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First Playthrough: Medium Difficulty / Pure Melee Build
Being free on PS Plus I will admit I went into Greedfall with little to no hype or expectations and only a passing experience of Dragon Age-esque RPGs. But I will say here the generally high level of quality on display here makes very enjoyable to play despite its many shortfalls. The storyline is engaging an intertwining to the point where even the shortest side quest feels set up with the time and care of a main quest quick keeps the overall story ever engaging despite the unimaginative writing, sometimes stiff voice acting and one-note though overall decently likeable characters.
Although this engagement comes at the cost of a combat system that feels incredibly shallow and monotonous, especially in the end game, yes there are 3 distinct play styles and a multitude of weapons included in each, but when they all have the same moveset and when combat generally boils down to two buttons, maybe a binded broken healing spell, and one special move it is bound to feel tiresome, even grating when you account for your companions incessant one-liners throughout. Speaking of, the games simplistic approach to RPGs is no more prevalent than in its companions as due to a lack of controllable companion levelling or any combat interactivity with them at all, makes them feel more like minions and damage sponges rather than 2/3rds of a coherent and organised team. The lack of different set-ups and playstyles of these companions definitely hurts the replayability although the differing dialogue they offer in missions adds some flavour to the proceedings, it is not enough to keep people coming back.
The lore of the world and the characters is also interesting although it is held back by it being told nearly exclusively through dialogue with basically no in-game texts expanding on it. Just another part that looks intriguing but is too shallow to make an impact. Although it can look fairly underwhelming for a 2019 release, the scenery looks stunning at points and exploration is encouraged, the maps are fairly small in number and size but Spiders clearly put time and care into making them all look unique.
All-in-all a fairly enjoyable experience whose grand and complex vision is clearly held back by budgetary constraints. I would be interested in a Spiders game with more time and money put in as this clearly shows heart and passion for the genre and is rather well-made and bug-free. I wonder if my magic-focused second playthrough on extreme will give me any different impressions.
ENDING SPOILERS: One of my most major gripes and one that left me with a sour taste in my mouth as the credits rolled is the ending, not the final Fallout-esque epilogue sequence but the whole “final battle” itself. It builds it up as some final big defence with all the major factions against Constantin’s beast army. And I’m sure that battle was grand and all but having you come in with all 5 of your companions at the big fight has ended in some kinda Avengers Assemble moment only to fight 3 small groups of stragglers before you battle the Midir-like final boss left me incredibly underwhelmed, especially as the build-up was so engaging throughout.
Being free on PS Plus I will admit I went into Greedfall with little to no hype or expectations and only a passing experience of Dragon Age-esque RPGs. But I will say here the generally high level of quality on display here makes very enjoyable to play despite its many shortfalls. The storyline is engaging an intertwining to the point where even the shortest side quest feels set up with the time and care of a main quest quick keeps the overall story ever engaging despite the unimaginative writing, sometimes stiff voice acting and one-note though overall decently likeable characters.
Although this engagement comes at the cost of a combat system that feels incredibly shallow and monotonous, especially in the end game, yes there are 3 distinct play styles and a multitude of weapons included in each, but when they all have the same moveset and when combat generally boils down to two buttons, maybe a binded broken healing spell, and one special move it is bound to feel tiresome, even grating when you account for your companions incessant one-liners throughout. Speaking of, the games simplistic approach to RPGs is no more prevalent than in its companions as due to a lack of controllable companion levelling or any combat interactivity with them at all, makes them feel more like minions and damage sponges rather than 2/3rds of a coherent and organised team. The lack of different set-ups and playstyles of these companions definitely hurts the replayability although the differing dialogue they offer in missions adds some flavour to the proceedings, it is not enough to keep people coming back.
The lore of the world and the characters is also interesting although it is held back by it being told nearly exclusively through dialogue with basically no in-game texts expanding on it. Just another part that looks intriguing but is too shallow to make an impact. Although it can look fairly underwhelming for a 2019 release, the scenery looks stunning at points and exploration is encouraged, the maps are fairly small in number and size but Spiders clearly put time and care into making them all look unique.
All-in-all a fairly enjoyable experience whose grand and complex vision is clearly held back by budgetary constraints. I would be interested in a Spiders game with more time and money put in as this clearly shows heart and passion for the genre and is rather well-made and bug-free. I wonder if my magic-focused second playthrough on extreme will give me any different impressions.
ENDING SPOILERS: One of my most major gripes and one that left me with a sour taste in my mouth as the credits rolled is the ending, not the final Fallout-esque epilogue sequence but the whole “final battle” itself. It builds it up as some final big defence with all the major factions against Constantin’s beast army. And I’m sure that battle was grand and all but having you come in with all 5 of your companions at the big fight has ended in some kinda Avengers Assemble moment only to fight 3 small groups of stragglers before you battle the Midir-like final boss left me incredibly underwhelmed, especially as the build-up was so engaging throughout.
I wanted to complete this game as kid, but I see it would be impossible even with unlimited money. Just completed it, but I used cheats for live, energy, guns and about 90 save states in retroarch.
Incredible body horror masterpiece. Loved it; the finale was absolutely stunning.
«Blew my mind»
Better than the first one, and I also felt like this was a better representation of NYC. Loved the focus on Harlem; also cool how every main character isn’t white. Except the villain, who knowably endangers a largely diverse neighborhood for profit. “He sees us as disposable,” says Miles. Gameplay was just as fun, great costumes. More content than expected, about half the gameplay time as the first one but it was perfect for me since I just played the original. Great game.
Mario and Luigi: Bowser’s Inside Story is a game with heart, humor, and just enough challenging gameplay to really enthrall you. Plenty of in-jokes, secrets, and laugh out loud interaction with characters we know and love. It’s really a must play.
«Can’t stop playing»
«Time-tested»
This is a brilliant idea in the wrong pair of shoes. What this actually pioneers in someway is a virtual room filled with links, videos, games, movies and cosmetic furniture and other interactive stuff to play around with.
This has an enormous potential as an alternate desktop environment. It also supports multiplay.
The problem this "game" has is its a half-life mod and therefore it looks outdated as hell and is terrible to navigate and use. I mean its not difficult to use it or anything.
A great idea but restrained by it's framework.
This has an enormous potential as an alternate desktop environment. It also supports multiplay.
The problem this "game" has is its a half-life mod and therefore it looks outdated as hell and is terrible to navigate and use. I mean its not difficult to use it or anything.
A great idea but restrained by it's framework.
«Ugly as my life»
Look, I was all aboard the Battleborn train from Day 1. I was in the closed beta and played copious amounts of it, and I was there purchasing it on launch day alongside DOOM (2016).
I love this game. It's a great game, with lots of unique flair to it. It can get a little crazy at times and a little complex, but overall I really enjoyed my time with this game. It scratched an itch that I couldn't get from other games at the time: alongside a PvP mode, there was a PvE mode that was great. The writing was charming, and the character designs were incredibly varied and felt lively for the amount of playable characters on the roster.
But now that the servers are essentially closing, and the game itself is already dead to begin with...I can't recommend this game. As much as I want it to survive, it is done. And all we can do is write a eulogy to it, and hope that the character that this game brought survives elsewhere in a luckier game.
I love this game. It's a great game, with lots of unique flair to it. It can get a little crazy at times and a little complex, but overall I really enjoyed my time with this game. It scratched an itch that I couldn't get from other games at the time: alongside a PvP mode, there was a PvE mode that was great. The writing was charming, and the character designs were incredibly varied and felt lively for the amount of playable characters on the roster.
But now that the servers are essentially closing, and the game itself is already dead to begin with...I can't recommend this game. As much as I want it to survive, it is done. And all we can do is write a eulogy to it, and hope that the character that this game brought survives elsewhere in a luckier game.
«Disappointment of the year»
Minecraft is my favorite game to play when watching movies. I really only play peaceful mode and have been building the same world for 5 years. Good, relaxing fun.
Overall: 8/10
Gameplay: 8/10 (Would have been 9.5/10 at the time it came out, but has since aged out of its prime and the later games in the series do the same mechanics but better.)
Story: 8/10
Music: 9/10
More detailed review to come. (WIP)
Gameplay: 8/10 (Would have been 9.5/10 at the time it came out, but has since aged out of its prime and the later games in the series do the same mechanics but better.)
Story: 8/10
Music: 9/10
More detailed review to come. (WIP)
«Time-tested»
«Constantly dying and enjoy it»
A kind of interesting experience, but a very clumsy and boring game. The images and meanings are read easily, but the scope for guessing is quite wide. It was probably very difficult to imagine this in 2009, but now it’s very likely, given that this approach to content creation has gained popularity in the field of video games and movies. In my opinion, it's better to try Ice-Pick Lodge games instead. Besides, there is also a great What Remains of Edith Finch on the similar topic.
«Boooring»
The bugs are a fuckin nightmare. I got stuck with a bug in the third mission and nothing I did fixed it so I uninstalled it and won’t be playin that shit again. It’s a pity because the idea ain’t bad, but the amount of sloppy in this game is unbelievable
«Buggy as hell»
In 2016, this game could be a good impetus for buying a PS4. However, after generally restrained or negative reviews from people I respect, I decided to postpone the purchase until the better times that aeventually took place these days, when I am finally able to play, paying only for the PS+ subscription.
In terms of reviews, there were complaints about performance, camera and control issues, and finally Trico himself became the main target of humiliation. Well, by an amazing coincidence, at least 4 years after the release, the game runs in a solid frame rate, doesn’t have frustrating control problems (it was quite smoothly for me) and, most importantly, it turns out that Trico also has no problems in general. Moreover, the beast, together with me, went the ideal pace of the path from complete rejection (on his part, of course) to real strong friendship and mutual understanding. So I got exactly the initially intended gaming experience, and it was absolutely wonderful.
I can only comment exactly one problem in the game in the form of a voiceover. Unfortunately, no more elegant way of giving hints to the player was found, and obvious comments were added along the way, so that the voiceover was evenly distributed. In my opinion, it is better to sit and think than to be offended by a trivial phrase, inserted only so that there is no way to get lost. Considering that the boy's own remarks do not violate immersiveness, it was possible to put clues in them. But apparently some of the producers have a grossly underestimated opinion about the intelligence of players. This is clearly not a nitpicking, because in the Shadow of the Colossus remake that came out two years later, the hints (which were already more organically built into the game) could be turned off in the settings. Next, I want to breathe out, because the amount of lore information is just as small as necessary, and the voiceover is really mostly limited to trivial commenting on what is happening.
In addition, the game just feels consistently after Iсo and Shadow of the Colossus, incorporating aspects of both. This, of course, does not mean that Mr. Ueda's previous works do not need to be played. I felt frisson and cried playing each of the three.
In terms of reviews, there were complaints about performance, camera and control issues, and finally Trico himself became the main target of humiliation. Well, by an amazing coincidence, at least 4 years after the release, the game runs in a solid frame rate, doesn’t have frustrating control problems (it was quite smoothly for me) and, most importantly, it turns out that Trico also has no problems in general. Moreover, the beast, together with me, went the ideal pace of the path from complete rejection (on his part, of course) to real strong friendship and mutual understanding. So I got exactly the initially intended gaming experience, and it was absolutely wonderful.
I can only comment exactly one problem in the game in the form of a voiceover. Unfortunately, no more elegant way of giving hints to the player was found, and obvious comments were added along the way, so that the voiceover was evenly distributed. In my opinion, it is better to sit and think than to be offended by a trivial phrase, inserted only so that there is no way to get lost. Considering that the boy's own remarks do not violate immersiveness, it was possible to put clues in them. But apparently some of the producers have a grossly underestimated opinion about the intelligence of players. This is clearly not a nitpicking, because in the Shadow of the Colossus remake that came out two years later, the hints (which were already more organically built into the game) could be turned off in the settings. Next, I want to breathe out, because the amount of lore information is just as small as necessary, and the voiceover is really mostly limited to trivial commenting on what is happening.
In addition, the game just feels consistently after Iсo and Shadow of the Colossus, incorporating aspects of both. This, of course, does not mean that Mr. Ueda's previous works do not need to be played. I felt frisson and cried playing each of the three.
«Just one more turn»
«Can’t stop playing»
İlk souls-like tecrübemdi. Gayet beğendim. Tabii, henüz oynamadığımdan dark soulslarla kıyaslamasını yapamayacağım. Ama farklı karakterlere geçmek güzel bir mekanik olabilir. Hardening bayağı iyi bir mekanikti ayrıca. Yaratılan, o souls likelara has umutsuz ortam, kaliteli biçimde yaratılmış. Oyuna girdiğinizde tüm hayat enerjinizin topraklandığını hissedebiliyorsunuz. Boss tasarımları da hoştu, yaratıcı tasarımlar vardı. Denenmesi gereken bir oyun.
Setting fire to things has never been so much fun. Great little game and a cool soundtrack as well.
«Sit back and relax»
«That ending!»
The interaction between resource management, smart puzzles, and genuinely tense action makes this a masterpiece. It is balanced so finely that it's just such a joy and terror to play. And the level design that backs over itself with puzzles opening shortcuts is incredible. A must play!
«Blew my mind»
«Can’t stop playing»
An interesting little point and click game, does everything it should.
A solid game, not without flaws (technical ones mostly). It was immediately obvious to me that the legendary trio was more for marketing here, but the influence from each side was palpable. In any case, there are almost no such games nowadays.
«Time-tested»
«Underrated»
Dante’s Inferno was a God of War clone, similar to Darksiders. However, what it lacked in originality, it made up with story. I very much enjoyed the Divine Comedy, and wished this had spawned a franchise.