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This game introduced me to the excellent writing of Yoko Taro, at first I picked this because of the character design (which is amazing) ignoring that from the moment I see game play videos the combat seemed kind of dull and bad, to my surprise the combat was even worse, repetitive uninteresting combat and that can be said also for the side quests, also is note worthy that the English dub is terrible but you have the option of buying a pack with Japanese voices (which I strongly recommend if you have the extra bucks). Even tho' it has everything to let this game go, I just couldn't it has a very interesting story to tell and incredible well written characters, the soundtrack is just pretty much amazing. Be wary that you need to do a **** thing to get access to the real final boss (get every weapon and upgrade it to the max), which isn't hard but you need a lot of mindless repetitive grinding, and talking about hardness this game after 7 hours or so of trying the to beat the final boss I just couldn't and I have to quit, to this date is the only boss that I have to give up, a lot of people says that Is a **** boss but even after a I couldn't beat it I disagree, it's just brilliant but incredible hard nevertheless. Anyway I can't recommend this game to everyone because has a lot of bad design choices and maybe is a bad game, but if you're interested in kinda philosophical stories with anime characters and lewd design, maybe this can be for you.
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«Blew my mind»
«Underrated»
I like that Conquest doesn't f*ck around, from beginning to end it offers you a thrilling and challenging experience where a simple bad choice can lead you to say goodbye to your favorite unite or waifu if your'e in that kind of thing or even restart your game from zero. The music if not amazing is really good and as any FE game it has a ton of characters that are interesting for the most part, the game play is brutal and you can't grind so you better choose a balanced team and stick with them till the end or be like me and use everyone and suffer from that. The thing is that the story and that was my only issue also with FE Awakening, at least for me doesn't match the heights of the game play or the characters it has, it feels so generic that you see everything coming from miles away, also the English dub is not that bad because there are a lot of lines but is kinda annoying and you can't switch it to Japanese. In the end Conquest offers a pretty solid game play and solid experience that puts you in the shoes of an strategist, if only the story was at least a little more original and interesting this game could be a masterpiece.
«Just one more turn»
«Constantly dying and enjoy it»
MHW feels like an improvement and a downgrade for several reasons, it has improved in a lot of annoying things that keeps things sped up, but also, feels like they did the opposite in order to get things friendly for newcomers. The game play is better than ever, things go fast and the action is non stop, the world and the monsters look amazing, my issue is that the classic monsters behave and attack identically as in previous games and doesn't feel that they have a better AI and that feels like a let down, as for the world, when this game was unveiled, they promise a very unique and organic environment in which the player or the monster will have the advantage depending on its usage, but I think this mechanic feels underdeveloped or artificial. That aside, I enjoyed my time (which was a lot) in MHW and will come back when there are a lot of updates, as for veterans it will be amazing to see monsters like never before and for newcomers is the most friendly introduction to the series yet.
«Just one more turn»
«Can’t stop playing»
I'm not good at RTS games, but I love George Kamitani's work and in the end GrimGrimoire delivered a thrilling strategy experience and a nice and interesting story (I see that a lot of people are saying that this is a ripoff of Harry Potter for the most mundane things tho' Kamitani is well known to took inspiration from western media such as Disney, D&D, etc.). This game looks beautiful, the character design and background design in the cutscenes is gorgeous, the music is good and the game play at least for a noob like me is good, but, my biggest issue is the variety of stages, every battle feels almost identical and kinda repetitive because the stages look almost similar, I mean there are important differences on their structure but nothing too dramatic to fool your mind, imagine that you play a fighting game and you only play in the same stage with the same background, sure every fight will be different but then again it feels tired, that aside what keeps me going was the story, it has a very interesting twist and is almost like a character study. I don't recommend this game to everyone and if you're like me you will feel overwhelmed by the RTS game play, but if you're a fan of Vanillaware or Kamitani give it a shot, it will not disappoint.
«Constantly dying and enjoy it»
«That ending!»
Exceptional
I played HL2 on a PS3 so I don't know if there's a big difference between the XBOX one so a big apology. Back to the game, I played it on a console a lot of years after its original release on PC but I can say that at least everything is said about HL2 is true, the game play, the music, the combat, the characters, the story, everything is in the right place, it works as an action FPS, as a survival horror or even as a puzzle game, the thing is that when you reach the end you don't notice and then the thing is over, I don't know if it's a masterpiece but is sure an amazing game, if you hadn't played you sure are missing something really good.
«Blew my mind»
«Time-tested»
Episode One is a very good follow up of an amazing game, it maintains its core gameplay and expands it to a more complex level, the only thing is that is that is very short (like two hours or so) but if you're like me and you're playing this on 2018 you have a little more HL2 waiting for you. My favorite part and maybe in the whole series is when you're stuck in the dark and the thing goes like full survival horror, just sublime.
«Time-tested»
Episode Two is easily my favorite entry in HL2, it has the highest highs and is a very complete experience in its gameplay and story. As you may know, the story ends with a cliffhanger but an incredible and organic one, I think that is worth to play the whole series just to get to this episode and let's hope that HL3 or Episode three happen soon.
«Blew my mind»
«Time-tested»
More like an 8.5, this game is a well-packaged adventure, is like an Alfonso Cuaron movie where the camera doesn't stop following you, an amazing feat. The thing is that the simple but satisfying combat of the previous games is gone in favor of "telling a story" and sure looks cool if you're not actually playing it but I didn't like that you have a visual cue like in Assassins Creed to tell you when an attack is going to hit you, I was looking to that spot and not the whole screen. As for the story is an interesting one, and still feels like a God of War one, it excels in the character department, almost everyone is so remarkable, well acted and well scripted, everyone except for that "boy", is just an exposition device but an annoying one, I didn't buy that this kid grew in the wild, feels more like a spoiled suburban brat and also for the most part his relationship with Kratos feels too artificial, and speaking of Kratos he's still an amazing and cool character. In the end even the repetitive combat, the repetitive enemies (I think there's like only 3 unique boss fights in the game, everything else is just reskinned enemies), the annoying kid, etc, didn't stop me for finishing this game, is a fun ride but is way too far to be a masterpiece.
Exceptional
I had a blast with Parasite Eve, I didn't play it when it came out and I'm really glad, this game is an instant classic and deserves a lot more attention, I think that it has aged better than Resident Evil. Even the cliche dialogue and characters didn't break my experience and I really like Aya as a protagonist and also the story was good and interesting, the music is amazing (Yoko Shimomura always delivers I guess) and the combat is what I really enjoyed the most. Is not brutally difficult but is also not that easy, it has a nice balance. My only issue is that at the very end you have to rely on luck in a crucial thing, and I wasn't lucky 2 times so... give yourself a favor and choose left and then up, you're welcome.
«Blew my mind»
«Time-tested»
Exceptional
Chrono Trigger is without a doubt a masterpiece way ahead of its time. It blends perfectly character design, music, story, combat, just everything is nearly perfect and it's not an exaggeration. I loved almost every second of it, I don't believe any review will give the praise it deserves so I think that everyone needs to try this for themselves, be wary that the PS1 version (which was the one I played it) has a mildly annoying loading rate at the beginning and the ending of the battles, other than that its a very good port.
«Blew my mind»
«Just one more turn»
Exceptional
This game is an amazing revision of an already amazing game, the difficulty is great (better if you play it on arcade), the music is great, the character design and mecha design are great, it has this colorful vibe that you don't see very often, simply a classic. As a recommendation play it with a friend and try to beat it with limited continues.
«Just one more turn»
«Can’t stop playing»
For a game with a lot of personality as TMS#FE its main characters don't have a lot of it, but somehow or kind of #FE manages for you to feel for them, in the end, I kinda had a rush of nostalgia true the epilogue, like saying goodbye to true friends. If you like RPGs and Idols or at least anime style idols i think this combination is a made in heaven, but if you dislike at least one of those you better stay away. The story is as generic as a lot of the modern FE stories but what truly shines is the combat, is so addictive till it gets old at the very end, the customization of skills is pretty deep and you will invest a lot of time on this system (for the better or the worse), the thing is that this part of the game is clunky as hell, picture yourself in a dungeon then grind a lot, then go back to the main hub to upgrade your skills, then go to the dungeon and grind, then repeat, it would be great that you could do that on the go but no. There's a lot of grinding so if you mind that kind of thing also stay away, also the music was a hit or miss for me, not my kind of music but some tunes were really cool. As for the things that invested me aside of the combat system where the sidequests, every sidequest has a cinematic reward with like a performance about one of the main characters and some of them are amazing or hilarious, also the presentation is amazing, but I can see a lot of people hating it or loving it. In the end, it was a very fun RPG with some interesting turns on the combat formula and presentation but not much on the story and character department to really shine like a star.
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Is not that Lament of Innocence is such an awful game or anything but is just plain mediocre, the combat is clumsy, the platforming is clumsy, the boss fights aren't even fun, they broke the little to less rhythm of the game and transform it to a waiting game. As for the story, I think is an interesting one but is also very lazy written that almost every part of it feels like a cliche, that being said, I really liked one of the last dialogues. In the end, is a playable and sometimes fun experience that will long 7 hours or so and you will forget it by the next Tuesday.
«Waste of time»
«Boooring»
This game is just like a B movie, it's not for everyone, it's cheaper budget, it's silly and over the top, but fun to enjoy the ride.
And I was missing these type of main characters like Wang without knowing it!
Haiku Review: My fond memories / Do not hold up to real life / This game is very meh
Favorite Thing: The base building plus unit control is still a great idea.
Least Favorite Thing: There's a lot to dislike but I think the thing that I disliked the most was the bad level design. Nothing is well balanced and they constantly waste your time and patience.

Date Completed: 2018-10-07
Playtime: ~ 20h
Enjoyment: 5/10
Recommendation: If you're feeling nostalgic, yes. Otherwise, most definitely not.
Exceptional
This game is the epidemy of atmospheric to me. The soundtrack, art design, color pallet, suburban location creates such a unique experience which I actually felt. From the moment Max put headphones in her ears and started to walk in the school hallway and Syd Matters - To All Of You starts to play, I knew I was in for a treat. Yes, the voice acting was strange at a times for some characters, lip synch was terrible, but it can't take from what the game has -  character and spirit.
«OST on repeat»
The game gave me hours of terrific challenging gameplay dotted with emotional spikes of the story. I wouldn't lie if I said this is one of the best games I played this year, and I am both sad I haven't played it earlier and very happy that I played it only now, because Moon Studios is releasing the sequel soon—so it's not long to wait for it! The game is a must for Metroidvania lovers and those who like platforming challenge. If you are not really into this kind of stuff, I'll try to explain why you still need this game.
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Ori and the Blind Forest has a rather small scale, its story is epic, so to speak, but on a level of just one magical forest. You play as Ori, a small white spirit, accompanied by Sein, an even tinier spirit that helps Ori master new abilities and guides the protagonist through the murky woods. If I wanted to retell the story I would finish it in one minute and wouldn't be quite able to tell why it's so expressive and captivating. But when the story is matched with such great art-style with painstaking attention to detail—it's known that every object in the game is used just once—and a wonderful soundtrack, you won't notice when you need some tissues.

Random comments will give you the idea that many people were devastated by Ori and the Blind Forest. My favorite thing is to see how people change the title to make it more “accurate,” such as Ori and the Bucket of Tears, or Ori and the Onion Forest (Because onions make you cry. Well, it's a complicated one but still…), or just Crying Simulator (Stimulator, I say). And yes, it's a rather short game, I completed 100% of the Definitive Edition in 14 hours, and if you are better at platformers than me, you can beat it even faster.

You will fight forest inhabitants but you probably won't feel like they are bad, because they are just living predatory creatures of the forest, and you have to survive them. (Not the green-barfing pigs and stony fireballs, those guys are assholes.) When you progress further through the story, you will understand that Ori and the Blind Forest doesn't really have antagonists—both Kuro and Gumo, whom you oppose during the game, do what they can to save those who are important to them.

Gameplay-wise, it is a solid Metroidvania with tight platforming sequences. Platforming is a dangerous “enemy,” but the motion is fluid and buttery-smooth. Ori sticks to ledges, flips between platforms and glides in the wind just the way you want. Ori has one of the best feelings of being in control of the character—along with the controls scheme itself. If you, by any chance, have already played the game or completed Ginso Tree, enjoy this thoughtful video about the philosophy behind this level particularly and the special ability “Bash” which is the hallmark movement of the game that lets you gain speed from projectiles and enemies throwing them in the opposite direction.
Speaking of moves, the level design is top-notch for a Metroidvania, and when you gain a new ability, it doesn't just let you go to places you couldn't reach before, but entirely changes the way you move through most of the rooms. There's plenty of backtracking in the game, which some gamers found tiresome as I understood reading other reviews, but for me it was not an issue. On the contrary, the backtracking is quite enjoyable here! You get new moves, you can try a different approach to the places you've seen before, and also collect some power-ups and whatnot that were inaccessible before. Major alterations in some areas after you complete certain parts of the game make it even better. Finally, in Definitive Edition, there are portals that let you travel between them instantly—I used them only three times, if I recall correctly, but again, I saw that, for some, that was a real godsend after the base game.

Other differences in Definitive Edition is that you can get two more optional abilities, they are not too much to change anything dramatically in the gameplay, but are nice to have. Then, there are a couple more levels with some unique mechanics and puzzles where you get to learn Naru's past. People complained that it was too expensive on the launch day and the owners of the original game should have received it for free, but a few years have passed already, so I don't think this matters now. I can just say that I loved those additions and they didn't feel out of place, try to get this edition instead of the base game.
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All in all, Ori and the Blind Forest is a unique game, I doubt anybody will feel disappointed after playing it. It is on the same level with some of the best Metroidvanias of the recent years including Guacamelee! and Hollow Knight, and, in some respects, such as controls and motion or visual detail or music, one might say it even surpasses them.
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«Constantly dying and enjoy it»
«OST on repeat»
A masterpiece. After 60+ hours I finally understood why this game is called "The Phantom Pain" Kojima in the end made us feel the same phantom pain which felt characters of this game. You feel the missing content. Its like it is still there, and by leaving konami and his franchise he made sure the pain will be forever with us.
«That ending!»
«OST on repeat»
This is one of my favorite games of all time. I was an avid gamer who used to play like 8 hours a day. Switching to the new game as soon as I completed it. But this game like "Shadow of Rome" was way too good. I loved organizing my weapons, inventory. The fact that everything is so scarce in the game, including bullets, grenades, health kits.
Guns like PRL and hand cannon were cool. The Mercenaries mode was epic. Playing with Jack Krouser was something else.
This has been my all time favourite game by a long way.
«Blew my mind»
«Beaten more than once»
Exceptional
A Masterpiece. 

When it came out all these years ago, it blew people's minds with beautiful graphics and great storytelling, not to mention the manual that was a piece of great scifi read. The game's narrative, sound design and music made the experience unforgettable. 
«Blew my mind»
«OST on repeat»
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