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I would recommend to skip the whole Chronicles series, it's a waste of time mostly
This one particularly deserves some attention because of revolutionary Russia setting, but that's all. Gameplay is boring (like the least interesting version of Mark of Ninja) and sometimes extremely difficult, thanks to frustrating timings. There are a lot of moments when you have to make every move absolutely perfect without any second of hesitation. Prepare to replay some parts over and over. Or, better, just skip this game.
«Waste of time»
«Oh God i managed it»
Review in English below ↓
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Juego adorable y bonico como pocos, muy cortito, con puzzles mas o menos sencillotes con opciones a pistas y sobre todo muy entretenido con un humor muy tonto que funciona a la perfeccion.
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Lovely game and beautiful, very short, with easy puzzles, with hints if you need it, and above all with a silly humor that works perfectly.
Photo Gallery (Spoilers): http://imgbox.com/g/ByLiCXFH4t
«Sit back and relax»
Dont recomend paying for this game,yea its fun, but there is something missing.
«Boooring»
Review in English below ↓
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Una rana detective, un mono científico y un rey perezoso, ¿que mas se puede pedir?
Un juego simple y corto pero súper gracioso, con el humor como principal interés.

Tu objetivo es ni mas ni menos que descubrir el misterio de una isla supuestamente maldita, en la que sus habitantes antropomórficos cuentan que también vive un fantasma.

Las mecánicas igual que el apartado grafico son muy simples, mas walking simulator que aventura grafica, llevar cosas de un personaje a otro y sobre todo hablar.

Galeria de Imagenes (Spoilers): http://imgbox.com/g/XGXIB0jLCq
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A detective frog, an scientist monkey and a sloth bear, what else could you ask for?
Simple and short but super funny, with humor as the main interest.
Your objetive is no other than solve the mistery of an island supposedly cursed, in which they inhabit antropomorphics say that also lives a ghost.
The mechanics like the graphics are very simple, more walking simulator than adventure, take things from a place to another, and talk.
Photo Gallery (Spoilers): http://imgbox.com/g/XGXIB0jLCq
«Sit back and relax»
I enjoyed the game's artwork and its take on Lovecraft's world but it is truly a visual novel and lacks any real form of interactivity. Combined with uninspired sound design, humor that rarely landed for me, and being WAY too horny for its own good, I found the game to be ultimately kind of dull. It may just not be for me personally, as I don't have much interest in the VN genre.
A really cool murder mystery game with a unique crime-solving mechanic. I wish there was more of it and I did run into a game breaking bug at one point, but the visuals, sound design, and central puzzle are all top notch.
The sequel is boring for me compared with the first part. Coop didn't impress me.
«Boooring»
«Oh God i managed it»
This is a great digital board game that plays kind of like a mashup of Codenames and Clue. It's definitely best if you can play it with friends online or if you have it on a tablet you can pass around the table. Much less fun if you just play solo against the AI or online with random people.
Far better than it has any right to be, Gemini: Heroes Reborn manages to have a ton of fun playing in the colossally-dumb Heroes universe. Essentially a short story-first FPS, you never actually pick up a gun in Gemini. Rather, you use a combination of telekinetic and time-altering powers to make your way through a heavily-guarded facility and learn the secrets at its core. Surrounded by guards? Jump back in time to avoid them. Someone fires a machine gun at you? Slow time, stop the bullets with telekinesis, and send them back at the shooter.
To be clear, this game was clearly made on a tight budget and schedule. The AI is awful, the story is cheesy, and many of the assets are notably subpar. However, it's easy to see that Phosphor Games went above and beyond with the constraints they were given and made a game that is well worth the price of admission.
To be clear, this game was clearly made on a tight budget and schedule. The AI is awful, the story is cheesy, and many of the assets are notably subpar. However, it's easy to see that Phosphor Games went above and beyond with the constraints they were given and made a game that is well worth the price of admission.
«Underrated»
Review in English below ↓
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Cuando entras a Steam, ves las imágenes, el trailer y las criticas, parece que el juego promete, incluso si vas muy despistado puede parecer que esta a la altura de los videojuegos que nombra el creador (Para los fans de Journey, Firewatch y Shelter).
Pues ni unos ni otros, es un juego que al principio puede parecer bonito pero que la magia va decayendo en cuanto pasas unos minutos en sus niveles, a primera vista te das cuenta de que las montañas están hechas sin mimo, las texturas genéricas, el terreno irregular y los "puzles" sin ningún tipo de desafío, que van intercalándose con una historia bonita y sencilla a la que es un desafío llegar entre tantos bugs y un control que no es el ideal.
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When you see this game in Steam, you see the images, the trailer and the reviews, it seems that the game promises, even may seem, that this game reaches the level of the video games that the creator names (for the fans of Journey, Firewatch and Shelter).
Sadly it don't, it is a game that at first may seem nicem, but the magic is fading when you spend a few minutes in their levels.
At first glance you realize that the mountains are made without care, generic textures, irregular terrain and the puzzles aren't any challenge, it only have a nice and simple story, which it's a challenge to finish, among so many bugs and a bad control.
«I could make it better»
«Oh God i managed it»
If there is one thing that the Persona series gets a huge amount of praise for – it’s the music. The praise is rightfully so as the series has had huge concerts in Japan to celebrate the games, and what better way to help celebrate the music is to put the tunes and some of the best remixes into a Rhythm game.
It worked well for Persona 4 with the originally PSVita exclusive Persona 4: Dancing All Night, which at the time we reviewed a solid 8 out of 10 thanks to the catchy music, a great challenge and a great reason for the Persona characters to dance.
It’s been three years since then and now Atlus is coming back to the Dance scene and this time bringing the SEES and Phantom Thieves to the party in two separate games on PS4 and Vita, or as one giant collection which gives you the only way to play Dancing All Night on PS4. While the Persona 4: Dancing All Night port is exactly as it was on the Vita, only with better sound and visual quality, we’re going to focus our review on Persona 3: Dancing in Moonlight and Persona 5: Dancing in Starlight.
Both Dancing in Moonlight and Dancing in Starlight have a similar story. The respective crew members of the SEES and Phantom Thieves are invited to Club Velvet in a dreamlike state and are greeted by their respective Velvet Room Attendees (Persona 3’s Elizabeth and Persona 5’s Caroline and Justine), the crew has been tasked to solve a bet that they can out dance the other team.
This is the only bit of story that you’ll get from the game that feel like it actually means something – unlike Persona 4: Dancing All Night’s full story which involves taking on the shadows of a JPop group. Both P3 and P5 dancing gives you something else that act more as fan service by introducing Social Links.
Social Links are unlocked by completing specific challenges for each character, from hitting a certain amount of notes perfectly, using challenge modifiers, or getting a brilliant or higher ranking on specific songs. Completing these task unlock a small cutscene that will have the leader character (Yuki or Ren – aka Joker) talk with the other team members about their dance and help them solve their various issues.
Social Links provide another bonus to the game as viewing these will unlock new content including clothes, accessories or modifiers. This differs from P4D by removing the store option to unlock content via money earned and gives completionist players plenty of reason to come back to songs and try higher difficulties to beat the challenges and unlock more.
The gameplay however remains largely the same as it did on the Vita. With players dancing to various songs from respective Persona Soundtrack (and several remixes), players will have to match the beat by a series of commands utilizing the Triangle, Circle and Cross (x) buttons on the right hand side, and the up, left, and down direction buttons on the left, there is also the Scratch which is done via the analog sticks. It takes a couple of songs to get used to the layout but with enough practice, pulling off Brilliant and even King Crazy rankings becomes a natural occurrence on easier levels.
If the game gets too easy, or if you want to make a certain aspect of the game easier, you can always add modifiers. These can both help and hinder your progress by changing the speed of the notes, how your fever meter fills and more. The modifiers also affects your score, with more helpful modifiers lowering your percentage while challenges raise the score, giving you plenty of reason to explore and play around with the selection.
The biggest thing that I notice with the two games is how distinct the music is, Persona 3 seems to have more of a hip-hop and dance club inspired tunes while Persona 5 is more jazzy. That being said, it still suffers from P4D’s issue of reused music, with the same song used at least twice with remixed variations. Although thanks to a better audio quality and a better mix of style – these remixes are probably the more enjoyable tunes in the game.
One bonus feature that they don’t mention a lot in the promotional aspects is that both games have are PSVR compatible in certain modes, specifically in the Collection area which gives you the ability to view characters in their unlocked costumes, and character rooms which are unlocked after completing specific tasks. While it does nothing for the dancing aspect of the game, it’s a nice additional feature for those with a PSVR headset.
While not much has really changed from Persona 4: Dancing All Night, P3D and P5D gives us just enough of an upgrade in presentation to be an improvement, and while the Story Mode is a missed feature thanks to a throwaway setup, the Social Links is a great way to keep track of progress and gives us more down-time with our favourites Persona characters – although a bit bittersweet for Persona 3 fans.
Based on the review copy of Persona 3: Dancing in Moonlight and Persona 5: Dancing in Starlight provided by Atlus
Review from https://gameitall.com/persona-endless-dancing-collection-review/
It worked well for Persona 4 with the originally PSVita exclusive Persona 4: Dancing All Night, which at the time we reviewed a solid 8 out of 10 thanks to the catchy music, a great challenge and a great reason for the Persona characters to dance.
It’s been three years since then and now Atlus is coming back to the Dance scene and this time bringing the SEES and Phantom Thieves to the party in two separate games on PS4 and Vita, or as one giant collection which gives you the only way to play Dancing All Night on PS4. While the Persona 4: Dancing All Night port is exactly as it was on the Vita, only with better sound and visual quality, we’re going to focus our review on Persona 3: Dancing in Moonlight and Persona 5: Dancing in Starlight.
Both Dancing in Moonlight and Dancing in Starlight have a similar story. The respective crew members of the SEES and Phantom Thieves are invited to Club Velvet in a dreamlike state and are greeted by their respective Velvet Room Attendees (Persona 3’s Elizabeth and Persona 5’s Caroline and Justine), the crew has been tasked to solve a bet that they can out dance the other team.
This is the only bit of story that you’ll get from the game that feel like it actually means something – unlike Persona 4: Dancing All Night’s full story which involves taking on the shadows of a JPop group. Both P3 and P5 dancing gives you something else that act more as fan service by introducing Social Links.
Social Links are unlocked by completing specific challenges for each character, from hitting a certain amount of notes perfectly, using challenge modifiers, or getting a brilliant or higher ranking on specific songs. Completing these task unlock a small cutscene that will have the leader character (Yuki or Ren – aka Joker) talk with the other team members about their dance and help them solve their various issues.
Social Links provide another bonus to the game as viewing these will unlock new content including clothes, accessories or modifiers. This differs from P4D by removing the store option to unlock content via money earned and gives completionist players plenty of reason to come back to songs and try higher difficulties to beat the challenges and unlock more.
The gameplay however remains largely the same as it did on the Vita. With players dancing to various songs from respective Persona Soundtrack (and several remixes), players will have to match the beat by a series of commands utilizing the Triangle, Circle and Cross (x) buttons on the right hand side, and the up, left, and down direction buttons on the left, there is also the Scratch which is done via the analog sticks. It takes a couple of songs to get used to the layout but with enough practice, pulling off Brilliant and even King Crazy rankings becomes a natural occurrence on easier levels.
If the game gets too easy, or if you want to make a certain aspect of the game easier, you can always add modifiers. These can both help and hinder your progress by changing the speed of the notes, how your fever meter fills and more. The modifiers also affects your score, with more helpful modifiers lowering your percentage while challenges raise the score, giving you plenty of reason to explore and play around with the selection.
The biggest thing that I notice with the two games is how distinct the music is, Persona 3 seems to have more of a hip-hop and dance club inspired tunes while Persona 5 is more jazzy. That being said, it still suffers from P4D’s issue of reused music, with the same song used at least twice with remixed variations. Although thanks to a better audio quality and a better mix of style – these remixes are probably the more enjoyable tunes in the game.
One bonus feature that they don’t mention a lot in the promotional aspects is that both games have are PSVR compatible in certain modes, specifically in the Collection area which gives you the ability to view characters in their unlocked costumes, and character rooms which are unlocked after completing specific tasks. While it does nothing for the dancing aspect of the game, it’s a nice additional feature for those with a PSVR headset.
While not much has really changed from Persona 4: Dancing All Night, P3D and P5D gives us just enough of an upgrade in presentation to be an improvement, and while the Story Mode is a missed feature thanks to a throwaway setup, the Social Links is a great way to keep track of progress and gives us more down-time with our favourites Persona characters – although a bit bittersweet for Persona 3 fans.
Based on the review copy of Persona 3: Dancing in Moonlight and Persona 5: Dancing in Starlight provided by Atlus
Review from https://gameitall.com/persona-endless-dancing-collection-review/
«Just one more turn»
«Can’t stop playing»
Played this back in 2013. It was a good send-off for the past-gen consoles. For a little while, I felt rich playing it. The scope was overwhelming. But eventually, I worked my way through it, and by the end I felt kind of empty. The story was off-puttingly cynical and there's about 15 missions that, upon replaying it on my PS4, I realized were dogshit. I'll always admire the ambition, but I don't think it's the masterpiece others thought it was.
I'd call this game an interactive story in which you decide at certain points how the protagonist acts which in turn influences how the rest of the story plays out. The protagonist, a young girl that returns to her place of birth to attend academy. What makes her special and what the whole story revolves around is that she has somehow aquired the power to rewind time, coupled with a dream or view into the future which paints a dark future of destruction for her hometown, reminiscent of the Upside Down from Stranger Things (this games does not have horror elements, however).
What divides people over this game is the emotional reactions the game devs try to elicit from the player. The narrative revolves around the protagonists former childhood friend who at some point lost her father, became estranged from her mother and despises her mother's new boyfriend, lost the protagonist as her best and only friend when the protagonist moved away, found a new best friend which went missing shortly before the story begins, got into drugs and then got thrown out of college for that. The game begins with another tragic event happening to her and the game ultimately is about how the protagonist tries to fix things for her using her power and, but that depends on your choices, succeeds or fails at it.
Some will find the game exceptional, some will not like it.
Very fitting OST, think two of the songs made it to my spotify lists.
Foul Play is a beat em up with a bit shallow mechanics, where all the gameplay is based on building combos, but that combo building mostly ends up by mashing a button or two with some variations. What saves this game is its presentation. All the game takes place in a theater where you act in a play for the audience. Even your health is based on how well you play and if you take too much damage the crowd starts booing you and you lose. Enemies are people in decorations, all backgrounds are cut out cardboard and so on. It's something new and at the same time it's appealing to the eye and keeps you interested to see what's next.
BEWARE. If you are Playstation user in Europe (USA region version works fine) and plan to play this Co-Op, do not purchase this game. EU version has a nasty bug where coop doesn't work at all. The developers don't give a flying **** about it, be aware. As I purchased it as a coop game, for this reason I can't get a higher rating then Meh.
BEWARE. If you are Playstation user in Europe (USA region version works fine) and plan to play this Co-Op, do not purchase this game. EU version has a nasty bug where coop doesn't work at all. The developers don't give a flying **** about it, be aware. As I purchased it as a coop game, for this reason I can't get a higher rating then Meh.
