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I replayed this recently after Mandalore's video. It holds up really well especially with some of the community patches that have been made over the years. The Community Patch modifies the ending which is still rough, but it feels a bit more climatic.
I really loved the story of this game, but the gameplay was not super fun. The story overall was worthwhile, but I can understand why so many people were turned off of this.
Really fun and a great timekiller with a lot of content. Also comes with 2-players mode.
«Just one more turn»
«Can’t stop playing»
It's very rare to see a game in the interactive movie genre, and especially a good one. This is the innovative step: never before has a game combined the movie's narrative with quest-a-like mechanics within a literal film making process. The visuals are outstanding, actors are engaging, and the story is thrilling. Just sit back and enjoy the movie you create on your own.
Possible cons are a couple of stereotypical characters, an impalpable variety of choices, and the last part of the plot being a bit hasty.
Possible cons are a couple of stereotypical characters, an impalpable variety of choices, and the last part of the plot being a bit hasty.
«Time-tested»
«OST on repeat»
The Sly Collection contains the first three entries of the Sly Cooper series for Playstation. Sanzaru games acquired the property and was already making a sequel that would be released in 2013. So the team remastered the original trilogy and ported it over to PS3 in 2010. The games still retain their unique Sucker Punch design and artwork (which I can see in the inFamous series) but are touched up on and improved visually. Once again, so far as remasters go this one was done very well, though there were some buggy moments in Sly 3: Honor Among Thieves. The series centers on Sly Cooper, the descendant in a long line of ancestral thieves. The series follows Sly and his gang, consisting of his lifelong friends Bentley (the brains) and Murray (the brawn) and their adventures together stealing from other criminals and maintaining the Cooper family legacy. This series is one of the many gold standards on Playstation. Though aimed at kids, the Sly Cooper video games can be played and enjoyed by anyone who loves video games, has a knack for adventure/stealth games with versatile mechanics and diverse gameplay as well as fun episodic storylines.
Sly Cooper and the Thievius Raccoonus
Sly Cooper and the Thievius Raccoonus is the first entry in this franchise. It is very similar to arcade games and gives off that classic Playstation or just classic video game vibe. There’s no catches, there’s no gimmics, nothing complex, it’s just a video game. I was given this game as a Christmas gift when I was younger and I first thought that the game was just carelessly tossed into my life and I kind of looked at it with suspicion and doubt. In fact, I think someone offered for me to give it away if I didn’t like it or sell it. But I didn’t I stuck with it and popped it into my PS2 and boy was that a gamble I never regret making. Sly Cooper and the Thievius Raccoonus introduces the titular character and his gang. Sly travels around the globe hunting down the Fiendish Five, a gang of thieves responsible for murdering his father and stealing his ancestral book of thieving secrets: the Thievius Raccoonus. Sly pursues these villains across the globe collecting the pages of the book and bringing his father’s murderers to justice. The game functions with one hit kill mechanics as well as stealth and adventure elements. The mission areas aren’t as fleshed out as they will ultimately become in the sequels, but are all unique with a plethora of missions to do to obtain keys that will unlock the boss battles (which usually take place in a lofty elevated area high above the mission area…which is kind of funny). While that repetition would probably be focused on in today’s gaming industry, I kind of liked it and ultimately the missions to acquire the keys are all different and challenging in their own ways. Music is incorporated in the game to tell you if you are stealthy or being abrasive in your tactics. Upon acquiring pages of the Thievius Raccoonus , Sly unlocks new abilities and gadgets to help aid him in his quest. Coins are used as collectibles (similar to the wumpa fruit in Crash Bandicoot or Precursor Orbs in the first Jak game) that unlock additional lives (since you too can be killed by one hit) or Lucky Charms that will enable you to fall or take damage for however many charms you have. As I said, some pretty traditional gameplay mechanics and concepts. Bentley and Murray have a handful of missions that you play through, but their roles improve as the series progresses. Sly Cooper and the Thievius Raccoonus is a classic in every sense of the word. Fun, engaging and an all around blast to play.
Rating: 4/5
Sly 2: Band of Thieves
“The sequel is always better than the first one”. That sentiment is usually thrown around in movies, but it also applies to video games as well. This game received critical acclaim from the gaming community and some consider it to be one of the greatest Playstation titles of all time. The game takes place two years after the events of first game. The Cooper nemesis, Clockwerk, was defeated at the hands of Sly in the previous game, but his remains were not capable of being destroyed. Sly and the gang discover that the Klaww Gang, an international criminal organization has stolen the Clockwerk parts and have repurposed them for their own lucrative and devious intentions. Sly and his friends must go on yet another globe trotting adventure from France, to India, to Prague and Canada to stop the Klaww gang steal the Clockwerk parts back and hopefully end the threat of Clockwerk before the old bird has a chance to possibly rise again. The game has dramatically opened up. The arcade elements of the game are gone. A healthbar is featured as well as a marketplace to buy gadgets and items to help in the field. The mission hub areas are more vibrant and large enough to explore and run around in just to have sheer fun. Bentley and Murray are more prominent in the game as playable characters who have missions and tasks to perform in the field. Bentley is armed with a sleep dart crossbow and bombs, seeing as how his size lack of strength can put him in a disadvantage in a fight. Murray is incredibly strong, capable of taking out enemies with two punches….it’s a shame that the developers realized that and dialed it back in Sly3. Both of these characters don’t have the acrobatics as Sly does but that helps balance the characters and gives an all around diverse gameplay experience. Pickpocketing is introduced. Digging around in an enemies pouch can result in a handful of coins or an item that can be sold for coin on ThiefNet at the safehouse. Bigger story, better gameplay, expanded areas and more content, this is what a sequel should do and be. The charm hasn’t been lost in this sequel and it has definitely stood the test of time.
Rating: 5/5
Sly 3: Honor Among Thieves
The final chapter of the Sly Trilogy. Sly 3: Honor Among Thieves is good, but it doesn’t quite surpass its predecessor. Sly 3 is set one year after the events in Sly 2, the gang is fractured after the whole Clock-La incident. But Sly and Bentley set their sights n a new target: the ancestral Cooper Vault on Kaine Island. To gain access to the vault, Sly must assemble a bigger gang of thieves with unique sets of skills to get past the security and obtain his inheritance. Sly once again travels the world to enlist the aid of new and familiar faces to help him in this quest. The game is almost a skeletal import of Sly 2. The graphics are good, and the gameplay is pretty much the same. It’s still fun, but it doesn’t improve on what came before. Some of the new gang members present some much needed additions to the game, but they are only playable within the main story so they only serve as brief spurts of diversity to the usual monotony of things. There were 3-D sections in this game…..thankfully that crap died out and wasn’t featured in this remaster. There are some new gameplay additions, but as I’ve mentioned, none of the additions (gadgets and abilities) really make the game truly different. It’s just building on Sly 2. The story is pretty good and it goes to some absolutely absurd locations (a hermit pirate village in the Caribbean) but it’s still enjoyable and absolutely abandoned in the most exciting of ways. I did encounter a lot of lag and glitches in the “Dead Men Tell No Tales” episode, I was streaming the game on Playstation Now, but this had nothing to do with my internet connection. Sly 3 is a capable and competent ending to the Sly trilogy. It is a solid ending and kind of didn’t need any sequels or continuations. And considering how Sanzaru made a sequel and then apparently abandoned the franchise….I would have preferred this game to have been the last.
Rating: 4.5/5
Sly Cooper and the Thievius Raccoonus
Sly Cooper and the Thievius Raccoonus is the first entry in this franchise. It is very similar to arcade games and gives off that classic Playstation or just classic video game vibe. There’s no catches, there’s no gimmics, nothing complex, it’s just a video game. I was given this game as a Christmas gift when I was younger and I first thought that the game was just carelessly tossed into my life and I kind of looked at it with suspicion and doubt. In fact, I think someone offered for me to give it away if I didn’t like it or sell it. But I didn’t I stuck with it and popped it into my PS2 and boy was that a gamble I never regret making. Sly Cooper and the Thievius Raccoonus introduces the titular character and his gang. Sly travels around the globe hunting down the Fiendish Five, a gang of thieves responsible for murdering his father and stealing his ancestral book of thieving secrets: the Thievius Raccoonus. Sly pursues these villains across the globe collecting the pages of the book and bringing his father’s murderers to justice. The game functions with one hit kill mechanics as well as stealth and adventure elements. The mission areas aren’t as fleshed out as they will ultimately become in the sequels, but are all unique with a plethora of missions to do to obtain keys that will unlock the boss battles (which usually take place in a lofty elevated area high above the mission area…which is kind of funny). While that repetition would probably be focused on in today’s gaming industry, I kind of liked it and ultimately the missions to acquire the keys are all different and challenging in their own ways. Music is incorporated in the game to tell you if you are stealthy or being abrasive in your tactics. Upon acquiring pages of the Thievius Raccoonus , Sly unlocks new abilities and gadgets to help aid him in his quest. Coins are used as collectibles (similar to the wumpa fruit in Crash Bandicoot or Precursor Orbs in the first Jak game) that unlock additional lives (since you too can be killed by one hit) or Lucky Charms that will enable you to fall or take damage for however many charms you have. As I said, some pretty traditional gameplay mechanics and concepts. Bentley and Murray have a handful of missions that you play through, but their roles improve as the series progresses. Sly Cooper and the Thievius Raccoonus is a classic in every sense of the word. Fun, engaging and an all around blast to play.
Rating: 4/5
Sly 2: Band of Thieves
“The sequel is always better than the first one”. That sentiment is usually thrown around in movies, but it also applies to video games as well. This game received critical acclaim from the gaming community and some consider it to be one of the greatest Playstation titles of all time. The game takes place two years after the events of first game. The Cooper nemesis, Clockwerk, was defeated at the hands of Sly in the previous game, but his remains were not capable of being destroyed. Sly and the gang discover that the Klaww Gang, an international criminal organization has stolen the Clockwerk parts and have repurposed them for their own lucrative and devious intentions. Sly and his friends must go on yet another globe trotting adventure from France, to India, to Prague and Canada to stop the Klaww gang steal the Clockwerk parts back and hopefully end the threat of Clockwerk before the old bird has a chance to possibly rise again. The game has dramatically opened up. The arcade elements of the game are gone. A healthbar is featured as well as a marketplace to buy gadgets and items to help in the field. The mission hub areas are more vibrant and large enough to explore and run around in just to have sheer fun. Bentley and Murray are more prominent in the game as playable characters who have missions and tasks to perform in the field. Bentley is armed with a sleep dart crossbow and bombs, seeing as how his size lack of strength can put him in a disadvantage in a fight. Murray is incredibly strong, capable of taking out enemies with two punches….it’s a shame that the developers realized that and dialed it back in Sly3. Both of these characters don’t have the acrobatics as Sly does but that helps balance the characters and gives an all around diverse gameplay experience. Pickpocketing is introduced. Digging around in an enemies pouch can result in a handful of coins or an item that can be sold for coin on ThiefNet at the safehouse. Bigger story, better gameplay, expanded areas and more content, this is what a sequel should do and be. The charm hasn’t been lost in this sequel and it has definitely stood the test of time.
Rating: 5/5
Sly 3: Honor Among Thieves
The final chapter of the Sly Trilogy. Sly 3: Honor Among Thieves is good, but it doesn’t quite surpass its predecessor. Sly 3 is set one year after the events in Sly 2, the gang is fractured after the whole Clock-La incident. But Sly and Bentley set their sights n a new target: the ancestral Cooper Vault on Kaine Island. To gain access to the vault, Sly must assemble a bigger gang of thieves with unique sets of skills to get past the security and obtain his inheritance. Sly once again travels the world to enlist the aid of new and familiar faces to help him in this quest. The game is almost a skeletal import of Sly 2. The graphics are good, and the gameplay is pretty much the same. It’s still fun, but it doesn’t improve on what came before. Some of the new gang members present some much needed additions to the game, but they are only playable within the main story so they only serve as brief spurts of diversity to the usual monotony of things. There were 3-D sections in this game…..thankfully that crap died out and wasn’t featured in this remaster. There are some new gameplay additions, but as I’ve mentioned, none of the additions (gadgets and abilities) really make the game truly different. It’s just building on Sly 2. The story is pretty good and it goes to some absolutely absurd locations (a hermit pirate village in the Caribbean) but it’s still enjoyable and absolutely abandoned in the most exciting of ways. I did encounter a lot of lag and glitches in the “Dead Men Tell No Tales” episode, I was streaming the game on Playstation Now, but this had nothing to do with my internet connection. Sly 3 is a capable and competent ending to the Sly trilogy. It is a solid ending and kind of didn’t need any sequels or continuations. And considering how Sanzaru made a sequel and then apparently abandoned the franchise….I would have preferred this game to have been the last.
Rating: 4.5/5
«Time-tested»
«Sit back and relax»
I usually don't play Strategy Turn Based games but this game kinda surpassed all my expectations. The visuals are stunning and the fighting interactions are really satisfying. You might feel the enemies have some moments "Deus Ex Machine" in the beginning especially when you don't know what type of enemy you are dealing with, but with time you kinda manage to get the best out of each situation. Narrative is a little poor and predictable, the jokes are funny. Would recommend to someone starting on strategy turn based games.
A simple and short game where you climb buildings to find items that aid your injured brother. There are also other things to collect, such as books that reveal why everything is flooded and parts for the boat that allow you to boost for a longer time.
It's too bad that the exploration mechanics are pretty shallow. Your limited to using the similarly looking ledges, wines and ladders in all the buildings. All the buildings look the same also, gray stone with some green wines and the occasional statue standing in the corner. There is also no way to enter any of buildings.
If you're really into exploring abandoned cities, I can recommend this game. It's short, so you won't get too bored before the story is over.
It's too bad that the exploration mechanics are pretty shallow. Your limited to using the similarly looking ledges, wines and ladders in all the buildings. All the buildings look the same also, gray stone with some green wines and the occasional statue standing in the corner. There is also no way to enter any of buildings.
If you're really into exploring abandoned cities, I can recommend this game. It's short, so you won't get too bored before the story is over.
Amazing game, best in the NOVA franchise and one of the best mobile shooters ever. Gameloft will never reach such high level. Good visuals, interesting and diverse gameplay, including boss fights and even some action-packed racing elements. Story is not really memorable, but at the very least it's not bad. Variety of different weapons is great, but gunplay could be better. I think it's a pretty strong 7/10.
«Can’t stop playing»
«Time-tested»
Ogre Battle 64 is an offbeat RPG that got hit in the head and woke up thinking it's an RTS. The combination worked well despite the clunky N64 controller, which thankfully is not required to play this game anymore. Your characters are all of the familiar RPG classes, and you form them into squads of 5 or so from a menu that's reminiscent of Final Fantasy Tactics. Actually, a lot of this game is reminiscent of Tactics, but that's not a bad thing.
Because of the 5-man squad mechanic, your army is highly customizable, but you will learn that there are only so many different units that really work well together. Still, there is enough variety to play the game many times with a completely different set of characters. Be warned that the alignment system decides which optional characters you can access, and it's not mentioned in-game, ever.
Because of the 5-man squad mechanic, your army is highly customizable, but you will learn that there are only so many different units that really work well together. Still, there is enough variety to play the game many times with a completely different set of characters. Be warned that the alignment system decides which optional characters you can access, and it's not mentioned in-game, ever.
It's been 22 years and this is still quite possibly the greatest game ever made. The Final Fantasy series (and Squaresoft generally, before the merger with Enix) always crushed gameplay, so it's not surprising that FFVII was fun and had enough content to warrant endless replays. What sets this game apart from all the other roman numerals is the characters and the world it puts you in. There is a reason why FFVII is the only Final Fantasy game to spawn feature films and the first to get a shot-for-shot remake. It's complete in a way that very few games have ever been.
It's reasonable to be skeptical when you hear a game described as "Magic the Gathering meets Monopoly," but the Culdcept franchise combines the turn-based strategy elements of both of those games to make something really unique. It's a great video game that is also great board game and a great card game.
Familiar RPG elements mix with the property-developing, toll-collecting mechanics of Monopoly and it's hard to describe the experience to someone who's never played it. You have never player a game like Culdcept before. If you can imagine a Mario Party game where characters battle each other for control of spaces by summoning creatures and equipping them with gear, you'll have a rough idea. If you're an RPG/strategy fan of any sort, these games scratch that itch in an original way.
Culdcept is not perfect. On the more advances levels, games can drag on for a while (ever play a 4-hour game of Monopoly?), but this can be mitigated by setting the victory condition low. And once a player starts pulling ahead, it can be very difficult to catch up, especially late game. It's often obvious who is going to win a game well before it's over. But that doesn't change the fact that this is still a fun and complex game you can easily spend over 100 hours on.
Familiar RPG elements mix with the property-developing, toll-collecting mechanics of Monopoly and it's hard to describe the experience to someone who's never played it. You have never player a game like Culdcept before. If you can imagine a Mario Party game where characters battle each other for control of spaces by summoning creatures and equipping them with gear, you'll have a rough idea. If you're an RPG/strategy fan of any sort, these games scratch that itch in an original way.
Culdcept is not perfect. On the more advances levels, games can drag on for a while (ever play a 4-hour game of Monopoly?), but this can be mitigated by setting the victory condition low. And once a player starts pulling ahead, it can be very difficult to catch up, especially late game. It's often obvious who is going to win a game well before it's over. But that doesn't change the fact that this is still a fun and complex game you can easily spend over 100 hours on.
«Just one more turn»
«Time-tested»
It's not much different from the original for PS2, but it doesn't have to be. It's reasonable to be skeptical when you hear a game described as "Magic the Gathering meets Monopoly," but the Culdcept franchise combines the turn-based strategy elements of both of those games to make something really unique. It's a great video game that is also great board game and a great card game.
Familiar RPG elements mix with the property-developing, toll-collecting mechanics of Monopoly and it's hard to describe the experience to someone who's never played it. You have never player a game like Culdcept before. If you can imagine a Mario Party game where characters battle each other for control of spaces by summoning creatures and equipping them with gear, you'll have a rough idea. If you're an RPG/strategy fan of any sort, these games scratch that itch in an original way.
Like the other Culdcept games, Saga is not perfect. On the more advanced levels, games can drag on for a while (ever play a 4-hour game of Monopoly?), but this can be mitigated by setting the victory condition low. And once a player starts pulling ahead, it can be very difficult to catch up, especially late game. It's often obvious who is going to win a game well before it's over. But that doesn't change the fact that this is still a fun and complex game you can easily spend over 100 hours on.
Familiar RPG elements mix with the property-developing, toll-collecting mechanics of Monopoly and it's hard to describe the experience to someone who's never played it. You have never player a game like Culdcept before. If you can imagine a Mario Party game where characters battle each other for control of spaces by summoning creatures and equipping them with gear, you'll have a rough idea. If you're an RPG/strategy fan of any sort, these games scratch that itch in an original way.
Like the other Culdcept games, Saga is not perfect. On the more advanced levels, games can drag on for a while (ever play a 4-hour game of Monopoly?), but this can be mitigated by setting the victory condition low. And once a player starts pulling ahead, it can be very difficult to catch up, especially late game. It's often obvious who is going to win a game well before it's over. But that doesn't change the fact that this is still a fun and complex game you can easily spend over 100 hours on.
«Just one more turn»
«Better with friends»
A breathtaking combination of puzzle and story. Beautiful humor and dialogue, memorable characters and mesmerizing atmosphere. Fantastic co-op mode that truly encourages interactions between players, unlike many other "co-op" games.
The only negative side of the game for me is that I felt like my actions as a player never really were the source of the other characters' change. But that is just my little preference.
The only negative side of the game for me is that I felt like my actions as a player never really were the source of the other characters' change. But that is just my little preference.
«Time-tested»
«That ending!»
Good tactical game with fun style.
One of the best games ever created.
By far my favorite assassin's creed game, and that's saying something because origins and black flag were very good. The game strays away from the traditional assassins vs templars in favor of taking down a cult. The main storyline took me 45 hours to complete, and another 10 for the 2 other storylines. The only downside for me would be the fact that the side quest are just fetch mission.
8/10
+ Unique combat system to differentiate from Souls
+ Extremely demanding (and ultimately rewarding)
+ Level design (grapple encourages verticality)
+ Focused experience, minimal fluff
- Uninspired story
- Mediocre enemy design (compare to Soulsbourne)
+ Unique combat system to differentiate from Souls
+ Extremely demanding (and ultimately rewarding)
+ Level design (grapple encourages verticality)
+ Focused experience, minimal fluff
- Uninspired story
- Mediocre enemy design (compare to Soulsbourne)
i thought it was kinda dull with a lot of busywork and fairly rote fighting (melee combat in these games are as bad as lara's childhood) and sorry but the rudimentary platforming is getting really tiresome 3 games in. the dizzying ludic/narrative harmony they managed in the 1st game is completely gone now, we're just left with a handful of tired game mechanics and some fancy shadow maps.
OTOH the set pieces when you're running from/to something and the scenery falls down around you are still good and this game looks incredible holy hell its nut that games look this good. oh and i liked when you played as kid lara for a bit that was cute as a button
i think you'd like this game if you like games that think they're movies.
OTOH the set pieces when you're running from/to something and the scenery falls down around you are still good and this game looks incredible holy hell its nut that games look this good. oh and i liked when you played as kid lara for a bit that was cute as a button
i think you'd like this game if you like games that think they're movies.
when i was like 8, after I had gone to bed but it was still light outside (so it was like 19:30) I would stare at the ceiling and draw lines between little bumps and ridges like i was drawing efficient little straight line connections in my mind. and this game has corporealised that childhood past-time. this game scratches the same itch as tetris, the feeling of tidying up and making it nice.
i hold 2 WRs in this game and have >600hrs logged on steam. this is not a normal amount and this is not a normal game.
i hold 2 WRs in this game and have >600hrs logged on steam. this is not a normal amount and this is not a normal game.