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There's no reason for this game to be as big as it is. It's repetitive, environments are boring and lack any kind of creativity or storytelling, the graphics look like cheap pre-packaged assets, it gets stale in the mid-game, it's glitchy and broken, and honestly: It really has nothing going for it aside from the Battle Royale concept, which gets old after two games at most. Just garbage.
«Buggy as hell»
«Waste of time»
I tried it and got bored very quickly. The game is very repetitive: get a quest, find a monster, beat the monster, follow it after it runs away, kill it, rinse and repeat. No immersion or creativity whatsoever. Controls are clunky. Graphics could be okay, but the white haze washed out all the beauty. I’m honestly surprised lots of people are genuinely enjoying it.
«Boooring»
I love some aspects of this game. The whole idea of information-gathering is simply unparalleled. And I loved installing wiretaps and deciphering messages. But car chases were awful and infiltration sequences got boring fast, because the game only had a few building layouts.


I wish there was a more polished modern remake of this game, really: it had some good ideas. Too bad Sid Meier supposedly hates it.
Skip
Very bad combat, uninteresting story. I have to hand it to the programmers, though: it's not easy to release a stable game on OGRE engine...
Exceptional
Another masterpiece on Switch. You die 200 times to get through one level, then you finally beat it and go to another level where you die 400 times. Btw, for a platformer it has a great and unique story.
I love how you move in this game, it feels very smooth for a platformer. There’s a lot of content in the game, you’ll need at least 20 hours to complete 100%. Lots of ways to move around the levels, tons of hidden secrets, each chapter is special with all gameplay elements. This is a must have for all who enjoy 2D platformers.
Gingerly recommended. It has some good moments, but the difficulty jump in one of the last zones is super-frustrating.
A really "meh" game. Cards here are not really cards, as you don't draw them every turn. They are just consumables you take into the battle.
It is a great point to start if you are new to the series. It might seem repetitive for sometimes, however it is a great game from Monster Hunter Universe and it is very immersive. Definitely worth your time.
«Can’t stop playing»
A good tactical RPG that reminds me of Incubation: Time is Running Out in many things (though authors didn't know about Incubation, surprisingly).
Exceptional
Controls, visuals, and music are solid and all together this makes a mind-blowing quality of level and character design. I am a huge fan of Towerfall and had great hopes for this game, and my expectations were beaten.

Celeste is a masterpiece of platformers, and to me this was the first one that could nail both storytelling and gameplay. I loved it more than all recent Super Meat Boy or Mario titles. It plays great on Switch too, it feels like a perfect home for this game.
Replacing the names of abilities in a JRPG with some words related to rhetoric does not make a game about rhetoric. A bad, boring JRPG.
Interesting conception: a scroll-shooter with base-building and research tree. It doesn't quite work, but I still would recommend playing it to broaden your horizons.
Turn-based Diablo? Interesting, but not enough. Just like with every Diablo-like, I soon got tired of the sameness, and equipment upgrades were not bringing fun any longer.
A very good game in style of Banner Sage, but with combat tuned for more units. A bit short, though, and no sequel in sight. A pity - I would buy it in a blink.
Good game if you're OK with unpolished indie titles. Combat is surprisingly tactical. Looks like a cheap indie game it is, though, so if you're easily offended by mediocre 3D, skip this.
Skip
Super-boring combat, useless crafting, slow walking speed, meh storyline. What more to ask to give the game a pass?
A cross between scroll-shooter and Diablo. A bit primitive (for a better implementation of the same formula, see Drifting Lands), but good enough for its length.
Exceptional
A very good scroll-shooter. Too bad it's short - I hope the developers will make more games.


The core mechanic is that you can change the current fighter during the level between four possible options. It makes the game much more tactical and brings a much-needed sense of novelty to somewhat stuffy genre. Must play!
Excellent conclusion to the series.
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