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The game is often very cute, and can pluck the heart strings here and there, but the gameplay is nothing to write home about, and bugs make it a real challenge to play fluidly.
«Buggy as hell»
One of the first games I played . The art style is so good and the game as a whole is designed very well art wise.
The story itself seems straightforward and also maybe space for other interpretations. The puzzles are normal but I had a tough time figuring out what to do next and had to heavily rely on the walk through in the first play. Overall I am glad that I played this , very enjoyable in the second proper play through. It's not ground breaking but very good looking game , I recommend playing it once. OST is also fine I guess. it seems like all the indie games in this genre have similar music.
The game conveys it's atmosphere very well. The game is mostly about exploring the town and the actual stuff happens in between when you are generally not expecting it. The characters are well designed and have different opinions and humor. It's a game about american young adult life which i can't relate too but otherwise i get what it is trying to show.
It's a good game .
This is, without a doubt, the best game I have ever played. What an achievement. I can understand why some people who played it may not feel the same way, and I respect that, but don’t trust anyone who has only been going off the leaks. Trust the people who have actually played the game.
«Blew my mind»
«That ending!»
Call of Duty Black Ops 1 is honestly one of the best first person shooters I have ever played. Everything from the campaign, multiplayer, and the zombies is nothing short of exceptional and I’m gonna tell you all about it.
The first mode I’m going to dissect is the campaign. The story mode is easily top 5 in the franchise. The setting picked for the game is unique and is one that is barely seen in video games. The way the Cold War is portrayed in this game is very accurate and they do a great job of blending reality with fiction. This COD campaign was the first to have the playable protagonist actually talk and it felt refreshing to have a protagonist who the players can relate to.
Seeing Alex Mason kidnapped by the Russians and being put through brainwashing to be used as a sleeper agent is honestly insane. The overall plot is the villain of the game, Nikita Dragovich, has made a lethal gas known as Nova Six and plans to release it in every US state. The majority of missions in the game are flashbacks and the present is taking place with Mason being tortured by the CIA in order to decipher a series of numbers from a broadcast that will sequence the attack.
Throughout the majority of the game, the identities of the interrogators are kept secret. In all these flashbacks, Mason is doing tasks for the CIA and he is accompanied with characters known as Frank Woods, Bowman, Hudson, Weaver, and Viktor Reznov. After Mason is kidnapped by the Russians, he is thrown into a gulag named Vorkuta. He befriends a WWII veteran named Viktor Reznov who was previously in COD WAW, making it canonically related.
Reznov explains he and the USSR were supposed to extract Nova Six from the Germans and also extract Nazi scientist Freidrich Steiner. In this flashback, Dimitri Patrenko from WAW accompanies him in the mission. Dragovich was the squad commander of Reznov’s team, showing they have history. As Reznov and his team are about to extract Steiner, Dragovich uses the gas and tests it on his comrades, killing Dimitri in the process and betraying Reznov.
Reznov escapes but is shortly thrown into Vorkuta after. Reznov and Mason escape Vorkuta but Mason ends up leaving Reznov behind. After that, Reznov is believed to be dead until he reunites with Mason in Laos. Near the end of the game, Reznov convinces Mason that Steiner must die so they head to Rebirth Island and plan to kill him before the CIA get to him. This mission is played twice, through the perspectives of Mason and Hudson. Hudson reaches Mason and Reznov preparing to kill Steiner but is late to stop him. In Hudson’s perspective, Mason is seen killing Steiner by himself while Reznov is not present.
That’s when the game reveals the biggest plot twist and reveals that Viktor Reznov was dead the entire time and Mason hallucinated seeing him. Honestly it’s a clever twist that no one saw coming. It is also revealed that Reznov hijacked Mason’s brainwashing to have Mason carry out his revenge. In the buildup to the final mission, the interrogators are revealed to be Hudson and Weaver, they tell Mason that Reznov was dead the entire time. The numbers revealed a ship called the Rusulka where Dragovich will be broadcasting the numbers.
They attack the ship, Mason strangles Dragovich, and saves the day. The ending is spectacular and the games hints at the possibility that Alex Mason might have killed JFK. The campaign has solid voice acting, amazing gameplay, and outstanding writing.
Next mode I will dive into is Multiplayer. Multiplayer is absolutely fun, the customization options are endless, and the for the first time, you could create your character and emblem. The maps are all uniquely designed and never feel worn out. The gunplay is fun and it felt rewarding earning the highest killstreak possible.
DLC maps add a lot to the multiplayer and make it even better. It was nice to unlock weapons without having to pay micro transactions. The biggest issue I have is sound design since shotgun blasts, car explosions, and grenade launchers can get annoying. Overall, BO1 offers a strong multiplayer that is still being played till this day.
Zombies mode in this game has a lot of positives. The game offers three maps at launch which are Kino, Five, and Dead Ops Arcade. Kino is a perfect starter map at it appeals to casuals and keeps you wanting more. DLC maps are great and IMO, worth spending the money. The best of the DLC is either Ascension or Moon. Treyarch decided to bring back the WAW maps and those are fun to play. Overall, zombies innovated and is still a joy to play.
Overall, this game is a strong entry in the COD series and kept the formula fresh and clean.
Final rating: 9.2/10
The first mode I’m going to dissect is the campaign. The story mode is easily top 5 in the franchise. The setting picked for the game is unique and is one that is barely seen in video games. The way the Cold War is portrayed in this game is very accurate and they do a great job of blending reality with fiction. This COD campaign was the first to have the playable protagonist actually talk and it felt refreshing to have a protagonist who the players can relate to.
Seeing Alex Mason kidnapped by the Russians and being put through brainwashing to be used as a sleeper agent is honestly insane. The overall plot is the villain of the game, Nikita Dragovich, has made a lethal gas known as Nova Six and plans to release it in every US state. The majority of missions in the game are flashbacks and the present is taking place with Mason being tortured by the CIA in order to decipher a series of numbers from a broadcast that will sequence the attack.
Throughout the majority of the game, the identities of the interrogators are kept secret. In all these flashbacks, Mason is doing tasks for the CIA and he is accompanied with characters known as Frank Woods, Bowman, Hudson, Weaver, and Viktor Reznov. After Mason is kidnapped by the Russians, he is thrown into a gulag named Vorkuta. He befriends a WWII veteran named Viktor Reznov who was previously in COD WAW, making it canonically related.
Reznov explains he and the USSR were supposed to extract Nova Six from the Germans and also extract Nazi scientist Freidrich Steiner. In this flashback, Dimitri Patrenko from WAW accompanies him in the mission. Dragovich was the squad commander of Reznov’s team, showing they have history. As Reznov and his team are about to extract Steiner, Dragovich uses the gas and tests it on his comrades, killing Dimitri in the process and betraying Reznov.
Reznov escapes but is shortly thrown into Vorkuta after. Reznov and Mason escape Vorkuta but Mason ends up leaving Reznov behind. After that, Reznov is believed to be dead until he reunites with Mason in Laos. Near the end of the game, Reznov convinces Mason that Steiner must die so they head to Rebirth Island and plan to kill him before the CIA get to him. This mission is played twice, through the perspectives of Mason and Hudson. Hudson reaches Mason and Reznov preparing to kill Steiner but is late to stop him. In Hudson’s perspective, Mason is seen killing Steiner by himself while Reznov is not present.
That’s when the game reveals the biggest plot twist and reveals that Viktor Reznov was dead the entire time and Mason hallucinated seeing him. Honestly it’s a clever twist that no one saw coming. It is also revealed that Reznov hijacked Mason’s brainwashing to have Mason carry out his revenge. In the buildup to the final mission, the interrogators are revealed to be Hudson and Weaver, they tell Mason that Reznov was dead the entire time. The numbers revealed a ship called the Rusulka where Dragovich will be broadcasting the numbers.
They attack the ship, Mason strangles Dragovich, and saves the day. The ending is spectacular and the games hints at the possibility that Alex Mason might have killed JFK. The campaign has solid voice acting, amazing gameplay, and outstanding writing.
Next mode I will dive into is Multiplayer. Multiplayer is absolutely fun, the customization options are endless, and the for the first time, you could create your character and emblem. The maps are all uniquely designed and never feel worn out. The gunplay is fun and it felt rewarding earning the highest killstreak possible.
DLC maps add a lot to the multiplayer and make it even better. It was nice to unlock weapons without having to pay micro transactions. The biggest issue I have is sound design since shotgun blasts, car explosions, and grenade launchers can get annoying. Overall, BO1 offers a strong multiplayer that is still being played till this day.
Zombies mode in this game has a lot of positives. The game offers three maps at launch which are Kino, Five, and Dead Ops Arcade. Kino is a perfect starter map at it appeals to casuals and keeps you wanting more. DLC maps are great and IMO, worth spending the money. The best of the DLC is either Ascension or Moon. Treyarch decided to bring back the WAW maps and those are fun to play. Overall, zombies innovated and is still a joy to play.
Overall, this game is a strong entry in the COD series and kept the formula fresh and clean.
Final rating: 9.2/10
«Blew my mind»
«Time-tested»
I can’t wait to lead these kids to their deaths.
I don’t know why the mechanics are so slow. It shouldn’t be so awkward to pick things up and spin them around. The camera angles also don’t feel effective.
The best part so far is the psychiatrist. He has kept me playing.
As the game has gotten more hectic it has become more enjoyable. I actually am enjoying the dumb fun B movie horror vibes a bit now. For awhile it was pretty bad.
I liked it a bit less when it was just the monsters. The ending wasn’t that great either. I don’t feel the butterfly effect like they were saying. It felt more like meaningless questions most of the time and your decisions change who does certain things or how they die.
Final Score: B-
I don’t know why the mechanics are so slow. It shouldn’t be so awkward to pick things up and spin them around. The camera angles also don’t feel effective.
The best part so far is the psychiatrist. He has kept me playing.
As the game has gotten more hectic it has become more enjoyable. I actually am enjoying the dumb fun B movie horror vibes a bit now. For awhile it was pretty bad.
I liked it a bit less when it was just the monsters. The ending wasn’t that great either. I don’t feel the butterfly effect like they were saying. It felt more like meaningless questions most of the time and your decisions change who does certain things or how they die.
Final Score: B-
(Review taken from my Steam profile)
Umurangi Generation is one those unique games that stands tallest, even amidst industry giants - at once perfectly accessible, heartfelt and engaging, this is a title that should be on everyone's list of games to try.

It is refreshing to have a game that asks you to care and observe your surroundings, taking in the sights, framing the shot, and absorbing the story - with this title having released within the context of Covid-19, rampant inequality, despotic and apathetic governments, and the ever looming climate crisis, Umurangi Generation feels like an emotional outlet.
The game does a superb job of handing over total creative expression to the player, drip-feeding tools and techniques as they progress - one level might see you getting to grips with a standard kit lens, before handing you another lens or editing function in the next. It feels perfectly paced and in harmony with the confidence and ability of the player.

Although one might be able to beat the game within a few hours, it feels as if it could be endlessly replayable, especially with the new tools the player unlocks throughout - as the credits rolled, I felt ready to jump back in, to capture new sights and imagery, and to let more story details wash over me.
In these times, I feel this game should be an essential pick - creative expression within a safe space, a sense of camaraderie, and a critique of those who have collectively failed us. This game serves not only as an outlet for its creators, but potentially for all of us.

«Blew my mind»
«Can’t stop playing»
The Last of Us Part II has been criticized many many times by many different reasons. It leaves no one indifferent. It made history.
While the turns of the narrative and its message are subject to personal tastes, the gameplay is truly astonishing and dynamic, the storytelling is smooth and interesting and the aesthetic is immersive and attractive. A lot of hard work has been put into making this great piece bit by bit with emphasis on details and world-building and it deserves big recognition purely for that.
And still, I love everything about it. From the story, to the gameplay, passing through the artwork and soundtrack and even the ending. Yes, it's a hard emotional journey. No, it's neither happy nor wholesome. However bittersweet, it is a very special experience to live.
As a last note: This is just part my personal experience but The Last of Us as a whole means so much because I grew up alongside it while growing up myself as a lesbian woman. Ellie's journey helped me throughout different moments of my life. Helped me be proud of who I am. Every time I come back to it I always end up reflecting on past experiences and big emotions, looking forward to the future. I know it does the same to a whole lot of other people.
I hope you enjoy it as much as I did.
While the turns of the narrative and its message are subject to personal tastes, the gameplay is truly astonishing and dynamic, the storytelling is smooth and interesting and the aesthetic is immersive and attractive. A lot of hard work has been put into making this great piece bit by bit with emphasis on details and world-building and it deserves big recognition purely for that.
And still, I love everything about it. From the story, to the gameplay, passing through the artwork and soundtrack and even the ending. Yes, it's a hard emotional journey. No, it's neither happy nor wholesome. However bittersweet, it is a very special experience to live.
As a last note: This is just part my personal experience but The Last of Us as a whole means so much because I grew up alongside it while growing up myself as a lesbian woman. Ellie's journey helped me throughout different moments of my life. Helped me be proud of who I am. Every time I come back to it I always end up reflecting on past experiences and big emotions, looking forward to the future. I know it does the same to a whole lot of other people.
I hope you enjoy it as much as I did.
«Blew my mind»
«That ending!»
Pros
(+Weapons) (+Co-op Gameplay) (+Suits) (+"Meh" Main Story Level Design) (+Dismemberment)
Cons
(-Bad Side Missions) (-Doors) (-Unnecessary Animations) (-Too easy to predict what's gonna happen.) (-Passive Villain)
(+Weapons) (+Co-op Gameplay) (+Suits) (+"Meh" Main Story Level Design) (+Dismemberment)
Cons
(-Bad Side Missions) (-Doors) (-Unnecessary Animations) (-Too easy to predict what's gonna happen.) (-Passive Villain)
«I could make it better»
8/10 - the OST :)))) also very unique and fun final boss
«Just one more turn»
«Constantly dying and enjoy it»
A unique experience with a deeper meaning about coming together, a challengingly weird yet intriguing story, as it's gameplay, makes Mr. Kojima's first independent debut one of gaming's most treasured gems.
«Blew my mind»
«Time-tested»
Finally. A campaign is a true spiritual successor to Bodycount and Black. It's no way a realistic military shooter but more like a cinematic scripted action sequence.
If you miss these early 2000s game where every enemy stays near a red barrel, you'd love that one.
If you miss these early 2000s game where every enemy stays near a red barrel, you'd love that one.
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«Better with friends»
Rogue-lite type of game with some strange mix of rpg elements and final level bosses that resemble frustrating shoot-em-up fights.
Controls could be tighter and the battlefield becomes a small mess when multiple enemies attack at the same time.
First impressions of the prologue is of quick boredom and unbalanced bosses leading to a short lived title.
Controls could be tighter and the battlefield becomes a small mess when multiple enemies attack at the same time.
First impressions of the prologue is of quick boredom and unbalanced bosses leading to a short lived title.
Its difficult to complain when a game is given for free and the intent is spreading awareness about global pollution, but that doesnt save even a small title like this from needing a basic decent control scheme, reconfigurable keybinds and gamepad support.