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I spend so many hours doing side stories by the end I knew Shenmue's world better than my own neighborhood, there are few game in your life that define you, Shenmue was one of those game for me.


«Blew my mind»
«Can’t stop playing»
A really solid game + a story that definitely leaves an impact. Also extremely visually stunning. I wasn't 100% a fan of the controls (I s2g the amount of bushes I ran into), but that's kind of a minor complaint. Do recommend.
WELL that was an intense game. I'm super impressed with how it all ran (the mechanics were a little confusing at times but like. Persistence is key also the narrative was so good)
A nice little addition to the main game, though I wish there was more of it
Seriously impressed with this season like it started a bit slow + definitely less life or death in the first half (which is more character driven) but then it just Picks Up and goes for it. Telltale's done it again take me to season three pls
what a game. I'm always a fan of choice-based storytelling and I can see why everyone's in love with this one. Episode two was probably my favourite of the lot (tho five was the most emotional), but every episode was super quality.
This game is so much fun but it also has one of the most stressful openings in the universe. Better mechanics, a solid story and really, really pretty
that was a hell of a fun game. A few mechanics I kinda hated (I never wanna deal with jet skis again), but the story was solid + it's so pretty too
Aesthetically and narratively stunning. I'd die for Bigby Wolf t b h
It was such a wonderful little game - stunning art, fantastic story and really nice mechanics.
WEW. That was A Game. I loved the story (even if I low key kinda knew a critical plot point that might've been best to go in blind on), and super engaged with the characters. Only issue is the controls are absolutely atrocious
Wow that was an intense game. I'm always here for choice based narrative and this delivered. Compelling plot + gameplay that wasn't too difficult (once I finally figured out how to take it off hard mode lmao)
I really wanted it to be good too. At least, I went into into assuming it would be a well-written, highly emotional tale about characters I love. Unfortunately I was mistaken.
The story is fine. It kept me invested enough to keep sluggishly wading through the tepid mess that is the game. I'll admit that I admire the balls the writers had to (SPOILERS) make the ending render everything you do in the game completely pointless. But for a game that is meant to be focused on and is most praised for it's characters, they sure were the most annoying fucking hobgoblins on the face of the Earth. The protagonist is boring and explains everything she does to the player. Worse is her best friend, who everyone seems to love for some reason. She gets some of the worst lines I have ever heard in any game, which is saying something looking at the quality of writing in most games. It is painfully obvious throughout the entire 'experience' that the writers are some guys in their late 30's with no knowledge of how people under 20 speak.
In terms of meaningful choices I rarely gave two shits as I didn't care about what happened to the characters. Any part that could be actually emotional is ruined by one of the characters involved saying something that sounds like a bot wrote it. I at least liked the part where you go into the alternate dimension and have to decide whether you should euthanize your best friend or not. It truly was emotional and showed the makers of the game really do have skill somewhere inside them. Unfortunately it isn't long until we are catapulted back into the shitty assbitch dimension we came from.
The gameplay is standard but a bit more than you'd get in another episodic game like The Walking Dead. I found the puzzles dull and uninspired, which was disappointing considering the possibilities of the player being able to literally rewind time. I had a good time in the short segment in the diner where you can talk to multiple people, discovering small tidbits of information that you can then manipulate them with after rewinding. This was much more exciting then the other times you must find information, which involves tediously going through the speech tree and rewinding for a good 15 minutes.
The final good thing about the game I have to say is that the atmosphere was superb. This obviously goes hand-in-hand with the environments, which I loved. They took very simple places like a school or a dump, and visualized them in wonderfully unique ways, as well as filled them with small details to pour over.
In short, in the 13 hours it took me to complete the game, about 1 hour altogether showed any true potential. Only buy it if you're an edgy fuck, (it's OK, we all had that stage) and/or LOVE meandering, pointless games.
(Also almost forgot to mention that it crashed on launch when I bought it, which took 2 hours of googling to fix)
The story is fine. It kept me invested enough to keep sluggishly wading through the tepid mess that is the game. I'll admit that I admire the balls the writers had to (SPOILERS) make the ending render everything you do in the game completely pointless. But for a game that is meant to be focused on and is most praised for it's characters, they sure were the most annoying fucking hobgoblins on the face of the Earth. The protagonist is boring and explains everything she does to the player. Worse is her best friend, who everyone seems to love for some reason. She gets some of the worst lines I have ever heard in any game, which is saying something looking at the quality of writing in most games. It is painfully obvious throughout the entire 'experience' that the writers are some guys in their late 30's with no knowledge of how people under 20 speak.
In terms of meaningful choices I rarely gave two shits as I didn't care about what happened to the characters. Any part that could be actually emotional is ruined by one of the characters involved saying something that sounds like a bot wrote it. I at least liked the part where you go into the alternate dimension and have to decide whether you should euthanize your best friend or not. It truly was emotional and showed the makers of the game really do have skill somewhere inside them. Unfortunately it isn't long until we are catapulted back into the shitty assbitch dimension we came from.
The gameplay is standard but a bit more than you'd get in another episodic game like The Walking Dead. I found the puzzles dull and uninspired, which was disappointing considering the possibilities of the player being able to literally rewind time. I had a good time in the short segment in the diner where you can talk to multiple people, discovering small tidbits of information that you can then manipulate them with after rewinding. This was much more exciting then the other times you must find information, which involves tediously going through the speech tree and rewinding for a good 15 minutes.
The final good thing about the game I have to say is that the atmosphere was superb. This obviously goes hand-in-hand with the environments, which I loved. They took very simple places like a school or a dump, and visualized them in wonderfully unique ways, as well as filled them with small details to pour over.
In short, in the 13 hours it took me to complete the game, about 1 hour altogether showed any true potential. Only buy it if you're an edgy fuck, (it's OK, we all had that stage) and/or LOVE meandering, pointless games.
(Also almost forgot to mention that it crashed on launch when I bought it, which took 2 hours of googling to fix)
Glass o' Whiskey.
Jesus CHRIST I fucking despise platformers. But this? This gets a pass for being the best-designed, funniest and weirdest adventure this side of the realm. God imagine if every game was written as well as this.
«Beaten more than once»
You can ignore the plastic-feeling world when you have amazing physics, tuning, vehicles, races, and online events.
I got Forza Horizon 3 as soon as it came out back in 2016. And I still haven't been able to put down the controller for it, and it's halfway through 2018.
Forza Horizon 3 is the most fun I have ever had in an open-world racer since Need For Speed: Carbon. Good on you, Playground Games.
I got Forza Horizon 3 as soon as it came out back in 2016. And I still haven't been able to put down the controller for it, and it's halfway through 2018.
Forza Horizon 3 is the most fun I have ever had in an open-world racer since Need For Speed: Carbon. Good on you, Playground Games.
«Just one more turn»
«Can’t stop playing»
Tight controls, simple yet robust mechanics, a dense & layered apocalyptic story (also very vague), and gorgeous visuals and music make this one of the most surprising delights of recent years. This game was fucking made for the Nintendo Switch.
«OST on repeat»
Easily one of the best narratives in all of gaming, even if the gameplay isn't revolutionary. Not a fun game by any means, oftentimes it feels like trudging through the depths of despair permeated with brief moments of solace but it's just so goddamn powerful.