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Possibly not only one of the worst games I've ever played but also worst movies I've ever seen.
Such a fun experience but not without its bumps in the road.
Another fantastic game that is sadly too short and let down to the conclusion of the series.
Exceptional
Amazing game, one of my best.

It is so much fun to play together! There is so much to do and the mods are incredible. 10/10
Exceptional
Surprisingly fun.

I bought the bundle because I like minimalist games.

The graphics could have been more lively but the gameplay is on point. It has a good challenge and every time that it seems like the levels were getting too hard, it was introducing new mechanics and decreasing the difficulty until the player gets used to them.

A pretty fun experience. Just screw the last level damn it! Music was also dope even though sound effects were lacking a bit.
Repetitive, buggy. Boring after a while.
«Buggy as hell»
«Disappointment of the year»
This review goes for all in this series.

The games feel like basic point and click adventure games. Not chock full of substance but enjoyable if you already like the cartoons and The Brothers Chaps' sense of humor. Not too much replay value once you've seen all the jokes and gags. If you remember Homestar, have some extra cash, and have a free afternoon I'd say check these games out. If you don't care about/ have never seen the cartoons then you won't get much out of it.
Pretty good if you like micromanagement games. The game has a suggestive premise but not no actual pervy images outside of the loading screens. If that's what you're hoping for then I'm sorry it's not here. I don't remember how I got it. I think a friend gifted it to me. Either way, I'd recommend it if you like cute girls, nice music, and a lot of clicking.
The series changes from action to horror in this entry that throws fast enemies at you in cramped areas, but the slow clunky controls from Dead Space 2 remains. A great example of incompatible design choices
The rich building system and fun but challenging flight system can't save this game from being a
monotone experience set in a lonely world despite its size
Exceptional
A minimalist dark side-scroller with constant atmospheric flow uninterrupted by annoying confusing story,
and packed with smart but beatable puzzles. Fine European art!
«Time-tested»
Graphics pretty bad, architecture is fine, but characters are really bad, especially in a cutscenes, looks very outdates. Gameplay feels outdated as well, like old castlevania, yes, but it became very boring after an hour. Controls are not tight and it feels like there is a big input lag(PS4 pro).
Brain Age is entertaining at the very beginning, I was really into doing my brain age check (3 random exercises that put your brain to the test and depending on your skill it gives you a score), you can see results even the second day of your check, and that's kind of promising, the thing is that current studies say that still there's no real evidence that you gain something by playing this kind of games so lets you get that aside.

Gameplay wise, the puzzles are fun at least when you start the game but they became repetitive really quickly, also I don't know if it was just me or my 3DS but I had a hard time when it came to registering my voice or writing letters, so at least a third of the puzzles malfunctioned on my "playthrough". It's hard to recommend Brain Age, its a game for quick plays and time passing, it starts fun but ends like a chore, kind of.
«Buggy as hell»
«Waste of time»
Avalanche will always contain a special place within my heart. Just Cause 3 is one of my favorite games of all time with over 100 hours and three 100% playthroughs logged on Steam, and Mad Max was my first introduction to their magnificent, gorgeous, sandbox worlds. This was one of the earliest games I played on my PS4, and I played it some small amount of time after playing Arkham Knight for the first time. It's certainly reminiscent of that signature Arkham-style combat--it feels a lot more brutal and grounds Max in a more realized world. Getting surrounded by enemies can become terrifying as you're overwhelmed by grunts with hefty weapons. Tools like the shivs and shotgun allow for slick, vicious takedowns without over-complicating the combat with numerous gadgets and moves as in Arkham. I felt like blocking or countering was pretty stuttery and unforgiving, however, this encouraged me to play a lot more aggressively--instead of countering or blocking, I would simply beat-down an enemy before they could strike me.

Car combat is a beast within and of itself. The dogfights, convoy chases, and cacophonous arena fights illuminate the game's pacing by providing some of the most exciting fights in any game I've played. You are *always* given the opportunity and viability to take on multiple vehicles. The Magnum Opus is fitted with its own suite of weaponry and the ability to completely customize the car to allow for your specific type of gameplay is amazing. I personally outfitted mine with a really fast engine and slimmed down on accessories to make it faster, and equipped a powerful ram at the front that allowed me to demolish smaller cars with a single nitrous boost. This customization is the heart of the game and completely enables the player to play the way THEY want to play. Max's customization leaves less to be desired, but this isn't really an RPG, so the individual player skill trees aren't really important to my experience.

I think what's so amazing about this game is that it's one of the rare few games where having an empty, sparse, wasteland of an open world excels the gameplay forward to an amazing level. There's moments of calm fortitude where you drive through the ravaged, buried wasteland of an Australia forgotten long ago. These moments are perfectly juxtaposed with the adrenaline-pumping car fights and base takedowns that are frequently scattered throughout the world. Many open-world sandbox games develop this atmosphere of the player being somewhat of a god--Avalanche is no stranger to this, as Rico Rodriguez takes on the role of some immortal, Jesus-like figurehead that swings from exploding vehicle to exploding vehicle, gunning down dozens of fascists as he liberates foreign countries from the hands of dictators. Mad is the complete opposite of this--he's one man against a dangerous world. While the world is trapped inside with Rico, Max is trapped inside with the wasteland. Everything in the game forms some sort of threat, and the minimal resources you have to survive and replenish your health, such as food and water, are not frequently found. Ultimately the game feels quite distanced from many other modern open world games despite following the same formula.

It's no Fury Road in terms of scale, cinematic story, or narrative, but Mad Max still allots the player a ton of freedom in their approach to how they choose to play the game. My main gripe in which the game fails is its lack of an interesting narrative. Pacing is stuttery across the five acts that range from being anywhere from 10 hours to 1 hour. I found myself consistently more intrigued in doing side content or "flattening" the world by checking off markers across the map than I did in continuing the story. The lack of mission diversity is a huge problem here, and the game often requires you to complete a certain amount of open-world activities before continuing the story. It's that lack in freedom for story progression that hurts the game, as the freedom within gameplay is so counterintuitive to it that you encounter these weird progression locks that prevent you from moving forward. 

I did, admittedly, love the idea of having different strongholds across the world that you could upgrade. This provided more motivation for doing side activities, as I could collect scrap or materials that I could then use to build permanent upgrades such as canteen or gas refills. I felt like the game was always rewarding me for doing extra content instead of just checking things off a list. Ultimately, this is a very interesting and fresh open world game that manages to make the constantly retreaded Far Cry-esque formula more enjoyable to play. If you're looking for a liberating open world sandbox, or a game with truly MAGNIFICENT vehicular gameplay, or simply another game to scratch that Arkham/Shadow of Mordor itch, then I'd recommend Mad Max for you.

I'm feeling a strong, decent 7.5-7.7 on this game.
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Developers choose well-tried mechanics, like they made the game using kinda «Developer's Guide for Good Gaming» study-book. And actually they ignore all other games, with good decisions and mistakes. 

Gameplay is extremely repetitive and samey. Kill generic bandits, «bring-me-some-shit» generic missions, rescue generic camp scouts. And without any single reason, this gameplay is linear like hell and you could not skip that primitive quests. 

The whole storyline is flat. Developers ignore pacing, like tensity of scenes doesn't change at all. [SPOILER ALERT] They actually could not kill anyone of secondary characters, except the oldie. And his death is so pathetic. And when you're ready to bury Boozer, fucker surprisingly (not) arise from dead. The lesson Days Gone teaches you — this zombie world is a completely safe place, if you are a friend of Deacon.

[ONE MORE SPOILER ALERT] And talking about Deacon — don't be fooled, he is just a barking dog with no teeth. He is always barks, but actually never bites anyone, except generic villains. The final scene, where he is supposed to show himself becomes act of impotency. And his revenge to Shizzo — man, that scene is definitely not one you expects from revenging this stinky rat. My scenario rating is 2 from 10 Malkoviches.

Speaking about positive aspects — Days Gone looks good, I wish the second part of it would be more interesting and diverse.
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«Disappointment of the year»
«Boooring»
This is a game that I really wanted to like, and first act of the game wasn’t that bad. As the game progressed….well…things started to lose me. Quantum Break is a beautiful game to look at, but now (in 2019) I have seen some improved graphics, but they are still impressive nevertheless. I think a lot of the hype surrounding this game was due in part to the powers involved (Remedy Entertainment and Microsoft) and the fact that this game was one of the first releases on next gen. The story of the game centers on Jack Joyce (Shawn Ashmore), who seems to be an “every man” stock character, who is granted time manipulation powers. He is not the only person to have been changed during this experiment/accident gone wrong as his friend, Paul Serene (Aidan Gillen)is also granted similar time manipulation abilities. Together the two clash over the impending event dubbed “the End of Time” that has been set in motion. This sounds like a good story on paper, but the game does not effectively execute this. I found myself bumbling about and engaging in these set piece action settings as opposed to feeling the need to push forward in the game. I take that back, I actually wanted to press forward in the game….just so I could beat it and be done with it. I was getting tired of the unimaginative powers and abilities and shootouts that litter the game and this needlessly convoluted and distant story also hanging overhead. The shooting mechanics are very barebones and uncreative. I wanted to rush through shootout segments just to get through them because they were needlessly challenging or outright uneventful and boring. I did not receive any sense of accomplishment or relief upon completing many of these action segments, even with a vast array of time altering powers at my disposal. Quantum Break is an okay game. I definitely won’t be revisiting it anytime soon. It’s very much a one and done kind of game. There’s nothing enticing to really bring me back to it.  Also, the live action series that was made to accompany the game.....yeah, I could have done without that. It seemed like both a waste of time and besides Aidan Gillen (whose performance was questionable at times) and  Lance Reddick all of the actors were absolutely terrible. The series is definitely worth skipping. 
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«Boooring»
«Oh God i managed it»
Constants and variables.
«Blew my mind»
«Can’t stop playing»
Marvel Ultimate Alliance is one of, if not the last, great entries in Activision, Raven Software’s Marvel video game series. I recall playing X-Men Legends and being drawn into this gameplay and encompassing story that these games offer. X-Men Legends 2 Rise of Apocalypse was also a good sequel to X-Men Legends. Then Marvel Ultimate Alliance came out. Where the X-Men Legends games focused on the X-Men (as the title suggests), but Marvel Ultimate Alliance focuses on a larger roster and larger scale: the Marvel Universe. The story centers on Nick Fury forming a team of heroes from all corners of the Marvel Universe to face Doctor Doom and the Masters of Evil. The heroes (and some villains) journey from one side of the Marvel universe to the other to stop Doctor Doom and his pursuit of power. The team mechanic (consisting of four members like X-Men Legends) is always enjoyable and like in X-Men Legends 2, the teams are awarded bonuses if the teams resemble certain groups (the Avengers, X-men, Defenders, Fantastic Four, etc.). Usual upgrade options are available with SHIELD tokens as the source of currency. No more health potions and energy potions all of that is converted into orbs that serve the same purpose albeit instantaneous. The voice acting is good, although there are some supporting characters who are voiced by some pretty bad talents…or maybe they were just hamming it up. The ability to impact the future of the Marvel universe is in your hands as the game has alternate endings should you make or refuse to make specific choices in the game. The game also set up a very interesting premise for a sequel….but instead the developers decided to adapt the Civil War storyline from the comics for the sequel……to incredibly mixed results.

Rating- 5/5
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«Time-tested»
«Underrated»
One of the best, most well executed stories in gaming. 
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