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"First the moon and the stars will be lost in a dense white fog. Then the rivers and the lakes and the sea will freeze over. And finally, a wolf named Skoll will open his jaws and eat the sun, sending the world into an everlasting night. I think I hear the wolf at the door. "

"BOY ... you sure are missing out if you don't play this game." So, I'll admit, I never enjoyed the other GoW games. There was just something missing from them for me. This new entry into the series hits just about every nail on the head. You've got interesting characters, Atreus isn't useless like most NPC companions, game looks great on standard PS4 though at some parts I did get very noticeable frame rate drops, great soundtrack and some good boss fights too.

One thing I didn't like about the game was the bosses that were essentially just re-skins of others with little to no variation in  move sets.

All in all, this game has set the bar high, I can't wait to see what comes next. 9.5/10 
Exceptional
Kicked Yooka-Laylee's ass. 9/10. One of the best games I've played in a while. If you're looking for a collect-a-thon game, look no further.

Chapter 4 is a little meh but other than that, this game oozes charm.
Exceptional
So, where do I start with this game? This is one of those games I bought on a whim. Me and my friend had just finished Shenmue and I bought this because it looked similar in playstyle. I did not expect to have as much fun as I did with this game. Graphically it isn't the best, but it's bright and vibrant. Voice acting is top notch. Side quests are ridiculously good. Main story has some slow points but is otherwise solid. Side activities are absurd. Hey look at that bad ass looking Yakua over there, see him? Yeah, he's spent the last 30 minutes trying to win stuffed animals out of a claw machine. Boss Fights are fun but fairly easily barring the final fight. 

tl;dr Game is a blast and well worth the time. 8.5/10 
How excited I was when I learned about this game, how disappointed I was when it was released.

5/10. Go buy A Hat In Time instead.
I remember when I got this game. I got a 360, Oblivion and the guide for Christmas. This game blew my mind. I remember stepping out of the sewers for the first time, staring straight at some ruins and put the main quest on the back burner. While the game hasn't aged well mechanic wise, it is in my opinion, better than Skyrim. I put hundreds if not thousands of hours into this game. It's been my favorite game ever since. 10/10.
Based on Japanese traditional card game, karuta, this game is the one best way to get comfy and take your time beating your opponent while listening to relaxing soundtrack.
«Just one more turn»
«Time-tested»
_
«Just one more turn»
More of the Uncharted we’ve come to love and a great deal more!
«Beaten more than once»
A playable action movie. Still holds up a decade later.
«Beaten more than once»
I'm not into platformers, actually, and in classic action games I try to avoid stealth (I guess, I failed literally every stealth quest in The Witcher 2). But I love Mark of the Ninja! It's easy to master and very enjoyable to play. You have a huge variety of weaponry and skills, the game teaches you. I also like the graphics that reminds me of Samurai Jack series.

I want to say a couple of words about the game design of this game. Every level has its own features so you need to find different ways to complete them. There are always several ways to go, and the game will award yu with extra points if you don't kill anybody. And there are bonus levels (if you find them) that consist of puzzles only (and they're hard).

I had some issues with the controls but, I guess, every platformer has these difficult parts that appear after easy ones. What a platformer without a little piece of frustration? 
«Can’t stop playing»
«Constantly dying and enjoy it»
While I wasn't a huge fan of David Cage's previous works i have to admit, I was absolutely blown away by Detroit. A fantastic storyline with incredibly rich and likable characters and actual consequences to your decisions. Considering how differently a lot of scenarios can play out due to your decisions the overall replayability of the game is pretty huge. Also from technical standpoint the game is simply put a masterpiece - everything from graphics alone to facial animations, sound, music is just simply exceptional. It's not a flawless game by any means, there are some cliques here and there, but with such an ambitious project i'm willing to give it a pass. Quantic Dream managed to pull off a game where your consequences actually matter unlike a lot of games out there, which alone is pretty remarkable. This is a one of a kind experience that i'd recommend to pretty much everybody.
«Blew my mind»
«Can’t stop playing»
I love this game so much couldn't stop playing i would play for 3 hours in a row non stop, the story line sucked you in. In this game you could decide the fate of the charecters, the graphics were exeptional it was breath taking and in some points it left me shaking it really felt like you were in the game and its really cool because the story depends on your choices, and you could kill the charecters off before their stories were complited. In the game you are able to decide their if you want your charecters to be hostile or sweet. But there is one downside that with Connor and Kara you had more decisions to make but as with Markus it felt like you weren't the one deciding for him it was more like the game was already decided for you. one tip: with this game there are a lot of ways it can end up but dont worry because you can replay the chapter but its more advised to keep it as it is and not go back to change it however it is your game so do what the hell you want. and one last thing, there is a flowchart that shows you how many ways it could have ended up but it doesn't show you what would have happened. And you can also see what most people have chosen. 
«Blew my mind»
«Can’t stop playing»
Exceptional
Wow, I just finish the game I might give it another review when I am gonna feel better.

«Can’t stop playing»
«Sit back and relax»
Started like a decent stylish platformer, blew my mind in the end
«Blew my mind»
«That ending!»
Nathan Drake goes berserk on Scandinavian mythology setting. And it's great!

Actually, GOW is something between «Exceptional» and «Recommended» for me. Sometimes it's strongly reminds you, that it's only a game, like when you have that plastic level limitations or your son tells you: «Let's explore the world, dad!». Аnd you are like: «How long should we hang around with your dead mother's ash in a sac, kiddo?». And gnomes. Brok and Sindri looks like the most powerful creatures in a game with their invisibility skill, hundred of workshops around the world and ability to improve weapons with one hammer blow.

But still it's a good story and you could rarely find such a narrative about relationship between a father and a son. It's closer to Last of Us more then Witcher3. And good story shouldn't necessarily be epic and large-scale.

Combat system is balanced and spicy. Never ever it was so funny to chop and cleave your opponents. From that point, remember dry and stingy Dark Souls or Bloodborne. Witcher3 was bloody and about razor-sharp skills of trained monster-assassin, but God of War gives you real rage. One thing I missed, to be honest, is «16+» mode and gore.
Hot Lava is still in beta, but I already love it. I always adored jumping in first-person games. Especially in the Quake series: strafe-jumping, bunny-hopping, all that jazz about momentum. Hot Lava is completely about that. And, you know, Klei Entertainment just can't make a bad game.
«Can’t stop playing»
«Liked before it became a hit»
I love the first game and glad to say the second part is even better. New characters and abilities are impressive, the plot twist is awesome (I wasn’t so involved into the story when I played the original game) and boss battles are challenging.

However, the game seemed a little bit easy comparing to the first one. I think, that happened  because Banner Saga was my first turn-based strategy, and now I have more experience at this genre. And I noticed the game was too short - like a filler part, it was over too quickly.

Anyway, The Banner Saga 2 is a highly recommended game - go for it, it’s really worth its money (and it’s not very expensive). I’m looking forward to the third, final part ♥️
«Blew my mind»
«Just one more turn»
I thought this would be fun, gory and crazy. In fact this was very disappointing and boring, I quit after playing couple of levels in single-player.

First, there are just two types of the fighting moves you have in the game—kick and stick-punch. I had hoped for more variety of how you can eliminate your opponents. Secondly, I had expected more power-ups and perhaps less real, so to speak, environment. But there's nothing fictional about the game which, in my opinion, is a huge miss to deliver a greater fun to the gameplay. Lastly, the visual style and overall look suck ass.
«Waste of time»
«Boooring»
Chivalry: Medieval Warfare's - 8/10
Chivalry: Medieval Warfare's gory encounters. Well-placed killing blows send limbs and heads flying, accompanied by fountains of blood spewing from drippy stumps that call to mind the iconic Black Knight duel in Monty Python and the Holy Grail. It's hilarious at times and excessively gruesome. Gutting foes has a lot more weight to it here than in other recent entries in the Medieval combat genre like War of the Roses or Mount and Blade: Warband. That alone doesn't make Chivalry the best in its class, but it does incite a certain bloodlust that'll keep you charging into the chaos. Before heading into the crazed multiplayer matches that are Chivalry's lifeblood, the cleverly designed single-player tutorial is a fun little diversion that serves as an introduction to the conflict between the underhanded Mason Order and the virtuous Agathian Knights. Roaming different regions of the coastal settlement, you tackle training for basic and advanced combat, test out siege weapons, and take each of the four core warrior classes for a spin. Then it's off to war. The quartet of unique class types is more versatile than it first appears. On one end of the spectrum you have heavily armored Knights -- powerful and capable of absorbing lots of damage at the cost of speed. Vanguard look similar but are more moderately armored, can charge short distances, and are adept at wielding heavy spears and polearms. Sacrificing armor for speed, Men-At-Arms are zippy warriors who can quick-dodge. While these three melee-oriented classes each let you make substantive contributions in battle, Archers are the weakest link. Using a bow in Chivalry is sluggish, imprecise, and far more of a hassle than it's worth.** Other classes also have access to secondary short-range missile weapons too. Admittedly, I love the Archer's arrow cam, which is a cool feature, but long-range combat is nowhere near as fun as it should be -- it feels unnecessarily punitive. When you get down to it, the broad range of weapons is what really set each warrior type apart in function and helps complement their inherent strengths. Each class' basic loadout can be expanded by hitting certain kill quotas with a given weapon, unlocking the next one in line. There's a lot of different gear to open up for each character. You can carry a heavy primary weapon, a lighter secondary weapon, and an unlockable special item into battle, which leaves ample room for tinkering until you find the sweet spot loadout-wise.


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«Blew my mind»
«Just one more turn»
Five Word Review: Telltale Batman game. 'nuff said.
Favorite Thing: I enjoyed the story.
Least Favorite Thing: It's a telltale game. No surprises here.

Date Completed: 2018-06-10
Playtime: ~ 10h
Enjoyment: 7/10
Recommendation: It's an enjoyable Batman story.
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