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The game has a great story, great and well-built characters, a badass protagonist, game mechanics are really good besides some bad things here and there (well, even GTA V have its).
«Underrated»
«That ending!»
A time-less master piece, every colossi you kill is one different emotion.
«Can’t stop playing»
«Time-tested»
It is very inspired in Fortnite but have some diferent mechanics and itens which in my opinion makes it better than Fortnite.
«Underrated»
This game can start good, you will have some few time of fun but after you play for some time everything starts to be too much repetitive.
This has been a surprise in many aspects, I recommend you to give it a try.
Needs to fix a bunch of things before attempt to be a really good game.
«Disappointment of the year»
«Boooring»
It is a beautiful game with really fitting and atmospheric music, but (and there has to be a but sadly), I did not find myself as invested as I wanted to be. 

The pacing was a bit strange where at multiple points I felt as though the game was ending, not really a harsh critic just an observation. 

I really do like water colour-esque aesthetics its got going on, and I felt that the puzzles and mechanics were quite entertaining. I guess I just don't entirely understand the story enough to be invested in the main protag. 

I still recommend checking it out because it was still a fun and beautiful time, just don't have incredibly high expectations perhaps.  
A really great game, though not without faults. In short here are some of the nitpicks I gathered for otherwise a really superb experience which I recommend to almost anyone. The story is intriguing, the world and enemies are unique, the characters are interested and actual gameplay is superb. You can go in guns blazing and try to defeat enemies that way, or you can lay traps, ambush them and scan and hit enemies weak points for a lot easier and fun time. Now on the whining part:

>The RPG aspect was weak, like really weak, this was my own fault expecting it to be a more fleshed out RPG, but nowadays as even Far Cry games have this genre attached I shouldn't be surprised I got what I got. But actual character choice and development from a skill point of view is really bare bones.
>This comes to a second fault, lack of weapon, armor etc variety defeats the purpose of exploring besides the joy of exploring (which should be the main part, but without a carrot dangling in the end, it gets boring after some time) as you will get the same pool of resources as you can get weapons and armor only from merchants due to lack of variety.
>Lots of cliches, while the overall story was good, there were many Holywood moments. I counted at least 3 times where a character died just at the moment I came in after giving me final words before his death.
>End boss fight was a bit disappointing
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Exceptional
Maybe not the first shooter but still the best. It still holds up against anything in the past!
Has some minor finny references but anything but that its pretty plain and simple. Even goldeneye had better enemy anomations
Exceptional
4000 hours into this speak for themselfes!
«Can’t stop playing»
«Better with friends»
Before saying anything about Far Cry New Dawn, I think it’s appropriate to quickly pick apart things of Far Cry 5 which I found didn’t work, because after all; with New Dawn being not only a spin-off title but a direct sequel to the events of the last game, it has the opportunity to fix some things.

For me, that is Far Cry 5’s dullness. It felt like Far Cry 5 had a problem of not knowing how to move the series forward and rather went for the shock and awe of moving the series to America and facing off against a doomsday cult which during the first announcement of the game, made it look like it would be a tongue-in-cheek look at some of the things that the world sees wrong with the US. Instead, the game chose not to offend anyone and didn’t really offer any commentary, giving us shallow bad guys who hardly get fleshed out, an upgrade system that felt like you were not rewarded for unlocking abilities, and no real threat of the environment you were in.

Although, the setting was still super pretty and the Far Cry Arcade was one of the best Level Editor and content share tools created.

This brings us to Far Cry New Dawn, as mentioned; a spin-off and a direct sequel to Far Cry 5 set 17 years after “The Collapse” which saw nuclear bombs falling on America. Moving away from the gloom and doom of the Apocalypse, we’re instead given a Super-Bloom, where new plants and wildlife can grow and live in harsh environments. Still, it brings the question of if Ubisoft Montreal’s team was able to fix the problems of Far Cry 5 or did the apocalypse add more issues.

In Far Cry New Dawn, you take control of the Captain of Security for a group of people who are experts in building settlements. Guided to Hope County by Carmina Rye, the daughter of Far Cry 5’s Gun for Hire Nick Rye, the train is ambushed by a new faction called The Highwaymen, lead by the twins – Mickey and Lou. The Highwaymen kill everyone and loot the train, leaving you to fend for yourself as you join the settlement of Prosperity, now tasked to help the settlement in a similar fashion to the Deputy in Far Cry 5.

New Dawn brings back several characters from Far Cry 5 who survived “the Collapse” but it’s likely you’ll see them in a different role. For example, Pastor Jerome – who serve as a mission giver is now a Gun for Hire, the Olympic sniper Grace Armstrong and Nick Rye are now Specialists who manage upgrades for Prosperity. Missions to retrieve these people are treated like side missions that will later unlock further story quests as you upgrade your home base. This brings us to some of the major changes to Far Cry formula which I have a love/hate relationship with. While most of the game remains the same as you travel the new slimmed down Hope County, gunfights are now driven by a light RPG system. Everything from enemies, guns, outposts, allies and wildlife has a level system to judge how difficult they’ll be to take down. The system is simple as everything starts at rank 1, moving up via upgrades to rank 2, three and eventually Elite.

This system allows The Highwaymen to become bullet-sponges, nothing is more frustrating than attempting to clear an outpost from afar with a sniper rifle only to have the bullets feel like they’re made of rubber and bounce off your target. This also makes the stealth action of the game completely useless, as to do take downs on higher ranked opponents requires you to unlock the ability via the Perk System, which brought back the lacklustre system introduced in Far Cry 5.

However with stealth out of the picture, it does make the gun-play shine despite the bullet-sponge issue. Heavier weapons like shot-guns and non-stealth associated guns really get their chance to shine here and are almost a necessary piece of equipment thanks to the new RPG rules. In a way, you almost have to think of playing Borderlands instead of everything that Far Cry has lived up to be since its 3rd iteration.

One of the better aspects of Far Cry, taking outposts, does get an upgrade in New Dawn as you can take down an outpost and abandon it so that the Highwaymen can take it back, but with bigger and stronger numbers. Attempting to take these areas back gives you more Ethanol which can be used to upgrade Prosperity, making it a necessary process in the game. Upgrades will allow you to move up with better health, weapons, new crafting materials and more.

We’re also introduced to Expeditions, which will have you travelling via helicopter to various locations across America to fight the Highwaymen and steal their supplies. This works similar to outposts but offers a change of pace and scenery almost in a similar fashion to Far Cry 5’s Arcade mode, giving a much-needed injection of fun to the game.

That’s not to say that the apocalyptic Hope County isn’t pretty. Montana after the Super-Bloom still looks great, with plenty of new wildflowers and wildlife to impress, then again, this is Far Cry we’re talking about; a game that prides itself on its environmental work since the first game back in the early 2000’s so it’s not unusual to say that everything is nice to look at.

If there was one damning thing to say about Far Cry New Dawn, it is with its customization, or rather, the lack of customization. Far Cry New Dawn offers the ability to make your own character for use in co-op multiplayer, but does give you the opportunity to see your character after capturing outposts. That being said, there is only a limited amount of clothes which range from ripped flannel shirt, to dirty wife-beater, to a pink unicorn onesie. There isn’t much of an option here to really make your character your own.

Worst yet, guns are not customizable. This was the most disappointing as it could have been the saving grace of the game given the RPG elements. Rather than having the ability to customize your guns the way you would like to – by giving different handles, stocks, barrel and so forth; instead we’re given a dedicated set of guns that are only unlocked based on the level of the home base. This forces you to craft the higher weapons despite not liking the specific scope, or not having the silencer or extended mag that would help you fight off the Highwaymen and doing a dedicated amount of damage for each weapon. It’s a very anti-RPG system in a game that suddenly decided that it needed RPG elements.

With forgettable villains, a forgettable story, and a system that makes the game feel more like a chore than crazy fun, I wholeheartedly cannot recommend Far Cry New Dawn even at the out of the gate discounted price. New Dawn had the opportunity to be a great spin-off like Blood Dragon or Primal, as the apocalyptic background lends itself for plenty of craziness to be involved and the over-serious tone of Far Cry 5 left us wanting that craziness back, but the game took away the feeling of evolving to become the badass we want to be by adding an unnecessary levelling system and RPG elements.

Hopefully, Ubisoft will take a step back and take what works in this spin-off and bring us back to a proper Far Cry title for the next entry, even if it is another over the top spin-off.

This review was originally posted at https://gameitall.com/far-cry-new-dawn-review/
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Exceptional
Really good and extremely tense horror that excels in atmosphere and environment, with an ending that really stuck with me.
I played BioShock Infinite on the PS3 a few years back but it never left my thoughts. I'm not one for FPS games, but this one... I meant to try it because the aesthetic was pretty, it seemed kind of steampunk-ish with a great, weird story. Boys and girls, was I right!

It took me a while getting used to the first-person POV (something I hate) and the shooting basis of the game (I prefer Tomb Raider-like games), but seriously, the design is so stunning I just wanted to keep on playing.

But you know what really influenced my decision? The gameplay itself! It's easy and while I found the "switching powers" mechanics a bit tricky, I LOVED IT! Give me those powers fueled by plasmids and all. After a few hours playing, I realized I was caught up in it. Whenever I would leave the game to do something in real life, I just wanted to get back to it! It was (and still is, in my opinion) THAT good.

Also, that floating city?! Marvelous!

Another note: that twisted and engrossing story just. hit. me. hard. As a huge bookworm (hang with me, here), I'm looking for twists and turns and an excellent dose of action. BioShock did more than deliver.

You know what it truly did?

It amazed and surprised me!

And that isn't easy as I figure out plot twists faster than I say "AWWWWWWWW" when I see a cat.

So, that's me, paying tribute to the one game that got me into FPS games (and into this series).

You're awesome, BioShock Infinite!

You age well, too.

- Catopatra
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«Blew my mind»
«Just one more turn»
Community
«Disappointment of the year»
Exceptional
AWESOME BADASS GAME !!!
«Blew my mind»
«Better with friends»
We tried it 4 times but topics and questions never were the same. I suppose it will be ok even for 2 players.
«Sit back and relax»
«Better with friends»
Party game for 3+ friends. But replayability is weak, so it's good for one evening.
«Sit back and relax»
«Better with friends»
Exceptional
The game is simply iconic and defines RPG genre.
«Just one more turn»
«Time-tested»
Haiku Review: A convoluted / story makes enjoyment lost / At least it's flashy
Favorite Thing: The cutscenes are incredible and the combat is super flashy (though a little too much at times).
Least Favorite Thing: I understood the story about as well as I understood Donald with the subtitles off. Bonus: I really disliked the combat at the end of the game. It was nothing but constant stun locks.

Date Completed: 2019-02-21
Playtime: 28h
Enjoyment: 6/10
Recommendation: If you're been following along closely you'll no doubt play it. Anyone else, don't bother. You'll just be lost.
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