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Good story and execution. Sharp learning curve if it your first time playing a Deus Ex game.
An exceptional first chapter, but the second part is unpoetic and over-simplistic. Would have put Exceptional if it was only for the first part.
For me this game is too stressful. It’s hard to find items here, you need so much stuff to build a house and everything is too complicated. I know that a survival game has to challenge you but not that much! I even stopped enjoying the exploration because of this pressure. I just wanted to turn it off and relax. I understand why people love this game but as for me - it’s not fun.
World of Tanks offers so much great stuff! Everything is perfect from the combat itself to the graphics and the physics. They are so realistic so you can see a single blade of grass you drive over. I also appreciated the variety of obstacles on maps and the amount of tanks. You can pick different types of machines what makes the game a strategy in a way, and big battles are awesome here.
If you want to distract a little, you can play a top-down mini-game. It’s a survival mode where you are to reach a high score.
I can feel lots of love that the developers put into this game. It’s polished much better than many games today. I like how it combines the elements of RPG with classical RTS genre. The story is as involving as the gameplay, and I’m sure it’ll be even more enjoyable experience the further I go.
Better play a normal solitaire. I spent in this game more than 15 hours and appreciated the fresh mechanics at first. But I don’t like it anymore. Any way, if you’re a fan of puzzle and card games, it’ll be OK.
Subnautica always keeps pressure on you: now it’s peaceful and silent and suddenly it frightens you with something you’re not sure to exist. Besides this, you can always find what to do here or just enjoy the views - I love these visuals! Strongly recommended for all survival games lovers.
«Can’t stop playing»
The idea seems to be good, but the controls ruin the game totally. Instead of just selecting a unit and click where you want it to go, you need to make several actions and there’s no guarantee it’ll work.
Look, you can only select one unit type at a time. You can either double-click a unit to select all units of that type, or hold the right mouse down to get an ever-expanding circle, then release to select the units within that circle. You then must click and hold the left mouse to give them an order (otherwise, only a single unit from those you have selected will go).
This game is good. No more, no less. The multiplayer mode is competitive though frustrating at times but the controls pissed me off a little. And snipers, of course, are annoying like in any game - but you can sneak up behind and revenge. Along these lines, I can say this game is just average.
It's ugly, it's linear as hell, it's absolutely predictable. Why do you need to play Mad Max if there are so many great games waiting for you?
«Waste of time»
«Boooring»
EDIT: Wanted to revisit this review and give it a bit more thought.
Kind of a passive-agressive review since I would recommend this game and not recommend it at the same time!
This was such an ambitious game back in the day: gunplay, psychic powers, epic story, huge universe. Set-up was there, delivery kinda failed.
Let's start with the story: Orson Scott-Card (Author of Ender's Game and other highly-reviewed sci-fi novels) was attached to the script. And it's a good story of survival against a terrifying alien armada that is hellbent on destroying everything human has touched. The characters were written wholesomely so some twists and turns were exciting to watch. Universe is set up great, alien races are distinct and distinguishable. But then again it's nothing that new (especially now). We've seen it already before so the ball was in the gameplay court. Aaaaand...
Gameplay is okay. You've got the basic gunplay (futuristic guns, pew-pew) but the focus is on the psychic abilities that the main hero possesses. And they are quite something: you've got teleports, telekinesis shennanigans, some aoe bombs. While they're all great, most of the time you utilize them only to kill another bunch of enemies. It's a bit repetitive. Which is why the gameplay is simply okay.
Music is great, it's no joke they hired an orchestra to deliver some epic tunes to accompany you during the whole story. The acting doesn't let up as well, there are some seasoned VAs that worked on this project.
So what went wrong? Well, it was the first game of the company that in the past made art covers for games. So the number of bugs, freezes, framedrops and crashes for Xbox release was overwhelming enough to generate some bad reviews and hype. Later when they released Windows version it became better and more manageable but the damage was done.
I have very warm memories of it but I won't play this game. It didn't age well and a bit of a cliffhanger ending doesn't make its case for replayability.
I think with more polish Advent Rising could have become Mass Effect, Halo or other game universe set in space with different races.
Unfortunately, it's a hidden cracked gem of old that most of people would likely skip.
Kind of a passive-agressive review since I would recommend this game and not recommend it at the same time!
This was such an ambitious game back in the day: gunplay, psychic powers, epic story, huge universe. Set-up was there, delivery kinda failed.
Let's start with the story: Orson Scott-Card (Author of Ender's Game and other highly-reviewed sci-fi novels) was attached to the script. And it's a good story of survival against a terrifying alien armada that is hellbent on destroying everything human has touched. The characters were written wholesomely so some twists and turns were exciting to watch. Universe is set up great, alien races are distinct and distinguishable. But then again it's nothing that new (especially now). We've seen it already before so the ball was in the gameplay court. Aaaaand...
Gameplay is okay. You've got the basic gunplay (futuristic guns, pew-pew) but the focus is on the psychic abilities that the main hero possesses. And they are quite something: you've got teleports, telekinesis shennanigans, some aoe bombs. While they're all great, most of the time you utilize them only to kill another bunch of enemies. It's a bit repetitive. Which is why the gameplay is simply okay.
Music is great, it's no joke they hired an orchestra to deliver some epic tunes to accompany you during the whole story. The acting doesn't let up as well, there are some seasoned VAs that worked on this project.
So what went wrong? Well, it was the first game of the company that in the past made art covers for games. So the number of bugs, freezes, framedrops and crashes for Xbox release was overwhelming enough to generate some bad reviews and hype. Later when they released Windows version it became better and more manageable but the damage was done.
I have very warm memories of it but I won't play this game. It didn't age well and a bit of a cliffhanger ending doesn't make its case for replayability.
I think with more polish Advent Rising could have become Mass Effect, Halo or other game universe set in space with different races.
Unfortunately, it's a hidden cracked gem of old that most of people would likely skip.
Great game! Combining shooting utility and building
«Blew my mind»
«Better with friends»
This will be a short review, I might re-visit this one at a later stage to clarify things a bit
What it does well:
- The story is compelling and intriguing.
- The world feels real and is amazingly crafted.
- The clones work, trust me on this one. Its super tense to play against yourself and one mistake can make a chain of action occur.
At some point you will learn how the flow of "shooting, hiding, opening doors" works and it will feel great. This is the goal of the game, and the flow is by far Superior to playing any other way. You just have to keep moving. (that's a hint)
What it fails at:
- The ending is terrible, it does not answer any of the posed questions, and hints are given in "collectable" way that requires you to go back and find all the hidden items. The story suddenly ends. I didnt even realize I was nearing the end until the game more or less told me "Hey, you did it, well played".
- Sometimes, it takes too long to get to the next stage if you do not understand the above mentioned flow patters. This means the game can stay in one "mode" for too long (talking / shooting / exploring). Its as if the developers expected you to "get it" way sooner than I actually did.
- The time it takes to change scenery is too long, and near the end too short.
- Sometimes, the AI grabs you, even after you have pushed them away :( (It is also a little unclear if you can push sometimes, as the bar does not indicate when you have enough stamina to actually use the button!)
Other:
This game is pure sci-fi. The way it handles this is awesome.
If you are here purely for the gameplay, give it a shot
if you are here for the visuals; BUY IT, BUY IT NOW
if you are here for the story; yea... you might want to buy a book instead.
Overall, I really wanted to give this an exceptional since I enjoyed it so much, but felt like "recommended" just fit the bill that much better.
What it does well:
- The story is compelling and intriguing.
- The world feels real and is amazingly crafted.
- The clones work, trust me on this one. Its super tense to play against yourself and one mistake can make a chain of action occur.
At some point you will learn how the flow of "shooting, hiding, opening doors" works and it will feel great. This is the goal of the game, and the flow is by far Superior to playing any other way. You just have to keep moving. (that's a hint)
What it fails at:
- The ending is terrible, it does not answer any of the posed questions, and hints are given in "collectable" way that requires you to go back and find all the hidden items. The story suddenly ends. I didnt even realize I was nearing the end until the game more or less told me "Hey, you did it, well played".
- Sometimes, it takes too long to get to the next stage if you do not understand the above mentioned flow patters. This means the game can stay in one "mode" for too long (talking / shooting / exploring). Its as if the developers expected you to "get it" way sooner than I actually did.
- The time it takes to change scenery is too long, and near the end too short.
- Sometimes, the AI grabs you, even after you have pushed them away :( (It is also a little unclear if you can push sometimes, as the bar does not indicate when you have enough stamina to actually use the button!)
Other:
This game is pure sci-fi. The way it handles this is awesome.
If you are here purely for the gameplay, give it a shot
if you are here for the visuals; BUY IT, BUY IT NOW
if you are here for the story; yea... you might want to buy a book instead.
Overall, I really wanted to give this an exceptional since I enjoyed it so much, but felt like "recommended" just fit the bill that much better.
«Blew my mind»
«Underrated»
Extinction is another step in the direction of producing games that look like interactive movies. It’s a follower of God of War and Shadow of the Colossus - with all these giant monsters. To defeat them you need to destroy different parts of their bodies. I love this gameplay, and I’m happy that this cinematic mechanics come to the gaming industry more and more often.
The music and visuals offset even the little duration of the game. I enjoyed it very much and I think it’s really great. I like that the game is played within 60 seconds - this mechanics is awesome.
«Can’t stop playing»
Extinction could be much better as it won at many things but the brilliant idea was spoiled by several mistakes.
What’s good:
The concept is great
Extinction mode with one life only is very exciting
The story itself is involving and supported by good graphics and awesome music
The combat is nice too, especially freshened by random campaigns and boss fights
What’s bad:
$60 price. Really?!
The campaign is too short (8 hours only)
Maps are too similar
Xandra is annoying
Repetitive gameplay
Combo system is not efficient
As a result, the game’s just too expensive for everything it can offer.
«Buggy as hell»
«Disappointment of the year»
This game seems to be only semi-finished. If it was made by a single person, it would be understandable but for a team project the quality is quite bad. As for me, it can get only 5/10.
The game’s biggest failures - lofi graphics, brevity and limited controls - are not compensated with good things to offer the player.
There’s no time-based puzzles either. That’s strange for a game where time is the main mechanics.
This game is totally over-hyped. And it definitely isn’t worth $10.
Wow the best 420 WEED game ever! Not even if you are in to the business simulators, grow plans, sell pot, test your product quality by smoking it while hanging out on the beach with other stoners. Definitely worth of trying!
«Blew my mind»
«Can’t stop playing»
One of the best games ever made.
«Blew my mind»
«Just one more turn»