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Exceptional
This Game could be the Next Big thing!
«Blew my mind»
«OST on repeat»
Pathfinder Kingmaker is a CRPG that feels pride in it's table top roots and tries hard to emulate that feeling while taking inspiration from more contemporary CRPGs and I'd say they mostly succeeded in that vision with some hiccups.
1st the positives :
• The character creation is very deep, possibly overwhelming for new players. But once you get a hold of it, it's very rewarding with how much build variety can be done.
• The Pathfinder table-top rule set makes for very engaging battles. It used to be very hard at launch, relying more on rng luck but after several patches I think it's quite fair now. Using proper buffs, feats and spells to counter the enemy strength never stops being exciting.
• Without going into spoilers I'd say the story while nothing groundbreaking works well enough to keep the player invested. Each story arc has enough plot intrigue to have it's own game but since there's so many, individually they feel a bit shallow. Despite this complaint I would argue that it works to serve the larger narrative.
• Companion characters have actual personality with history and are not just stand ins for their race, this I greatly appreciated. I loved the camp side banter and how they can interject during story moments. Having to have them in party for romance to trigger properly was nice too.
• Kingdom management mini game is quite fun with choices than can have consequences with the companions. Watching your city having the buildings you built show up in the map screen never got old for me. Small side quests from unlocked locations were nice too.
• The visual design is gorgeous with perfect use of special effects. Using powerful AOE spells never got old. But I wish the game had camera rotation like D:OS2.   
• Voice acting for the most part was great and added to the immersion. Though I wish important story dialogues weren't half voiced, either keep it silent or voice it fully. Having to hear half dialogues in great voice acting and having to imagine the rest took me out of experience slightly, though this is a minor nitpick.
• The music, my god. Inor Zur is a genius and it shows. Every tracks fits the game ambience just right and quite a few of those I would listen to ousdide of the game too.

Now for the parts that in my opinion can be improved:
• 1st point has to be bugs. I'm glad how much the devs have worked to fix the bugs and balance issues of the game but still there is some work to be done. I ran into 2 broken quest that was supposed to be fixed and a few visual glitches here and there. Saving takes too much time and it needs to be fixed, taking 7-8 seconds for a quick save during later parts of the game is unacceptable. Fortunately there's a mod.
• Although visually gorgeous, I'm not that impressed with level design. Specially during earlier positions of the game you get kinda bland maps purely carried by the quest story you have in mind instead of visual story telling. 1st World was a breath of fresh air but even that went stale soon. Also I feel they are too open and lack strategic use like in POE, but it will be a very subjective opinion. Unique locations aside from main quest that have optional bosses often reuses same locations. Maybe this where the kickstarter budget shows most.
• The companions need more flavor text to flesh them out. After you initially meet and talk with them, there's nothing to talk about for 20-30 hours before their companion quest kicks in and even then it's just a couple of lines at most. At the least they should have dialogues after each important story event. Also longer dungeons needs some side story in the form of notes or something. Idk about others but fighting similar enemies over and over without discovering fun stuff about the location is boring. I hope the story's better in the future games too.
• There are unsual difficulty spikes in the game, specially towards the end. Hopefully will get more balance patches.
• A personal grievance but I dislike the over reliance on RNG in everything. I know that's how table top games are probably but on higher difficulties you are forced to reload not because you did something wrong but because the enemy just had a higher roll than you. That is not fun. I'm so glad DOS2 moved away from it although armor system needs some fixing.

Overall it's very fun game and a solid entry into the CRPG genre.
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«Just one more turn»
«Underrated»
Exceptional
challenging game to play. hard logic meaby? pure luck a bit of both
«Just one more turn»
Exceptional
Very nice story telling some puzzle abilty looks limited however the game for a single player campain its very fun.
Completed
Exceptional
Favorite Thing: The Fall of Winterhome was a great scenario. Lots of unique stuff going on.
Least Favorite Thing: People getting sick can be a bit ridiculous. Turned off the heat for a few seconds? That's a few dozen sick people!

Date Completed: 2019-03-29
Playtime: 37h (all 4 scenarios)
Enjoyment: 8/10
Recommendation: Survival, city builder with a story and objectives? Yes please!
Favorite Thing: Exploring the island was fun. It's too bad they gated off so much ... being literal gates.
Least Favorite Thing: It's repetitive. And grindy. And repetitive.

Date Stopped: 2019-03-09
Playtime: ~ 3h
Enjoyment: 5/10
Recommendation: Meh.
Love this game. 
Fun game. Quick and easy to learn and play.
Love this game. Great visuals and good game play. Sometimes, the AI makes some silly mistakes, even on the most difficult level. Great game and good online presence.
Love this card game. I hope to buy the physical copy soon.  There are three possible expansions. One comes with linking your Asmodee account, the others are a purchase. Very reasonable price as well. This is the bear solitaire game I have played. Some complain that it is too hard. Give it time... You get better. I win way more often than I don't.  This game really grows on you. I just wish they would make more expansions for the game.
Probably the most underrated card game ever. So fun. The only things that I wish it had was the ability to set up an asynchronous game and have a person join without me waiting online. Also wish it would log me into my Asmodee account automatically when I start the game. The online play is pretty much non-existent. But I do love the game
A great digital version of my absolute favorite strategy board game. I wish they would add the River World expansion. This is one of the best purchases I have made.
One of the first Asmodee Digital Title's purchased. Well done. There have been some that have complained that there is a way to cheat while playing online, but I have not seen it. A lot of content for single player as well as online play. The challenges they have are quite difficult, but very fun 
Exceptional
Amazing digital version of the physical board game. The AI is good and it's animations are beautiful. Totally worth the price.
Fantastic board game. True to the physical version. The extras (in app purchases) are priced very fairly, however, not needed to enjoy the game. No option to play online with others, but a great game, none the less.
As a more casual fan of the series (I don't follow the competitive scene at all) Ultimate is just about everything I could want in a Smash game. I am very happy that they brought back every character and almost every stage return along with a few newcomers who are all welcome editions. This is as perfect a couch multiplayer party experience as you can find. My only real problem is the story mode gets a bit repetitive, and in general not holding a candle to Brawl's Subspace Emissary. In all other regards however this is a much better game than that or 4.
Cons: It's only 7 hours long

Pros: All 7 hours are the most awesome thing ever. 
«Blew my mind»
«Time-tested»
Review in English below ↓
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Sekiro, no es un souslborne. Eso es lo primero que tienes que saber y meterte en la cabeza. Esto es otra historia, otro genero incluso. Aquí no hay personalización, tampoco distintos tipos de armas ni niveles, esto no es un RPG es un juego de Acción. Partiendo de ahí, lo que si que tiene es dificultad y jefes a cascoporro.

El juego esta muy bien balanceado, esta diseñado para que no puedas romperlo como si puedes hacer en los Soulsborne y pasarte los jefes sin problemas. Aquí tienes que aprender a jugar, no hay rodeos ni "trucos", pero si que puedes facilitarte los combates con la prótesis de tu brazo, la cual puedes mejorar con dinero y algunos ingredientes. Los enemigos y especialmente los jefes suelen tener una debilidad a alguna de estas prótesis que vas consiguiendo a lo largo del juego. La otra rama en la que puedes definir tu "build" son las habilidades (activas y pasivas) y que compras con puntos de habilidad, obtenibles combatiendo o mediante algún mini-jefe.


La mejor parte de Sekiro, es su movilidad y verticalidad. En comparación con el movimiento tosco y poco pulido de Darks Souls 1 y 2. Sekiro es un juego que basa todo en su movimiento rápido, ágil y preciso. Precisos son también sus combates, ya que esta basado en su gran mayoría en el "parry". El objetivo del combate es romperle la postura al enemigo para hacerle un critico e infligirle mucho daño, mientras te defiendes de sus ataques esquivándolos o realizándoles un parry. Pero eso no es todo por que el jugador también tiene que evitar que le rompan la guardia, ya que si esto ocurre, no te puedes realizar ningún movimiento durante unos segundos.



El apartado gráfico cumple, es bonito pero no es ninguna maravilla técnica. Lo que si cabe destacar es que esta muy bien optimizado y funciona sin problemas (al menos en mi caso). Y poco mas se puede decir sin entrar en spoilers.

PD: El tañido de las espadas mola muchísimo.

Galeria de Imagenes (Spoilers): https://imgbox.com/g/nh0QdF0f6P
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It's not a souslborne. That's the first thing you need to know and get into your head. This is another story, another genre even. There isn't personalization, nor different types of weapons or levels, this is not an RPG is an Action game. Starting from there, what has is its difficulty and a lot bosses.

The game is very well balanced, is designed so you can not break, like you can do in the Soulsborne and pass the bosses without problems. Here you have to learn, there aren't "tricks ", but you can make it easy usingthe prosthesis of your arm, which you can upgrade with money and some ingredients. The enemies and especially the bosses usually have a weakness to any of these prostheses that you can get along the game. The other branch in which you can define your build are the habilities (active and passive) that you can buy it with skill points, obtainable by fighting or defeating some mini-boss.

The best part of Sekiro is its mobility and verticality. Compared to the clumsy and unpolished movement of Darks Souls 1 and 2. Sekiro is a game that bases everything on its fast, agile and precise movement. Accurate are it's combats too, because it is based on the vast majority in the parry. The objective of the fight is to break the position of the enemy to make him a critic and inflict a lot of damage, while you are defending of their attacks avoid it or with a parry. But that's not all because the player has to avoid having his guard broken, because if this happens, you can not make any movement for a few seconds.

The graphic part complies, it is beautiful but it is no technical accomplishment. What is noteworthy is that it is very well optimized and works without problems (at least in my case). And little else can be said without entering spoilers. PD: The sound of the swords is very cool.

Photo Gallery (Spoilers): https://imgbox.com/g/nh0QdF0f6P
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«Can’t stop playing»
«Constantly dying and enjoy it»
Exceptional
Just Ended the game finny if you like puzzle get this game 
«Liked before it became a hit»
Exceptional
My first video-game ever!
«Blew my mind»
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