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I've only played a half dozen levels or so. It started out mostly fun but as the difficulty ramped up I just found that the controls and physics didn't agree with me.

Positive points: Fun ideas for platforming.

Negative points: The physics/controls reminded me of old games in a bad way.
This game is a great update to the original Pac-Man formula. It has 100 unique levels, 3 unique enemy types and several items with different effects. It's good for single or multiplayer gaming. But it's hard. The enemies move a little too fast, and some enemies are a little to effective for casual play. This makes the levels, which are often design as a basic puzzle, very hard to complete. Since you start with very few lives shared among all players game overs are common.

There are several sections to the game, each with a number of levels. But if you get a game over, you must restart from the beginning of that section with 4 lives, making progress very hard. This is especially true when playing co-op. I reached out to the developer and suggested he add casual and beginner modes to make it easier to play with casual friends. He seemed to think this was a great idea and implied he was working on it.

It's a very hard game and good for seasoned gamers to play single player.

The versus mode is also a lot of fun, where you chase down your friends. You cannot camp on the last gold coins since the game timeouts and give the victory to the treasure hunters. It's fun and frantic.

Positive points A fun Pac-Man like experience with a variety of levels and enemies. It's also Inexpensive.

Negative points Hard for a party game: you start with few lives, the enemies are fast and the levels are built like a puzzle. Some friends can get frustrated with the lack of progress.
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The game was generally good. However, the archaic physics and controls seemed to copy the worst of retro games and made it less enjoyable for me. It was also a little off-putting that when the world opened up the first boss I defeated happened to be coded as gay.
Recommended, but only if you try to avoid as many enemies as possible. There is little value in engaging when you don't have to. The boss fights are super challenging. You always need a touch of luck. Enemies feel overpowered but death feels cheap, so it evens out. The story is nice and short but interesting and funny.

Positive points: Charming setting which dovetails with the minimalist story. Mostly action and very intense. Dialogue often breaks the fourth wall, as does the entire mystery of the island.

Negative points: Enemies are overpowered, and there isn't much reason to attack the if you don't have to. Death is cheap, which removes a lot of tension. There are no potions to 'hang in there,' despite the dialogue joking about them.
It would have been fun if there was an online mode. Play with bots is just not interesting.
«Boooring»
Concise Review:
A bigger, better and more complex version of Among Us. I enjoyed stumbling through the winter lands learning how to survive and escape, but the real joy comes from being the traitor. I think this game would be very fun if played with friends but it is still an enjoyable experience playing with randoms across the world.

Review In Progress:
My first game everybody was talking a lot and the survivors won so quickly. I barely figured out what was going on and I randomly followed people to the helipad. I didn’t contribute anything. Then for my next 7 or so games I either fucked up or was playing with a group that was awful. And I had very little clue how to do the tasks. I find ranged weapons hard to aim. I thought when I had a rifle and that guy had an ax I could beat him if I took first shot. But nope, he beat me to death. Still there is something about this game that I think seems fun. I think with the right people once I know what I’m supposed to do it could be fun for at least a bit. I can see it being really fun playing with people you know.

I wish that people online talked more. Beside my first game I’ve had no games where people talk. And I’m talking trying to see if others have mics. The vast majority of these games I run around and harvest and loot for like 10 or 15 mins then fuck up my whole game by getting killed or blowing my cover. Still something is there because I keep wanting to try again.

Uh so I think the game messed up at some point after my first game and my settings turned off voice chat. That was why no one was talking, they couldn’t hear me and I couldn’t hear them. I fixed it and now every game pretty much everyone talks. Now I’m actually playing the game. It’s better. It’s a lot better. I had a great lie one round. I was a traitor and I killed a guy and blamed the death on a bear. Worked great. Killed a few more people before getting caught and killed. Being a traitor is hard but so fun.

I finally understand most of the rules and mechanics of the game. I’m now a solid survivor I think except I have a tendency to go off rogue in order to complete tasks, so sometimes I get hit by traitors or I’m just so out of the loop that I don’t know who the traitor is when I should. Also I’ve realized that guns aren’t great and melee is better for most situations. The game is pretty fun. It does depend on having fun people to play with. I’m liking it though. It’s addictive. I think about the mistakes I made and I want to try again. I’ve had a few solid rounds where we win as a survivor but I haven’t had a great traitor round yet. Not one where I won. A few games I waited too long to strike.

I had a good stretch of really fun traitor rounds. I played with this group 2 in a row. I was traitor both times. They were such hooligans so it was so easy to put them against each other. I had a lot of fun. It’s a unique gaming experience I havnt really played before. I’m definitely more excited about traitor rounds. They are like twice as fun. 

I’ve survived a good number of basic rounds now. If you have a semi decent group who focuses on the task its hard for the traitors to stop it.

I really binged this game over a weekend. I don’t think I will play a lot more of the basic rounds. I still enjoy being the traitor in the short rounds but it’s pretty repetitive being a survivor. It was fun learning the process and having those experiences but I now know the steps to take in the basic rounds and it’s repetitive. I still have some more regular game modes in me. I haven't survived that many regular rounds. I still really like being the traitor. When I do end up putting PW down it will be because I’m bored of being a survivor. I could be a traitor for awhile. It’s less repetitive. It’s more fun to talk to people and try to blend in. It’s so great convincing a lone survivor to follow you into the woods only to turn on him when no one can hear him scream. 

I had another unique fun game. A lot of drama happened. There was a guy that was very entertaining. He thought he was cool as shit but he was a total dork. He did have a great round though. We fought the two traitors. He and the first traitor were downed and then I downed the last traitor at the same time he downed me. We crawled to the last survivor and convinced him to pick us up. Then the three of us had to scramble to compete the tasks while constantly fighting heat and hunger. We survived the standard round with 20 seconds left before mega death blizzard. We were so close to death many times. 

I think I’ve pretty much had most of the unique experiences this game has to offer. I just had an identity thief game where I became a traitor and won. I’ve had multiple survivor wins in the standard round. I’ve had traitor wins as well. Survivor rounds are no longer that entertaining and that’s the most likely round. The last stage of this game is stoned rounds. The vast majority of games I’ve played I’ve been sober. Once I conquer the stoned experience I will ready to put this game to rest.

I enjoyed this game. It was a blast when new and with the right people. Ends a low B+.

Final Score: B+
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Journal Style Review:
Played my first session for about 2.5 hours. It was alright. It’s so confusing though. I know part of the game is discovering things but it’s hard to figure out how the inventory and crafting and all that works. I had to google how to cook food in the campfire. Stuff like that I understand what’s going on, I just didn’t know the buttons to push and they don’t make it very clear. I do like the idea of the game though. I had a friendly cowboy stranger show me the ropes for awhile. That was helpful. My main complaint that I think will limit the amount of time I spend playing this game is that the movement and combat feels gross. I like Dino island and I was weirdly in for a survival type game but the gameplay might kill it before it even begins.

I’m not feeling this game which is disappointing because I love the idea of dinosaur survival island but the gameplay feels awful and I don’t like the weird level design of this world. I shouldn’t bump into this tiny carnivore that happens to be a level 100 and wrecks me when I just killed a much larger aggressive looking Dino beforehand. This game feels gimmicky and I don’t think it’s worth my time figuring it out. It hasn’t drawn me in. I’m moving on. I’m disappointed. I blame the gameplay.

Final Score: B-
The concept is almost identical to a flash game on Kongregate called Continuity. The only problem I have with this game is that in Continuity, you could move tiles around with your character in them and in Pedestrian you reset when you reconnect tiles.
My least favorite halo game so far
Exceptional
top game
Catherine is a decent visual novel with some glaring flaws, and a poor puzzler hampered by strange design decisions. The game is about a 60/40 split between visual novel and actual puzzle solving. If you're not a fan of romance VN's, I wouldn't bother with it.

As a visual novel, Catherine begins as a relatively grounded story that has the player grappling with the morality of cheating. The main character, Vincent, continually wakes up with a woman (Catherine) with no recollection of his time with her. His girlfriend (Katherine) is pregnant with his child and is getting suspicious of his strange behavior. The story excels when it allows the player to fill Vincent's shoes and deal with the consequences of his actions. However, at the same time, Vincent doesn't exactly act realistically, falling squarely into the anime trope of "male character who just keeps getting in deeper shit." This very quickly leads to the game breaking the fourth wall and directly asking the player to consider moral quandaries, seeing as you can't possibly empathize with Vincent's unrealistic portrayal. The anime tropes don't stop there, either. Catherine features a Yandere, a Trap, and a Tsundere. There's also one GLARINGLY bad moment in a particularly tense scene that's been anticipated and built up for the entire game. Just as the game hits its most intense moment, Japanese style comedic relief ruins the mood and the seriousness along with it. This is related to something called "Bathos," and for more on why this bothers me so much, see Just Write's youtube video on the topic. (https://www.youtube.com/watch?v=w-QhdzQo66o)

There's also a "morality" meter of sorts that swings towards red and blue, indicating [spoiler]freedom and order[/spoiler], which misses the mark more oft than not. This is usually the case with dialogue and morality in games, especially those that have a binary system like Catherine, so this is less of a complaint about Catherine and more about the depictions of morality and dialogue systems we see in games in general. Catherine does compare your answers to all other players', which I found entertaining. A remarkably large number of players are good little boys and girls.

The story (and game) completely fall apart at a certain point. Towards the end of the game, [spoiler]Atlus decides to abandon any pretense of having the player ponder morality by revealing everything was all a dream, the bartender is a god, and Catherine was an imaginary succubus. At this point, you answer 3 questions which determine the outcome of the game's story and which romance option you get. As long as the "morality" meter is heavily blue/red, the rest of your choices literally don't matter.[/spoiler] Due to the 8 different endings, there's tons of loose threads and story arcs that never finish in any one playthrough. I didn't replay the game to see the other endings.

The game's puzzles have the potential to force you to change your perspective and solve problems in ingenious ways. Unfortunately, every level in the game is timed, incentivizing quick and dirty solutions that get the job done. To make matters worse, there's a score system that further rewards speed. The score system is the most frustrating part of the game. Your score isn't saved by checkpoints, which means that if you want to go for Gold (which unlocks some game modes), you have to complete entire levels in one flawless attempt. Practically, high scores require memorization, not any sort of cleverness on the part of the player. In addition, there's a really bad escort mission that you will randomly fail, and a checkpoint in a later mission that instantly kills you when respawning.

It's not as if Atlus is incapable of making a good set of puzzles. There's an arcade machine in the game that features 128 puzzles that place a limit on the number of moves you make. These levels are all better designed than those present in the actual game. I believe Atlus made a lot of changes in Full Body (the remaster) that fix some of my complaints, but I still wouldn't recommend it to fans of puzzlers. I can't comment on its quality as a VN since I don't have much experience with those, but people seem to like it well enough.

I believe Atlus made a lot of changes in Full Body (the remaster) that fix some of my complaints, but I still wouldn't recommend it to fans of puzzlers. I can't comment on its quality as a VN since I don't have much experience with those, but people seem to like it well enough.
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Very nice and warm game. ♥
Exceptional
.
«Blew my mind»
«Can’t stop playing»
Exceptional
На века
«Can’t stop playing»
«Time-tested»
I was expecting some mindless hole action but I was surprised by a humorous story about a raccoon.

Date Completed: 2021-03-07
Playtime: 2h
Enjoyment: 7/10
Recommendation: I enjoyed it. Worth the time.
Exceptional
After completing The Cat Lady & being impressed with it, I decided to continue through the "Devil came through here" series, and I was not disappointed, furthermore I will say that personally I liked Downfall a tiny little bit more than the cat lady.
the story was awesome, the atmosphere and this twisted world makes itself quite unique and memorable, ( oh man, the blender part ... ), the voice acting, the graphics ( yeah I am not kidding, the graphics although may seem a bit ugly at first, but they turn out to be a strength factor for the games, making some scenes more effective & memorable.

so anyways, for anyone who haven't played this series yet, you are missing a damn lot, start with the cat lady then go play this one, and you will thank me later 
This game is a Pikmin clone, meaning that you need minions of different types do progress in the game and to reach new areas. It's a fairly short game, but when you take it for what it is, namely a kids game, it's quite enjoyable. I believe if you're actually invested in the franchise even more so. 

It's definitely not a game that anyone should buy at full retail price, but if it's on sale and a child likes this franchise in general or similar games, it can be a nice game for a them to enjoy.
Exceptional
A very well-made game and well conceptualized.  good to pass by time
«Blew my mind»
«Just one more turn»
It's really good fun, especially in coop mode! 4,5/5 would recommend. They apparently released a soundtrack too, and honestly the music in this is great.
«Liked before it became a hit»
«Constantly dying and enjoy it»
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