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If you always wanted to play alive chess with soldiers instead of figures (almost like in Harry Potter), this game will be perfect for you. It’s challenging and involving, I bet you’ll spend hours playing the game. Hope, it’ll be functionally improved. But even now it’s great.
Such a great disappointment. The endless list of my complaints includes:
no tactics required
stupid enemy AI
unrealistic weapon feelings
no physics
melee combat is awful
the Enhanced Edition is better visually but still is not fun.
no tactics required
stupid enemy AI
unrealistic weapon feelings
no physics
melee combat is awful
the Enhanced Edition is better visually but still is not fun.
The game offers you 6 campaigns, each of them is enjoyable, so you can just pick the setting you like and go on. The gameplay is nice and focused more on the melee fights rather than on resource management (and I like this gore medieval combat!).This is a violent, exciting RTS, supported by excellent graphics and outstanding sound design. I only played single-player campaigns so far, and maybe the multiplayer will disappoint me, but right now I’m satisfied and want to complete all the campaigns here.
If you are into zombie games, you can’t miss this game. A highly realistic apocalypse, where you need to survive together with other people, not only kill zombies (but it’s fun too). A variety of weaponry, nice graphics, a good story - you should definitely try it, if you haven’t yet.
A great game, especially for an indie studio. Yes, it has some problems but the fun it brings is much more important. A huge job was done here, and I appreciate that. You play as a group of characters, and each of them is complex and interesting. And you need to balance your team and decide who lives or dies. The gameplay may seem repetitive but I didn’t have any problems with it. The further I play this game, the better it gets.
Not much to say about this really. A Dark Souls clone that didn't really bring much to the table. If you can get past the clunky controls and frequent drops in framerate, you may get a kick out of it. I didn't however...
«Buggy as hell»
Atari Vault is a collection of 100 Classic Atari games. The game is developed by Code Mystics who have worked with the same collection of games for the 2010 DS releases Atari Greatest Hits Vol.1 and 2, as well as the iOS and Android ports. They have also been involved in other classic collections such as Activision Anthology and the Rare Replay collection. Atari Vault runs the original games’ Rom image wrapped into an emulator made with the Unity 5
«Disappointment of the year»
This game is one of the most awesome games I have played for quite a long time! A simple but very fun concept! The only thing I would add is a sound slider in the options because this game is VERY loud and you should change the rate that money is given when completing a level as you can grind them by playing a relatively easy level such as distance running which gives you 7600 money and I managed to gather 100,000 money in under 10 minutes. Other than those, awesome game and well worth $2 in my personal opinion
Absolutely loving this game. The best run'n'gun game i have played over very long time. Easy controls and customization, cool music and beautiful graphics. Worth the money.
«Blew my mind»
«Just one more turn»
Atlantis: Pearls of the Deep is an award winning physics-based, Match-3 puzzler. Drop colorful orbs and let gravity do the rest, as the pearls crash and clink their way through ramps, platforms, and spinning gears. Match 3 or more pearls of the same color and watch them disappear while surrounding pearls fill the void! Earn Achievements and Stars depending on how fast and efficiently you clear the screen, then use those Stars to purchase awesome and explosive power-ups! Play through 100+ regular levels to unlock the bonus levels for extra challenge! Then unlock Zen Mode to play again and again at your own pace! Check out our sequel "League of Mermaids" here!
Enjoy over 120 levels of a unique blend of physics and Match-3 gameplay!
Collect 7 awesome power-ups, like the Bomb Pearl, the Lightning Pearl, or the Ghost Pearl!
Includes bonus challenge levels, mini-games, and Zen Mode with unlimited replayability!
Find all the Power Crystals and save Atlantis from disaster once again!
Atlantis: Pearls of the Deep, is an MP, that is developed by Alder Games and published by Legacy Games.
MP - Marble Popper
Game Visuals
I want to mentioned that the visuals for this game is well done.The visuals can be adjusted in the game's option menu.
Game Audio
I want to mentioned that the audio for this game is well done even if it is simplistic and somewhat repetitive. The audio can be adjusted in the game's option menu as well.
Gameplay
There are no game difficulty modes to choose from. But all levels have their own difficulty.
This is a marble popper game. It is similar to a match 3 game. The goal for this game is clear the marbles from the level with little moves as possible. All the levels that has objective assigned to them. There is a timer in-game but the time on the timer is generous for most parts.
There are hidden object levels in the game as well. The items to find are often repeated throughout the game.
There are stars to be earned from playing the game. The stars coins pay out when the level is complete with the objectives has been met. You can still earn star coins if only one or two level objectives has been met. Replaying the levels will improve the amount of stars is earned. You can earn up to three stars.
The star coins are used to purchase in-game power ups to use in the marble popper levels. Each power ups require a certain amount of star coins. There seven different power ups to obtain in the game. The power ups help completing the marble popper levels much quicker before the timer runs out.
There are fourteen different achievements that can be unlocked from playing the game. Each of these achievements does come with some requirements that needs to be completed before they can be unlocked.
Miscellaneous
There are six different trading cards to collect. You only get three of those trading cards from the game. There are several ways to get the rest of the trading cards: Purchased from the Steam's Community Market; Trade with friends; Booster Packs and its' Booster Pack Creator.
Final thoughts: I do not think that this marble popper game has much of a replay value. If you are into marble popper games. Then you might find this game enjoyable to a certain extent. But do not get the game at full price value.
Nice storyline and art. Good relaxing time waster. Some of the levels are a little difficult for what it is and the difficulty does not quite flow up with the levels (it will increase in difficulty slowly, then you will get a ridiculous one, then an easy one) It also has a few problems where the ball/pearl gets stuck in some levels.
But is really good over all.
«Blew my mind»
Alien Breed Impact - 6/10
Alien Breed Impact is a top-down shooter where the enemies come thick and the ammo is scarce, and where death will often send you plummeting back thanks to an unforgiving checkpoint system.
Alien Breed 3: Descent's derivative nature does little to dull the fear this can inspire when playing with the lights out. Steam hisses and strobes dance across the torn metal of the stricken space ship that house the action, while the emergency systems seem to be slipping further and further into dementia.
For this final instalment the action feels fittingly climactic, and its twin-stick gunplay deals well with the escalating number of aliens thrown the player's way. There's an array of weaponry that's satisfying across the board, from a meaty boomstick to a pulse-firing gun that's warmly familiar, although ammo-reserves for all are limited and it's not uncommon to find yourself swatting away at the enemy with the standard pea-shooter in a fit of panic.
It does manage to mix up its action intermittently with some more cinematic moments that wrest the camera control away from the player – as well as a few that escape the confines of the ship - but such moments are rarities and for the most part it employs the same in-your-face perspective that's blighted the last two instalments. Yes, it's good for getting an eyeful of the well-drawn environments, but it's less useful when trying to keep an eye on the action and it's got a knack for heaving on some nasty surprises. Good for a cheap shock in the opening hour, but equally good for inspiring a scream of frustration hours into the game when you're knocked flat unawares.
But its single-player campaign is generous and ultimately entertaining, and the solo player has much to do beyond the story in the riotous arena-based survivor mode. Co-op, however, is again limited and dumbly doesn't play into the campaign, instead relegated to a handful of missions. It's a missed opportunity and is all the more baffling given that the half-hearted implementation of co-op was one of the biggest gripes when Alien Breed
«Ugly as my life»
«Game over at last!»
Alien Breed - 7/10
Alien Breed 2 is a top-down shooter where the enemies come thick and the ammo is scarce, and where death will often send you plummeting back thanks to an unforgiving checkpoint system.
Alien Breed 2: Descent's derivative nature does little to dull the fear this can inspire when playing with the lights out. Steam hisses and strobes dance across the torn metal of the stricken space ship that house the action, while the emergency systems seem to be slipping further and further into dementia.
For this final instalment the action feels fittingly climactic, and its twin-stick gunplay deals well with the escalating number of aliens thrown the player's way. There's an array of weaponry that's satisfying across the board, from a meaty boomstick to a pulse-firing gun that's warmly familiar, although ammo-reserves for all are limited and it's not uncommon to find yourself swatting away at the enemy with the standard pea-shooter in a fit of panic.
It does manage to mix up its action intermittently with some more cinematic moments that wrest the camera control away from the player – as well as a few that escape the confines of the ship - but such moments are rarities and for the most part it employs the same in-your-face perspective that's blighted the last two instalments. Yes, it's good for getting an eyeful of the well-drawn environments, but it's less useful when trying to keep an eye on the action and it's got a knack for heaving on some nasty surprises. Good for a cheap shock in the opening hour, but equally good for inspiring a scream of frustration hours into the game when you're knocked flat unawares.
But its single-player campaign is generous and ultimately entertaining, and the solo player has much to do beyond the story in the riotous arena-based survivor mode. Co-op, however, is again limited and dumbly doesn't play into the campaign, instead relegated to a handful of missions. It's a missed opportunity and is all the more baffling given that the half-hearted implementation of co-op was one of the biggest gripes
«I could make it better»
Alien Breed 3 : Descent - 7.8/10
Alien Breed 3 : Descent is a top-down shooter where the enemies come thick and the ammo is scarce, and where death will often send you plummeting back thanks to an unforgiving checkpoint system.
Alien Breed 3: Descent's derivative nature does little to dull the fear this can inspire when playing with the lights out. Steam hisses and strobes dance across the torn metal of the stricken space ship that house the action, while the emergency systems seem to be slipping further and further into dementia.
For this final instalment the action feels fittingly climactic, and its twin-stick gunplay deals well with the escalating number of aliens thrown the player's way. There's an array of weaponry that's satisfying across the board, from a meaty boomstick to a pulse-firing gun that's warmly familiar, although ammo-reserves for all are limited and it's not uncommon to find yourself swatting away at the enemy with the standard pea-shooter in a fit of panic.
It does manage to mix up its action intermittently with some more cinematic moments that wrest the camera control away from the player – as well as a few that escape the confines of the ship - but such moments are rarities and for the most part it employs the same in-your-face perspective that's blighted the last two instalments. Yes, it's good for getting an eyeful of the well-drawn environments, but it's less useful when trying to keep an eye on the action and it's got a knack for heaving on some nasty surprises. Good for a cheap shock in the opening hour, but equally good for inspiring a scream of frustration hours into the game when you're knocked flat unawares.
But its single-player campaign is generous and ultimately entertaining, and the solo player has much to do beyond the story in the riotous arena-based survivor mode. Co-op, however, is again limited and dumbly doesn't play into the campaign, instead relegated to a handful of missions. It's a missed opportunity and is all the more baffling given that the half-hearted implementation of co-op was one of the biggest gripes when Alien Breed 3: Evolution launched last year.
«Oh God i managed it»
Atlas Reactor Is A Face off in fast-paced, turn-based PvP with Atlas Reactor – a competitive game that fuses simultaneous turns with team tactics. Read minds, master customizable Freelancers, and outwit your enemies in a world where a 20-second turn can change the tide of battle
So let’s just delve into the mechanics of Atlas Reactor. It’s a 4 vs. 4 online multiplayer strategy game. Think of something like XCOM, but with more colorful characters that feel akin to Overwatch, and generally a smaller playing field and unique abilities for each character. The game takes an isometric style view, and the stages are laid out in a grid format, with various pieces of cover to hide behind that deter ranged attacks.
Characters fall into one of three classes, tanks (Frontline), damage dealers (Firepower) and healers/buffs (Support). There’s a pretty hefty roster of characters to choose from, all with unique abilities that help to set them apart. You can modify abilities between games by unlocking mods using points earned from leveling up, which again helps to set the various characters apart from one another. There’s also equippable Catalysts, which are essentially abilities that can only be used once per game, and are generally universal across all characters and classes.
Each game is broken down into four stages. Rounds will start with the Prep phase, generally used to buff or heal, before moving into the Dash phase. This revolves around abilities that include some form of limited movement, usually short range rolls or teleports with some type of added effect like an attack or debuff. Then there’s the Blast phase, where enemies will dish out most of the damage dealing attacks. Then the round ends with player movement, allowing you to go a certain number of squares on the field before starting the whole process over again.
The trick is that you select all of your abilities/movements in one go. So at the beginning of a round you’ll pick what to do for each phase before the phases actually play out. So utilizing the Dash phase to roll out of incoming enemy attacks can be wise, as can using the Prep phase to build up shields or regenerate health. Also, paying attention to what abilities are on cooldown for opposing players can be key to not wasting your turns on an attack that won’t connect. There’s a lot of give and take for any given round, and teams that communicate are always going to more effective. This is done via in-game chat, or an optional Discord option for voice chat built into the game.
Most battles last somewhere between 10 to 20 minutes. A team wins by either having the most kills after 20 rounds, or by being the first to get 5 kills. Death isn’t game over for your character, you will regenerate next turn, and then spend a round restricted to movement only after that. To help matches move quickly, there’s a very small timer to select abilities at the beginning of a round, preventing player griefing via delays. And if players quit out of a game, they’ll be replaced by surprisingly capable bots.
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«Just one more turn»
This game is half-finished. It was promoted like an excellent multiplayer title, and exactly this option is broken here. When we started playing, I wasn’t the host. After the reloading the stats were reset. Well, for such over-hyped game this problem is unforgivable.
Incredible combo of slasher, platformer and a puzzle game. You switch between characters, each of them has a well written personality and a unique performance. The plot is unpredictable and interesting, the game is worth to finish. The game pretends to feelretro, with this neon pixel style and music from 80s. You’ll be glad to find multiple references to pop culture there. Absolutely recommended - a great game, really.
An unusual game with an interesting setting that left me satisfied. It’s very exciting to play Detective Pikachu - it’s very different from previous Pokemon games I’ve played. The investigation itself could be harder, but this game is still a unique experience. It’s nice to play it for some time, just to relax.
While intellectuals praise the game (they try to look smart and unusual), I’ll say honestly: the game is beautiful, and that’s all. It’s short, it’s not challenging, it doesn’t have puzzles and enemies - in other words, it’s not a game. It’s a boring VR novel.
A great chance for the fans of the show to play as favorite characters. The game is bright and fun, the controls are responsive, nothing bothers you. The music is nice, and the plot follows the show. I only wish it was a little longer.
You can buy it, if you a fan of the show, but you’ll soon get bored with the repetitive combat. Several technical problems will also piss you off. This is fun for kids but can’t be called a serious beat ’em up game.