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good
«Blew my mind»
Exceptional
A sequel to the Souls series, and, of course, offers an extraordinary gaming experience. Hard as it may seem, all of the hardest parts will become the best ones after you have passed it. The storytelling is ambiguous as usual, leaving most of the background blank. So it is also intriguing to explore the secrets of the Dark Souls world. Recommended, 10/10
«Time-tested»
«Constantly dying and enjoy it»
Tried to pick up every book and girl.
Meh
Just a mediocre game which play little tricks;
Poor blow feedback etc.
Put life into your work, not otherwise.
When they made games, they push it till 'not possible with the hardware'.
Absolutely a Masterpiece
Such low completion and sucked operating experience, its worth is far below from its price
A very simple RPG. While I was going through the campaign, specially towards the end, I was about to pan the game for how little there is to combat, quests and NPCs, but once I got through all of that and hit max level, I had so much fun just playing with all the tools the game gives you to make your own fun, I can't help but recommending it in the end. I also suspect the main campaign would have been all the more enjoyable co-op. Maybe think twice about getting this if you're going to play solo.
«Better with friends»
Exceptional
This is the best puzzle game I have ever played.
A positive sequel while retaining the amazing gaming experience of the original! Hitman 2 takes all the best qualities of the original "Hitman" game and builds on the experience.
Absolute one of my favorite PS4 games. Love the world, scenery, creatures, different civilizations and the story.
Not as well balanced as BF1 when it comes to multiplayer combat (respawn points, class build, flow of battle).
Still an decent game though. 
It's all the best parts of Monster Hunter without the whole having to pay thing and all that. Played it a lot but have stopped only because I do not wish to engage with free to play games.
I wish I could have let myself get lost in Octopath Traveler. The music, the art style and the engaging combat all made me desire this all the more, but I just cannot commit myself to the hours of grinding that this game would require and that is something to with my taste shifting towards shorter, more curated experiences.  
Game looks unfinished, content is lacking, boring and repetitive.
I finished the game with the dwarf, but was hard to keep my eyes open during the whole process.
The game is based on 4 maps that you have to run over and over again.
Monsters are limited to only about 4-5 minions re-skinned for the different acts.
Main bosses are OK, game mechanics are OK, controller support is perfect.
This looks like an overpriced indie game. I wouldn't buy it again, unless I could find it for max 20$.
«Boooring»
Exceptional
I absolutely cannot recommend this game enough. Everything about this is just magnificent. The gameplay is some of the finest I’ve ever seen, the art is super beautiful, the music is absolutely superb, Kung Foot needs to appear at Evo, and the addition of Origins levels just combines two already-great games into one amazing package. Even the randomly-changing online challenges are always so fun to compete in. It is a necessity to play this as it’s now in my all-time favorites ever.
«Blew my mind»
«Can’t stop playing»
Exceptional
Favourite game of last decade
«Liked before it became a hit»
Exceptional
It's grown on me from being something great to being more of exceptional experience that every gamer should have.
The first time I saw Super Mario 64 it was a revelation. Many years passed and I did not think such a revelation was possible anymore. Super Mario Galaxy was another.
I wish I could say I enjoyed Return of the Obra Dinn as much as other players. There's definitely an innovative core here - how many games have you viewing the moment of someone's death and attempting to piece together context with no hinting to confirm when you're getting close? RotOD will feel favorable to many people who feel detective games barely request any intelligence of the player ("Which was the murder weapon? This piece of testimony, the bag of gummy bears, or this bloody knife?") I can also say that the old MacOS style graphical filter did more to give the game a unique look than harm it. But I definitely feel like there's problems here for a game that finally learns to ask a lot of you as a detective.

The biggest problem at work is one of pacing. The game outwardly reveals the manner of death of a person, and their killer's face, as soon as you find their body. This normally follows with a timed/forced sequence leading to the reveal of another body via that flashback; sometimes multiple times in a row, leaving no time for you to parse the clues you're being given. This can be exciting, discovering what sorts of unexpected events lead to someone's death, but as soon as you have seen these scenes and are handed the notebook to get to work, that's when the game kind of drops off in interest.

You've been shown these interesting turns of events, and then your only task is to place the name, rank, and method of death of the person you found. There's no questioning of motivations, no reveals about how things actually happened, and generally except for one or two scenes no hints at a deeper lore than "These people tragically died to freak occurrences"; and you're not even asked about these curious elements when they're shown. Names to faces - that's all you're ever doing.

This can be tricky at times, reliant on finding someone's name being mentioned in a sparse scene earlier, or making inferences based on ship role (or worse, race assumptions). Far too often it seems to rely on process of elimination among a certain crew rank, or on knowledge not easily identified from within the game (my game had glitches with alt-tabbing to make this worse). But you can safely know the whole time that you're not going to earn any more interesting twists or reveals besides whatever invented lore you can write onto fanfiction.net.

I think I could understand how someone especially clever might feel Ace Attorney's formula of finding contradictions in statements can be sometimes too easy, but I think while Obra Dinn's core mechanic has more innovation and difficulty to it, it's ultimately not very satisfying. Seeing the "Three more names correct!" notification and a very slow progress bar on the overall completion felt far less compelling than others.

The game for some bizarre reason gives you a pointless option to voluntarily have a "bad ending" when you're midway through, and I took this as an invitation to say I'd had enough and that this wasn't any fun. The woman who contracted the journal's completion couldn't pay me enough to finish this work.
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