Reviews
Display options:
The idea is great but it’s realized totally wrong. Too less content, stupid AI and, as the icing on the cake, total dependence on RNG that ruins all your strategy. Congratulations! You’ve spent your time on building a strategy, planning your every move, thinking about your own and the enemy’s chances to win - and everything is spoiled by a fail of dice roll. Great (it’s not).
The main problem of this game is its price. It’s too expensive for that amount of content it offers you. I completed the game in 3 hours and I feel the lack of missions and quests. Maybe, it won’t be so disappointing if you buy it on sale.
Honestly, I’m not into visual novels, I always thought they are boring. But this game is a unique experience. Play this game even if you’re not a fan of VN - it’s amazing.
«Blew my mind»
«That ending!»
A highly recommended game. It’s very challenging (sometimes even too hard for me) but it makes you feel really smart when you finally win. There a lot of obstacles and enemies here, and the difficulty is increasing all the time but the process is over-involving. A 2D platformer setting adds a nostalgic feeling too. Despite the difficulty of the game, you can complete it for 3 hours average, I guess.
If you like old school RPGs like Undertale you’ll love this one too. It’s light and very nostalgic. The story is not so deep like in modern AAA RPGs but still good for one or two playthroughs. I like the combat system, and how it’s combined with the other stuff like exploring, looting and trading. Kingsway doesn’t offer you much but it’s a nice way to spend several hours.
The game now is not playable. It’s completely imbalanced because of buyers, who obviously spend money on epic cards on low levels. When you understand that your way to the top will be endless as you can’t beat these players and can hardly get better cards, all the desire to play gwent again disappears.
One of these nice turn-based strategies I appreciate. It’s challenging but without useless extra content and too expensive DLC. You can easily master it and then play and play it again. And, of course, it’s cheap. It reminds of great similar titles from the PS1 good old day - like Panzer and Allied General.
This game tries to be special but in fact it’s an ordinary platformer, quite annoying I must say. If you’re looking for a challenge, better choose another title. This game is very pretentious but shallow. It’ll take you a couple of hours to complete it, even if you try to get every achievement in it. Yes, it’s not a total fail, and some levels are entertaining but it definitely doesn’t deserve that hype it has got.
The game is done right with all its visuals, sounds and so on but there are many better projects on the market currently. This game just tries to scare you but it fails like a cheap movie. Of course, it’s free and maybe I’m too tough but for me the game isn’t interesting at all.
Cry of Fear is amazing psychological game that presses you on with its frustrating atmosphere. It’s really scary and done very well for a free-to-play Steam game. If you want another experience from the game, try to play it in co-op - you’ll laugh a lot.
«Time-tested»
«Constantly dying and enjoy it»
This game consists of jumpscares, and it’s the only way it tries to scare you. I prefer the atmosphere that makes you frightened, so I like Gone Home, for example, much more. Nothing special about this game, it’s just mediocre.
«Waste of time»
«Boooring»
This game is for the bravest ones! I’m really TOO AFRAID to play it. And this fact makes it the best horror game ever. The content here is awesome, it makes you feel terrified and nervous - like any good horror should do. I love how they made sounds, visuals and the atmosphere. Surprisingly, it’s addictive - I mean, after I realised it was very scary, I didn’t abandoned Amnesia - I still return to it from time to time.
«Blew my mind»
«Just one more turn»
The game is amazing at first glance but it appears to be quite shallow. You progress too slowly and it feels like wasting time. You quickly realize how grindy the game is, and it becomes boring. For me it’s a disappointment - such aesthetic game with such poor content.
«Boooring»
Maybe this game is fun for oldfags, but as a newcomer I feel very confused. There is a lack of instructions, so it’s hard to figure out what to do, how to fight and so on. If there were more instructions, I’d probably like this game but now I’m nothing but confused.
An old good game that is still awesome! Especially if you play it in local co-op with friends. I remember this game since my college times, and I’m glad to see it was updated a lot. It’s a great turn-based strategy - and it’s completely free, you can be sure. An important thing in our era of loot boxes and hidden costs.
This game is done perfect for a top-down retro-like game. It’s beautiful, and the gameplay is fun, especially if you play it in local co-op. I think, disappointed players expected this game to be a AAA project for some reason. C’mon! It’s cheap and fun - and that’s all, and it’s great.
The only way it can be fun is if you play with friends and laugh at bugs and jumpscares. The game fails at scaring you. It’s broken and imbalanced, there are too strong enemies in some locations. This game is half laugh, half frustration. Just can’t recommend it.
I find this game boring. It’s too slow and not as scary as it’s meant to be. The story is also predictable and not involving, so I just gave up playing it in a while. Better buy another horror game, like Outlast, or watch a couple of horror movies than waste your money on this crap.
This game is amazing. I appreciate its animations, story and characters. One of my favorite games up to the moment. It has a little too sensitive controls and the motion blur is too much but this doesn’t make the game much worse. So I can highly recommend it.
Living in a city where the sky is gray 90% of the time, the words "Risk of Rain" feel like an emotion and have a sense of home, calmness and serenity.
After seeing the title I had to take a closer look; needed to know what lies beyond.
So, what did I find? A very hard, action platformer with few rogue-like elements. You jump, run, shoot and the longer you play the harder it gets.
"But every game gets harder the longer you play!" That might be true, but this game has a timer which increases the difficulty every ~3-9 minutes(depending on the difficulty).
--> There are 13 character(1 starter + 12 unlockable ones)
--> 3 difficulty levels (somewhat managable, hard, ultra hard)
--> 10 artifacts which act as gameplay modifiers
--> 1-4 player local and online coop
So what is the game about? Your spaceship gets attacked and you strand on a nearby planet... that's it. Your first character is the 'Commando', who is the ships ¿captain?, but as you unlock more characters you can also unlock "pieces of story" as each character had a role on board of the spaceship. There's a cook, a repair robot, a prisoner and 9 more individuals. Everyone has their own goals, reasons and endings.
After a gruelling journey fraught with slaughter, the impact on the player's character is accentuated by nothing but a single line: "...and so he left, with everything but his humanity."
Minimalistic to the point of not existing; only visible to those who want to see. Is there even a story? I'd say, no! Not in the traditional sense at least. There is information, characters and their motivations. And even though the games makes clear that it is not about the story, I still enjoyed the small pieces I was given.
This simplicity is somewhat shared with the style of this game.
Pixel art which won me over with beautifully drawn backgrounds and the dance of a million particles filling the screen. While there are not many different monster types, the existing ones differ greatly in style and attacks. Additionally the game tries to compensate the few types by having multiple variants of each, where some are invisible and others are on fire.
The downside of that simplicity is that you can loose track of the player character easily on higher screen resolutions, or if you zoom out too much, or later in the game when every enemy encounter becomes a fireworks spectacle.
The Soundtrack is made by Chris Christodoulou ~and his music was electric~.
Songs bound to the level which start slow and build over time, accompanying the ever increasing difficulty.
It's a small selection of tunes that range from unremarkable to simply amazing and some are contenders for "best soundtrack ever". Chris manages to put all the sorrow and pain into a haunting melody that also manages to portrait the action on the screen.
The soundeffects are rather basic; focusing the players attention and still lending the scene a hint of danger, but never more than that. The sound effects, no matter how loud, lack impact and diversity.
Fazit: 5/5
The gameplay is fun, the music is haunting, the story is basic, the style is simple and the _ game _ is _ awesome.
The menu is worth mentioning for how bad it is. There is not enough settings, navigation is a nightmare and some elements are not clearly visible. The menu is a UI- and controlability disaster.
// Positive
+ Style - I just love the simplicity
+ Atmosphere - Denser than Osmium
+ Music - 5/5 Will become melancholic again
+ Difficulty - The good kind of hard
// Negative
- Volume can only be turned from loud to extreme
- Menu navigation could use a lot of work
- Developers moved on - patches unlikely (there are bugs)
- Needs patience and skill, which only few people are ready to practice nowadays

After seeing the title I had to take a closer look; needed to know what lies beyond.
So, what did I find? A very hard, action platformer with few rogue-like elements. You jump, run, shoot and the longer you play the harder it gets.
"But every game gets harder the longer you play!" That might be true, but this game has a timer which increases the difficulty every ~3-9 minutes(depending on the difficulty).
--> There are 13 character(1 starter + 12 unlockable ones)
--> 3 difficulty levels (somewhat managable, hard, ultra hard)
--> 10 artifacts which act as gameplay modifiers
--> 1-4 player local and online coop
So what is the game about? Your spaceship gets attacked and you strand on a nearby planet... that's it. Your first character is the 'Commando', who is the ships ¿captain?, but as you unlock more characters you can also unlock "pieces of story" as each character had a role on board of the spaceship. There's a cook, a repair robot, a prisoner and 9 more individuals. Everyone has their own goals, reasons and endings.
After a gruelling journey fraught with slaughter, the impact on the player's character is accentuated by nothing but a single line: "...and so he left, with everything but his humanity."
Minimalistic to the point of not existing; only visible to those who want to see. Is there even a story? I'd say, no! Not in the traditional sense at least. There is information, characters and their motivations. And even though the games makes clear that it is not about the story, I still enjoyed the small pieces I was given.
This simplicity is somewhat shared with the style of this game.
Pixel art which won me over with beautifully drawn backgrounds and the dance of a million particles filling the screen. While there are not many different monster types, the existing ones differ greatly in style and attacks. Additionally the game tries to compensate the few types by having multiple variants of each, where some are invisible and others are on fire.
The downside of that simplicity is that you can loose track of the player character easily on higher screen resolutions, or if you zoom out too much, or later in the game when every enemy encounter becomes a fireworks spectacle.
The Soundtrack is made by Chris Christodoulou ~and his music was electric~.
Songs bound to the level which start slow and build over time, accompanying the ever increasing difficulty.
It's a small selection of tunes that range from unremarkable to simply amazing and some are contenders for "best soundtrack ever". Chris manages to put all the sorrow and pain into a haunting melody that also manages to portrait the action on the screen.
The soundeffects are rather basic; focusing the players attention and still lending the scene a hint of danger, but never more than that. The sound effects, no matter how loud, lack impact and diversity.
Fazit: 5/5
The gameplay is fun, the music is haunting, the story is basic, the style is simple and the _ game _ is _ awesome.
The menu is worth mentioning for how bad it is. There is not enough settings, navigation is a nightmare and some elements are not clearly visible. The menu is a UI- and controlability disaster.
// Positive
+ Style - I just love the simplicity
+ Atmosphere - Denser than Osmium
+ Music - 5/5 Will become melancholic again
+ Difficulty - The good kind of hard
// Negative
- Volume can only be turned from loud to extreme
- Menu navigation could use a lot of work
- Developers moved on - patches unlikely (there are bugs)
- Needs patience and skill, which only few people are ready to practice nowadays

«Constantly dying and enjoy it»
«Better with friends»