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Cons:
1. Boring narrative
2. Too easy even on high difficulties
For example - sorcerer class. You may skip all skills except first lightning skill, it will be enough. LOL
1. Boring narrative
2. Too easy even on high difficulties
For example - sorcerer class. You may skip all skills except first lightning skill, it will be enough. LOL
«Waste of time»
«Boooring»
It has been 3 days since I finished Year Walk, and although I have mixed feelings with it I can't stop thinking in its themes.
I first heard about this game back in 2014 and I wanted to play it since, the fact that you walk and find mythical Sweden creatures lured me a lot, also it was introduced with an "encyclopedia" or the sorts for you to find out about the creatures, sounded great. Back to 2019, I played it on a Wii U and at times I found it brilliant and clever the same amount of times I found it frustrating and design broken. The atmosphere is amazing and the character and environment design are on top, the problem is the gameplay, of course, is a cryptic game and you have to solve your way through but I find its mechanics way too inconsistent, the first difficult puzzle has 2 different "things" that you need to interact with and click them in sequence, but, clicking them doesn't do anything so you may think that you can't go there just yet and you will wander around to find another thing to do, although you can't because you can only advance through that portion, turns out that you need to press L or R buttons on the Wii U, this was so annoying because in the instruction manual which is mandatory, doesn't have listed this buttons, also you don't use them before or after this puzzle, so it just feels cheap and tedious, it's just bad design, a thing that will appear in the future so keep that in mind. There is a plot within this game but is so superficial that by the time the game wants you to care it just feels too forced, that being said...
As I said, even when the bad things were pretty annoying and noticeable, I can't stop thinking about some things, which are related to the true ending and breaking the 4th wall if only just a little, there is an auditive puzzle which is pretty great and also the music is amazing, maybe my favorite part of this game by far, it can be comfy, scary, melancholic or even all of them, is that good.
Even when I had a mostly bad taste with Year Walk, I can't say for sure that is an skippable game, I do think that it's worth to try it by oneself and make your own conclusions, it doesn't have that much of replayability but I think I would try it again in a year or so, maybe then it might click on me.
I first heard about this game back in 2014 and I wanted to play it since, the fact that you walk and find mythical Sweden creatures lured me a lot, also it was introduced with an "encyclopedia" or the sorts for you to find out about the creatures, sounded great. Back to 2019, I played it on a Wii U and at times I found it brilliant and clever the same amount of times I found it frustrating and design broken. The atmosphere is amazing and the character and environment design are on top, the problem is the gameplay, of course, is a cryptic game and you have to solve your way through but I find its mechanics way too inconsistent, the first difficult puzzle has 2 different "things" that you need to interact with and click them in sequence, but, clicking them doesn't do anything so you may think that you can't go there just yet and you will wander around to find another thing to do, although you can't because you can only advance through that portion, turns out that you need to press L or R buttons on the Wii U, this was so annoying because in the instruction manual which is mandatory, doesn't have listed this buttons, also you don't use them before or after this puzzle, so it just feels cheap and tedious, it's just bad design, a thing that will appear in the future so keep that in mind. There is a plot within this game but is so superficial that by the time the game wants you to care it just feels too forced, that being said...
As I said, even when the bad things were pretty annoying and noticeable, I can't stop thinking about some things, which are related to the true ending and breaking the 4th wall if only just a little, there is an auditive puzzle which is pretty great and also the music is amazing, maybe my favorite part of this game by far, it can be comfy, scary, melancholic or even all of them, is that good.
Even when I had a mostly bad taste with Year Walk, I can't say for sure that is an skippable game, I do think that it's worth to try it by oneself and make your own conclusions, it doesn't have that much of replayability but I think I would try it again in a year or so, maybe then it might click on me.
I'll try to be as concise as possible about PoP, since there's so much for me to say about this lovely game. My review is about the classic 1990 MS-DOS port, which established the game as the reference it is today (and is the only version I've played).
My first contact with Prince was circa 1993/1994, when I was about 9-10 years old. At that time, I had an Olivetti PC1 (https://www.seasip.info/VintagePC/prodestpc1.html) as the only PC, already obsolete at the time and offered by an uncle. It had a small (mono) CGA b&w screen (last row on the screenshot below) and a PC speaker, and PoP ran slow, the movements seemed in slow motion, so of course that if we timed, the 60 minutes lasted much longer. I don't know how much time I've spent till I finally defeated Jaffar and finished the game, I only remember that it seemed like ages.

I only returned to PoP in 2020, and finally played the DOS version in VGA, with a sound card (first row above). It took me like 15-20 attempts to re-finish the game, what a nostalgic joy! This brings up that for me, although is easy to master Prince's controls (only 5 keys, 4 directions + action key) it is a difficult game, one small mistake and you're dead (and if you die too many times, without cheats you easily run out of time...).
Prince of Persia is a masterclass in animation, graphics, level design, sound, controls and storytelling (great story, levels and plot twists along the journey), and was mainly developed by Jordan Mechner alone on an Apple II. I am simultaneously finishing reading his PoP journals (which I also highly recommend), and now I'll play Prince 2. Along with Duke Nukem 3D, Prince of Persia is for sure the most important videogame of my life.
Btw, on Windows 10, if you go to Microsoft store you can grab Prince 1 + 2 for free (and for 2$, remove ads). If you wish, you can even enable load/saved games, for 5$ (no, thank you).
My first contact with Prince was circa 1993/1994, when I was about 9-10 years old. At that time, I had an Olivetti PC1 (https://www.seasip.info/VintagePC/prodestpc1.html) as the only PC, already obsolete at the time and offered by an uncle. It had a small (mono) CGA b&w screen (last row on the screenshot below) and a PC speaker, and PoP ran slow, the movements seemed in slow motion, so of course that if we timed, the 60 minutes lasted much longer. I don't know how much time I've spent till I finally defeated Jaffar and finished the game, I only remember that it seemed like ages.

I only returned to PoP in 2020, and finally played the DOS version in VGA, with a sound card (first row above). It took me like 15-20 attempts to re-finish the game, what a nostalgic joy! This brings up that for me, although is easy to master Prince's controls (only 5 keys, 4 directions + action key) it is a difficult game, one small mistake and you're dead (and if you die too many times, without cheats you easily run out of time...).
Prince of Persia is a masterclass in animation, graphics, level design, sound, controls and storytelling (great story, levels and plot twists along the journey), and was mainly developed by Jordan Mechner alone on an Apple II. I am simultaneously finishing reading his PoP journals (which I also highly recommend), and now I'll play Prince 2. Along with Duke Nukem 3D, Prince of Persia is for sure the most important videogame of my life.
Btw, on Windows 10, if you go to Microsoft store you can grab Prince 1 + 2 for free (and for 2$, remove ads). If you wish, you can even enable load/saved games, for 5$ (no, thank you).
«Time-tested»
This is my all time favorite game! One of the only games I have completed 100%
Fast and frenetic!
Joy to play and incredibly satisfying to look at.
9/10
Joy to play and incredibly satisfying to look at.
9/10
Yeah its pretty fun.
A step down from Sun / Moon but it definitely scratches the Pokemon itch and makes me infinitely more hyped for Sword and Shield.
Still playing regularly to build a shiny collection.
A step down from Sun / Moon but it definitely scratches the Pokemon itch and makes me infinitely more hyped for Sword and Shield.
Still playing regularly to build a shiny collection.
«Time-tested»
«Sit back and relax»
Amazing example of story telling and how games can deliver emotion in a way like no other medium can. I finished it in one sitting and it changed me.
My one complaint is that other than the storytelling, the gameplay is lacking. It doesn't take advantage of the fact that it is in a game and doesn't use that classic feeling of playing / actually being the characters in a story. It feels like a less involved uncharted.
Story wise however, this game delivers one of the most satisfying and well made stories ever, with an interesting setting and phenomenal characters and voice work.
8.5/10
My one complaint is that other than the storytelling, the gameplay is lacking. It doesn't take advantage of the fact that it is in a game and doesn't use that classic feeling of playing / actually being the characters in a story. It feels like a less involved uncharted.
Story wise however, this game delivers one of the most satisfying and well made stories ever, with an interesting setting and phenomenal characters and voice work.
8.5/10
«Blew my mind»
«Sit back and relax»
This is without a doubt my absolute favorite game, beautiful and exceptionally made, Hollow Knight sets a standard for metroidvanias, platformers, and indie games moving forward.
The game feels remarkable, has an amazing and satisfying sense of progression, and does a great job of making you feel like you are getting better.
Hollow Knights story and lore is amazing, setting a standard for environmental storytelling. Its subtle in all the right ways.
10/10
The game feels remarkable, has an amazing and satisfying sense of progression, and does a great job of making you feel like you are getting better.
Hollow Knights story and lore is amazing, setting a standard for environmental storytelling. Its subtle in all the right ways.
10/10
«Blew my mind»
«Constantly dying and enjoy it»
My favourite game of all time, such an incredible concept for a game and world executed perfectly. The experience of scraping by through this uncaring world will be one I hold for the rest of my life, can get frustrating but the highs are high. Ending was like a religious experience
Had a lot of fun picking up objects and smashing them on people. Star wars games games can take some pointers from the implementation of the "force" in this game.
«Blew my mind»
This review will contain spoilers.
ANIKI, it's clear that this is quite an old game and it suffers from some PS3 era limitations. If like me, you started the series with 0, you'll be unable to notice these short comings. With that being said, the third(fourth) installment of Kiryu's story is incredibly endearing and if you're a fan of the previous games you owe it to yourself to continue going, to like me, see how his story ends. Having just recently played 4, I can tell you that 3 is a rough title overall, enemies block way too much and heat actions don't do shit to bosses. Aside from that, I have no complaints, this game stays true to its formula and does so well, likeable characters, wacky side quests and a main story that will have you genuinely interested from start to finish.
I'd give it an 8/10, but don't take my word for it, I encourage everyone to try the series out, it's changed my life for the better and that's no joke!
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Crash Team Racing Nitro-Fueled, originally developed by @naughty_dog_inc has been remastered by @beenoxteam (Black Ops IV & Call of Duty: Modern Warfare (2019)) and published by @activision (Guitar Hero series & Destiny series). One of my favourite things about CTR is that it actually features local co-op, I was quite afraid that it would all be online-only multiplayer. Though I soon realised that it just meant a lot of explaining and practice races to get people up to speed on controls and how to get the hang of certain techniques necessary to not get too left behind.
The main mechanic of these is the power slide mechanic which at first is hellishly annoying, especially as the game would not tell me what button this was it just kept referring to it as ‘the power slide button’...
Anyway, after hours of figuring that out and slowly perfecting the skill, I managed to get through the game. The main adventure mode takes only a few hours but then you are prompted to return to all the tracks and complete extra challenges
It’s a really smooth kart racer with great graphics and there is really nothing bad to say about it.
Follow the little review page on instagram for all reviews
Follow the little review page on instagram for all reviews
A Plague Tale: Innocence is a story and character driven stealth game that holds its tension well over its 17 dark and hellish chapters.
In a world filled with flesh eating rats and guards who are hunting down your estranged brother Hugo, stealth is very much the key to surviving - one hit and you’re done.
One thing that really took me by surprise was how Amicia (you) evolves through the game, the first time she kills someone (as always, in self defence) she damn near has a breakdown and it doesn’t get any easier for her.
The world is a horribly dark place where you find yourself literally having to hold your little brothers hand and walk atop hundreds of dead bodies and slaughtered farm animals.
The gameplay is incredibly crafted, sitting somewhere between The Last Of Us and Resident Evil 4. All you have is a sling that hurls rocks and eventually some alchemy based alternatives to help you along so every bit of conflict feels close, tense and will likely cause palpitations - Enjoy!
I've quite simply never played a game like this. It's equal parts story book and solving puzzles that completely immerses you. You work as a repair woman fixing items in a town by taking them apart and putting them back together. The mechanics of "building stuff" (removing faceplates, unscrewing components, placing cogs, etc.) just come naturally. I learned the basic workings of a watch, a camera, a record player. (Can't believe this concept hasn't been used for other applications like education!) The story itself is great, perfect for the whole family. Another Apple Arcade "must play!"
«Sit back and relax»
Decent game to play with your partner who may not be very experienced in games in general.
Clock Tower 3 starts real good, and for the most part, it goes that way.
I didn't know much of the Clock Tower franchise before, this seems to be loosely connected to the past entries, so if you're a newcomer like me you can skip the first 2 (or 3?) games and start with this one. I read some reviews that gave a bad score or bad comments to this game mostly because they find it pretty gruesome and horrific, and I understand that at times it can be hard to swallow, but, It's important to note that this game is not aimed for children or people that can be easily offended or triggered, it depicts bad people doing bad things like murder in cold blood and mostly, it's a survival horror game, so if you're one of those persons I suggest that you don't play this game and move on and don't hurt niche videogames just because you don't stand it and can't have an objective opinion, but if you like a good survival horror game, you're on a good track.
Although it's by no means a perfect game it delivers, for the most part, starting with the atmosphere and the music, this game knows what is doing, the stage design is really good and spooky at least for the first half of the game, there are also nice jump scares that are quite effective but don't overstay its welcome, the passing is also great, you can finish it in roughly 7 - 8 hours and you barely felt them, the story is in general good, I didn't love the big twists but they're interesting to say the least, about the story, there is certain character that I hate and went to awkward comic relief to super important character, his writing wasn't good and the actor was also not great, it feels unnecessary and also brokes the immersion.
Gameplay wise, it is kind of a graphic adventure: you explore the environment, find clues and items and with that said items, do a little back tracking and open new areas, the twist is that you have a pursuer on every stage, think of it like a 'Nemesis' enemy, you can run from them but it's kind of tricky, you don't have a health bar, instead you have a panic bac, when it feels up you enter a panic state where your character does things erraticly and can't interact with anything, if you're hit in this state, you'll die, although I find this system pretty great, it also has the main problem of this game: its gameplay, although is not incredibly bad it is stiff for the most part, when you're running away, your character's turns and movement feel sluggish and mechanic, while your pursuer's movement and attack are quite flexible and fast, it works but if it had more refinement it would be better, speaking of the pursuers, they're the bosses of every stage, I won't spoil the fights but even when they keep the stiff controls they can also be very cathartic, since the 2nd fight I was really into destroy the bosses and that feeling never fade away.
As I told you, it's far from a perfect game but it sure is a good one or at least a competent one, it seems that nowadays it's kind of cheap collector's game, if you somehow manage to find it in a good price, go for it, it doesn't seem to be getting cheaper so if you really want to try it go for it as soon as possible.
I didn't know much of the Clock Tower franchise before, this seems to be loosely connected to the past entries, so if you're a newcomer like me you can skip the first 2 (or 3?) games and start with this one. I read some reviews that gave a bad score or bad comments to this game mostly because they find it pretty gruesome and horrific, and I understand that at times it can be hard to swallow, but, It's important to note that this game is not aimed for children or people that can be easily offended or triggered, it depicts bad people doing bad things like murder in cold blood and mostly, it's a survival horror game, so if you're one of those persons I suggest that you don't play this game and move on and don't hurt niche videogames just because you don't stand it and can't have an objective opinion, but if you like a good survival horror game, you're on a good track.
Although it's by no means a perfect game it delivers, for the most part, starting with the atmosphere and the music, this game knows what is doing, the stage design is really good and spooky at least for the first half of the game, there are also nice jump scares that are quite effective but don't overstay its welcome, the passing is also great, you can finish it in roughly 7 - 8 hours and you barely felt them, the story is in general good, I didn't love the big twists but they're interesting to say the least, about the story, there is certain character that I hate and went to awkward comic relief to super important character, his writing wasn't good and the actor was also not great, it feels unnecessary and also brokes the immersion.
Gameplay wise, it is kind of a graphic adventure: you explore the environment, find clues and items and with that said items, do a little back tracking and open new areas, the twist is that you have a pursuer on every stage, think of it like a 'Nemesis' enemy, you can run from them but it's kind of tricky, you don't have a health bar, instead you have a panic bac, when it feels up you enter a panic state where your character does things erraticly and can't interact with anything, if you're hit in this state, you'll die, although I find this system pretty great, it also has the main problem of this game: its gameplay, although is not incredibly bad it is stiff for the most part, when you're running away, your character's turns and movement feel sluggish and mechanic, while your pursuer's movement and attack are quite flexible and fast, it works but if it had more refinement it would be better, speaking of the pursuers, they're the bosses of every stage, I won't spoil the fights but even when they keep the stiff controls they can also be very cathartic, since the 2nd fight I was really into destroy the bosses and that feeling never fade away.
As I told you, it's far from a perfect game but it sure is a good one or at least a competent one, it seems that nowadays it's kind of cheap collector's game, if you somehow manage to find it in a good price, go for it, it doesn't seem to be getting cheaper so if you really want to try it go for it as soon as possible.
«Can’t stop playing»
«Time-tested»
Not terrible but not so good either... It has a good creepy atmosphere and some cool scares, but the whole game feels “on rails”, the last “puzzle” is very bad and the ending (1 of the 3) felt unsatisfactory. I had fun though.