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Not terrible, certainly a nice change from all the pixel art games on the Nintendo eShop right now. But it's a little bit basic and it's story didn't really hold my attention.
This game has its ups and downs as do all video games, however if you can get over the issues at hand and appreciate the game for what it really is, you will find yourself having a blast, especially if your playing with your homies. Overall I'd say this game is worth your money if you have it to spare. GLHF all and I'll see you in the battlegrounds!!!
«Better with friends»
~~~~~~~~~~~~~~~~
Game Specific stats:
Playtime to completion: 3H
Ending: 3/5
Gimmick: 3/5
Difficulty: 1/5
How scary is this: 2/5
~~~~~~~~~~~~~~~~
Okey, before we start going over the list of positives and negatives, it needs to be made clear that I feel like most issues I will discuss are technical in nature, and I would not know a better way to solve them either. Also, I like the game for what it is, I just do not think it is good enough for a recommended tag.
If this game appeals to you, do give it a try. It is worth it!
Normally, I would put bullet points on positives and negatives, but Oxenfree is a game that takes one gimmick and uses it all the way. This means I would only have one or two positives and a row of complains. Instead, I will go over it using "more text" ;)
Talking in Oxenfree:
This is the main gimmick of the game. You will get information from other characters by talking to them and giving different responses. This means that Oxenfree is very replayable, as with each replay you can give different answers and get completely different responses!
When talking to the NPC's I often felt that we actually had a discussion, and while the characters in the story are extremely one dimensional, I still managed to get attached to at least one character. (More on that in a bit).
Talking also had a few downsides;
Sometimes, I had issues with executing the following steps fast enough:
1) Read all possible answers
2) Imagine what my character is actually going to say when I click that button
3) I'm too late, now I have said "Nothing" instead. (The npc's actually consider this an answer as well)
Additionally, it was unclear if my response would be executed right away or at the end of their sentence, leading to many unintended interruptions of my character. I would have personally preferred if the system would wait a moment and then include my response.
The radio:
Cool gimmick, but really under-used. You use it near info area's to get information about the island, and near the "bad guy" area's. This is not enough, and often I felt as if I should have kept the radio out at all times to find hidden gems. This proved to be useless.
Small nitpicks:
Before I enter spoiler territory, I wanted to put down some nitpicks that might turn you away from this game.
A) Walking is a pain in this game. Aaaand, its a walking sim. You can get stuck in terrain, its hard to properly direct where you want to go. Moving up and down had me hit the edge of the collision box more often than not.
B) There are trails in this game that I failed even though I knew the answer because my character was not fast enough to walk to the correct place to stand.
- yes, you heard that right. You can fail this game's trivia just because your movement speed is so darn low.
C) Its almost impossible to make your characters stop talking, and this is AWESOME. If any of the devs read this, this is super cool! But... when there are long dialogue trees I often accidentally interrupted the NPC's, left the area (which cancels the npc's dialog) or stood near an interactive space with my radio (both will then talk at the same time.. great)
Now, the last part that is really important in Oxenfree is the story.
If you have read the above parts and think to yourself; "Well, that's okey, as long as the story is compelling". Then, I would highly advise you to run away now and come back to the next part of the review once you have completed the game.
Alright, everyone gone? Good!
Overall, the story is well written and entertaining. It offers multiple paths and in the end you get a nice list of "choices you have made compared to other players". There is also some cool gaming meta stuff going on!
The problem I ran into however, is that there is this moment were the bad guys ask me; "Can we just kill one of your friends, and then leave the rest of you? You dont like her anyway!"
And to be fair; I didnt like her. I did not like her at all! She managed to be annoying to me the whole game up to this point. So I just said yes and won the game.
Now, its cool that I have an option like that. But the problem is that the game then gives me another option near the end and "safe everyone". No consequences at all. Just "Hey, wanna get everyone free?".
So I did. I got everyone to escape. This made me feel pretty bad. I really wanted the game to just stick to the consequences presented earlier in the story.
Additionally, the story in Oxenfree is quite vague. This certainly did not help me enjoy the ending.
Overall, I would recommend Oxenfree to anyone interested in just engaging with the story. Its not fantastic or mind blowing, but it certainly is entertaining enough.
Also, I really liked Nona. I took her with me and dished all the boys. Take that crappy punks! ;)
Game Specific stats:
Playtime to completion: 3H
Ending: 3/5
Gimmick: 3/5
Difficulty: 1/5
How scary is this: 2/5
~~~~~~~~~~~~~~~~
Okey, before we start going over the list of positives and negatives, it needs to be made clear that I feel like most issues I will discuss are technical in nature, and I would not know a better way to solve them either. Also, I like the game for what it is, I just do not think it is good enough for a recommended tag.
If this game appeals to you, do give it a try. It is worth it!
Normally, I would put bullet points on positives and negatives, but Oxenfree is a game that takes one gimmick and uses it all the way. This means I would only have one or two positives and a row of complains. Instead, I will go over it using "more text" ;)
Talking in Oxenfree:
This is the main gimmick of the game. You will get information from other characters by talking to them and giving different responses. This means that Oxenfree is very replayable, as with each replay you can give different answers and get completely different responses!
When talking to the NPC's I often felt that we actually had a discussion, and while the characters in the story are extremely one dimensional, I still managed to get attached to at least one character. (More on that in a bit).
Talking also had a few downsides;
Sometimes, I had issues with executing the following steps fast enough:
1) Read all possible answers
2) Imagine what my character is actually going to say when I click that button
3) I'm too late, now I have said "Nothing" instead. (The npc's actually consider this an answer as well)
Additionally, it was unclear if my response would be executed right away or at the end of their sentence, leading to many unintended interruptions of my character. I would have personally preferred if the system would wait a moment and then include my response.
The radio:
Cool gimmick, but really under-used. You use it near info area's to get information about the island, and near the "bad guy" area's. This is not enough, and often I felt as if I should have kept the radio out at all times to find hidden gems. This proved to be useless.
Small nitpicks:
Before I enter spoiler territory, I wanted to put down some nitpicks that might turn you away from this game.
A) Walking is a pain in this game. Aaaand, its a walking sim. You can get stuck in terrain, its hard to properly direct where you want to go. Moving up and down had me hit the edge of the collision box more often than not.
B) There are trails in this game that I failed even though I knew the answer because my character was not fast enough to walk to the correct place to stand.
- yes, you heard that right. You can fail this game's trivia just because your movement speed is so darn low.
C) Its almost impossible to make your characters stop talking, and this is AWESOME. If any of the devs read this, this is super cool! But... when there are long dialogue trees I often accidentally interrupted the NPC's, left the area (which cancels the npc's dialog) or stood near an interactive space with my radio (both will then talk at the same time.. great)
Now, the last part that is really important in Oxenfree is the story.
If you have read the above parts and think to yourself; "Well, that's okey, as long as the story is compelling". Then, I would highly advise you to run away now and come back to the next part of the review once you have completed the game.
Alright, everyone gone? Good!
Overall, the story is well written and entertaining. It offers multiple paths and in the end you get a nice list of "choices you have made compared to other players". There is also some cool gaming meta stuff going on!
The problem I ran into however, is that there is this moment were the bad guys ask me; "Can we just kill one of your friends, and then leave the rest of you? You dont like her anyway!"
And to be fair; I didnt like her. I did not like her at all! She managed to be annoying to me the whole game up to this point. So I just said yes and won the game.
Now, its cool that I have an option like that. But the problem is that the game then gives me another option near the end and "safe everyone". No consequences at all. Just "Hey, wanna get everyone free?".
So I did. I got everyone to escape. This made me feel pretty bad. I really wanted the game to just stick to the consequences presented earlier in the story.
Additionally, the story in Oxenfree is quite vague. This certainly did not help me enjoy the ending.
Overall, I would recommend Oxenfree to anyone interested in just engaging with the story. Its not fantastic or mind blowing, but it certainly is entertaining enough.
Also, I really liked Nona. I took her with me and dished all the boys. Take that crappy punks! ;)
«Oh God i managed it»
Finally, a good port for Switch! And without annoying little kids on the voice chat. The quality is very close to the PS4’s, so, I guess, it’s the best version possible. I’ll even dare to say that it’s the best version of Payday 2 up to date. Convince me!
This game looks awesome but that’s it. Instead of a cool indie puzzler I’ve got something close to an old school platformer that is impossible to play. I died too much to enjoy it. But I don’t think the devs wanted the game was so hard. Maybe, something just went wrong, I don’t know. Anyway, as for me, Limbo doesn’t deserve all this fascination it gets. The game is too intellectual, so better skip it.
If you - just like me - are ready to forgive lagging because of amazing graphics, you’ll love this game! Unfortunately, the visuals are not as perfect as I want but they are still very very good. And everything else is OK too.
When the game came out for me it was a exceptional game. However in the current time I would not recommend it.
I know people love this game and that's great. But for me, I found it a bit slow and a bit boring. I just don't really get the hype surrounding this game... I can't find anything particularly clever, challenging or interesting in regards to its story or game mechanics.
Five Word Review: It's essentially walking simulator.
Favorite Thing: The LEAF suit can be pretty fun, especially when you're soaring over the treetops.
Least Favorite Thing: The save system is inexcusably bad; it's nearly non-existent. If you quit in the middle of a level you get to start over at the beginning, yay!
Date Completed: 2018-04-17
Playtime: 4h
Enjoyment: 5/10
Recommendation: Ennnhhhhh. It was okay. If there was a maybe button I'd hit it but there are better ways to spend your time.
Favorite Thing: The LEAF suit can be pretty fun, especially when you're soaring over the treetops.
Least Favorite Thing: The save system is inexcusably bad; it's nearly non-existent. If you quit in the middle of a level you get to start over at the beginning, yay!
Date Completed: 2018-04-17
Playtime: 4h
Enjoyment: 5/10
Recommendation: Ennnhhhhh. It was okay. If there was a maybe button I'd hit it but there are better ways to spend your time.
Well, I was on the wrong Ubisoft game bandwagon.
Far Cry 5 was a horrible disappointment that I was eagerly waiting for midnight to play the nanosecond it was available.
This, I slept on for 6 months, picked up on sale, and then couldn't put down until I finished every single achievement, including those in the DLC.
Best AC game in a long time, and people really should check out the tours.
Far Cry 5 was a horrible disappointment that I was eagerly waiting for midnight to play the nanosecond it was available.
This, I slept on for 6 months, picked up on sale, and then couldn't put down until I finished every single achievement, including those in the DLC.
Best AC game in a long time, and people really should check out the tours.
«Can’t stop playing»
«That ending!»
A strange mix of The Last of Us and Dark Souls with annoying QTEs. Was it so necessary to add this mechanics? The game is still fun without much depth in the gameplay but this FoV is quite frustrating. It’s not comfortable! Didn’t your testers notice that?
However, the game’s visuals are awesome. Maybe you can find better looking titles today but the cinematic and the graphics in God of War are definitely one of the best on the market currently. And thanks for the Blades of Chaos - it’s nice to see them again.
Well, nothing new here. I don’t understand why everybody loves this game - the game design and the story are not really that good. Disappointed.
«Disappointment of the year»
Let’s be honest, it’s not God of War. They changed almost everything from the gameplay and the combat system to Kratos himself. He became a daddy that immediately ruined all his image of a brutal bloody warrior. Yes, the visuals are great but I won’t rate the game 9 or 10 just because of them. Better play Yakuza 6 or wait for E3 2018 to find something better than this.
10/10. Every aspect of the game is perfect, especially I love the axe throwing animation. Whoever created this - dude, you raised the gameplay on a whole new level! The combat now is much better and never boring and repetitive. I guess, this game will be a benchmark for other developers.
This game is even better than I expected. The story is deep, the combat feels amazing and all this is supported by outstanding graphics. Enjoyed the game from start to finish.
«Blew my mind»
For this kind of games is that just buy my ps4, use xbox from the first generation but the sony exclusives are much better. Great graphics, a story that can be a total cliché if you're a fan of this genre of movies but it keeps you stuck and prevents you from waking up from your console, I liked the interaction through the dualshock 4, and yes, just in 2018 I'm playing it. Without a doubt, a great exclusive of Playstation.
«Blew my mind»
«Can’t stop playing»
This games awesome and saved my life in 5th grade. Team work and 2 player mode created friendships that lasted for years and the distance weapons have a satisfying feel to the strike. It's classic Sega Genesis !
«Time-tested»
«Constantly dying and enjoy it»
DCSS did not spawn a wave of many clones and variants, as happened with other major traditional roguelikes, Angband and NetHack. So Dungeon Crawl remains pretty special and unique product. Nevertheless, it has much in common with other games in the genre. Deep skill leveling system, the decent set of races and classes, persistent dungeon levels, and the most special thing about DCSS — gods who can be gracious or wrathful depending on what the player does. Superlative replay value. For those who new to roguelikes, DCSS has a tutorial, a special mode with hints and handy UI with graphical tiles and full mouse control.
«Blew my mind»
«Just one more turn»
Easily one of the best PS4 exclusives, and won't disappoint if you're a SoulsBorne fan.