Reviews

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10/10

+ Everyone is here (characters + stages)
+ Visually gorgeous and strong performance
+ More offensive gameplay and better offstage play
+ Listening to fans with additions (Squad Strike, Hazard toggle, etc)
+ Great selection of new characters (Ridley, Inkling, K Rool, Simon)
+ World of Light does a lot with little
+ Music selections
+ Portable play is so awesome

- World of Light repetitive/too long
- Missing modes (homerun contest, stage builder) ; could be patched
- Not many new stages
- Some halfbaked new additions (morphing+meter)
6/10

+ Trademark over-the-top action setpieces
+ Chloe and Nadine are refreshing change
+ Gorgeous graphics as usual
+ Shorter length

- Lack of innovation within series
- Open world segments don't fit
- Lacked the emotion of Uncharted 4
6/10

+ Varied cast of interesting characters; compelling Villain in Engel
+ Story is surprising and delightfully ridiculous
+ Solid gunplay

- Game demanded slower, methodical, less fun play
- Awkward cutscenes and character models
- Too long; lost interest
7/10

+ Ink mechanic depth
+ Style/attitude in music, characters, cosmetics
+ Motion controls work excellently ; allow quick and precise aiming
+ Community focus (e.g. Splatfests)

- Too similar to original Splatoon
- Single player too limited
7/10

+ New metroid game finally!
+ Sense of progression
+ Exciting exploration
+ Impressive visuals and performance on 3DS

- Would have preferred new story
- Melee counter overpowered
- Aeion abilities implimentation
- Controls (floaty jump)
8/10

+ Awesome premise/setting
+ Complex, varied combat
+ Aloy's character growth
+ Creative story kept me invested throughout
+ Excellent visuals in landscapes and lighting
+ Great design and scale for machines

- Fierce difficulty spikes
- Too long; needed tightening up
- Open world felt a bit dated in some areas
- Delivery of exposition sometimes awkward; poor character models on side characters
9/10

+ Extremely well-designed sandbox style kingdoms
+ Mario feels amazing to control
+ Cappy's transformations are a fresh new spin
+ Great length and excellent replay opportunity

- Many moons feel superfluous and unearned
- Boring traditional mario story again
5/10

+ Cool premise; engaging mystery
+ Spooky and trippy atmosphere

- Super slow pace (walking, loading, etc)
- Some awkward writing and delivery
5/10

+ Awesome idea for game; lots of potential
+ Simple visuals conducive to gameplay

- Amateur framing device
- Never advances past initial puzzle premise
7/10

+ Hypnotic audiovisual experience
+ So satisfying/rewarding to nail a section
+ Beating levels is manageable; high scores seem super challenging

- Frustration replaces fun in later levels
- Some repetition
7/10

+ Lara's character is a star
+ Edge of my seat cinematic action set pieces
+ Puzzle tombs were a good challenge and a blast
+ Varied landscapes compared to previous titles
+ Gorgeous visuals throughout

- Combat feels tacked on
- Side quests never felt compelling
- Story treads on cliche Indiana Jones territory
5/10

+ Tinkering with levels is satisfying
+ Collectibles/challenges add tiny replay value

- Never was given any motivation
- Cheap, recycled cutscenes and boss fights
- Short, but still grew dull
6/10

+ Gorgeous unique visuals
+ Great eastern soundrack
+ Zelda-esque dungeon design

- Extremely slow pacing; way too long
- Sloppy controls; didn't feel good to play
- Wasn't grabbed by story and characters
- "voice acting" drove me crazy
8/10

+ Incredible scale of boss fights
+ Intriguing story told subtlety
+ "games as art"
+ Remake preserved atmosphere/feel of original while adding gorgeous visuals

- Camera is very frustrating
- Finding Colossi is annoying in empty world
Very fun, very concise. Played it for the first time last summer and was quite impressed with it. The environments, the atmosphere. You start out weak and gain more upgrades as you go, backtracking to earlier areas and accessing others you couldn't have before. There is a sense of power that is gained from this, as you easily incapacitate enemies that used to give you trouble. Mini-bosses from early areas become regular enemies in later ones. 

Minor spoilers - towards the end of the game, the genre shifts when you lose all your powers and it briefly turns into a stealth-horror game, as you run for your life from enemies that take you out in a single hit. You get your suit back eventually and start one shotting those enemies. It's one of the most cathartic moments in gaming I've ever had.

Story is minimal but still there, in the form of a 10 second cutscene that appears here and there. Nothing mindblowing, just some context as to why you're exploring an abandoned planet on your own. Sound and soundtrack are simple but very memorable. You'll hear the main theme over and over but you won't get tired of it.

Complaints are the amount of backtracking and possible confusion without a guide. This game is a maze and there's little indication of what you're supposed to do next. Also, difficulty ramps up near the end.

8/10
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«That ending!»
If not for the generic and at times cringy the dialogue is written, the story would be more interesting, which is a shame because the lore is amazing. My first hours with Destiny were pretty fun, it has a decent but unremarkable challenge but when I did hit the "final" main quest mission I have this feeling of deja vu, and from there I couldn't shake off that feeling.

When Destiny truly shines is when you play mandatory co-op missions, the thing is that even those missions will feel repetitive as the bosses are more like sponges for bullets. Another thing that I really liked besides the lore is the magnificent art direction, weapons, gear and graphic design of this universe are superb, music and landscapes in the other hand were cool and pretty but I'm not sure they were on the same height.

I really liked my time with Destiny but I also didn't overstay my time there, because as wide as the universe may seem to be, it sure can feel hollow pretty soon.
«Better with friends»
Really buggy. The missions are boring as fuck. Not immersive at all. The best thing about it are the mods that make it better. But the vanilla game, I'll never understand how it got so popular. 
«Buggy as hell»
«Ugly as my life»
I dug it, but absolutely only for fans of the series. It's not a great game, but it's fun fanservice, Liked it enough to platinum (about 22 hours).
One of the most famous indie computer game at all times to likely see the DemonStar, An 2D space shooter game style like Raiden, Tyrian, Other Space Shooter Genre. It is originally back in 1996, ionos brought to DemonStar provided to made their beta version launching up to Indie PC Windows Games, Instead are looks 2D / 3D space shooter through theme in air and ground. After next year, They setting on the 1997 version of DemonStar by changing into the 2D sprites within used this engine (modified custom game engine), I took about played this game and through with feeling Mountain King Studios, Inc. is the great game studios in history.

I was production contribution with Mountain King Studios, Inc. got about 10 / 10 feel is very enjoyable.
«Beaten more than once»
Don't play it right now

New Dawn is weird. I started playing this game not really knowing what to expect, but definitelly is not what I felt playing it. This game was released in less than a year since FC5 and I felt kinda saturated by it. Maybe it's because of the time lapse between the two releases, but I really feel that this game could have been more of a FC5 expansion than a whole separated game.

Many of the mechanics from the original game are present here, like taking outposts, gathering resources and collectables, rescue people, etc. I really enjoyed the wild life here. It felt in a way more vivid and savage, I got a lot of jumpscares from those bears and boars. The main campaing have around 12h hours and although it does not appear to have such duration, nothing sticks out as remarcable or surprisingly good.

There is a big range of weapons and upgrades and the way to upgrade your stuff and base it's reasonable, even though you can't change a particular piece of the weapon (Metro Exodus got me acommodate on this). But once again after sometime it really felt like a repetitive process. Those special powers added in late game were just stupid, they felt like a reason to insert elements from battle royale games and Dishonoured, which I huge dislike.

TL;DR: Play it at own risk. FC5 was so devilish good and rewarding and playing this felt like more of the same, but not as good as.
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«Game over at last!»
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