use and it all works really well together. I have heard the gun combat is a bit ropey but I cannot comment as I didn't use it even once.
The world, characters and narrative is where Mankind Divided really shines for me. I am a huge sucker for sci fi, dystopia and cyberpunk stuff so right off the bat I was hooked. The storyline is great and the detail in the side quests and how they run alongside the main missions and get more and more detailed as you progress is excellent. Your choices definitely feel like they impact the world around you. However, I would liked the world to a bit more fleshed out with a bit more to do. Prague is a great setting and feels grimy and seedy but I just wish you got to interact with more of it.
My only other fault is I felt the last mission was a bit rushed and it kind of just ended out of nowhere. However, the complaints are minor and I thoroughly enjoyed this game and am excited to go back and replay Human Revolution.
Early on in my playthrough I started out non lethal and actually carried this out through the entire game, it was really enjoyable actually playing through a game without killing a single enemy. Stealth in this game is handled great, the augments are fun to use and it all works really well together. I have heard the gun combat is a bit ropey but I cannot comment as I didn't use it even once.
The world, characters and narrative is where Mankind Divided really shines for me. I am a huge sucker for sci fi, dystopia and cyberpunk stuff so right off the bat I was hooked. The storyline is great and the detail in the side quests and how they run alongside the main missions and get more and more detailed as you progress is excellent. Your choices definitely feel like they impact the world around you. However, I would liked the world to a bit more fleshed out with a bit more to do. Prague is a great setting and feels grimy and seedy but I just wish you got to interact with more of it.
My only other fault is I felt the last mission was a bit rushed and it kind of just ended out of nowhere. However, the complaints are minor and I thoroughly enjoyed this game and am excited to go back and replay Human Revolution.