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Anyone that says "This game is freaking hard", has never played Battletoads.


«Constantly dying and enjoy it»
I am addicted to FIFA, I feel no shame.
Great game
So fun, This game is a prime example why point and click adventure games are beloved by gamers. I highly recommend it if you're into entertaining silly games.
Everything I wanted it to be and more, truly a special experience. Not to be missed. I loved it so much I beat it twice in the same week.
Let's keep it short and to the point. Witcher 2 is cool! ;)
Yea, I know, these are a very useful review

«Blew my mind»
«Can’t stop playing»
This is the Star Wars Sequel Trilogy before Star Wars Sequel Trilogy was a thing
A truly recommended game, but with a pinch of a doubt as to it's pricing. It looks like its cheaper in states, for example, but its price tag of 3+ Euros is a bit too much if the game is being bought for personal experience. It's roughly two hours of gameplay, with no replay value as such. It works just fine for me, cause I can replay it with my kids and narrated education was the primary reason for a purchase.
Other than that, the game is just what's being advertised. An amazing artistic approach to the human body through a perspective of industrial era factory. Beautiful art, somewhat silly, but funny puzzles, light-hearted narrative. Perfect experience for families and pre-school classes.
Other than that, the game is just what's being advertised. An amazing artistic approach to the human body through a perspective of industrial era factory. Beautiful art, somewhat silly, but funny puzzles, light-hearted narrative. Perfect experience for families and pre-school classes.
«Sit back and relax»
«Beaten more than once»
I just love horror atmosphere in games.
It is so inclusive and so mystical.
The story of Harrry and Cheryl is fantastic.
I remember how scared I was wandering the misty streets of Silent Hill.
And how disappointed I was to know that P.T. would not come out :(

It is so inclusive and so mystical.
The story of Harrry and Cheryl is fantastic.
I remember how scared I was wandering the misty streets of Silent Hill.
And how disappointed I was to know that P.T. would not come out :(

«Time-tested»
Kula come kula go.
As you trance down the road.
With the ball solving puzzles on a techno trip.
Hope you got patience or else you might unleash your vengeance.
«Sit back and relax»
Warcraft 3 is a lore.
It is a strategy at its finest.
It produced DOTA.
You don't know of Warcraft?
Go watch a movie.
It is a strategy at its finest.
It produced DOTA.
You don't know of Warcraft?
Go watch a movie.
«Time-tested»
This game is considered to be queer. because you control Raiden and not the actual Solid Snake.
Somehow this game feels soft and squishy, because you are Raiden.
All in all it is a beautifully crafted game with spectacular ending which keeps you questioning.
Try out this game if you are into conspiracy theories, politics and skull suits.
LA-LI-LU-LE-LO Long live the Patriots.
Somehow this game feels soft and squishy, because you are Raiden.
All in all it is a beautifully crafted game with spectacular ending which keeps you questioning.
Try out this game if you are into conspiracy theories, politics and skull suits.
LA-LI-LU-LE-LO Long live the Patriots.
«That ending!»
I've read about this game in V.A. Playstation magazine (LT). For me this game stood for everything you could wish from a game.
It has strong characters and interesting story, wonderful graphics, music and sound.
Besides the main story you could just explore the different methods of combat or survival.
This game has a lot to offer for those who are willing to explore and and sacrifice a day or two.
It has strong characters and interesting story, wonderful graphics, music and sound.
Besides the main story you could just explore the different methods of combat or survival.
This game has a lot to offer for those who are willing to explore and and sacrifice a day or two.
«OST on repeat»
I first tried Metal Gear Solid in 2004. I've only knew of it through an image on Playstation box. It seemed strange at first, but in an hour or two I've felt in love with stealth genre. This game stands out with its unique visual aesthetics, gameplay solutions, sound and music effects. I wonder if Guillermo del Toro and Hideo Kojima worked together on a Metal Gear movie, who would be Snake?
«Beaten more than once»
After playing it for around 10-15h I just can't recommend it. It's a fun game with gorgeous pixel art and chiptune soundtrack, but as a roguelike, it lacks so many things it baffles my mind.
It seems there is a pattern with tribute games where they make a very good base with deep and fluid gameplay, but very grindy progression and lack of environmental and enemy variety. All the stages in the game look almost exactly the same with little variation between them, enemies are recycled over and over again, there are only 4 main bosses in the game with the same ones being reused countless times. But even if you don't mind this the game is a roguelike and it fails as one in almost any way. My biggest gripes are:
Too few upgrades in the run, it makes each run almost exactly the same;
Chest rooms with traps are pointless, 90% you will receive coins which are mostly meaningless but you can lose health in return so most of the players just skip them;
There is no reward after beating each boss, you receive a big sum of coins after beating them, but you can't even use the coins afterward as the game just drops you to the main menu and there is no way to use them;
Runs are just too long, the last boss requires you to beat something like 15 rooms before you can fight him and you have to beat all the previous bosses at the end, it's just not fun;
Too many cheap deaths, there are so many traps which you just can't see at all as they are deliberately hidden, in the game where skill is king I find it backward to have such strange design choice;
Difficulty spikes too fast after the second boss;
There are so many other things wrong with this game as a roguelike so I just dropped it without beating. The game is fun, the hooking mechanics are slick and skill-based gameplay is right up my alley but the faults just poisons the overall base on the game.
It seems there is a pattern with tribute games where they make a very good base with deep and fluid gameplay, but very grindy progression and lack of environmental and enemy variety. All the stages in the game look almost exactly the same with little variation between them, enemies are recycled over and over again, there are only 4 main bosses in the game with the same ones being reused countless times. But even if you don't mind this the game is a roguelike and it fails as one in almost any way. My biggest gripes are:
Too few upgrades in the run, it makes each run almost exactly the same;
Chest rooms with traps are pointless, 90% you will receive coins which are mostly meaningless but you can lose health in return so most of the players just skip them;
There is no reward after beating each boss, you receive a big sum of coins after beating them, but you can't even use the coins afterward as the game just drops you to the main menu and there is no way to use them;
Runs are just too long, the last boss requires you to beat something like 15 rooms before you can fight him and you have to beat all the previous bosses at the end, it's just not fun;
Too many cheap deaths, there are so many traps which you just can't see at all as they are deliberately hidden, in the game where skill is king I find it backward to have such strange design choice;
Difficulty spikes too fast after the second boss;
There are so many other things wrong with this game as a roguelike so I just dropped it without beating. The game is fun, the hooking mechanics are slick and skill-based gameplay is right up my alley but the faults just poisons the overall base on the game.
This is my favorite game of all time. It was such a huge inspiration for me as a gamer at that time, I haven't played a PlayStation game yet, but Comix Zone gave me a taste of a more mature gaming future. The main character was cool, he cursed, the soundtrack was mostly rock-oriented tunes, I was hooked from the first minutes I saw it.
Even now design wise this game is exceptional. You literally play inside the Comix, you can choose a path which you can follow, there are 2 different endings. I can go on and on about big and little details in the game but it won't change a fact that I just love it to death. It's a hard game, it's a short game and it's definitely a game with flaws, but in my heart it's a perfect game.
Even now design wise this game is exceptional. You literally play inside the Comix, you can choose a path which you can follow, there are 2 different endings. I can go on and on about big and little details in the game but it won't change a fact that I just love it to death. It's a hard game, it's a short game and it's definitely a game with flaws, but in my heart it's a perfect game.
«Blew my mind»
«Time-tested»

