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Put life into your work, not otherwise.
When they made games, they push it till 'not possible with the hardware'.
When they made games, they push it till 'not possible with the hardware'.
Absolutely a Masterpiece
Such low completion and sucked operating experience, its worth is far below from its price
A very simple RPG. While I was going through the campaign, specially towards the end, I was about to pan the game for how little there is to combat, quests and NPCs, but once I got through all of that and hit max level, I had so much fun just playing with all the tools the game gives you to make your own fun, I can't help but recommending it in the end. I also suspect the main campaign would have been all the more enjoyable co-op. Maybe think twice about getting this if you're going to play solo.
«Better with friends»
This is the best puzzle game I have ever played.
A positive sequel while retaining the amazing gaming experience of the original! Hitman 2 takes all the best qualities of the original "Hitman" game and builds on the experience.
Absolute one of my favorite PS4 games. Love the world, scenery, creatures, different civilizations and the story.
Not as well balanced as BF1 when it comes to multiplayer combat (respawn points, class build, flow of battle).
Still an decent game though.
Still an decent game though.
It's all the best parts of Monster Hunter without the whole having to pay thing and all that. Played it a lot but have stopped only because I do not wish to engage with free to play games.
I wish I could have let myself get lost in Octopath Traveler. The music, the art style and the engaging combat all made me desire this all the more, but I just cannot commit myself to the hours of grinding that this game would require and that is something to with my taste shifting towards shorter, more curated experiences.
Game looks unfinished, content is lacking, boring and repetitive.
I finished the game with the dwarf, but was hard to keep my eyes open during the whole process.
The game is based on 4 maps that you have to run over and over again.
Monsters are limited to only about 4-5 minions re-skinned for the different acts.
Main bosses are OK, game mechanics are OK, controller support is perfect.
This looks like an overpriced indie game. I wouldn't buy it again, unless I could find it for max 20$.
I finished the game with the dwarf, but was hard to keep my eyes open during the whole process.
The game is based on 4 maps that you have to run over and over again.
Monsters are limited to only about 4-5 minions re-skinned for the different acts.
Main bosses are OK, game mechanics are OK, controller support is perfect.
This looks like an overpriced indie game. I wouldn't buy it again, unless I could find it for max 20$.
«Boooring»
I absolutely cannot recommend this game enough. Everything about this is just magnificent. The gameplay is some of the finest I’ve ever seen, the art is super beautiful, the music is absolutely superb, Kung Foot needs to appear at Evo, and the addition of Origins levels just combines two already-great games into one amazing package. Even the randomly-changing online challenges are always so fun to compete in. It is a necessity to play this as it’s now in my all-time favorites ever.
«Blew my mind»
«Can’t stop playing»
It's grown on me from being something great to being more of exceptional experience that every gamer should have.
The first time I saw Super Mario 64 it was a revelation. Many years passed and I did not think such a revelation was possible anymore. Super Mario Galaxy was another.
I wish I could say I enjoyed Return of the Obra Dinn as much as other players. There's definitely an innovative core here - how many games have you viewing the moment of someone's death and attempting to piece together context with no hinting to confirm when you're getting close? RotOD will feel favorable to many people who feel detective games barely request any intelligence of the player ("Which was the murder weapon? This piece of testimony, the bag of gummy bears, or this bloody knife?") I can also say that the old MacOS style graphical filter did more to give the game a unique look than harm it. But I definitely feel like there's problems here for a game that finally learns to ask a lot of you as a detective.
The biggest problem at work is one of pacing. The game outwardly reveals the manner of death of a person, and their killer's face, as soon as you find their body. This normally follows with a timed/forced sequence leading to the reveal of another body via that flashback; sometimes multiple times in a row, leaving no time for you to parse the clues you're being given. This can be exciting, discovering what sorts of unexpected events lead to someone's death, but as soon as you have seen these scenes and are handed the notebook to get to work, that's when the game kind of drops off in interest.
You've been shown these interesting turns of events, and then your only task is to place the name, rank, and method of death of the person you found. There's no questioning of motivations, no reveals about how things actually happened, and generally except for one or two scenes no hints at a deeper lore than "These people tragically died to freak occurrences"; and you're not even asked about these curious elements when they're shown. Names to faces - that's all you're ever doing.
This can be tricky at times, reliant on finding someone's name being mentioned in a sparse scene earlier, or making inferences based on ship role (or worse, race assumptions). Far too often it seems to rely on process of elimination among a certain crew rank, or on knowledge not easily identified from within the game (my game had glitches with alt-tabbing to make this worse). But you can safely know the whole time that you're not going to earn any more interesting twists or reveals besides whatever invented lore you can write onto fanfiction.net.
I think I could understand how someone especially clever might feel Ace Attorney's formula of finding contradictions in statements can be sometimes too easy, but I think while Obra Dinn's core mechanic has more innovation and difficulty to it, it's ultimately not very satisfying. Seeing the "Three more names correct!" notification and a very slow progress bar on the overall completion felt far less compelling than others.
The game for some bizarre reason gives you a pointless option to voluntarily have a "bad ending" when you're midway through, and I took this as an invitation to say I'd had enough and that this wasn't any fun. The woman who contracted the journal's completion couldn't pay me enough to finish this work.
I will maintain that the Wolfenstein series by Machine Games are the best shooters out there. They are certainly my favorite shooters. Though chronologically proceeded by Wolfenstein: The Old Blood, in terms of the order of the franchise, this game technically came out first with The Old Blood being a standalone prequel game. So obviously this game put forth the groundwork that The Old Blood and future installments of this franchise will and have built upon. The game picks up after the events of The Old Blood, with BJ and the struggling Allies attempting a last ditch effort to stop the Nazi war machine. However things don’t go the way they were intended and ultimately the Allies lose the war. BJ wakes up in 1960 to a world controlled by the Nazis. BJ must find the resistance and fight to take back the world from the Nazis. The game embraces the absurd both in story and in gameplay and mechanics. It takes so many points from Quentin Tarantino (Inglourious Basterds) but it also feels organic from this team. I am a sucker for alternate history to seeing the Nazis rule the world (as disturbing as it is) is a cool setting to place a narrative let alone a video game in. The characters in the game are fantastic and each have their own unique personality and quirks that you can pick up on. There are a few historical allusions and historical figures in the game. The game is an exaggeration based largely upon the very concepts and reality of the Nazi party. So in extension, the gameplay and violence is also exaggerated. The game stresses your weakness and the overwhelming nature of the enemies before you. But at the same time, the game is a “heavy game” in as far as gunplay and weapons are concerned. It’s all about obliterating and destroying your enemy using their own awesome and destructive firepower. The lack of a multiplayer element to this game is so enjoyable. The aesthetic and world is so surreal and effectively presented ( I don’t want to say beautiful as we are dealing with a world ruled by a totalitarian murderous regime, but the game presents things in a way that draws you in to it all.). There is a lot of world building and references to events that really help establish this bizarre world through readable items throughout the game.The music is very bombastic and sounds more modern than period appropriate, but you’re butchering, maiming and killing Nazis…..the heavy metal score is right at home in that environment. One of my favorite games and one of my favorite series to play.
Rating 4.5/5
Rating 4.5/5
«Blew my mind»
«Can’t stop playing»
The Last Of Us is unique to this day. It is a game with singular focus and grace. Gameplay is the tool by which you uncover the story. It left me with renewed hope in video game narratives, and impacted me personally.
A beautiful experience which tries to make you hate it every step of the way. In the end, the beauty wins out, but along the road there will be many times when you want to throw your controller at the screen.
There are moments when you forget that Trico is motivated by a sequence of algorithms, and seems to be controlled by its own desires and evolutionary responses. In these moments, you'd be forgiven for believing that Fumito Ueda and team have somehow and forever changed the landscape of gaming. The rest of the game is trying to kill that belief.
There are moments when you forget that Trico is motivated by a sequence of algorithms, and seems to be controlled by its own desires and evolutionary responses. In these moments, you'd be forgiven for believing that Fumito Ueda and team have somehow and forever changed the landscape of gaming. The rest of the game is trying to kill that belief.