Reviews
Display options:
Assassin’s Creed 3 Remastered Bundle- 4/5
I was very excited to hear that Ubisoft would be remastering and releasing Assassin’s Creed III. Assassin’s Creed III is one of my favorite entries in the franchise and was a great breath of fresh air after three games centered on the same character (Ezio). It was time for the franchise to move on, and it seemed that Ubisoft recognized that. The setting was fantastic and was the first time that a game such as this was set in the American Revolution. The only time that I am aware of the American Revolution being featured in a video game is usually in strategy games. But this was a very immersive and fun experience and one of my favorites in the Assassin’s Creed franchise. A remaster of the PS Vita game, Assassin’s Creed Liberation is also featured in this remaster. It isn’t that impressive to me, it still feels clunky and is obviously a port over and some of the things don’t work so well on console, but it was still a fun game as well.
Assassin’s Creed Liberation- 3 ½ / 5
Assassin’s Creed Liberation is set between 1765-1777 and follows Aveline de Grandpre,an African-French assassin and the franchise’s first female protagonist. The game centers around her uncovering a Templar conspiracy and attempting to halt their attempts to control New Orleans during the end of the French and Indian War. The game was released in 2012 and takes place alongside the events in Assassin’s Creed III. The game is restored fairly well, but it seems like some of the things in the game could not be restored to cutting edge current graphics and visuals. The story is very bare bones, sadly, and is the only thing that really gets me through the game. There really isn’t a replay factor in the game and there isn’t much to do outside of the story. The gameplay and mechanics are a little quirky and don’t translate well to console, like many things. There are no side missions, really, and the open world does feel rather empty. It’s still a fun game, but it feels rather abrupt and devoid of a lot of the fun and beauty that the main entries of the franchise possess.
Assassin’s Creed III- 5/5
Released in 2012, Assassin’s Creed III serves as the finale of the first trilogy of games (though technically it is the culmination of 4 or maybe 5 other games that had been released in the franchise). The game centers on Desmond Miles as he races to stop the impending global devastation that was foretold by the First Civilization. To do this, he must relive the memories of his colonial ancestors and discover clues to the whereabouts of a means to protect the Earth and humanity from this global catastrophe. The Assassin’s Creed series seems to always push forward. The franchise had yet to go back in history further than its predecessors. The Colonial America setting was such a breath of fresh air from the European or Middle Eastern setting that dominated the series. The story is one of my favorites of the series both in terms of the genetic memories and the modern day (2012) storyline, though I will admit the modern day story does slip up here and there. The historic characters are given a very objective appraisal and some of the issue that colonial America neglected to approach (slavery) are made abundantly clear in the game. The open world is fantastic and beautiful to explore and the side missions and freedom to hunt or upgrade your homestead (similar to Monteriggioni or Rome in AC II and Brotherhood) The remaster, to me, is fine. I don’t see anything wrong with it and Ubisoft did a very good job with updating the visuals without overhauling the entire game. Looking back, the Season Pass I bought for Assassin’s Creed Odyssey was worth it.
Assassin’s Creed Liberation- 3 ½ / 5
Assassin’s Creed Liberation is set between 1765-1777 and follows Aveline de Grandpre,an African-French assassin and the franchise’s first female protagonist. The game centers around her uncovering a Templar conspiracy and attempting to halt their attempts to control New Orleans during the end of the French and Indian War. The game was released in 2012 and takes place alongside the events in Assassin’s Creed III. The game is restored fairly well, but it seems like some of the things in the game could not be restored to cutting edge current graphics and visuals. The story is very bare bones, sadly, and is the only thing that really gets me through the game. There really isn’t a replay factor in the game and there isn’t much to do outside of the story. The gameplay and mechanics are a little quirky and don’t translate well to console, like many things. There are no side missions, really, and the open world does feel rather empty. It’s still a fun game, but it feels rather abrupt and devoid of a lot of the fun and beauty that the main entries of the franchise possess.
Assassin’s Creed III- 5/5
Released in 2012, Assassin’s Creed III serves as the finale of the first trilogy of games (though technically it is the culmination of 4 or maybe 5 other games that had been released in the franchise). The game centers on Desmond Miles as he races to stop the impending global devastation that was foretold by the First Civilization. To do this, he must relive the memories of his colonial ancestors and discover clues to the whereabouts of a means to protect the Earth and humanity from this global catastrophe. The Assassin’s Creed series seems to always push forward. The franchise had yet to go back in history further than its predecessors. The Colonial America setting was such a breath of fresh air from the European or Middle Eastern setting that dominated the series. The story is one of my favorites of the series both in terms of the genetic memories and the modern day (2012) storyline, though I will admit the modern day story does slip up here and there. The historic characters are given a very objective appraisal and some of the issue that colonial America neglected to approach (slavery) are made abundantly clear in the game. The open world is fantastic and beautiful to explore and the side missions and freedom to hunt or upgrade your homestead (similar to Monteriggioni or Rome in AC II and Brotherhood) The remaster, to me, is fine. I don’t see anything wrong with it and Ubisoft did a very good job with updating the visuals without overhauling the entire game. Looking back, the Season Pass I bought for Assassin’s Creed Odyssey was worth it.
For the worse or the best, I didn't play the original LM so I don't have that background, that being said, I struggled a lot with this game, not because it's hard but because it can be so annoying in several ways, first of all, I think it reuses a lot of its mechanics way too often, like you have to get to point A to point B see that you need or have been stolen an item which is now in point A, finish the level, then start a new level and repeat, sure you have several "mansions" but as this repeats a lot, by the third mansion you are kind of annoyed. It also doesn't' help that every mansion has this mission to track down a dog that stole something important, so you have to re-do the level from start to finish again.
Another thing that bothered me a lot were the puzzles, some of them are really clever but a lot of them are very clumsy made, also I don't know if some of them have bugs or else but I was often trapped in them because sometimes they didn't register the correct solution so I ended doing wrong things. As for the boss fights, the first one was nice but after that, every single one of them has a really irritating element to it, like using a target mechanic that is broken or luck dependant and (surprise) being repetitive, the major offenders of those things were the snow boss and the last boss, god damn.
As for the good things, the game looks beautiful and the atmosphere is great, and as I said before, there are really clever puzzles and some fun things too, but in the end, the negative aspects felt way too heavy and manage to outshine the good ones a lot. I think its episode nature (being a portable game) hurts it a lot, if it was you wandering around the mansions Resident Evil style I think the experience wouldn't be or feel so scripted and repetitive.
Another thing that bothered me a lot were the puzzles, some of them are really clever but a lot of them are very clumsy made, also I don't know if some of them have bugs or else but I was often trapped in them because sometimes they didn't register the correct solution so I ended doing wrong things. As for the boss fights, the first one was nice but after that, every single one of them has a really irritating element to it, like using a target mechanic that is broken or luck dependant and (surprise) being repetitive, the major offenders of those things were the snow boss and the last boss, god damn.
As for the good things, the game looks beautiful and the atmosphere is great, and as I said before, there are really clever puzzles and some fun things too, but in the end, the negative aspects felt way too heavy and manage to outshine the good ones a lot. I think its episode nature (being a portable game) hurts it a lot, if it was you wandering around the mansions Resident Evil style I think the experience wouldn't be or feel so scripted and repetitive.
«I could make it better»
«Game over at last!»
its been years and i can't stop replaying this
i prefer dao/da2 but lays down really interesting groundwork for future games and i can't wait for my quizzy to kill her love and life solas with own two hands
4.5!!! i love how the story evolved from what the original series was into what it is now i love the direction its gone and i love love love love atreus. and i thought the juxtaposition between freya's parenting decisions vs kratos' was really interesting it was really well thought out neither was inherently good or bad both flawed.
i love depressing post apocalyptic narratives that sprinkle in little glimmers of hope!! when you're lost in the darkness... look for the light
this game is too fucking long yet still feels rushed LOL
this shit took me 3 years to finish
ep 1-3 was good and then it flopped
Favorite Thing:
Least Favorite Thing: I normally only do one but I feel the need to list 3 things I hated in a game I otherwise really enjoyed. 1) No saving during battles and some of them last an hour or more! Try doing a tournament in one sitting, it sucks. 2) The XP trickle to benched teammates quickly results in them becoming useless. 3) Injuries are just a time waster and force you to find the lowest difficulty battle.
Date Completed: 2019-06-18
Playtime: 51h
Enjoyment: 8/10
Recommendation: If you like a good tactical RPG then go for it!
Favorite Thing: Space? Horror? *drool*
Least Favorite Thing: Searching aimlessly for things. Especially when outside the station, it's about as fun as looking for a needle in a haystack.
Date Completed: 2019-05-31
Playtime: 5h
Enjoyment: 8/10
Recommendation: If space and/or horror is your thing then yes!
6/10
+ Gorgeous art style
+ Beautiful, melodic soundtrack
- Uninspired platforming
- Open ended narrative
+ Gorgeous art style
+ Beautiful, melodic soundtrack
- Uninspired platforming
- Open ended narrative
Write a review
I've been following the development of this game since December 18' and I can say I'm stoked to finally play it. Been a long-time fan of Diablo and RCTN, hope The Unliving to be the best ever necromancy game on Steam.
Soooo LOF2's a lot more obscure than the original game. The game invites a lot more thought and speculation to try and piece together the story, and the psychedelia that the last game was lauded for has been given more scale here and technically looks fantastic.
The bad news is that the game doesn't feel as focused. It took me maybe two levels in before I began to understand the story, and thus get a real firm grasp on what the stakes are and what I should even be afraid of. I can also say that I just finished the game and don't have a firm idea on what was actually happening. I feel frustrated, but also highly motivated to play over in the New Game+ mode as I find the story to be genuinely intriguing and can't escape lingering thoughts and questions about the story.
I know a lot of people don't like this game -- I think overall I enjoyed it as much if not slightly less than original. For fans of either horror or walking-sims, it might be worth giving a shot because I can't think of anything else like it out right now.
The bad news is that the game doesn't feel as focused. It took me maybe two levels in before I began to understand the story, and thus get a real firm grasp on what the stakes are and what I should even be afraid of. I can also say that I just finished the game and don't have a firm idea on what was actually happening. I feel frustrated, but also highly motivated to play over in the New Game+ mode as I find the story to be genuinely intriguing and can't escape lingering thoughts and questions about the story.
I know a lot of people don't like this game -- I think overall I enjoyed it as much if not slightly less than original. For fans of either horror or walking-sims, it might be worth giving a shot because I can't think of anything else like it out right now.
«Can’t stop playing»
«Constantly dying and enjoy it»
Over the top, super fact paced, great story, must play.
Grimoire Of The Rift follows more or less the same formula as its predecessors which is a good thing because both of them are incredible (even with the divisive judge system of FFTA), the thing is that there is little to none improvements from the last games so it tends to feel kinda repetitive at times. You still can't skip or fast forward enemy turns or yours, so it makes grinding a lot more annoying.
Making the slow pacing aside, the combat is still good, and it has a lot of versatility and skills combinations for your units, and maybe that is my favorite part of the game, to make that one unit a perfect killing machine. The story is just serviceable, it has potential but is not even near of the other two games, so it makes everything a lot more inconsequential, the characters are OK but nothing to write home about, and the music sounded like a lot of tunes were recycled from FFTA. On the graphic side, the game looks like a work of art, simply beautiful.
Overall is a great game but compared to its predecessors it fells just a little short, especially in the story side, but if you have extra time and want to have a good tactical experience, FFTA2 is a good choice.
Amazing desing, incredible music, great animation, neat level design, messy but interesting storytelling. But the game design is just...bad. "Guess-where-to-click-in-order-to-move-to-the-next-cutscene" kind of bad. If would've worked better as an animated short.
Despite being an EA game it's pretty fun. I never played online or co-op, so I cannot vouch for that.
soooo stretched out, had a potential to be a fantastic game if devs would focus on making a let's say a ~15hr game like sleeping dogs, but seems like TakeTwo needed a big game so...
«Disappointment of the year»