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If you want a good PVP game, skip this one. For 20$ you get a 5v5 shooter with questionable mechanics, stupid customization and loot boxes as an addition. Even if you’re OK with all these things, there are much better thing on the market today, than Robocraft.
It’s what a true RPG must be like. It’s challenging, you need to learn how to lay it, know all its inner rules. Yes, the success won’t come immediately but in hours of playing you’ll start to enjoy it. Once you understand that you need to gain experience completing easier tasks at first, you’ll be more patient. Well, the game limits you but it’s the real way for you to feel the development of your character as it can be in real life.
This game is a bunch of bad decisions. The Arkham Asylum type fighting system makes the gameplay look like a dynamic QTA thing without any choice. It’s ridiculous that the enemies always (like, ALWAYS) attack you one by one while the rest of them are watching your fight. The game is too easy and even if you lose a fight (you must literally drop the controller to lose here), you won’t die - you just get up and run, and, well, you’re safe.
Even the graphics are not that good now when we have so much better things on the market, so don’t waste your time here.
The single-player mode is awful. It’s bugged, like when the game wants me to avoid the wolf but doesn’t let me do it (WTF, really) and I die and die again. It’s not the only broken section but this wolf problem pissed me off.
I don’t like graphics either, there is no multitask, so you can do only one thing at a time, what is completely useless and irrational when you need to boil water and do something else at the same time. The gameplay in general is not perfect too.
Two thing are done great, though: the soundtrack and the survival mode. That’s it - and it’s not enough.
Everything you can create here is only limited by your imagination. You can build various robots and weapons - the game gives your creativity a boost and provides tools to do awesome things, like a rocket launcher equipped T-Rex or Batmobile. You can try your inventions immediately, or save them, or share with the community.
For those who don’t like building there are a lot of default robots to use. They all have different features, so you’ll have a wide selection.
This game will be perfect, if it stops losing connection when you do anything outside of creation. During the PVP gameplay it’s OK but when I try to browse options or change between tabs the game lags very often and that’s annoying.
Can’t stop playing this, even think about calling in sick. Shadow of Mordor definitely deserves the money. I haven’t got such fun for a while, you can’t imagine how good the story and combat are, so go try it better. Even if you get beaten up by a regular Uruk, you’ll be able to revenge soon and that’s an awesome feeling!
«Just one more turn»
Brutal, with a kinda «b-movie»-humor. Wolfenstein is linear and about corridor-type level design. But there is something cool when you charging through the levels like a chainsaw cutting jelly-dolphins. Train yourself at throwing axes for half a level. Hunt down officers before no one notice. Kill all the nazis with evil laugh. Oh man, you gonna like courtroom escape scene for sure)))
Much better than other survival games now because free of stereotypes. It’s just a man against the wild, without supernatural monsters hiding in the dark. Differents level of difficulty make the game enjoyable for everyone, either you want just to craft something in the woods or go kill all the wolves around. In fact, you can choose what to fight - your own needs or outer threatens.
I want to say this game is good but I can’t. Low frame rates, microtransactions, repetitive gameplay - I thought nothing can make this game worse but they removed Save the World mode. Now it’s totally a waste of time and money. I really don’t understand why so many people enjoy something like this.
Don’t deserve its money on the full price. However, if you want some good spooky puzzler and a few bucks to spend, go try it. Limbo is full of interesting puzzles and it looks great. Nothing really innovative here but not everybody thinks new is always better. So I guess, all puzzle and horror lovers will enjoy Limbo.
It’s just the same Payday 2 for consoles and PC but portable now. The port itself has bugs sometimes low frame rate, sometimes getting stuck on loading screens. Switch version won’t disappoint you if you’re a fan of Payday 2. But most awful thing is no normal voice chat/ It is critical for such type of game.
Too hard for me. Maybe at some point I'll tackle it again but that seems unlikely. It was a bit vague and I couldn't get my head into the puzzles to care enough to complete them.
I was incredibly hyped for this game, especially as all the others I have really enjoyed. The mechanics of the game that they didn't change are still great i.e. the combat, puzzles, stealth and grappling around Gotham. However, the inclusion (for some daft reason) of the Batmobile really brought down the fun. Too much of the game was focused on Batmobile combat and puzzle solving and it just didn't work very well. On top of the story is predictable and doesn't do much to build upon the exceptional work that went before it. Such a shame...
«Disappointment of the year»
A really great game perfectly portraying the Dark Knight and the Batman comic-universe.
«Blew my mind»
This is a difficult one. The premise of the game is great, and when all is working well it is an absolute blast! However, on PS4 without playing in a group (solo) the game suffers terribly from constant disconnections. I assume it's the host leaving the game once they've died. This really dampens the whole experience, which is a shame. Hopefully, they can solve this problem as it's hard to recommend because of this particularly as a solo player.
«Buggy as hell»
Really cool little game. A bit short but a lot of fun. When I played it has some framerate issues but nothing to interrupt the gameplay too much.
Love the style and the mash-up of genres. They all come together really well. The VO is great and the story is pretty interesting too.
Not terrible, certainly a nice change from all the pixel art games on the Nintendo eShop right now. But it's a little bit basic and it's story didn't really hold my attention.
This game has its ups and downs as do all video games, however if you can get over the issues at hand and appreciate the game for what it really is, you will find yourself having a blast, especially if your playing with your homies. Overall I'd say this game is worth your money if you have it to spare. GLHF all and I'll see you in the battlegrounds!!!
«Better with friends»
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Game Specific stats:
Playtime to completion: 3H
Ending: 3/5
Gimmick: 3/5
Difficulty: 1/5
How scary is this: 2/5
~~~~~~~~~~~~~~~~
Okey, before we start going over the list of positives and negatives, it needs to be made clear that I feel like most issues I will discuss are technical in nature, and I would not know a better way to solve them either. Also, I like the game for what it is, I just do not think it is good enough for a recommended tag.
If this game appeals to you, do give it a try. It is worth it!
Normally, I would put bullet points on positives and negatives, but Oxenfree is a game that takes one gimmick and uses it all the way. This means I would only have one or two positives and a row of complains. Instead, I will go over it using "more text" ;)
Talking in Oxenfree:
This is the main gimmick of the game. You will get information from other characters by talking to them and giving different responses. This means that Oxenfree is very replayable, as with each replay you can give different answers and get completely different responses!
When talking to the NPC's I often felt that we actually had a discussion, and while the characters in the story are extremely one dimensional, I still managed to get attached to at least one character. (More on that in a bit).
Talking also had a few downsides;
Sometimes, I had issues with executing the following steps fast enough:
1) Read all possible answers
2) Imagine what my character is actually going to say when I click that button
3) I'm too late, now I have said "Nothing" instead. (The npc's actually consider this an answer as well)
Additionally, it was unclear if my response would be executed right away or at the end of their sentence, leading to many unintended interruptions of my character. I would have personally preferred if the system would wait a moment and then include my response.
The radio:
Cool gimmick, but really under-used. You use it near info area's to get information about the island, and near the "bad guy" area's. This is not enough, and often I felt as if I should have kept the radio out at all times to find hidden gems. This proved to be useless.
Small nitpicks:
Before I enter spoiler territory, I wanted to put down some nitpicks that might turn you away from this game.
A) Walking is a pain in this game. Aaaand, its a walking sim. You can get stuck in terrain, its hard to properly direct where you want to go. Moving up and down had me hit the edge of the collision box more often than not.
B) There are trails in this game that I failed even though I knew the answer because my character was not fast enough to walk to the correct place to stand.
- yes, you heard that right. You can fail this game's trivia just because your movement speed is so darn low.
C) Its almost impossible to make your characters stop talking, and this is AWESOME. If any of the devs read this, this is super cool! But... when there are long dialogue trees I often accidentally interrupted the NPC's, left the area (which cancels the npc's dialog) or stood near an interactive space with my radio (both will then talk at the same time.. great)
Now, the last part that is really important in Oxenfree is the story.
If you have read the above parts and think to yourself; "Well, that's okey, as long as the story is compelling". Then, I would highly advise you to run away now and come back to the next part of the review once you have completed the game.
Alright, everyone gone? Good!
Overall, the story is well written and entertaining. It offers multiple paths and in the end you get a nice list of "choices you have made compared to other players". There is also some cool gaming meta stuff going on!
The problem I ran into however, is that there is this moment were the bad guys ask me; "Can we just kill one of your friends, and then leave the rest of you? You dont like her anyway!"
And to be fair; I didnt like her. I did not like her at all! She managed to be annoying to me the whole game up to this point. So I just said yes and won the game.
Now, its cool that I have an option like that. But the problem is that the game then gives me another option near the end and "safe everyone". No consequences at all. Just "Hey, wanna get everyone free?".
So I did. I got everyone to escape. This made me feel pretty bad. I really wanted the game to just stick to the consequences presented earlier in the story.
Additionally, the story in Oxenfree is quite vague. This certainly did not help me enjoy the ending.
Overall, I would recommend Oxenfree to anyone interested in just engaging with the story. Its not fantastic or mind blowing, but it certainly is entertaining enough.
Also, I really liked Nona. I took her with me and dished all the boys. Take that crappy punks! ;)
Game Specific stats:
Playtime to completion: 3H
Ending: 3/5
Gimmick: 3/5
Difficulty: 1/5
How scary is this: 2/5
~~~~~~~~~~~~~~~~
Okey, before we start going over the list of positives and negatives, it needs to be made clear that I feel like most issues I will discuss are technical in nature, and I would not know a better way to solve them either. Also, I like the game for what it is, I just do not think it is good enough for a recommended tag.
If this game appeals to you, do give it a try. It is worth it!
Normally, I would put bullet points on positives and negatives, but Oxenfree is a game that takes one gimmick and uses it all the way. This means I would only have one or two positives and a row of complains. Instead, I will go over it using "more text" ;)
Talking in Oxenfree:
This is the main gimmick of the game. You will get information from other characters by talking to them and giving different responses. This means that Oxenfree is very replayable, as with each replay you can give different answers and get completely different responses!
When talking to the NPC's I often felt that we actually had a discussion, and while the characters in the story are extremely one dimensional, I still managed to get attached to at least one character. (More on that in a bit).
Talking also had a few downsides;
Sometimes, I had issues with executing the following steps fast enough:
1) Read all possible answers
2) Imagine what my character is actually going to say when I click that button
3) I'm too late, now I have said "Nothing" instead. (The npc's actually consider this an answer as well)
Additionally, it was unclear if my response would be executed right away or at the end of their sentence, leading to many unintended interruptions of my character. I would have personally preferred if the system would wait a moment and then include my response.
The radio:
Cool gimmick, but really under-used. You use it near info area's to get information about the island, and near the "bad guy" area's. This is not enough, and often I felt as if I should have kept the radio out at all times to find hidden gems. This proved to be useless.
Small nitpicks:
Before I enter spoiler territory, I wanted to put down some nitpicks that might turn you away from this game.
A) Walking is a pain in this game. Aaaand, its a walking sim. You can get stuck in terrain, its hard to properly direct where you want to go. Moving up and down had me hit the edge of the collision box more often than not.
B) There are trails in this game that I failed even though I knew the answer because my character was not fast enough to walk to the correct place to stand.
- yes, you heard that right. You can fail this game's trivia just because your movement speed is so darn low.
C) Its almost impossible to make your characters stop talking, and this is AWESOME. If any of the devs read this, this is super cool! But... when there are long dialogue trees I often accidentally interrupted the NPC's, left the area (which cancels the npc's dialog) or stood near an interactive space with my radio (both will then talk at the same time.. great)
Now, the last part that is really important in Oxenfree is the story.
If you have read the above parts and think to yourself; "Well, that's okey, as long as the story is compelling". Then, I would highly advise you to run away now and come back to the next part of the review once you have completed the game.
Alright, everyone gone? Good!
Overall, the story is well written and entertaining. It offers multiple paths and in the end you get a nice list of "choices you have made compared to other players". There is also some cool gaming meta stuff going on!
The problem I ran into however, is that there is this moment were the bad guys ask me; "Can we just kill one of your friends, and then leave the rest of you? You dont like her anyway!"
And to be fair; I didnt like her. I did not like her at all! She managed to be annoying to me the whole game up to this point. So I just said yes and won the game.
Now, its cool that I have an option like that. But the problem is that the game then gives me another option near the end and "safe everyone". No consequences at all. Just "Hey, wanna get everyone free?".
So I did. I got everyone to escape. This made me feel pretty bad. I really wanted the game to just stick to the consequences presented earlier in the story.
Additionally, the story in Oxenfree is quite vague. This certainly did not help me enjoy the ending.
Overall, I would recommend Oxenfree to anyone interested in just engaging with the story. Its not fantastic or mind blowing, but it certainly is entertaining enough.
Also, I really liked Nona. I took her with me and dished all the boys. Take that crappy punks! ;)
«Oh God i managed it»