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Simply one of the best games I've ever played. It is stunning to be playing Zelda in 2018 and realize that we are now at the top of the Zelda mountain after a generation. The sense of freedom in Breath of the Wild is unparalleled.
Heart-warming, enchanting retro authenticity in Sonic Mania, which feels like the best version of an early 1990's platformer that could possibly exist. Along with Shovel Knight.
While the sequel is considered the peak of the Dead Space series, there is something about the original which struck a chord with me. Heavy, atmospheric isolation in a unique sci-fi horror environment. Particularly innovative approach to UI design in this game. 
Exceptional
One of the most thrilling FPS games I can remember ever playing. I haven't done crystal meth but this is what I imagine it is like. Hopefully with less blood.
Exceptional
A subtly interactive world with great aesthetics and great sound design. I kept finding new things every playthrough.
«Sit back and relax»
«Beaten more than once»
Nice game for co-operative mode but it provides a horrible experience on its story mode. The IA for the squad members is useless and you cannot properly give them orders as in older Tom Clancy's saga games like Rainbow Six.
This is one of the best co-op games ever, especially if you like games like old Contra. HC:U is the modern reincarnation of Contra with a stylish graphic, an addicting gameplay and an amazing design of bosses. It is really hard to beat them and in the beginning you might even think that it is impossible. But death after death you will learn every pattern and develop a perfect strategy how to kill them. After that you will feel an indescribable feeling of satisfaction, which a rare game can give you. It is a pure enjoyment of achieving something unreachable before. I've completed this game few times, and I still feel a desire to return and beat it one more time.
«Constantly dying and enjoy it»
«Better with friends»
Fun old-school beat 'em up that you can beat (huh!) with a friend in a couple of hours. Nothing really special, but still enjoyable.
«Better with friends»
Enjoyed this game in co-op mode. I skipped GoW3 and Judgement, but in comparison with GoW1-2 this one is much better. It looks absolutely fantastic: color palette is not only gray-brown, but also bright and shiny. There are a lot of colorful locations in day and night, and you definitely have to see stunning weather effects in this game. Gameplay is the same as usual with some new features like building defence, and also some new weapons, which look interesting on the first glance, but in the end you still prefer good old Lancer. Additionally I would like to commend dialogues in this game, there are a lot of jokes and hilarious talks between characters, it's not a damn serious war drama anymore.
«Better with friends»
Exceptional
Incredibly satisfying platforming mechanics, but most surprisingly, a touching story and a  spectacular soundtrack. I knew I'd like this because I'm a fan of Towerfall, but Celeste has great exceeded my expectations. Play this game!
As a regular kid, I was always fascinated by pirates. Unfortunately, there weren't many games about them in the early 2000's. Sea Dogs and Pirates of the Caribbean, which were actually parts of the same series, had been released by the time Pirates! came out, but both didn't live up to my expectations.

Sid Meier, in his part, brought the pirate gaming experience to a whole new level. Pirates! had moderate graphics even for those times, for sure, but at the same time it offered endless freedom in a vast open world. And as each Sid Meier's game, this one tricked you into doing just one more turn, conquer just one more city, dig out just one more chest with gold.

By this day, I think that Pirates! is still an unsurpassed example of sea adventure games. If you enjoy Sea of Thieves or AC IV: Black Flag, then you must have a look how great pirate games started.
«Just one more turn»
«Time-tested»
Exceptional
I'm hard pressed to think of a game which has sucked me in more than Stardew Valley. Featuring an exceptionally open game world which doesn't push you to do any one thing in particular, the game is really what you make it. I prefer the farm-building aspects to the relationship goals in the game.
Exceptional
It took me a while to come around to Heavy Bullets, but when I understood what was going on... wow. It's exceptional.
Civ V is great so there isn't that much pressure to upgrade, but VI includes a lot of great new functionality.
Exceptional
Atlantic Server 1997-1999
«Blew my mind»
«Can’t stop playing»
Alright, let me explain things before you shoot me for giving it a "meh" rating.

First of all; what's good about Gwent.
- Gwent has a LOT of potential. They are rapidly iterating and changing the game.
- If you look at the amount of Gwent card's you'll be impressed and they are constantly adding new one's to the pool.
- Gwent features lots of mechanics that you might know from other games and tends to be on a slightly lower level of "mechanics and interactions" than Magic (the card game).
- Gwent is very generous in giving away packs, every match you play will earn you around one card. It feels great!

Now, why am I giving this fantastic pool of idea's a "Meh"?
- Gwent's board is probably the biggest disappointment I've had. The board features indications for "ranges" of units.
For example; Warrior, ranger, artillery.
The problem is that it does not actually use those ranges at all during play.
- Gwent has a lot of cards, but a very small pool of viable decks. If you like competitive play in card games this is probably great, but if you like to make weird decks, this game is not for you.
- Gwent fails to deliver on interactive gameplay. Both players just sort of 'drop' their cards on the board, but they never directly interact. (Mind you, this is not the case for all decks! But there is certainly a set of decks that just ignores the other player entirely.) Gwent is about executing your strategy while some other faceless thing on the other side of the board tries to stop you from doing it flawlessly.
- KEYWORDS are not explained properly. This is a huge deal since it means new players just do not know all the interactions that their opponents deck has, nor do they have any way of figuring them out. (You can hover over the text, but often that only describes the rough results of the effect, not the details. And details matter in cardgames).
- Factions do not have enough special cards in them to make them feel different from each other. This is especially noticeable when you are new to the game.

Overall, I gave it a "Meh" because it failed to deliver on the hype it has surrounding it.
I will have to come back to this game at a later stage to check it out again since it is clearly still finding its place in the card game market.
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Exceptional
I remember playing this at my friend's place back in the early 2000's (he had a Sega while I only had a NES). The game stunned me with its distinct visual style, and the very idea of making a beat 'em up in a comics world is ingenious. I am actually surprised nobody made another successful brawler with a similar setting, perhaps they are just afraid to be compared with Comix Zone.
All effects like comics Bangs! and Whacks! look great and moving from one picture to another as well as enemies breaking borderlines are impressive (pictured above). This visiual style also make the game look beautiful and unique now, 20+ years after the release.

It is also quite hard, when I revisited this game a couple of years ago I was beaten like a bitch. So if you want to play a timeless and challenging brawler — this is the game you are looking for. If you have never played it, do yourself a favor!
«Blew my mind»
«Time-tested»
Kirby is love. Kirby is life.
The curse of the third part, attacks again. Fortunately, Gunslinger saved the series.
I am under big impress, how bad was this game compared to the first game.
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