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i prefer dao/da2 but lays down really interesting groundwork for future games and i can't wait for my quizzy to kill her love and life solas with own two hands
4.5!!! i love how the story evolved from what the original series was into what it is now i love the direction its gone and i love love love love atreus. and i thought the juxtaposition between freya's parenting decisions vs kratos' was really interesting it was really well thought out neither was inherently good or bad both flawed.
i love depressing post apocalyptic narratives that sprinkle in little glimmers of hope!! when you're lost in the darkness... look for the light
this game is too fucking long yet still feels rushed LOL
this shit took me 3 years to finish
ep 1-3 was good and then it flopped
Favorite Thing:
Least Favorite Thing: I normally only do one but I feel the need to list 3 things I hated in a game I otherwise really enjoyed. 1) No saving during battles and some of them last an hour or more! Try doing a tournament in one sitting, it sucks. 2) The XP trickle to benched teammates quickly results in them becoming useless. 3) Injuries are just a time waster and force you to find the lowest difficulty battle.

Date Completed: 2019-06-18
Playtime: 51h
Enjoyment: 8/10
Recommendation: If you like a good tactical RPG then go for it!
Favorite Thing: Space? Horror? *drool*
Least Favorite Thing: Searching aimlessly for things. Especially when outside the station, it's about as fun as looking for a needle in a haystack.

Date Completed: 2019-05-31
Playtime: 5h
Enjoyment: 8/10
Recommendation: If space and/or horror is your thing then yes!
6/10

+ Gorgeous art style
+ Beautiful, melodic soundtrack

- Uninspired platforming
- Open ended narrative
Exceptional
I've been following the development of this game since December 18' and I can say I'm stoked to finally play it. Been a long-time fan of Diablo and RCTN, hope The Unliving to be the best ever necromancy game on Steam.
Soooo LOF2's a lot more obscure than the original game. The game invites a lot more thought and speculation to try and piece together the story, and the psychedelia that the last game was lauded for has been given more scale here and technically looks fantastic.

The bad news is that the game doesn't feel as focused.  It took me maybe two levels in before I began to understand the story, and thus get a real firm grasp on what the stakes are and what I should even be afraid of. I can also say that I just finished the game and don't have a firm idea on what was actually happening. I feel frustrated, but also highly motivated to play over in the New Game+ mode as I find the story to be genuinely intriguing and can't escape lingering thoughts and questions about the story. 

I know a lot of people don't like this game -- I think overall I enjoyed it as much if not slightly less than original. For fans of either horror or walking-sims, it might be worth giving a shot because I can't think of anything else like it out right now.
«Can’t stop playing»
«Constantly dying and enjoy it»
Over the top, super fact paced, great story, must play.
Grimoire Of The Rift follows more or less the same formula as its predecessors which is a good thing because both of them are incredible (even with the divisive judge system of FFTA), the thing is that there is little to none improvements from the last games so it tends to feel kinda repetitive at times. You still can't skip or fast forward enemy turns or yours, so it makes grinding a lot more annoying. Making the slow pacing aside, the combat is still good, and it has a lot of versatility and skills combinations for your units, and maybe that is my favorite part of the game, to make that one unit a perfect killing machine. The story is just serviceable, it has potential but is not even near of the other two games, so it makes everything a lot more inconsequential, the characters are OK but nothing to write home about, and the music sounded like a lot of tunes were recycled from FFTA. On the graphic side, the game looks like a work of art, simply beautiful. Overall is a great game but compared to its predecessors it fells just a little short, especially in the story side, but if you have extra time and want to have a good tactical experience, FFTA2 is a good choice.
Amazing desing, incredible music, great animation, neat level design, messy but interesting storytelling. But the game design is just...bad. "Guess-where-to-click-in-order-to-move-to-the-next-cutscene" kind of bad. If would've worked better as an animated short.
Despite being an EA game it's pretty fun. I never played online or co-op, so I cannot vouch for that.
soooo stretched out, had a potential to be a fantastic game if devs would focus on making a let's say a ~15hr game like sleeping dogs, but seems like TakeTwo needed a big game so...
«Disappointment of the year»
A new take on the space horror genre - pitting you as the rogue AI rather than the humans fighting it - that absolutely drips atmosphere, but lives or dies based on how absorbed in it you can get.
It's not a short game, clocking in at around 7 hours, but I'd nonetheless recommend trying to find time on a long night to play through it all in one sitting because it's difficult to get re-immersed if you come back to it mid-way through. Unfortunately though the game itself doesn't make that easy. About half of what you'll be doing as SAM - the System Administration & Maintenance AI - consists of interacting with various units in the space station and, not only is it sometimes unclear which one you need to complete your tasks, it's sometimes unclear if something's even interactable. Objects sometimes look interactive but have no prompt, sometimes they do have a prompt but activating it does nothing. This caused one particular occasion of frustrated wandering around to try and find the one thing I needed to interact with to progress, only to learn it was the Power Management Terminal that did nothing when I activated it half an hour ago and continued to do nothing until I reset the game. There was also a hard crash to desktop at the WORST possible time, mid climactic ending, that pretty much ruined the wrap-up of the game for me.

When not exploring the station the other half of SAM's duties are pop-up windows with - I'd hesitate to even call them puzzles - data entry tasks to activate various systems like re-routing comms and jettisoning modules. As the name of the game suggests, Observation is very light on the interactivity - if you're the type of person arguing that "walking simulators" shouldn't be classed as games this one probably isn't going to be for you - but it makes up for that with some stunning cinematography. Easily the high point of the game, the developers No Code have a real knack for creating powerful imagery and the design of Observation is up there one of my favourite space station designs in fiction. The only element of cinematography I found lacking was the not-quite-perfect transitions between cutscenes/gameplay and different environments. It might be that recent games like Ground Zeroes and God of War have spoiled me with their seamless camerawork but in a game like this where most of the cuts are from fixed camera angles it seems like a jarring omission.

The story Observation tells slowly unfolds at a pace that keeps it gripping throughout and, while the twists might hit as hard as intended, it ends strong by straddling that perfect line between over-explaining and leaving things too open to interpretation. It's just a shame it's bogged down by technical issues and the occasional tedious interactable hunting mission.
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Exceptional
I really liked Gone Home, but I really REALLY liked Tacoma. By use of the holo-recording premise, the devs were able to take what worked best about Gone Home and create an even more intimate and dramatic experience for the player, while also having a lot of fun with what the actual role/perspective the player assumes in the story much like Gone Home.  At its heart it's still a walking-sim, exploration-based game, but this game finds new ways to make the story more interactive and invite speculation/imagination.

It's also such a quick play, I would recommend to people who don't particularly enjoy walking-sims that love Sci-Fi as well.
«Blew my mind»
«Can’t stop playing»
Exceptional
The most fun I've ever had playing a shooter. You'd be hard-pressed to find another game that's as exhilarating and white-knuckle as Doom amongst the current FPS fair. Can't wait for the sequel.
«Blew my mind»
«Just one more turn»
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